III/JG52_Al-Azraq Posted February 15, 2022 Posted February 15, 2022 (edited) 22 hours ago, KPnutskgwanchos said: Hi AL-Azraq / and all other Gurus (relative to me!) I was following your VR advice on the forum and wondered if you would be able to do me a massive favour and just cast your expert eye over my Steam VR settings to advise if I could be making any mistakes. Im using a Q2 on a good cable but I may try Airlink / Virtual Desktop as I have a 5k router. I dont have a powerful PC but it should be enough for reasonable performance I hope (I7 2600k at 4.2Ghz + RTX2070s) Im using OpenFSR and Im not sure if I really need to be? Im not sure its making any difference. Im pretty happy with smoothness but I seem mostly locked to 35 FPS with occasional jumps to 70. I assume I must be somehow locked to the 72mhz refresh rate. Soooooo Im thinking as per your advice I should ditch FSR? ... If I do that then are my setting below correct for Steam VR / Oculus? ... Also I cannot find Reprojection settings anywhere in steam or is that what Motion Smoothing is? .... really sorry for bugging you but you seem to know your stuff ? any other tips greatly appreciated ! Firstly, that CPU might not be up to the task for VR. I would upgrade it if you can afford it. Also you are locked to 35 with some jumps to 70 because you have motion reprojection so when the game can't lock to 72 FPS, it locks to half of that and turns motion reprojection on. Then interpolates to create "fake" frames to get up to 72 (the FPS measuring tools will show 35 FPS). This creates some artifacts but it is completely worth it. To bring up motion reprojection options, enable developer options in SteamVR but also you may have to enable it in your Oculus options as well. Unfortunately I don't have experience with such headsets but you can see the option down there in the screenshot you posted. Secondly, I think that there is no point on using such a high resolution in SteamVR and then downscale it with FSR just to upscale it again. It is adding layers of complication, loading your CPU with scaling operations, and complicating your debugging and tuning. Get rid of OpenFSR and set SteamVR resolution to 100% (both the general resolution and the per-application resolution). Set your IL-2 graphical settings to mid-high options and start tuning from there until you get your balance of performance and visuals. Edited February 15, 2022 by III/JG52_Al-Azraq 1
KPnutskgwanchos Posted February 15, 2022 Posted February 15, 2022 16 minutes ago, III/JG52_Al-Azraq said: Firstly, that CPU might not be up to the task for VR. I would upgrade it if you can afford it. Also you are locked to 35 with some jumps to 70 because you have motion reprojection so when the game can't lock to 72 FPS, it locks to half of that and turns motion reprojection on. Then interpolates to create "fake" frames to get up to 72 (the FPS measuring tools will show 35 FPS). This creates some artifacts but it is completely worth it. To bring up motion reprojection options, enable developer options in SteamVR but also you may have to enable it in your Oculus options as well. Unfortunately I don't have experience with such headsets but you can see the option down there in the screenshot you posted. Secondly, I think that there is no point on using such a high resolution in SteamVR and then downscale it with FSR just to upscale it again. It is adding layers of complication, loading your CPU with scaling operations, and complicating your debugging and tuning. Get rid of OpenFSR and set SteamVR resolution to 100% (both the general resolution and the per-application resolution). Set your IL-2 graphical settings to mid-high options and start tuning from there until you get your balance of performance and visuals. Thats brilliant thanks AL-Azraq .... I was heading in that direction finally ie reducing the high resolution and I really appreciate you confirming that. Unfortunately my motherboard is now too old to accept anything other than socket 1155 so I cant upgrade unless I replace both the motherboard and the CPU and both items are stupidly expensive at the moment as Im sure you know. However with the help I have received on these excellent forums Ive found an acceptable and immersive performance level that I can enjoy until I can afford the next level. I will try again without FSR but for my particular system it does seem to help, especially with smoothness and the sharpening. Ive also yet to try composite and wireless connections but for now I think I will just enjoy this sweet spot .... thanks again for the help.
III/JG52_Al-Azraq Posted February 15, 2022 Posted February 15, 2022 33 minutes ago, KPnutskgwanchos said: Thats brilliant thanks AL-Azraq .... I was heading in that direction finally ie reducing the high resolution and I really appreciate you confirming that. Unfortunately my motherboard is now too old to accept anything other than socket 1155 so I cant upgrade unless I replace both the motherboard and the CPU and both items are stupidly expensive at the moment as Im sure you know. However with the help I have received on these excellent forums Ive found an acceptable and immersive performance level that I can enjoy until I can afford the next level. I will try again without FSR but for my particular system it does seem to help, especially with smoothness and the sharpening. Ive also yet to try composite and wireless connections but for now I think I will just enjoy this sweet spot .... thanks again for the help. That's great man! At the end of the day there is no perfect setup that works for everybody, it is about finding the balance you like the most and just enjoy it. A final advise from me is to stop playing the setup game, and start enjoying the amazing experience that VR is. It sure has some trade-offs but it is worth in the end. Also, CPU prices are normal and upgrading to a 12600 or 12400F with a B660 would be a very significant upgrade for you although if you are happy right now keep your money and enjoy. 1
KPnutskgwanchos Posted February 15, 2022 Posted February 15, 2022 1 minute ago, III/JG52_Al-Azraq said: That's great man! At the end of the day there is no perfect setup that works for everybody, it is about finding the balance you like the most and just enjoy it. A final advise from me is to stop playing the setup game, and start enjoying the amazing experience that VR is. It sure has some trade-offs but it is worth in the end. Also, CPU prices are normal and upgrading to a 12600 or 12400F with a B660 would be a very significant upgrade for you although if you are happy right now keep your money and enjoy. Thanks for the CPU heads up .... interesting .... thats not a massive cost for the power bump I guess .... got any particular recommends ref a B660 to put it on? ? ... and can you email my family to help them understand why its so important that I spend this cash ? ... but yes you are right ... now its time to enjoy and fly!!! 1
Youtch Posted February 15, 2022 Posted February 15, 2022 (edited) Motion reprojection reduces stuttering about introduce ghosting, which is very unpleasant when dogfighting. I found it is impossible to have a pleasant experience with 100% without upscaling through FSR mod I have a G2 and the best experience I got was with these settings: bloom_enable = 0 gamma = 1.0 grass_distance = 100.0 hdr_enable = 0 land_anisotropy = 1 land_detail = 2 land_tex_lods = 2 max_cache_res = 1 max_clouds_quality = 2 mirrors = 2 msaa = 0 multisampling = 0 post_sharpen = 0 preset = 2 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 3 ssao_enable = 0 vsync = 0 With FSR mod like this: enabled": true, "useNIS": false, "renderScale": 0.8, "sharpness": 0.85, "radius": 0.65, "applyMIPBias": true It is not perfect, you will not be always at 90fps, but it is still night and day in terms of quality of life compared to reprojection. Edited February 16, 2022 by Youtch 2
TAIPAN_ Posted March 3, 2022 Author Posted March 3, 2022 (edited) On 2/10/2022 at 7:49 PM, Hartigan said: FSR works with mods off and in multiplayer as well. 1. If it's the G2, do I leave it at 3160x3088 or increase it up to 110% or so which would give the same as yours? I have a G1 and it behaves a little differently than a G2. Try Steam SS 110% if it is close to 3500x3500pixels. The G2 has the same native resolution of 2160x2160 which is achieved by 50% Steam SS. 2. What exactly does the mod do, does it increase the FPS or just increase the quality? Some players may just want better performance and use normal resolution and FSR scaling let´s say 0.77. The result is much better performance with about the same image quality. If set to 0.50-0.60, the image quality will deteriorate too much. With better hardware, you can achieve really good image quality at high SS levels, which is scaled by FSR, giving more fps. There is help in the text file. // Ultra Quality => 0.77 // Quality => 0.67 // Balanced => 0.59 // Performance => 0.50 3. Do game updates overwrite that dll file and we should replace it after every update? So far, the game updates have not overwritten the dll file. You will notice the difference if this happens. And the original can be restored quickly if in the future the game does not support this version. 4. FXAA - I thought this method makes enemy planes harder to see. Is this still the case or it has been improved? Since resolution is so high I was hoping to just go with zero AA since SteamSS is a kind of AA anyway. I tried many times between MSAA and FXAA. At 3500x3420 pixel density, the difference in image quality between these is small, but MSAAs require significantly more GPU resources in VR. Try my settings in the previous post. Note that the FSR also includes a sharpening feature. As the readme file says: FSR/NIS is *not* an anti-aliasing solution. (then try the original dll, Steam SS 50% and Msaa X 8 and see how horrible the image quality is at 50 fps)? Thanks for the help on this guys. FSR did improve things a little, and there was less reprojection. It's still far from perfect unfortunately, leaves me missing my 4k though unfortunately At least I tried a few times with all the tweaking I could do and I know for sure VR is still not for me even a year later, looks like I'm putting the G2 on the shelf again until I play Half life Alyx next. I hope unlike last time that this time nobody takes offense at me not enjoying VR, it's very individual since I have a full cockpit setup at home so I'm still getting enough immersion and a 4k display quite close to my face is hard to beat. All I'm losing is the 3D vision really, and saving alot of time by removing all the hassle related to VR (like setting the headset up to find it won't wake up, then it gets stuck in 3DOF instead of 6DOF and have to reboot). It's too much messing around and discomfort for something that's not objectively better, something that's just trading off some things for other things. Edited March 3, 2022 by SimDegen
Panzerlang Posted March 3, 2022 Posted March 3, 2022 4 hours ago, SimDegen said: Thanks for the help on this guys. FSR did improve things a little, and there was less reprojection. It's still far from perfect unfortunately, leaves me missing my 4k though unfortunately At least I tried a few times with all the tweaking I could do and I know for sure VR is still not for me even a year later, looks like I'm putting the G2 on the shelf again until I play Half life Alyx next. I hope unlike last time that this time nobody takes offense at me not enjoying VR, it's very individual since I have a full cockpit setup at home so I'm still getting enough immersion and a 4k display quite close to my face is hard to beat. All I'm losing is the 3D vision really, and saving alot of time by removing all the hassle related to VR (like setting the headset up to find it won't wake up, then it gets stuck in 3DOF instead of 6DOF and have to reboot). It's too much messing around and discomfort for something that's not objectively better, something that's just trading off some things for other things. Pleasure/enjoyment is entirely subjective, so I don't understand why anyone would "take offense" at you choosing 2D over 3D. Odd. The hassle can be a thing, until (if) you suss out the process (that might or might not work for all). I sometimes have to reset the boundary to get free in-cockpit head movement. No longer a hassle now that I know. The quality of the graphics, sure, nowhere near as good in VR as on a monitor, but when taken with actually being IN the cockpit, VR is more than good enough (for me, subjectively). It does need money throwing at it though.
firdimigdi Posted March 3, 2022 Posted March 3, 2022 (edited) 6 hours ago, SimDegen said: I hope unlike last time that this time nobody takes offense at me not enjoying VR Impossible. I'm absolutely fuming! How dare you enjoy a game, made solely for entertainment, in a different way than I do? The nerve of such an assumption! I say ...! Edited March 3, 2022 by Firdimigdi further expressions of indignation 1
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