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Posted
6 hours ago, LachenKrieg said:

I would expect that the Dev team would want to include all of the important updates/fixes/additions in the patch notes.

One would think so. At least one time they forgot to mention one change and added it later. So it might be, that the one or the other change simply doesn't make it into the announcements. The other possibility is, sometimes things they change have an influence on something else, which they just didn't think of. We had examples for that, too.

I for one can't really understand, why they don't mention fixes for the career mode in the announcements. They are urgently needed. So it should be intheir interest to tell us, when they improve career mode.

MisterSmith
Posted

Lachen, you are rapidly approaching behavior that resulted in a previous ban. Dial it down and conform to the rules. Speak to the topic at hand and do not make it personal.

Smith

Posted

I can’t speak for everyone, but we had a damned fine 90 minute TC battle the other night that was fun as hell!  
Has TC peaked? I don’t think it’s even close.  It’s a good starting point, and I believe when the resources are available there will be changes and improvements.  Patience is what is needed at the moment.  There’s a lot of BoN and FC work being done that’s ahead of anything TC.

  • Upvote 5
LachenKrieg
Posted
28 minutes ago, MisterSmith said:

Lachen, you are rapidly approaching behavior that resulted in a previous ban. Dial it down and conform to the rules. Speak to the topic at hand and do not make it personal.

Smith

You saying "rapidly approaching", leaves me with the impression that you are referring to something I just said. I have been speaking directly about the topic of the thread over the last several days. The topic of the thread is whether interest in TC has peaked. I can't speak for anybody else but my self. I will review the rules, but am not aware that I have abused any. It might help if you could be more specific about what your referring to.

Posted
20 minutes ago, LachenKrieg said:

You saying "rapidly approaching", leaves me with the impression that you are referring to something I just said. I have been speaking directly about the topic of the thread over the last several days. The topic of the thread is whether interest in TC has peaked. I can't speak for anybody else but my self. I will review the rules, but am not aware that I have abused any. It might help if you could be more specific about what your referring to.

Yep Im curious too

MisterSmith
Posted
1 hour ago, MisterSmith said:

Dial it down and conform to the rules. Speak to the topic at hand and do not make it personal.

Smith

For your reference.

LachenKrieg
Posted
33 minutes ago, MisterSmith said:

For your reference.

I have reviewed the rules. I am speaking directly to the topic at hand. I have provided video examples of my own game play to support what I am claiming about my own experiences. I am not adding discussion that is off topic. Other members have added discussion to try and explain the reason they think I had those experiences, and I answered. 

 

Before you commented in this thread, the discussion was about patch notes and whether we should see any relevant news of updates there. I said I will be watching for them.

  • Upvote 1
Posted

Enjoy the latest improvements for the TC:salute:

  • Like 1
LachenKrieg
Posted
16 minutes ago, Voidhunger said:

Enjoy the latest improvements for the TC:salute:

Well I just went back all the way to update 4.604, which was the last update I downloaded. Other than adding a number of ground assets, and a few updates/fixes/additions to player controlled tanks in 4.605. and 4.701, I didn't find anything to suggests the DM has been tweaked/reworked. I will make a point of looking more closely following the impending release of BoN. Until then, enjoy TC:dance:

Posted

Its hopeless right now. I will check news in summer. Now back to gunner heat!

  • 2 weeks later...
Posted

I enjoy jumping into the well and fully modelled tanks, i think TC needs some refinement here and there to truely shine and i hope that it will get that work done when TC2 is announced after BoN is finished and some resources are free to work on it. 

I wish they had announced FC2 and TC2 instead of FC2 and 3 at the same time... but i guess more people bought into the wooden crates rather than the steel beasts ? 

  • Haha 1
Posted (edited)

Small number of delivered missions, with no easy way to tailor them (for instance, switch sides, substitute one vehicle for another etc)

No chance for a newb to survive 10 seconds in MP

No post kill analysis to see what hit you, how and from where to know where you need to improve

No infantry or other elements that were an integral part of real tank warfare

Lack of incremental updates like you get in the plane world to keep interest up

High initial price

 

That's off the top of my head.

Edited by Spinnetti
  • Upvote 3
Posted

In the multiplayer world I think TC should be more tactical, not just spawn in go and kill or get killed,  to that end I am currently working on routines that enable player repairable bridges making them tactical targets with information shown on the map, and the thing that I am smiling about at the moment, being able to represent tanks being put on trains to transport from a factory over longer distances to be deployed nearer the front, making them a target for the aircraft and needing protection, these are player usable tanks by the way....

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Posted
On 3/29/2022 at 8:58 AM, Spinnetti said:
On 3/29/2022 at 10:09 AM, DD_Friar said:

In the multiplayer world I think TC should be more tactical, not just spawn in go and kill or get killed,  to that end I am currently working on routines that enable player repairable bridges making them tactical targets with information shown on the map, and the thing that I am smiling about at the moment, being able to represent tanks being put on trains to transport from a factory over longer distances to be deployed nearer the front, making them a target for the aircraft and needing protection, these are player usable tanks by the way....

 

Compared to the current tank games out there: War Thunder, World of Tanks, Post Scriptum, Gunner Heat,  DCS - IMO TC is the the most tactical game by a large margin.  It's a shame the creators haven't done more with it.

Posted
On 3/29/2022 at 12:09 PM, DD_Friar said:

In the multiplayer world I think TC should be more tactical, not just spawn in go and kill or get killed,  to that end I am currently working on routines that enable player repairable bridges making them tactical targets with information shown on the map, and the thing that I am smiling about at the moment, being able to represent tanks being put on trains to transport from a factory over longer distances to be deployed nearer the front, making them a target for the aircraft and needing protection, these are player usable tanks by the way....

Very interested to see more as you progress!

Posted
On 3/29/2022 at 5:58 PM, Spinnetti said:

No post kill analysis to see what hit you, how and from where to know where you need to improve

Am I the only one who doesn't want a killcam?
I don't really see why you want it, there is none for planes, if we could play infantry we wouldn't want it so why ask for it for tanks ?

Especially that some think that this kind of thing would allow to see better the ballistics, me I think that people would use it to "whine" even more ^^

Posted
10 minutes ago, No_Face said:

 "whine" even more ^^

 

Whine even more?! Nah.... tell me it isn't so. Not on our forums! ?

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Posted
2 hours ago, No_Face said:

Am I the only one who doesn't want a killcam?
I don't really see why you want it, there is none for planes, if we could play infantry we wouldn't want it so why ask for it for tanks ?

Especially that some think that this kind of thing would allow to see better the ballistics, me I think that people would use it to "whine" even more ^^

In a plane, I know what killed me. Buttoned up in a tank, I usually have no idea.... it already does a camera pull-away after getting killed - just highlight where the shot came from 

  • Upvote 1
Posted

Its part of the fun in tank games and we are usualy interested in balistics and armor penetration. I would say its a standard in modern tank games.

But there are far more important things to  add or improve right now.

 

Posted
On 4/1/2022 at 7:33 PM, No_Face said:

Am I the only one who doesn't want a killcam?


it's not so much an in-game killcam that is needed, but a camera that shows where the shot happened and how the post-penetration damage occurs, all in a "training" mode, it would be nice to learn and understand.

 

On 4/1/2022 at 7:33 PM, No_Face said:

I think that people would use it to "whine" even more ^^

 

there are already reasons for that, but if we want to stop that and the "conspiracy theses" (according to some), we have to explain to people. at worst, on the contrary, I think what it will do is make people say "niah niah niah, it was better before... niah niah niah"... (a bit like the elderly in the retirement homes who say it was better in the days of General Pétain...)

Posted (edited)

Seeing how the killcam ruined War Thunder (one of many things LOL).... I can safely say that if it ever happens here, I'll be immediately finding a new way to spend my gaming time.  All a "post hit analysis" does is provide information for revenge killing - in the case of WT the player comes back and drops a bomb on you from the air 30 seconds later.  Here's all the analysis you need: you moved too fast, you didn't check your surroundings well enough, you took an easy route that was expected by the enemy, you didn't plan.  Just the other day I knocked out a T34 only to see his friend drive up right next to him to have a look.  He found out too.  That guy doesn't need a kill cam, he needs common sense.  This game is highly unforgiving, just like life....I hope they keep it that way.  It's not for everyone.  Edit - PS I am talking only about PVP like AAS & Finnish.  I don't know much about single player.

Edited by TheRealShampoo
Posted
5 minutes ago, TheRealShampoo said:

Seeing how the killcam ruined War Thunder (one of many things LOL).... I can safely say that if it ever happens here, I'll be immediately finding a new way to spend my gaming time.  All a "post hit analysis" does is provide information for revenge killing - in the case of WT the player comes back and drops a bomb on you from the air 30 seconds later.  Here's all the analysis you need: you moved too fast, you didn't check your surroundings well enough, you took an easy route that was expected by the enemy, you didn't plan.  Just the other day I knocked out a T34 only to see his friend drive up right next to him to have a look.  He found out too.  That guy doesn't need a kill cam, he needs common sense.  This game is highly unforgiving, just like life....I hope they keep it that way.  It's not for everyone.  Edit - PS I am talking only about PVP like AAS & Finnish.  I don't know much about single player.

its not a kill cam what we are talking about. its post  battle view of the damaged/destroyed vehicles like in Graviteam games or in the Gunner heat.

  • Upvote 2
Posted

OK thats cool.  But I would imagine that knowing where you got hit at is not as tactically important as where you got hit from.

Posted

its not important but its at least for me big part of the fun in those games and it also shows how the damage model works. of course its a game and we have to tolerate some quirks in dmg model.

 

I remember playing Operation Star from graviteam when one of my tigers was destroyed from the front by t34. What the hell?

Post battle statistics showed that the round went right through the vision slot of the driver.

Posted

Again, to the "kill cam" comments - the camera already pulls back as the mission ends. Just let me fly around a bit with the camera till I'm ready to exit so I can survey the tactical situation and understand where the elements are so I can see what likely got me. Even better would be for the battle to go on and I can spectate with wonder woman cam till I want to exit. Its hardly a kill cam and should be super easy to implement given existing camera functionality.

  • 1 month later...
LachenKrieg
Posted
On 4/3/2022 at 12:16 PM, ShampooActual said:

Seeing how the killcam ruined War Thunder (one of many things LOL).... I can safely say that if it ever happens here, I'll be immediately finding a new way to spend my gaming time.  All a "post hit analysis" does is provide information for revenge killing - in the case of WT the player comes back and drops a bomb on you from the air 30 seconds later.  Here's all the analysis you need: you moved too fast, you didn't check your surroundings well enough, you took an easy route that was expected by the enemy, you didn't plan.  Just the other day I knocked out a T34 only to see his friend drive up right next to him to have a look.  He found out too.  That guy doesn't need a kill cam, he needs common sense.  This game is highly unforgiving, just like life....I hope they keep it that way.  It's not for everyone.  Edit - PS I am talking only about PVP like AAS & Finnish.  I don't know much about single player.

I think someone forgot to turn the lights out!

 

Its been almost a week since anyone has posted in here guy's.

 

Regarding the killcam ruining WT, I would be interested in seeing any proof of this.

 

I think regardless of whether there is a killcam or not, players in something like WT are likely to return in a plane because you took them out, not because they saw a killcam. The player gets the name of the person that knocked him out and doesn't need a killcam to confirm it.

 

I think the point behind the post analysis is to see the DM in action. 

Posted
On 4/4/2022 at 5:42 PM, Spinnetti said:

Again, to the "kill cam" comments - the camera already pulls back as the mission ends. Just let me fly around a bit with the camera till I'm ready to exit so I can survey the tactical situation and understand where the elements are so I can see what likely got me. Even better would be for the battle to go on and I can spectate with wonder woman cam till I want to exit. Its hardly a kill cam and should be super easy to implement given existing camera functionality.

Steel Fury, a 15 years old game, has that functionality. Once the battle is over for you you can tab each and every vehicle on the battlefield with the free camera and observe  the battle from all sides and all areas of the battlefield. Once you are through you can just exit the mission.

  • Like 1
  • Upvote 2
JV44HeinzBar
Posted

S!,

As far "killcam" goes, don't we have something like that now? I'm not familiar with Warthunder since I haven't played that game in many years. My point is, if someone wants to analyze post combat action, they have the option of recording their battles. After the fight, they can exit out and watch the recording. Am I wrong? I've rarely record my missions, but maybe I'll start :)

 

HB

LachenKrieg
Posted
9 hours ago, JV44HeinzBar said:

S!,

As far "killcam" goes, don't we have something like that now? I'm not familiar with Warthunder since I haven't played that game in many years. My point is, if someone wants to analyze post combat action, they have the option of recording their battles. After the fight, they can exit out and watch the recording. Am I wrong? I've rarely record my missions, but maybe I'll start :)

 

HB

Yeah you can record it to watch after, but I don't think you will be able to see what damaged was caused by a penetrating shot. You can see where the shot hits though I think.

Posted
10 hours ago, JV44HeinzBar said:

As far "killcam" goes, don't we have something like that now?

not sure we have acces to "TACVIEW" like airplane...

JV44HeinzBar
Posted

S!,

I guess I'm confused. Were we talking about seeing the parts damaged, or where the shot came from? AFAIK, there is no TACVIEW for TC. You can move around in the recordings to see where the shot was fired from and where it hit the tank, IIRC. You can use the [ & ] keys to speed up or slow down the recording.  I apologize if I'm misreading the later posts of this thread.

 

HB

  • Sad 1
LachenKrieg
Posted

I think the wish would be just to see the DM in action so that you would see the effects of a penetrating shot. A lot of people have already said they don't want to be able to see where the shot came from because in MP it would be a little bit like cheating.

  • Upvote 1
JV44HeinzBar
Posted (edited)
1 hour ago, LachenKrieg said:

A lot of people have already said they don't want to be able to see where the shot came from because in MP it would be a little bit like cheating.

S!,

I've recorded some fights when I was attempting to damage the front lines on FVP. I was getting killed by one shot. So, I went back, got killed again, but this time I recorded the mission. It seems that a dual purpose gun was shooting through some wooden buildings to kill me....which, is incredible since there's no way he could see me from his angle. Gotta love the AI at times :P

 

I would have to agree about the potential abuse such a system would allow. I would be ok if the player had to leave the game to see how the penetrating shell dispersed throughout the tank, though.

 

HB

Edited by JV44HeinzBar
Posted

They din't fix bugs such as invisible trees, HE not going through foliage, invincible sherman, turrets rotating on their own... The balance is not right because the axis tank rooster is much more powerfull...

On 3/13/2022 at 2:12 AM, BlitzPig_EL said:

Playing the Sherman tonight on a map I made, we were repeatedly one shotted by AI Panthers, Panzer IVs, Tigers, of course, and Pak 40 guns.  A P.IV hit me from over a kilometer away and I was dead in one shot.  Came around a corner in a city and BOOM! A single shot from a Tiger punched my ticket.

 

It's almost like you guys harping constantly on the Sherman are playing a totally different game than I and my friends are.  I'm trying to understand your position, but in my game play, I'm just not experiencing it.

There is video evidence that the sherman is bugged on youtube. It can get multiple hits at point blank range and survive to destroy the other tank. From any types of tanks.

  • Upvote 1
SCG_judgedeath3
Posted
1 hour ago, ickylevel said:

There is video evidence that the sherman is bugged on youtube

Older videos from december 2021 and back there are but now these days since hmm february? I think its fixed, havent had issues with sherman and getting killed in them wuite easily when I drive it when close range and not angling. Last sunday even a panzer iii managed to kill 2 shermans frontally at practical range. 

 

 

LachenKrieg
Posted
5 hours ago, ickylevel said:

They din't fix bugs such as invisible trees, HE not going through foliage, invincible sherman, turrets rotating on their own... The balance is not right because the axis tank rooster is much more powerfull...

There is video evidence that the sherman is bugged on youtube. It can get multiple hits at point blank range and survive to destroy the other tank. From any types of tanks.

I agree with everything you comment on except for the point your making about balance.

 

It is true that there are balance issues in Tank Crew, but not because of the rooster IMO.

 

I really like the Tank Crew lineup. I think the lineup is still missing a lot, and I would like to see the addition of things like PzII's, BT-7's and the like, but without infantry there probably isn't much point.

 

But the reality is, all of the tanks included in Tank Crew saw action on the Eastern Front.

 

The balance needed for game play should come from the mission designer/server host themselves by controlling what is allowed in the match.

 

Unfortunately as you pointed out, there are also balance issues being caused by the Damage Model itself. But assuming/hoping that gets fixed, I think it is up to the MP community itself to create more reasonably balanced matches that can hold peoples interest and be seen as fun.

 

As a single player, you might want to go against a pack of T-34's in a PzIII. That can be a really fun challenge, but again only if the game is modeled correctly.

 

But in MP, the match should be set up so that both teams have a similar chance of success.

 

Putting a Panther against a T-34 on an open map where there is more than 600 m separating the spawn points is not balanced IMO because the Panther could penetrate the T-34 on all sides, while the T-34 would struggle to damage the Panther frontally.

 

But put a PzIV vs T-34/Sherman in a match and you have a much more balanced game because if things are modeled correctly, both teams would be lethal/vulnerable in similar ways. This leaves the outcome of the match more up to player ability, and team coordination.

 

I also read you might not be happy with the Churchill collector vehicle, and I would say you have a point based on the fact that the CH was an infantry support tank, and Tank Crew doesn't really have an infantry element.

 

But consider this, the CH was capable and did prove that it could stand its own ground against other armored units. I am not saying that it was invincible, or that it packed the same punch as a Panther. And I'm not saying it didn't have its faults. But the way I would look at it is based on the type of MP game play that one usually sees in Tank Crew, the CH should be a good addition to the lineup in the MP setting it will be used.

 

3 hours ago, SCG_judgedeath3 said:

Older videos from december 2021 and back there are but now these days since hmm february? I think its fixed, havent had issues with sherman and getting killed in them wuite easily when I drive it when close range and not angling. Last sunday even a panzer iii managed to kill 2 shermans frontally at practical range. 

 

 

I haven't seen any evidence of this, but if you have, or do, please link it to one of these threads because I am waiting to hear about it.

SCG_judgedeath3
Posted (edited)
40 minutes ago, LachenKrieg said:

I haven't seen any evidence of this

Forgot the video I showed some months ago where I destroyed a sherman frontaly and it blowing up when I was in a panzer iv? Can link when I get home. Can take a sherman out on a ride and face any german tank frontally and see how long I live and then take a german tank and kill a sherman frontally to please you. Killed several through this halfyear and havent seen any bugged ones, only ones that is far away and angled, my shells hitting at bad angle hence not penning. T-34 with less armour is hard to take out, sherman with even better armour is harder to knock outlike it should.

 

from last sunday my froend in the panzer iii got 2 sherman kills and frontally at around 600 meters, while i observed:

stats.virtualpilots.fi:8000/en/tankman_sortie/log/2611401/?tour=51

Edited by SCG_judgedeath3
Posted
6 hours ago, ickylevel said:

They din't fix bugs such as invisible trees, HE not going through foliage, invincible sherman, turrets rotating on their own... The balance is not right because the axis tank rooster is much more powerfull...

... Unfortunately, I agree with you... on an other topic, a founder recommends continuing to pay developers more for bug fixes...

 

Oh and since it's about the damage model, do we try firing high caliber HE (75mm minimum) on tanks? Seems pretty effective on tanks...

 

and something that makes me say that the damage model is not always correct:

 

20220518164047_1.thumb.jpg.00b9c2f2389b12c85862f09a436b46e6.jpg


the direction of the barrel of the sherman responds to my position, at about 1200m, penetrating fire at the APHE... how did the driver survive?

 

and here is another example: (shooting of MG 7mm at distances between 200 and 500 m...)20220507235453_1.thumb.jpg.e681489491f6f29121ed303ec6ed7cd4.jpg20220508003114_1.thumb.jpg.fee385dc1ca1d42d2e91ff10cb0bc7d2.jpg20220508094840_1.thumb.jpg.d7a5245c7c185cfb0e6b9053c0054ede.jpg

 

 

LachenKrieg
Posted
1 hour ago, SCG_judgedeath3 said:

Forgot the video I showed some months ago where I destroyed a sherman frontaly and it blowing up when I was in a panzer iv? Can link when I get home. Can take a sherman out on a ride and face any german tank frontally and see how long I live and then take a german tank and kill a sherman frontally to please you. Killed several through this halfyear and havent seen any bugged ones, only ones that is far away and angled, my shells hitting at bad angle hence not penning. T-34 with less armour is hard to take out, sherman with even better armour is harder to knock outlike it should.

 

from last sunday my froend in the panzer iii got 2 sherman kills and frontally at around 600 meters, while i observed:

stats.virtualpilots.fi:8000/en/tankman_sortie/log/2611401/?tour=51

Judge thanks but that wasn't the type of evidence I was looking for. I meant more something from the Devs in terms of an update/patch. I too was able to take out a Sherman in a PzIV and visa versa when I started playing Tank Crew. But I also saw this change after using it for several months.

 

Penetrating a Sherman from 600 m in a PzIII two times in a row would be no small feat IRL. But things got to the point where I wasn't able to do that in a Panther, so something is amiss here. I hope they are able to fix this because there are a couple collector vehicles and a Normandy map I wouldn't mind picking up if they can.

 

 

52 minutes ago, moustache said:

... Unfortunately, I agree with you... on an other topic, a founder recommends continuing to pay developers more for bug fixes...

 

Oh and since it's about the damage model, do we try firing high caliber HE (75mm minimum) on tanks? Seems pretty effective on tanks...

 

and something that makes me say that the damage model is not always correct:

 

20220518164047_1.thumb.jpg.00b9c2f2389b12c85862f09a436b46e6.jpg


the direction of the barrel of the sherman responds to my position, at about 1200m, penetrating fire at the APHE... how did the driver survive?

 

and here is another example: (shooting of MG 7mm at distances between 200 and 500 m...)20220507235453_1.thumb.jpg.e681489491f6f29121ed303ec6ed7cd4.jpg20220508003114_1.thumb.jpg.fee385dc1ca1d42d2e91ff10cb0bc7d2.jpg20220508094840_1.thumb.jpg.d7a5245c7c185cfb0e6b9053c0054ede.jpg

 

 

I agree. Seems to be an awful lot of damage from a MG to a tank. Turret drive? Compare the distance and cannon that is believed to have damaged Tiger 131 to the damage you are showing here.:nea:

Posted
2 minutes ago, LachenKrieg said:

Turret drive? Compare the distance and cannon that is believed to have damaged Tiger 131 to the damage you are showing here.:nea:

Sorry, I didn't understand your sentence...

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