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Posted

What is the structure behind how the key commands are created?

 

IE what makes or determines the relationship of (key) + control/shift/alt/window key that is used?

 

Is there a preferrence depending upon how often the command is used?

 

Im just curious as some key board inputs make no sense... and others like how the game engine automatically split up the head camera controls between each of the buttons on my HOTAS throttle... 

 

 

Posted (edited)

I would guess most people do their own key binding;

 

I would suggest you put as many key commands in the joystick and HOTAS; things like radiators, RPM, trims, flaps, primary weap, secondary weap, bombs, rockets, zoom in/ out

 

then things that are used less frequently, or in the ground, like canopy, engine turn on, tailwheel locks, can get into the keyboard

 

and having TrackIR, a good joystick, HOTAS, rudder pedals would definitively help

 

also, when I started I only had an entry level joystick and I found that buying an inexpensive gamepad; something like "Razer Tartarus" can work as a HOTAS alternative

 

The less keyboard you use, the better

Edited by Jorge_S

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