Patricks Posted February 2, 2022 Posted February 2, 2022 (edited) My hearing is not the greatest but the engine/wind/whatever sound when flying is just too loud for me, while the guns and external explosions are fine. Is there any way to adjust these down? Of course I can drop the volume but other sounds seem good to me.. EDIT 2-4-22: I just tried a quick free fly mission in a Spit, flew level at 300kts over water, +3 Boost, 2650 RPM. I can see now that with the canopy closed It is 100% the wind/buffeting sound my ears find irritating. If I open the canopy it increases and actually (to me) sounds as expected, it's just too much for me with canopy closed. To these old/damaged ears IL-2 Box has it just right (again, for ME). Edited February 4, 2022 by Icer
343KKT_Kintaro Posted February 2, 2022 Posted February 2, 2022 5 hours ago, Icer said: the engine/wind/whatever sound when flying is just too loud for me, while the guns and external explosions are fine. I'm not a real pilot, only a virtual one, but I think real fighter pilots, in such narrow and confined cockpits, really hear how the air strokes the canopy and frame of the aircraft. I think it really sets the kind of sound atmosthere we hear in our Dover and Great Battles simulators. Personnally, I have no problem in hearing that. Further more, I love it.
56RAF_Roblex Posted February 2, 2022 Posted February 2, 2022 When I flew gliders the wind noise was an essential tool. It told you when your speed was correct or getting close to a stall. It even warned you that you were crabbing and needed to apply a bit of rudder. 1
Patricks Posted February 3, 2022 Author Posted February 3, 2022 The cockpit "noise" in CLoD is not similar to BoX, it is substantially louder and (to me) irritating at best. I'm glad you two ^^ think it's good, but I simply asked for a way to turn it down (or change it). Again, maybe it's my hearing loss to certain tones that make it so aggravating, don't know. I have a simple solution, i'll stick with IL-2 Box if there is no way to change it as I really can't stand it.
9./JG52_J-HAT Posted February 3, 2022 Posted February 3, 2022 Nope, not a way to do it. I keep everything down because of that. Leads to having almost a no sound experience in game… It seems it‘s a recent feature/bug that has been introduced.https://theairtacticalassaultgroup.com/forum/showthread.php?t=34261&highlight=Sound cockpit
343KKT_Kintaro Posted February 3, 2022 Posted February 3, 2022 (edited) 24 minutes ago, 9./JG52_J-HAT said: It seems it‘s a recent feature/bug that has been introduced. Really? I ran my Cliffs/DWT game before, during and after this thread was created... and I didn't notice anything... Edited February 3, 2022 by 343KKT_Kintaro I didn't noticed -> I didn't notice
Patricks Posted February 3, 2022 Author Posted February 3, 2022 1 hour ago, 9./JG52_J-HAT said: Nope, not a way to do it. I keep everything down because of that. Leads to having almost a no sound experience in game… It seems it‘s a recent feature/bug that has been introduced.https://theairtacticalassaultgroup.com/forum/showthread.php?t=34261&highlight=Sound cockpit That's a shame, may aspects of CLoD I enjoy but if I don't enjoy flying it's not happening..
9./JG52_J-HAT Posted February 3, 2022 Posted February 3, 2022 1 hour ago, 343KKT_Kintaro said: Really? I ran my Cliffs/DWT game before, during and after this thread was created... and I didn't notice anything... Watch the videos posted by Rich in the thread, comparing old and new and what people were commenting. It certainly seems like the in cockpit sounds for engine and wind have been brought to the same level as with no canopy. Since the thread is from the end of last year, I assume it‘s new. Like I said I always keep the game sounds down so I can hear my comms. Also because the engine is very loud in the cockpit. Downside is, you sometimes don‘t hear your a/c being damaged. 1
Patricks Posted February 3, 2022 Author Posted February 3, 2022 (edited) 1 hour ago, 343KKT_Kintaro said: Really? I ran my Cliffs/DWT game before, during and after this thread was created... and I didn't notice anything... I'm new to CLoD (few weeks) but have been in IL-2 Box a bit. The "before" my post was only 2 days ago, the "during" was yesterday, and the "after" is today... so I doubt any changes have been made? Edited February 3, 2022 by Icer
343KKT_Kintaro Posted February 3, 2022 Posted February 3, 2022 That was my point: I'm flying again in the CoD/DWT skies and cannot notice any difference with the former sound (last time was in June 2021). By the way, in Richi's video there's no comparison between "before" and "after", only one video of a 109 that ejects its canopy.
9./JG52_J-HAT Posted February 3, 2022 Posted February 3, 2022 Did you even read the comments there? Sure, in the after video there is no change. In the before there is. The engine sound in cockpit is loud as hell compared to the rest of the sounds in game. The most probable conclusion is? Maybe it was changed before, who knows. That‘s the purpose of the word „seems“ at the beginning of my sentence. This is a pointless discussion anyways. The sound is too loud. If you are ok with it, great. Those that aren‘t need to find a way around it. 2
Patricks Posted February 3, 2022 Author Posted February 3, 2022 10 minutes ago, 343KKT_Kintaro said: That was my point: I'm flying again in the CoD/DWT skies and cannot notice any difference with the former sound (last time was in June 2021). By the way, in Richi's video there's no comparison between "before" and "after", only one video of a 109 that ejects its canopy. I believe he shows that before sound changes (3 years ago?) that before he opens the canopy the sounds are "normal", and after it's ejected it's quite loud, and the point being there was little difference between canopy/no canopy now.. Just now, 9./JG52_J-HAT said: Did you even read the comments there? Sure, in the after video there is no change. In the before there is. The engine sound in cockpit is loud as hell compared to the rest of the sounds in game. The most probable conclusion is? Maybe it was changed before, who knows. That‘s the purpose of the word „seems“ at the beginning of my sentence. This is a pointless discussion anyways. The sound is too loud. If you are ok with it, great. Those that aren‘t need to find a way around it. Unfortunately until something changes the easy way around it is to park it and play IL-2 Box...
343KKT_Kintaro Posted February 3, 2022 Posted February 3, 2022 Ok I got it. I'll check that when ejecting my canopy on board one 109. Thank you for the clarification.
OBT-Mikmak Posted February 3, 2022 Posted February 3, 2022 I didn't notice any changes with cockpit engine/wind sounds... Engine, wind, gun and external explosions sounds volumes are perfectly balanced on my PC.
9./JG52_J-HAT Posted February 3, 2022 Posted February 3, 2022 Slipstream (TFS) has shed some light on the matter over at ATAG: https://theairtacticalassaultgroup.com/forum/showthread.php?t=34261&p=378479&viewfull=1#post378479
Team Fusion Buzzsaw Posted February 3, 2022 Team Fusion Posted February 3, 2022 We will be continually re-visiting the sound levels in the runup to TF 6.0 and they may be re-adjusted depending on circumstances. Thanks ? 1
343KKT_Kintaro Posted February 3, 2022 Posted February 3, 2022 Thank you for the present thread, it made me love this game even more. I proceeded to the test I mentioned in my previous message. The aircraft I used for the test is the 109 E-1 (I love to manage my RPMs, some kind of challenge to myself: "hey Kintaro, will you break your engine today?"). Whatever... 1st test: I take off from Amiens-Glisy airfield. While climbing for my test I opened and closed several times my transparent left-side window. With open window and higher RPM rate, 2000 RPM or more, the difference is hardly audible... but it is... Now, if you down your RPMs so that you really obtain a slow-running engine... and increase your propeller pitch (thus obtaining a lovely rot-pot-pot sound)... at this very moment do not hesitate: open your left-side window and... wow! you'll notice how the external wind becomes delightfully noticeable, a radical and abrupt change of sound environment! Last step: I reached an altitude of 2000 metres and while maintaining a RPM rate of 2000/2400 RPM I jettisoned my canopy (didn't note the speed but that was at a few hundreds of Km/h). As soon as the canopy was ejected the sound of the engine sound produced the same effect I obtained when I opened the side-window at the same speed: the engine "obscures" the external sound that is coming from the wind. Not an important change of sound between before and after jettisoning the canopy, not at such speeds. 2nd test, this time with a new 109 E-1, properly equipped with a nice new canopy: No need to reach high altitudes this time, I only needed to jettison my canopy while my slow-running engine was playing his rot-pot-pot music... so I jettisoned my canopy and then I obtained the same abrupt change of sound environment: I felt as if the wind was blowing my face... and ears. My conclusion is that, depending on the change of state you produce, the change of sound environment will be more or less noticeable. At higher RPM rates and speeds, the two sounds (inside-outside) will be of a more or less equivalent intensity. At lower RPMs and lower speeds... you'll notice how the surrounding mass of air will produces a loud sound. Personnaly I find that all of this is greatly consistent. I wish the devs keep it as it is. 1
Patricks Posted February 4, 2022 Author Posted February 4, 2022 (edited) 16 hours ago, 343KKT_Kintaro said: Thank you for the present thread, it made me love this game even more. My conclusion is that, depending on the change of state you produce, the change of sound environment will be more or less noticeable. At higher RPM rates and speeds, the two sounds (inside-outside) will be of a more or less equivalent intensity. At lower RPMs and lower speeds... you'll notice how the surrounding mass of air will produces a loud sound. Personnaly I find that all of this is greatly consistent. I wish the devs keep it as it is. I just ran a few more tests also, and have come to the conclusion that it is the wind buffet sound that my ears fight with. I ran a Spit in free flight at 300mph, +3 boost, 2650 RPM. I cycled the canopy open/close several times and notice an increase of sound/engine noises when open, as it should be. I also noticed a slight wind intensity change if I turn my head (TIR) into the 4:00-8:00 position, which I didn't expect. Then I hopped in a 109, 400kph (1st time in a 109 in CLoD!) and to me it sounded better, with a bit less buffeting sound. I also noticed in this plane that when I turned my head toward the 6:00 position the wind noises reduced to a point where they were there but faint it was just right (to me). No idea how/what/why, just know after several tries it seemed consistent.. and I find I liked the 109 better during these brief flights so looks like i'm a Jerry now.. Edited February 4, 2022 by Icer
343KKT_Kintaro Posted February 4, 2022 Posted February 4, 2022 Yep, the sound environment is awesome in this game. Wear a headset... fly one Bf 109... fire your nose-mounted machine guns and, while you're firing... turn your head towards your left wing... then you'll hear the machine guns louder in your right ear than in your left ear as per your right ear faces directly the guns... Sí, en este juego el entorno sonoro es impresionante. Ponte unos auriculares... monta a bordo de un Bf 109... dispara tus ametralladoras de morro y, mientras disparas, gira la cabeza hacia tu ala izquierda... entonces oirás las ametralladoras con más intensidad en tu oído derecho que en el izquierdo ya que tu oído derecho está orientado directamente a las armas...
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