Odovacer Posted February 26, 2022 Posted February 26, 2022 Hello. Enjoying CoD and been doing the training in the Gypsy Moth, but when I went to solo I was put into a Hurricane. Seems a pretty big jump especially since you're starting the plane from scratch. I used the cheat sheet for the Hurricane to get going, but it was a big change from the Moth!! Is this a glitch or is that the way the Training was designed?
343KKT_Kintaro Posted February 27, 2022 Posted February 27, 2022 3 hours ago, Odovacer said: Hello. Enjoying CoD and been doing the training in the Gypsy Moth, but when I went to solo I was put into a Hurricane. Seems a pretty big jump especially since you're starting the plane from scratch. I used the cheat sheet for the Hurricane to get going, but it was a big change from the Moth!! Is this a glitch or is that the way the Training was designed? There are a few problems in the training section. My advice is you ignore the training section and you create dogfight missions with all the flyables in the game. You choose one aircraft, you spawn on your airfield, you open the corresponding aircraft's flashcard... you follow the instructions... enjoy... you'll learn to fly any aircraft in the game... 1 1
Odovacer Posted February 27, 2022 Author Posted February 27, 2022 Interesting, thanks! I'm currently getting my Hurricane's butt shot off in Quick Mission by various bombers. Thought I'd start there as they are slower than ME 109 etc. However, tail gunners are quite deadly! Ha! 2
343KKT_Kintaro Posted February 27, 2022 Posted February 27, 2022 33 minutes ago, Odovacer said: I'm currently getting my Hurricane's butt shot off in Quick Mission by various bombers. The quick missions are fine, sure, but almost all of them are air-start missions. Now you are spawning in the air on board a Hurri, no problem with that, it's a sim, it's a game, play it as you want, but if you want to master the pilotage of your Hurricane from engine cold-start until you reach the necessary altitude for interception, I think the method I suggested is far better. Maybe you prefer the solo experience, but the online experience is the one I prefer. If you go to a dogfight server which is set in full realism mode, you'll see how challenging is to take off, reach the combat area, get down at least one enemy aircraft which is flown by a human player who is somewhere out there in the real world... and then go back home with not even a scratch on your mount.
Sokol1 Posted February 27, 2022 Posted February 27, 2022 The "Training" module is a unfinished idea (unfinished because in the folder are thumbnails for more missions), untested and is harmed by a bug - the AI autopilot is not able to land the Tiger Moth in most of attempts. The only thing you will learn tying play this module is being patience, or hate the game. Better ignore this module and use Quick Mission, e.g. Cross country - selecting the plane you want, as training. That module should have bee hidden from game menu at ages. Or properly fixed, improved. 1 1 3
Odovacer Posted February 27, 2022 Author Posted February 27, 2022 2 hours ago, Sokol1 said: harmed by a bug - the AI autopilot is not able to land the Tiger Moth in most of attempts. Ha! That happened in my second mission, the Instructor said "I'll take over now" and promptly rolled us over and down into a hangar! I thought maybe I missed a cue for a second before realising it was the AI. Good times. ? 6 hours ago, 343KKT_Kintaro said: The quick missions are fine, sure, but almost all of them are air-start missions. Now you are spawning in the air on board a Hurri, no problem with that, it's a sim, it's a game, play it as you want, but if you want to master the pilotage of your Hurricane from engine cold-start until you reach the necessary altitude for interception, I think the method I suggested is far better. Maybe you prefer the solo experience, but the online experience is the one I prefer. If you go to a dogfight server which is set in full realism mode, you'll see how challenging is to take off, reach the combat area, get down at least one enemy aircraft which is flown by a human player who is somewhere out there in the real world... and then go back home with not even a scratch on your mount. No, I actually prefer MP online, I'm just nowhere good enough to fly with others yet. I see your point and confused the Quick Mission with the "create dogfight missions" as you suggested. The take off is indeed a challenge. The power and speed of the aircraft compared to Rise of Flight / Flying Circus is a big step up. I've tried a couple of pre-set missions where there is a scramble from the field and about 1/3 of the time I've scissored my way across the field or prop planted.
343KKT_Kintaro Posted February 27, 2022 Posted February 27, 2022 2 hours ago, Odovacer said: I've tried a couple of pre-set missions where there is a scramble from the field and about 1/3 of the time I've scissored my way across the field or prop planted. Well, in my humble opinion, before you go to combat you'll need to learn a few things first. The items in the following list, only as a suggestion, are some kind of prerequistes: 1) Cold engine start-up 2) Wheeling 3) Take-off 4) Climbing 5) Engine management / cruise-flight management / fuel management 6) Landing (and wheeling until parking area or hangar) 7) Engine off You cannot imagine how clumsy I am with planes I love as much as the Beaufighter or the Wellington. Putting a full-load 13-ton Wellington in the air and safely putting her back on the ground... believe me, this is a real challenge. Please note the seventh item in the list is not vital in the game but adds realism if correctly done. Indeed, not all aircraft in the game require the same engine off procedure. But this is only for realism purposes. If you want, you can download the following two dogfight missions: http://www.aereperennius.com/cliffsofdover/missions/trainingmissions.zip Once dowloaded, unzip both missions and fit them in the following folder in your hardrive unit: Documents/1C SoftClub/il-2 sturmovik cliffs of dover/missions/Multi/Dogfight/ Then open your flaschards PDF Then launch your "Cliffs of Dover Blitz" Then go to "Multiplayer" Then go to "Lobby" Then go to "Create" and give a name to your lobby. I call mine "All aircraft test lobby", but you can name your lobby following your own wishes. Leave the type of lobby and the number of players as they are, you'll be alone anyway. Click on "OK". A new screen appears, click on "Play". Introduce a password so that you are really alone and click on "OK". A new screen appears, with a list of choices on its left-hand side. Scroll up if necessary and click on the yellow wheel icon until you find "Multi" and, in the "Multi" section, the "Dogfight" section. There, in the "Dogfight" section, you'll find your dogfight missions. If you manually installed them as I suggested, the two missions I linked above should be in the list, "Training-Kenley-Amiens.mis" (on the Channel map) and "Training-Tobruk-Alam-Barghut.mis" (on the North Africa map). Every map contains all the aircraft in the game, but only two airfields are available for each side. Select one mission, "Training-Kenley-Amiens.mis" for example. Click on "Start Battle", choose one side... choose the corresponding airfield (Kenley airfield for England, Amiens-Glisy in occupied France for Germany/Italy), double-click on the visible aircraft (normally a Blenheim Mk.IV Late) and then choose one aircraft in the list. You'll spawn in the simulation by clicking on "Create". Have fun, try to take-off and land safely. Wanna change the aircraft? Press "Escape" and click again on the side (the flag, British or German) to choose a new type or variant. All aicraft are available per side, but choosing sides will make match the aircraft with the country... and the markings. No combat in the above available missions, only airplanes (all the airplanes in the game), airfields to learn start-up porcedures and take-offs, and the vastness of the skies for flying. Only if you want, obviously. Feel free to keep flying in quick missions and online servers, but those two training missions with no combat activity will be always available every time you'll be stricken with a "what if" idea of flying for the first time one specific aircraft in the game. Indeed, it is very useful nobody shoots at you while you are learning to fly a new type you never flew before.
Team Fusion Buzzsaw Posted February 28, 2022 Team Fusion Posted February 28, 2022 On 2/26/2022 at 1:27 PM, Odovacer said: Hello. Enjoying CoD and been doing the training in the Gypsy Moth, but when I went to solo I was put into a Hurricane. Seems a pretty big jump especially since you're starting the plane from scratch. I used the cheat sheet for the Hurricane to get going, but it was a big change from the Moth!! Is this a glitch or is that the way the Training was designed? Hello Odovacer The 'Intermediate' trainer for the game is currently the Bf-108 Taifun. I would recommend you use the 'Cross Country' Quick mission, and select the Bf-108.... this will allow you to take off. Be sure to read the flashcard/manual for the aircraft before you fly it. When flying the Hurricanes, we recommend you selection the Hurricane Mk I Rotol, 100 octane version... this is the easiest to fly and the most competitive. The Two Pitch versions take more skill to get the best out of them.
LLv34_Flanker Posted February 28, 2022 Posted February 28, 2022 S! And make sure to be careful with the brakes. They are overly sensitive and maybe a tad too effective as well. You nose over in any plane if pressing them too much. Had to tone down them to achieve desireable results. Otherwise it is just a lot of training as stated above 1
Guest deleted@7076 Posted February 28, 2022 Posted February 28, 2022 (edited) -Deleted- Edited September 12, 2022 by Varrattu
Plurp Posted February 28, 2022 Posted February 28, 2022 7 hours ago, Varrattu said: Team Fusion has even announced an option that allows two player sharing the Bf108 (dual control). ... in the future because Team Fusion is focused on more important elements now (like VR or trueSKY). ~V~ Already possible to do in the Tiger Moth.
343KKT_Kintaro Posted February 28, 2022 Posted February 28, 2022 1 hour ago, Plurp said: Already possible to do in the Tiger Moth. Please tell us how.
Plurp Posted February 28, 2022 Posted February 28, 2022 1 hour ago, 343KKT_Kintaro said: Please tell us how. I will confirm the key binding later, but there is another switch pilot position binding separate from the one used to move to a gunner. I believe it is the general aircraft binding area. In MP, spawn in. 2nd person joins your plane just as gunners do. Then when you want to switch who is flying, hit the switch pilot binding and the plane will now be in their control. Hit the key again to regain control. 1
343KKT_Kintaro Posted February 28, 2022 Posted February 28, 2022 Thank you Plurp ! will be waiting you tell the key binding.
343KKT_Kintaro Posted March 1, 2022 Posted March 1, 2022 4 hours ago, Plurp said: Then when you want to switch who is flying, hit the switch pilot binding and the plane will now be in their control. Hit the key again to regain control. I guess you mean that the one who occupies the pilot's seat is the only one who's able to return the pilot's seat to the other player. Let's put it with an example and you'll let me know if I got it: 1) Johnny the pilot spawns on board his Fiat BR.20. 2) Jimmy the gunner spawns on board the BR.20, he spawns as a gunner but he's able to switch to the copilot seat, to the bomber seat, back to the same gun position, back again to the copilot seat, etc. 3) As soon as Johnny the pilot hits this switch pilot binding you mentioned... Jimmy the gunner becomes Jimmy the pilot... and Johnny the pilot is no longer Johnny the pilot but some other man on board. 4) If Jonny wants this BR.20 is his ship again, then he needs Jimmy presses the key binding which name and category you're trying to remember. Correct?
Plurp Posted March 1, 2022 Posted March 1, 2022 1 hour ago, 343KKT_Kintaro said: Thank you Plurp ! will be waiting you tell the key binding. Under Aircraft bindings: Jump between pilot and selected position. Located right under wheel chocks. You will know if it is the right binding, as the ai will take over flying even though you are still in the back seat of the Tiger moth if flying it solo. It will follow the way points if there are any, if not it will just circle. 54 minutes ago, 343KKT_Kintaro said: I guess you mean that the one who occupies the pilot's seat is the only one who's able to return the pilot's seat to the other player. Let's put it with an example and you'll let me know if I got it: 1) Johnny the pilot spawns on board his Fiat BR.20. 2) Jimmy the gunner spawns on board the BR.20, he spawns as a gunner but he's able to switch to the copilot seat, to the bomber seat, back to the same gun position, back again to the copilot seat, etc. 3) As soon as Johnny the pilot hits this switch pilot binding you mentioned... Jimmy the gunner becomes Jimmy the pilot... and Johnny the pilot is no longer Johnny the pilot but some other man on board. 4) If Jonny wants this BR.20 is his ship again, then he needs Jimmy presses the key binding which name and category you're trying to remember. Correct? If it worked on the Br20, Jimmy would just spawn in the co-pilot seat. They would stay in their assigned seat and Johnny would control who is flying by using the key binding. In the Tiger Moth, Johnny spawns in first and Jimmy spawns in 2nd in the front seat. Johnny controls who is flying.
Sokol1 Posted March 1, 2022 Posted March 1, 2022 (edited) In Single Player is possible use the two cockpits of Tiger Moth as pilot.; Set the keys: Quote Controls Options:Category: View > Next Manned Position = [shift+N]Category: Aircraft > Jump Between Pilot and Selected Position = [shift+C] (not sure, but think this control have the name changed). In game: Sitting in rear cockpit (default) - press [shift +C] then [shift +N] to moves to front with controls active.Sitting in front cockpit - press [shift+N] then [shift+C] to returns to the rear cockpit with controls active. Don't change the press sequence, or AI take control of the aircraft. Edited June 20, 2023 by Sokol1 1
343KKT_Kintaro Posted March 1, 2022 Posted March 1, 2022 5 hours ago, Plurp said: Under Aircraft bindings: Jump between pilot and selected position. Located right under wheel chocks. You will know if it is the right binding, as the ai will take over flying even though you are still in the back seat of the Tiger moth if flying it solo. It will follow the way points if there are any, if not it will just circle. If it worked on the Br20, Jimmy would just spawn in the co-pilot seat. They would stay in their assigned seat and Johnny would control who is flying by using the key binding. In the Tiger Moth, Johnny spawns in first and Jimmy spawns in 2nd in the front seat. Johnny controls who is flying. Thank you Plurp! Will give a try to all of this, online, with a few friends of mine. 2 hours ago, Sokol1 said: Category: View > Next Manned Position = [shift+N] Thank you Sokol1. I think you made a mistake. I assume you meant "Change Manned Position", not "Next Manned Position". Now I can fly the Tiger Moth when I sit in the front cockpit if I previously hit the "Change Manned Position" binding. Anyway I did it thank to you, so thank you very much. By the way, after an overall verification, I think the three aircraft in the game with dual controls (co-pilot seat) are the Bf 108, the BR.20M and the Tiger Moth, but the dual controls only work in the Tiger Moth. I guess the devs will fix sooner or later the BR.20 and the Bf 108. There is no hurry.
Guest deleted@7076 Posted March 1, 2022 Posted March 1, 2022 (edited) -Deleted- Edited September 12, 2022 by Varrattu
343KKT_Kintaro Posted March 1, 2022 Posted March 1, 2022 Varrattu, I was talking about the real aircraft, those that really flew in the real world in the real 1930s and real 1940s. Thus, in the game, the types that were historically dual-control equipped were the Bf 108, the BR.20 and the Tiger Moth. Out of those three types, the BR.20 and the Bf 108 need to see their dual-control system fixed in the game as, indeed, it's not working in the simulation. I trust the devs will fix that sooner or later. If they don't I don't care for my "Cliffs of Dover" is playable and as time goes by I enjoy it more and more.
Guest deleted@7076 Posted March 1, 2022 Posted March 1, 2022 (edited) -Deleted- Edited September 12, 2022 by Varrattu
Odovacer Posted April 18, 2022 Author Posted April 18, 2022 On 3/1/2022 at 12:33 PM, Varrattu said: Hello Odovacer, I confirm your observation ... ... Enclosed you find <training04.TXT> for download. The file contains a Tiger Moth DH82A. Change 'TXT' into 'mis' and copy the <training04.mis> file into your folder <Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\parts\bob\mission\training> I bet the next 'First Solo' starts with a Tiger Moth ... ~V~ training04.TXT 18.31 kB · 2 downloads Thanks Varrattu, I've been away for awhile working. Back at my rig now and will give that a try. Many thanks for your time and attention.
Odovacer Posted June 15, 2023 Author Posted June 15, 2023 (edited) EDIT: Sorry, posted erroneous data. Edited June 15, 2023 by Odovacer
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now