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Bombers are constantly swerving left and right during formation flying


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Posted

Has anyone experience with this?

I setup 3x9 HE-111 Bomber formations to follow each other (and that works pretty well tbh). But they keep doing that weird uncessesary swervin (no matter the AI settings, discipline, advanaced flying etc.) from left to right. 

Will creating 3 seperate flight paths for them so they all fly their own mission fix this? However this will cause the formations to be a bit looser and require more WPs to make them roughly fly together as a flight. 


 

Posted (edited)

Oops, wrong game, sorry.

Edited by No_85_Gramps
9./JG52_J-HAT
Posted

This is in Clod, so I don‘t think this workaround applies. 
 

I‘d say it‘s their speeds that need to be looked at. Maybe they are set to fly too slow and swerve to stay in formation, or they are descending too steeply, making them try to keep their speed.

 

I can‘t seem to find the latest thread Buzzsaw commented on this, but there were recommended speeds and rates to avoid that. Speed is in the FMB IAS, so the higher you are, the lower it needs to be. That I remember. 

  • Team Fusion
Posted
3 hours ago, jdoe33 said:

Has anyone experience with this?

I setup 3x9 HE-111 Bomber formations to follow each other (and that works pretty well tbh). But they keep doing that weird uncessesary swervin (no matter the AI settings, discipline, advanaced flying etc.) from left to right. 

Will creating 3 seperate flight paths for them so they all fly their own mission fix this? However this will cause the formations to be a bit looser and require more WPs to make them roughly fly together as a flight. 


 

It is important when creating missions that the builder does not ask the particular aircraft involved to accomplish more than their performance limitations can allow.

 

So when plotting climbs or dives, be sure you don't have the aircraft plotted to climb faster than they could actually achieve historically... or climb at speeds which are not historical.

 

The default speed for aircraft is 300 kmh, but that is not necessarily possible for all types at all altitudes.

 

Remember this is IAS not TAS... (indicated Airspeed, not True Airspeed) and as altitude increases, the relationship between IAS changes.

 

At sea level IAS and TAS are generally the same... but for example at 9000 meters, 300 kmh IAS is equivalent to approx. 477 kmh TAS.

 

Typical WWII bombers climbed at much lower speeds than 300 kmh.  Heinkels 111H's climbed at approx. 160/170 kmh IAS.

 

All AI aircraft are subject to most of the same performance parameters as the human flown aircraft... they cannot 'cheat' to gain altitude.

 

So when plotting a flight path, look at the distance over which you are asking a particular flight of aircraft to gain altitude... make sure you are not asking too much.

 

Same applies to descents... AI aircraft have the same G force factors applied to them... their airframes also will start to break up if they exceed those limits.

 

If you plot for a given flight to lose a huge amount of altitude in a short distance, those aircraft will start to act strangely as the AI tries to avoid them destroying themselves due to exceeding G and airframe limits.

 

If you look at the TF resources there are Mission Building guides which can help with creating missions.

Posted
8 hours ago, Buzzsaw said:

It is important when creating missions that the builder does not ask the particular aircraft involved to accomplish more than their performance limitations can allow.

 

So when plotting climbs or dives, be sure you don't have the aircraft plotted to climb faster than they could actually achieve historically... or climb at speeds which are not historical.

 

The default speed for aircraft is 300 kmh, but that is not necessarily possible for all types at all altitudes.

 

Remember this is IAS not TAS... (indicated Airspeed, not True Airspeed) and as altitude increases, the relationship between IAS changes.

 

At sea level IAS and TAS are generally the same... but for example at 9000 meters, 300 kmh IAS is equivalent to approx. 477 kmh TAS.

 

Typical WWII bombers climbed at much lower speeds than 300 kmh.  Heinkels 111H's climbed at approx. 160/170 kmh IAS.

 

All AI aircraft are subject to most of the same performance parameters as the human flown aircraft... they cannot 'cheat' to gain altitude.

 

So when plotting a flight path, look at the distance over which you are asking a particular flight of aircraft to gain altitude... make sure you are not asking too much.

 

Same applies to descents... AI aircraft have the same G force factors applied to them... their airframes also will start to break up if they exceed those limits.

 

If you plot for a given flight to lose a huge amount of altitude in a short distance, those aircraft will start to act strangely as the AI tries to avoid them destroying themselves due to exceeding G and airframe limits.

 

If you look at the TF resources there are Mission Building guides which can help with creating missions.

This is not the issue, even in straight level flight at 220kph they are swerving left and right excessively.

Guest deleted@7076
Posted (edited)

-Deleted-

 

 

 

Edited by Varrattu
Edited on 21/02/2022: minor additions for better understanding

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