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First look video - 4K Terrain WIP


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  • Team Fusion
Posted
Hi All,
 
Here is our first video of the WIP 4k Terrain. A Wellington flight from Canterbury to Hawkinge.
 
Let us know what you think.
 
 
 
 
 
 
  • Like 24
  • Thanks 1
  • Upvote 2
Posted

I love the cows that we see in the fields. ?

  • Like 1
Raptorattacker
Posted

As I said in the video comments, it's a sign of what it looks like that it reminds me of how bloody lucky I am to live in this 'green and pleasant land'!!

:thank_you:

  • Like 1
Posted

Very impressive I have to say, well done guys.:cool::drinks:

 

Do I see farm equipment and animals in those fields, are they new?

 

Any chance of some images of those please and any other new objects?

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

  • Like 2
343KKT_Kintaro
Posted
21 minutes ago, Missionbug said:

Do I see farm equipment and animals in those fields, are they new?

 

 

Cows my friend, mammals of the Bovinae family. But I think it's for years now that different cattle-breed cows are available for the mission creators in this game.

 

Thank you for this enjoyable video TFS, you do the the job and you do it well, there's no doubt.

 

The video gave me the impression the Welli is in 2k and that the landscape is in 4k. We'll probably wait before we see all the types in 4k external view (as their cockpits in  4k inner view as well).

 

 

  • Like 1
Posted

Yes very nice, love the haystacks, a nice touch , and a nice sunny day too, be interesting to see the change in light with the new clouds and the effect it has on the terrain in terms of shading.

                                  Keep up the good work lads , so many are counting on you. In fact never in the history of flight simulation have so many owed so much to so few.

                                  That will be getting belted out soon.

  • Like 2
  • Upvote 1
Posted

Great Video! I think everyone is looking for trueSKY. Need to post a trueSKY video of similar length ASA artifact-free recording is doable.

Posted (edited)

Looks great

Edited by 4SCT_Vespa
Posted

Let us know if you want beta testers to comb the map for any minor issue ;)

 

I'm not sure there is much to be said - other than the work is amazing. I wonder if BoN will be delayed so that Great Battles can improve its hedgerows ;)

 

Btw. I recall (back in 2010) it was stated that vehicles use one of the layers of the texture maps for navigation information - is this actually the case? Will they avoid the hedge-rows or keep to roads? I'm curious if that tech ended up in the engine and if you guys have had to work around it.

Posted

Oh that's pretty, but what's with the tint of the sky? Dusty atmosphere?

Posted
2 hours ago, Firdimigdi said:

Oh that's pretty, but what's with the tint of the sky? Dusty atmosphere?

Read the title of the video. It is written there only about a demonstration of the new terrain NOT the sky. There will definitely be a video preview of the new sky and clouds someday. :)

Posted (edited)

My understanding was that trueSKY would shift workload from cpu to gpu. Maybe that creates other issues tho. Everyone is going to be looking for trueSKY videos. There is no reason it wouldn't "fit" into any Blitz video demo. Hopefully will be demo'd soon!

Edited by Dagwoodyt
343KKT_Kintaro
Posted

Dagwoodyt, I think we hadn't videos with WIP TrueSky, but we had screenshots. So...

 

 

Posted (edited)
17 hours ago, Buffo002 said:

Read the title of the video. It is written there only about a demonstration of the new terrain NOT the sky. There will definitely be a video preview of the new sky and clouds someday. :)

 

I never assumed this was the new trueSky implementation, I'm just asking about the sky colour as it seemed strange. In fact the whole video seems to have a brownish tint to it.

 

Edited by Firdimigdi
Posted

Firstly, great video. The terrain textures are looking great and the hedgerows are a welcome addition.

I am curious: have the colours for the terrain tiles changed? The current colours in the game are a brilliant representation for Southern/South-East England in the Summer time, and looking at this video it appears there is a lot more green. Whilst this is not necessarily incorrect, this is far more reflective of England in the Spring, and not the Summer. The Summer of 1940 was one of the hottest on record and a lot of the fields would have dried out to an almost brown/golden shade.

I also concur that the sky colours are still looking extremely drab. Hopefully the skydomes will be livened up? 

Posted

Very nice, loved it. And the high res map does not seem to impact frame rate or create any stuttering.

I wonder how this will compare with the upcoming IL-GB Battle of Normandy map. 

The recent hardware can handle huge high res maps so let's see what is coming.

Posted
17 hours ago, philiped said:

I am curious: have the colours for the terrain tiles changed? The current colours in the game are a brilliant representation for Southern/South-East England in the Summer time, and looking at this video it appears there is a lot more green. Whilst this is not necessarily incorrect, this is far more reflective of England in the Spring, and not the Summer. The Summer of 1940 was one of the hottest on record and a lot of the fields would have dried out to an almost brown/golden shade.

 

Are they though?

 

To me some of the fields appear lime green. I much prefer the original Maddox colours (and I'd like the 4k colours to be a bit closer to them).

 

That said, for context, I'm a Canadian with a bit of a red-green colour perception thing going on... so I might be used to landscapes/lighting closer to Moscow than to SE England.

 

P.S. Has anyone looked up Stroudley's Improved Engine Green? Now that is an interesting subject with the best evidence residing in Brighton.

Posted

WoW, the variation in textures really appear to pop!

Love how the simple static objects, (cattle, hay stacks, etc), bring so much more life to the environment. 

Thank you TS for the continued improvements.

  • Like 3
Posted

Nice- one comment is that i think more roads in UK in 1940 were paved or covered in Tarmac/Ashphalt and when they werent they were cobbled or compacted grey chippings rather than beige "dirt or sand" - maybe im being too picky...

My grandad was a truck driver in uk during the war and he said roads were very good - of course by 1943/44 nearly all were concrete or tarmac.

  • Like 2
343KKT_Kintaro
Posted

Please guys, this-is-a-si-mu-la-tor... You give me the impression the more our sims get improved the more demanding you become... ?

 

We'll have plenty of defects in our maps for a long time because our "Cliffs of Dover" England of 1940 is nothing but a limited computer-generated world.

 

I know, I know... demanding consumers are those who make the product is improved, but for the moment we need to be realistic. The devs are already improving the map, let's leave them moving forward one step at a time.

 

 

  • Like 1
SCG_motoadve
Posted

Looks really good

Posted
5 hours ago, 343KKT_Kintaro said:

Please guys, this-is-a-si-mu-la-tor... You give me the impression the more our sims get improved the more demanding you become... ?

 

We'll have plenty of defects in our maps for a long time because our "Cliffs of Dover" England of 1940 is nothing but a limited computer-generated world.

 

I know, I know... demanding consumers are those who make the product is improved, but for the moment we need to be realistic. The devs are already improving the map, let's leave them moving forward one step at a time.

 

 

 

 

Pattle asked for feeback.....

343KKT_Kintaro
Posted

Sure Peachy9, no problem with that. I said nothing about the experience your grandfather shared with you. Now, feeling much respect for him, let me clarify I wasn't talking about your intervention. So this intervention of yours was real and useful input, absolutely. You may even noticed I put a "like" on your comment. Read others comments, not yours. For example, droughts affecting some fields while other fields stay green... well, nothing of this can be depicted in the game, not at this point in the development advancement... or could be? (I ask the question as I'm not a developer). That was my opinion only, at the best of my knowledge of what a WWII "survey" simulator is... or can be. Regards.

 

 

Posted
9 minutes ago, 343KKT_Kintaro said:

Sure Peachy9, no problem with that. I said nothing about the experience your grandfather shared with you. Now, feeling much respect for him, let me clarify I wasn't talking about your intervention. So this intervention of yours was real and useful input, absolutely. You may even noticed I put a "like" on your comment. Read others comments, not yours. For example, droughts affecting some fields while other fields stay green... well, nothing of this can be depicted in the game, not at this point in the development advancement... or could be? (I ask the question as I'm not a developer). That was my opinion only, at the best of my knowledge of what a WWII "survey" simulator is... or can be. Regards.

 

 

Sure - I think its good for people to have their say - I didn't take offence. The 4k terrain is great: Being British (who are the inventors of Tarmac) - I wanted to make sure our overseas cousins didn't think we drove around our Dry fields on Dirt roads in the 1930s and 40s ?

  • Upvote 1
Posted
4 hours ago, 343KKT_Kintaro said:

Sure Peachy9, no problem with that. I said nothing about the experience your grandfather shared with you. Now, feeling much respect for him, let me clarify I wasn't talking about your intervention. So this intervention of yours was real and useful input, absolutely. You may even noticed I put a "like" on your comment. Read others comments, not yours. For example, droughts affecting some fields while other fields stay green... well, nothing of this can be depicted in the game, not at this point in the development advancement... or could be? (I ask the question as I'm not a developer). That was my opinion only, at the best of my knowledge of what a WWII "survey" simulator is... or can be. Regards.

 

 

 

Did you read my comment? I said that the current colours in the sim are perfect and that what I can see in this video isn't. Hardly a case of me presenting the team with extra work, if anything I'm suggestion that no major improvement needs to be made on the current colours we can see in-game.

Of course if the video is showing a spring variation of the map then that is perfect, but for the BoB it just doesn't look right. 

I live in South East England so have a very good idea of how this country looks at all times of the year.

 

343KKT_Kintaro
Posted

I did read your comment philiped, no worries. My point is: how far can we go in the PC flight-sim industry with our modern software-development technology? Not too far I'm afraid. Maybe MFS2020 really reached the so coveted "photorealistic" level... mmmm... I'm not even sure it really did it...

 

You live in South East England, the very theatre of operations in this game. Good. I live in a portion of France that is not depicted in the game but I've been serveral times in Normandy and Britany. Last Summer, for example, I've been in Caen, Le Havre, Honfleur, Deauville, Houlgate, Villers-sur-Mer and a few other places in the area, all of them  depicted in our synthetic computer-generated Channel map. And I won't step into a debate with other Frenchmen in order to settle if whether or not the colours in our game do match the real Normandy country-side in Summer, or the Normandy shores in Summer, or the coulour of the Norman sea water in the Summer time. It's not it is pointless to debate how accurate are the colours in our maps in the game, it's simply that, and this is my opinion only so you don't have to agree, it's simply we won't find the perfect hue for the perfect area in a map in a game. We won't. I'm sure the devs in Maddox Games (2004-2012) and Team Fusion (since 2012) did their best for the Channel map and, at some point, we must accept that there are unavoidable limitations when it comes to depict hues, the feeling of reality and colour accuracy.

 

 

4 minutes ago, philiped said:

Of course if the video is showing a spring variation of the map then that is perfect, but for the BoB it just doesn't look right.

 

 

Yes, it's a video, an in-game captured video, so this is my suggestion: let's wait and see what goes on with the 4k maps and their colours... once we have them and we directly see them in our simulation.

 

 

4 minutes ago, philiped said:

Of course if the video is showing a spring variation of the map then that is perfect, but for the BoB it just doesn't look right.

 

 

I'm sure the devs are taking into account your valuable input.

 

 

Posted

You are the most argumentative member on this sub-forum and you really make it unpleasant to post constructive feedback, knowing the chances are you will take some issue with it or make a snide remark. The initial post I responded to is asking for feedback: "let us know what you think". 

Let me repeat the simple english sentence you keep choosing to overlook: the CURRENT colours in the simulation are a perfect depiction of British summertime here in the South East. What is shown in this video is not. I am simply saying to the devs that for the summer variant of the channel map, no changes need to be made to the colours. My original post in this topic was very simple. 

This doesn't warrant a further reply from you. Take a deep breath, have some fresh air, and relish the fact people want to make this game as perfect as can be; or, indeed, are praising it for how good it currently looks. 
 

343KKT_Kintaro
Posted
15 minutes ago, philiped said:

This doesn't warrant a further reply from you.

 

 

Lovely...

 

 

343KKT_Kintaro
Posted

By the way, philiped, why did you talk about making "a snide remark"? Now I guess it's becasue of the last sentence in my message, I mean the sentence "I'm sure the devs are taking into account your valuable input"... but that was 100% sincere. I wasn't sarcastic, not at all.

 

Posted

Looks really good!

Posted
On 3/2/2022 at 3:05 AM, 343KKT_Kintaro said:

Please guys, this-is-a-si-mu-la-tor... You give me the impression the more our sims get improved the more demanding you become... ?

 

We'll have plenty of defects in our maps for a long time because our "Cliffs of Dover" England of 1940 is nothing but a limited computer-generated world.

 

I know, I know... demanding consumers are those who make the product is improved, but for the moment we need to be realistic. The devs are already improving the map, let's leave them moving forward one step at a time.

 

 

I am operating under the theory that TFS doesn't need or benefit from self-appointed defense attorneys.

343KKT_Kintaro
Posted (edited)

Hey Dagwoodyt, I was missing you! The fun begins...

 

EDIT (to philiped): see? NOW I'm being sarcastic, but not with you.

 

 

Edited by 343KKT_Kintaro

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