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Simulating Aviation For Fun and Profit


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Posted

Hi Fellow Il2-ers,

 

I'm involved in running the Aviation Cultures series of conferences and in a couple of weeks we're holding an online seminar Simulating Aviation For Fun and Profit. We've got a terrific panel of presenters lined up, notably including Henry Vinson from the University of Kent (UK). Henry will be presenting on Divergent realities of air power doctrine in Second World War simulation and gaming. This presentation explores several intriguing examples of how developers and players of popular flight simulators and games interpret, represent, and interact with historical air power doctrine, through design, gameplay, and mechanics.

 

The seminar is free but you need to register. Details are available at aviationcultures.org

AC Spotlight Simulation v3.jpg

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Posted
In this video you can see friend of Aviation Cultures Kiwivolshebnik demonstrating what it's like to fly an Me 109 in VR. The game is 'Il2 Sturmovik: Great Battles'.
 
Some of the questions we'll be discussing at this week's Aviation Cultures Spotlight, 'Simulating Aviation for Fun and Profit' are:
  • Why do people find simulating aviation so engrossing that they do it for fun?
  • Why are people drawn to air combat simulation and what do they get out of it?
  • How 'real' do these simulations need to be?
  • How real can they get?
  • How is simulation for fun changing?
If you're interested in these questions, or simulation in aviation in general, join us on Thursday 17 February at 1830 AEDT (0730 GMT) for our FREE online Aviation Cultures Spotlight, 'Simulating Aviation for Fun and Profit'!
 
Posted

That was a good setup, no monitor on the desk.

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