Jump to content

How do you change gun convergence in single player?


Recommended Posts

Posted

From what everyone has told me, there is no way to change anything about your guns in single player unless you use Full Mission Builder, as the changed loadouts don't actually get used when you tell the game to use them in single missions.

 

In FMB I found the loadout editor, but I can't see any way to change the gun convergence?  Where is it?

  • Team Fusion
Posted
53 minutes ago, moeburn said:

From what everyone has told me, there is no way to change anything about your guns in single player unless you use Full Mission Builder, as the changed loadouts don't actually get used when you tell the game to use them in single missions.

 

In FMB I found the loadout editor, but I can't see any way to change the gun convergence?  Where is it?

Hello moeburn

 

You go into multiplayer and change the convergences there.

 

I'd recommend you use the ATAG servers to do that... they should have all the aircraft available.

Posted
12 hours ago, Buzzsaw said:

Hello moeburn

 

You go into multiplayer and change the convergences there.

 

I'd recommend you use the ATAG servers to do that... they should have all the aircraft available.

So I join a multiplayer server, change them there, and then I can quit and this will work in single player?

Posted (edited)

I don't recall using a MP server to change convergence. To best of my recollection I used the Options/Plane tabs to set ammo and convergence for a given aircraft variant then saved that ammo/convergence setup under a new name. I could then call up that setup in the FMB to make sure the desired convergence setting was used in a given mission. Convergence setups for aircraft variants should be viewable in the "user" file.

Edited by Dagwoodyt
Posted

This is one of those features that is a complete mess for Single Players. Would be great to see load out and convergence simplified for SP

  • Like 1
Posted
6 hours ago, moeburn said:

So I join a multiplayer server, change them there, and then I can quit and this will work in single player?

 

Correct - this is the only way to get it to stick - if you do it in options i find it doesnt stick

Posted
2 hours ago, Peachy9 said:

 

Correct - this is the only way to get it to stick - if you do it in options i find it doesnt stick

I think both methods work. If you name and save a given ammo belt/convergence for a variant aircraft by either method I think you should be able to call it up in FMB. It has been a while but I tested this by creating or editing a single mission with a no-tracer ammo setup and convergence at 250yds. I just replayed the mission so I know the settings still function. Available loadouts for a given aircraft variant should be viewable in the "user" file AFAIK.

Posted
On 2/10/2022 at 12:31 AM, Dagwoodyt said:

I think both methods work. If you name and save a given ammo belt/convergence for a variant aircraft by either method I think you should be able to call it up in FMB. It has been a while but I tested this by creating or editing a single mission with a no-tracer ammo setup and convergence at 250yds. I just replayed the mission so I know the settings still function. Available loadouts for a given aircraft variant should be viewable in the "user" file AFAIK.

I hear ya

i think you may be right in FMB but in single quick missions or in aircraft selection changing loadouts (if it’s available in the mission) doesn’t work consistently. Editing user made single missions in FMB will work if the loadouts are there  I think the ask is to be able to easily change convergence and load out in all single and quick missions which can’t really be done.

 

If you create load outs in multiplayer they will appear in aircraft selection as options. If you create them in aircraft selection itself they often disappear next time you go back in. At least that’s my experience, they may well appear in FMB though, I haven’t checked that.

Posted (edited)
7 hours ago, Peachy9 said:

I hear ya

i think you may be right in FMB but in single quick missions or in aircraft selection changing loadouts (if it’s available in the mission) doesn’t work consistently. Editing user made single missions in FMB will work if the loadouts are there  I think the ask is to be able to easily change convergence and load out in all single and quick missions which can’t really be done.

 

If you create load outs in multiplayer they will appear in aircraft selection as options. If you create them in aircraft selection itself they often disappear next time you go back in. At least that’s my experience, they may well appear in FMB though, I haven’t checked that.

It was a while before I realized that the Options/Plane tab did not automatically alter the default loadout if I started a mission immediately after making a custom loadout under those tabs. Seems the missions just used the default loadout instead. It is confusing. Once I named a custom loadout under Options/Plane tabs however I found it could then be called up and used in the FMB and would stick. It just seems paradoxical to invoke a MP menu when working with SP missions.

Edited by Dagwoodyt
  • 6 months later...
Posted (edited)

Options/Plane can be used to create loadouts(as well as the one in a MP server) , but it does not make those loadouts active in SP missions.

 

In SP the only way is to edit/save a  mission file (with FMB) and choose that loadout (you created in Options/Plane).

(BTW Its also possible to make/edit loadouts directly in the FMB too, it's just easier to do that in Options/Plane)

 

In this example mission (screenshot from FMB) you can see I can select a loadout I created (using plane options) called  "HUR-1ROT100".

SP missions by default use the loadout called "Default" otherwise, which yes is also the default for that plane in Plane/Options (at the time the mission was made by the developers.

(NOTE: loadouts are specific for each plane , and so have to be created for each individual plane in game)

 

You can't edit the built in quick missions, but you can make a copy of them and edit those with FMB. You can also edit any SP missions in your mydocuments folder (the ones from Single Player/Single Missions menu in game).

 

I put my custom SP mission files here (made a folder called custom)


..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Custom

 

And can then access them from Single Player/Single Mission menu in game (selecting the Custom folder).

 

NOTES:

FMB = full mission builder.

https://forum.il2sturmovik.com/topic/65001-fmb-full-mission-builder-for-dummies/

 

FMB  also very similar in function/look to the IL-2 1946 games mission editor, as COD is based on same codebase as IL-2 1946 which has many docs/videos also on use, easy to find by internet searching.

 

Clipboard01.thumb.jpg.1ae4c1c9d97973945dc524cbda465707.jpg

Clipboard01.thumb.jpg.ab5e0c06cfb5a8d793025e3c01cf8694.jpg

Edited by =RS=Stix_09
Posted

Like I said.... SP load outs are a complete mess, hopefully the team can allow players a simple way of setting this up rather than the convoluted hoop jumping that is currently required. 

  • Upvote 1
  • 4 weeks later...
Posted

It would be really nice, in this regard, if SP mode were treated as well as MP mode. I’ve tried a number of different approaches to change ammo load out, convergence, fuel load and Bomb load in SP Mode  —- nothing works . We’ve talked about this topic recently in a number of different threads. Most players here seem to want the Felix ability to alter various aircraft loads. Hopefully, some of the developers will read these post and take on the project……… 

Posted
2 hours ago, jcole said:

It would be really nice, in this regard, if SP mode were treated as well as MP mode. I’ve tried a number of different approaches to change ammo load out, convergence, fuel load and Bomb load in SP Mode  —- nothing works . We’ve talked about this topic recently in a number of different threads. Most players here seem to want the Felix ability to alter various aircraft loads. Hopefully, some of the developers will read these post and take on the project……… 

I have long accepted that these threads have been duly noted. Limited engagement suggests that such requests cannot be fulfilled. I will be satisified just to get the Visual Update with its' VR support.

Posted

Will VR make changes to the load out and convergence? If not then nothing changes in regards to this topic. 

Posted (edited)
40 minutes ago, jcole said:

Will VR make changes to the load out and convergence? If not then nothing changes in regards to this topic. 

The Visual Update provides reason to use Blitz in the short to medium term even if one does not now use VR. Changes to user interface options such as loadout/convergence without the Visual Update would probably do little to increase player usage, but could require more intense and lenghty effort than the Visual Update. This may not be an ideal situation, but choices have to be made   ?

Edited by Dagwoodyt

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...