JG27_Steini Posted February 11, 2022 Posted February 11, 2022 (edited) Hello all! I really appreciate the work the developer do to get the game better. In my point of view the focus is too much on graphic features. There are many things that could make the single player experience much better with a tiny amout of work (in comparison to the clouds). I dont why the focus is so much on the graphic quality. Here are my personal immersion features for single player. 1. A score board for each pilot in squadron is very easy to do and would be a great feature. 2. Please find some functions to stop the annihilation of the whole squadron in a few missions. Give the AI a life to safe. 3. Group a squadron in the historical stuctures such as "Staffel" for the german side. Dont mix those structures then. 4. Dont always mix pilots for the mission. Every pilot had a "Rottenman" flying together as often as possible. 5. Watch the squadron statistics, every squadron at least killed 1 U-Boat or other senthless objects (for its purpose). 6. We need more missions with less fighting. Every mission is 8 vs 8. I never found a single spotter or lonely plane. Everything is focused on pure dogfighting at mission target. 7. Let the squadron leader change some mission parameter before start of the mission. He is the one in charge. I hope there are some functions you might consider to change. Thank you. Edited February 11, 2022 by JG27_Steini 3
messsucher Posted February 11, 2022 Posted February 11, 2022 I think there should be realism setting "realistic encounters", which would make it so that you might not see any enemies. I understand the current situation, fighting in every mission, new guys would become mad if they would have to just fly in a mission on the combat flight simulator. But for us old farts combat is not mandatory in every mission and combat in every mission is unrealistic, as has been pointed around here and there. 2
grcurmudgeon Posted February 11, 2022 Posted February 11, 2022 #1 exists, you just have to scroll past your squadron history to get to it. I posted a suggestion a while back to flip this so the data for the squadron / pilot is on top and the bio bits are below. You read the bio once and that's it, you always want to look at the stats.
[CPT]Crunch Posted February 11, 2022 Posted February 11, 2022 Clouds aren't simply a graphical feature, they are a tactical element to air warfare. War in the air is a visual sport first and foremost, always has been, anything else is just a bored game. It isn't a coincidence the only flight sims that are still alive and viable are all highly graphical works of art. 1
JG27_Steini Posted February 11, 2022 Author Posted February 11, 2022 (edited) 20 minutes ago, grcurmudgeon said: #1 exists, you just have to scroll past your squadron history to get to it. I posted a suggestion a while back to flip this so the data for the squadron / pilot is on top and the bio bits are below. You read the bio once and that's it, you always want to look at the stats. I am sorry, but i dont find any list of planes i shot down. I meant a score list of each plane a pilot shot down. Date, location, plane etc. 4 minutes ago, [CPT]Crunch said: Clouds aren't simply a graphical feature, they are a tactical element to air warfare. War in the air is a visual sport first and foremost, always has been, anything else is just a bored game. It isn't a coincidence the only flight sims that are still alive and viable are all highly graphical works of art. True, but as i said some of things are really immersion breaking but would be easy to do. We have graphic overhaul nearly every year (sky, landscape, water, planes etc). A few new functions for single player would be great. Campaign mode is important for many player but has not changed since years. Edited February 11, 2022 by JG27_Steini 1
1CGS LukeFF Posted February 11, 2022 1CGS Posted February 11, 2022 1 hour ago, JG27_Steini said: Let the squadron leader change some mission parameter before start of the mission. He is the one in charge. That's already a feature.
Eisenfaustus Posted February 11, 2022 Posted February 11, 2022 2 hours ago, JG27_Steini said: Hello all! I really appreciate the work the developer do to get the game better. In my point of view the focus is too much on graphic features. There are many things that could make the single player experience much better with a tiny amout of work (in comparison to the clouds). I dont why the focus is so much on the graphic quality. Here are my personal immersion features for single player. 1. A score board for each pilot in squadron is very easy to do and would be a great feature. 2. Please find some functions to stop the annihilation of the whole squadron in a few missions. Give the AI a life to safe. 3. Group a squadron in the historical stuctures such as "Staffel" for the german side. Dont mix those structures then. 4. Dont always mix pilots for the mission. Every pilot had a "Rottenman" flying together as often as possible. 5. Watch the squadron statistics, every squadron at least killed 1 U-Boat or other senthless objects (for its purpose). 6. We need more missions with less fighting. Every mission is 8 vs 8. I never found a single spotter or lonely plane. Everything is focused on pure dogfighting at mission target. 7. Let the squadron leader change some mission parameter before start of the mission. He is the one in charge. I hope there are some functions you might consider to change. Thank you. To 1) go to the squadron tab - but I think you already know that due to 5) ? to 2) combat results are to bloody for both sides in general to be realistic. Though it’s fun I see your point. to 3) yep - calling it Staffeln instead of Gruppen would make more sense for Germany careers. 4) would be cool - especially if the pilots had permanent skins for their planes. 5) yes 6) while more variety in encounters would be welcome I have far too many action less protect river crossing missions already. However a toggable option in the career menu as @messsucher suggested would make sense To 7) the leader can change a lot of things already. Check the recently published manual!
40plus Posted February 11, 2022 Posted February 11, 2022 2 hours ago, JG27_Steini said: 6. We need more missions with less fighting. Every mission is 8 vs 8. I never found a single spotter or lonely plane. Everything is focused on pure dogfighting at mission target. Try flying an I-16 career in Moscow... I had four in a row where I landed with all bullets still in their belts...Not a German to be seen.
grcurmudgeon Posted February 11, 2022 Posted February 11, 2022 3 hours ago, JG27_Steini said: I am sorry, but i dont find any list of planes i shot down. I meant a score list of each plane a pilot shot down. Date, location, plane etc. Ah, okay, sorry a bit of a language issue, you're looking for a pilot log of some sort. PWCG has this, would be nice for the in-game career mode as well.
Ram399 Posted February 12, 2022 Posted February 12, 2022 17 hours ago, JG27_Steini said: 2. Please find some functions to stop the annihilation of the whole squadron in a few missions. Give the AI a life to safe. Pick and choose your engagements, focus on keeping your men alive until they have some experience and they'll stop dying quite as much- sounds crazy but it does work, I've spent an inordinate amount of time flying top cover in order to herd my AI cats. Spoiler 17 hours ago, JG27_Steini said: 3. Group a squadron in the historical stuctures such as "Staffel" for the german side. Dont mix those structures then. The in-game Luftwaffe units aren't really Gruppen, they're Staffeln in size and its easier to just think of them that way.However, if you're open to a bit of modding then you can easily increase the size of a fighter unit up to 28 pilots, which is enough to have 3 Staffeln of 8 pilots plus a Gruppenstab of 4- a bit below historical parameters but Luftwaffe Gruppen were never really operating at full strength anyhow. Then, as the unit commander, you can just choose to not mix those pilots together on operations- I've done this fairly successfully in a II./JG 52 career, and even made this little chart for my own reference because I was just that bored one day: Spoiler 17 hours ago, JG27_Steini said: 7. Let the squadron leader change some mission parameter before start of the mission. He is the one in charge. You can already do this. As commander you choose the pilots who fly a given mission as well as the loadout of their aircraft. Under the Headquarters tab you can also change the route, altitude, and formation the flight will be following at most given waypoints. 15 hours ago, Eisenfaustus said: 4) would be cool - especially if the pilots had permanent skins for their planes. As the unit CO you can change the skins used by pilots during missions, custom squadron skin sets exist and they will change your life. Takes immersion to a complete other level. I like to make my own as seen in the following pic because, as mentioned prior, I am often that bored. Spoiler My end point is, a lot of this stuff is already doable in game- it just takes a fair amount of effort and a bit of tweaking. But it is getting easier- this most recent update in particular has improved AI survivability dramatically, at least from my perspective. 2
JG27_Steini Posted February 12, 2022 Author Posted February 12, 2022 34 minutes ago, Ram399 said: Pick and choose your engagements, focus on keeping your men alive until they have some experience and they'll stop dying quite as much- sounds crazy but it does work, I've spent an inordinate amount of time flying top cover in order to herd my AI cats. Hide contents The in-game Luftwaffe units aren't really Gruppen, they're Staffeln in size and its easier to just think of them that way.However, if you're open to a bit of modding then you can easily increase the size of a fighter unit up to 28 pilots, which is enough to have 3 Staffeln of 8 pilots plus a Gruppenstab of 4- a bit below historical parameters but Luftwaffe Gruppen were never really operating at full strength anyhow. Then, as the unit commander, you can just choose to not mix those pilots together on operations- I've done this fairly successfully in a II./JG 52 career, and even made this little chart for my own reference because I was just that bored one day: Reveal hidden contents You can already do this. As commander you choose the pilots who fly a given mission as well as the loadout of their aircraft. Under the Headquarters tab you can also change the route, altitude, and formation the flight will be following at most given waypoints. As the unit CO you can change the skins used by pilots during missions, custom squadron skin sets exist and they will change your life. Takes immersion to a complete other level. I like to make my own as seen in the following pic because, as mentioned prior, I am often that bored. Reveal hidden contents My end point is, a lot of this stuff is already doable in game- it just takes a fair amount of effort and a bit of tweaking. But it is getting easier- this most recent update in particular has improved AI survivability dramatically, at least from my perspective. Thx for those tips. Me too tried to keep the squadron alive. But i wanted to start my career as a rookie. I think we have to re-think how the career work.
messsucher Posted February 12, 2022 Posted February 12, 2022 I am flying with JG52, and they seem to destroy stuff right from the beginning. Very different than other squadrons I have flew on. Usually flew with 15.(Span.)/JG27. 1
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