LachenKrieg Posted September 17, 2022 Posted September 17, 2022 In terms of the Eastern Front, Kharkov was a very strategic and stiffly contested point. There is a ton of vehicles that could be added, and one of the biggest incentives for mapping that area would be the time progression it would allow for in terms of a career type mission generator, and how that would also benefit from what already exists in TC. 1
JG27_Steini Posted September 17, 2022 Posted September 17, 2022 10 minutes ago, LachenKrieg said: In terms of the Eastern Front, Kharkov was a very strategic and stiffly contested point. There is a ton of vehicles that could be added, and one of the biggest incentives for mapping that area would be the time progression it would allow for in terms of a career type mission generator, and how that would also benefit from what already exists in TC. What vehicles do you have in mind? I doubt people wont buy expensive module only with variants of existing vehicles. Only the T34/85 is much better variant. Other tanks would not really get better. Only the T34/85 would be a major differcence.
LachenKrieg Posted September 17, 2022 Posted September 17, 2022 4 minutes ago, JG27_Steini said: What vehicles do you have in mind? I doubt people wont buy expensive module only with variants of existing vehicles. Only the T34/85 is much better variant. Other tanks would not really get better. Only the T34/85 would be a major differcence. I don't buy into, or subscribe to the notion that one side has to have better tanks. This is supposed to be a simulator, and as such it should simulate the actual real life vehicles as they were. As it is now, there is no need for a T34/85 because we have the Sherman. Maybe TC2 could be used to incorporate an earlier period in the war to help fix the balance issue everyone seems to be up in arms about. But my preference would be to have the simulator actually simulate WWII armored battles. I would have no problems with servers making game play more arcade like to support its player base, but we should still be able to use the simulator in "REAL" mode if and when we want.
Voidhunger Posted September 17, 2022 Posted September 17, 2022 if they want money , Normandy is the way to go. We have map, they can do detailed area with destroyable houses like before and even improve landcape with bocage. Add late war vehicles and infantry and its success. Well if they improve base game. 1 minute ago, LachenKrieg said: I don't buy into, or subscribe to the notion that one side has to have better tanks. This is supposed to be a simulator, and as such it should simulate the actual real life vehicles as they were. As it is now, there is no need for a T34/85 because we have the Sherman. Maybe TC2 could be used to incorporate an earlier period in the war to help fix the balance issue everyone seems to be up in arms about. But my preference would be to have the simulator actually simulate WWII armored battles. I would have no problems with servers making game play more arcade like to support its player base, but we should still be able to use the simulator in "REAL" mode if and when we want. Well Sherman cant beat the front armor of the tiger. T3485 can from 1km. 1
LachenKrieg Posted September 17, 2022 Posted September 17, 2022 2 minutes ago, Voidhunger said: if they want money , Normandy is the way to go. We have map, they can do detailed area with destroyable houses like before and even improve landcape with bocage. Add late war vehicles and infantry and its success. Well if they improve base game. Well Sherman cant beat the front armor of the tiger. T3485 can from 1km. In this game, the Sherman laughs at the Tiger from 50 feet away!
Alexmarine Posted September 17, 2022 Posted September 17, 2022 (edited) 10 minutes ago, Voidhunger said: if they want money , Normandy is the way to go. Go even further, Northern Germany 1945: Jagdtigers, Tigers II, Pershings, Comets... Milk those late tanks bucks Edited September 17, 2022 by Alexmarine 1
LachenKrieg Posted September 17, 2022 Posted September 17, 2022 It would be understandable if the MP community was less interested in a historical simulation, and more interested in just simply "GAME PLAY". Maybe what the Dev's should consider doing is putting the "REAL" back in the sim, and just add a few collector vehicles like the T34/85, Pershing, M10 TD to even the playing field a little. The server could add the vehicles their player base wants, and anyone that wants to use TC as a simulator could do that too.
CountZero Posted September 17, 2022 Posted September 17, 2022 (edited) 1 hour ago, LachenKrieg said: I don't buy into, or subscribe to the notion that one side has to have better tanks. This is supposed to be a simulator, and as such it should simulate the actual real life vehicles as they were. As it is now, there is no need for a T34/85 because we have the Sherman. Maybe TC2 could be used to incorporate an earlier period in the war to help fix the balance issue everyone seems to be up in arms about. But my preference would be to have the simulator actually simulate WWII armored battles. I would have no problems with servers making game play more arcade like to support its player base, but we should still be able to use the simulator in "REAL" mode if and when we want. Ah yes game is sim because it sim vehicles that were there... such kids view on things... so everyone is just playing tanks on Battle of Prokhorovka missions in this game, with real battle conditions, and real supplys, and equipment problems thouse real vehicles had, and real reasons why thouse types were in that battle. Tank map is not used online, ppl are playing tanks on anything exept tank map, and in conditions more like WT then anything similar to real conditions in ww2 war at that time, conditions that dictated use of thouse types of vehicle in that battle they pick, and why it had that real outcome even though one side had type of vehicles that are so mutch more powerfule on paper, they were not in real life battle for reasons that game dont need to sim it seams, but yes its tank sim with tanks in conditions they were not even in factorys and fighting in real battles. Thats why WT will have players playing tanks and this game is done regarding tanks. But atleast it had tanks that were fighting in prokhorovka, map no one plays on...or even sim real battle thouse vehicles fight in, its just ~10 axis vs ~4 soviets... real sim of battle lol Its like saying we have weapons that persians and spartans had, its real sim of it, and then always have 10 spartans fighting 4 persians, thats no sim of real battle its just what if, same as its this tank game, what if axis had perfect conditions and tanks vs allied tanks that were made to use their numbers and be mass produced so they can beat overengenerid tanks that could not even come to battle in one peace. Edited September 17, 2022 by CountZero 1
LachenKrieg Posted September 17, 2022 Posted September 17, 2022 (edited) 1 hour ago, CountZero said: Ah yes game is sim because it sim vehicles that were there... such kids view on things... so everyone is just playing tanks on Battle of Prokhorovka missions in this game, with real battle conditions, and real supplys, and equipment problems thouse real vehicles had, and real reasons why thouse types were in that battle. Tank map is not used online, ppl are playing tanks on anything exept tank map, and in conditions more like WT then anything similar to real conditions in ww2 war at that time, conditions that dictated use of thouse types of vehicle in that battle they pick, and why it had that real outcome even though one side had type of vehicles that are so mutch more powerfule on paper, they were not in real life battle for reasons that game dont need to sim it seams, but yes its tank sim with tanks in conditions they were not even in factorys and fighting in real battles. Thats why WT will have players playing tanks and this game is done regarding tanks. But atleast it had tanks that were fighting in prokhorovka, map no one plays on...or even sim real battle thouse vehicles fight in, its just ~10 axis vs ~4 soviets... real sim of battle lol Its like saying we have weapons that persians and spartans had, its real sim of it, and then always have 10 spartans fighting 4 persians, thats no sim of real battle its just what if, same as its this tank game, what if axis had perfect conditions and tanks vs allied tanks that were made to use their numbers and be mass produced so they can beat overengenerid tanks that could not even come to battle in one peace. I am not sure, but I think you might have missed my point. I don't think people playing on-line are as interested in history as much as they are interested in just simply the game play. The fact that the servers aren't using the Prokhorovka map sort of demonstrates this point. And there is nothing wrong with that. As I said, I think it is understandable and okay if people on MP servers are simply looking to spend a few hours shooting at another real player more then they are looking to recreate a historical battle. But this is supposed to be a simulator, so it should at least try to simulate the vehicles modeled. So my point is, if you are part of a WT type on-line community and all you want to do is fight against other real players, the Dev's could probably help that somewhat if they provided vehicles that could at least compete against each other on both sides. But if you are more into SP, or belong to a group that is more interested in recreating historical battles with accurate gun/armor models, then as a TC owner you should be able to do that too. I think the Dev's need to approach this as sort of a two birds with one stone kinda concept. Edited September 17, 2022 by LachenKrieg 3
Jackfraser24 Posted October 29, 2022 Author Posted October 29, 2022 (edited) IL-2 Clash and Stalingrad Might be a worth considering because there’s already a map of the Stalingrad area to base one on suitable for Tank Crew. Would take far less time to model. it would give another perspective to the Battle of Stalingrad from the ground. Lots of tanks were used by both sides during the battle. a potential Clash at Stalingrad would be a good way to commemorate the 10th anniversary of the series, going back to where it all started. apart from the T-34/76 STZ (1942) and Panzer kpfw.III Ausf.L, tanks before 1943 in the series have not been covered. Earlier tanks like the T-60, Panzer II, and earlier versions of the Panzer III, IV T-34 and KV-1. tanks used in various roles like tank destroyers, assault guns and self propelled artillery can be included, like the Marder II, SU-100Y, and STuG.III F. Edited October 29, 2022 by Jackfraser24 1
SCG_Neun Posted October 31, 2022 Posted October 31, 2022 The limited area for gameplay in the Prokhorovka map is just not big enough to give a MP group extended play week after week. Let's face it, there is only a small section of 4k terrain to play within and a lot of it is not tank country in some of the sections. For historical simulation you have to have a multiplayer concept factoring in communication with real players with tactics that unfold in a more fluid and human decision making process, in addition to having players that perform those tactics using their situational awareness and skillset in utilizing the features of a given tank/plane. That and a s***load of artillery raining down within the scenarios.... I know there are some complaints not only with tank modeling but in aircraft as well, that have tallied up thousands of post over the years here, but I can say, that overall a simulation generally will have you using historical tactics depending on the equipment, weather, terrain, fortifications, artillery, etc....and I believe that GB series does this to a high degree of accuracy overall. I know some disagree with this and I understand, but we have to factor in the limitations on a business level of cost, and demand and I believe many of us having played the IL2 series understand this. Personally, I'd like to see a sectioned 4k tank battle map on all the maps currently available, but I know I'm just dreaming. 4
Jackfraser24 Posted November 2, 2022 Author Posted November 2, 2022 On 11/1/2022 at 4:33 AM, SCG_Neun said: The limited area for gameplay in the Prokhorovka map is just not big enough to give a MP group extended play week after week. Let's face it, there is only a small section of 4k terrain to play within and a lot of it is not tank country in some of the sections. For historical simulation you have to have a multiplayer concept factoring in communication with real players with tactics that unfold in a more fluid and human decision making process, in addition to having players that perform those tactics using their situational awareness and skillset in utilizing the features of a given tank/plane. That and a s***load of artillery raining down within the scenarios.... I know there are some complaints not only with tank modeling but in aircraft as well, that have tallied up thousands of post over the years here, but I can say, that overall a simulation generally will have you using historical tactics depending on the equipment, weather, terrain, fortifications, artillery, etc....and I believe that GB series does this to a high degree of accuracy overall. I know some disagree with this and I understand, but we have to factor in the limitations on a business level of cost, and demand and I believe many of us having played the IL2 series understand this. Personally, I'd like to see a sectioned 4k tank battle map on all the maps currently available, but I know I'm just dreaming. Had IL-2 bitten off more than they could chew in Tank Crew and Normandy?
Guest deleted@83466 Posted November 2, 2022 Posted November 2, 2022 It sucks to bite off more than you can chew.
SCG_Neun Posted November 2, 2022 Posted November 2, 2022 (edited) 11 hours ago, Jackfraser24 said: Had IL-2 bitten off more than they could chew in Tank Crew and Normandy? From a MP concept no, I don't believe so because you can design missions to get the most out of the sim, but from a single player perspective I just don't think the interface nor the setup represent an immersive experience, at least not for me. The maps in Normandy from a historical ground war lack terrain features that are crucial to recreating those battles in the bocage area of Normandy, but you can squint your eyes and try to make it work, but for me, it will be hard. I'm still excited about the stug though. The tools are there for mission builders to design acceptable battlefied scenarios, but it takes time and energy and in the end what you have left are diminished player numbers which make the game a special niche in comparison to something like WT. Guys like this are creating some exciting scenarios.... Edited November 2, 2022 by SCG_Neun 1 2
Jackfraser24 Posted December 13, 2022 Author Posted December 13, 2022 (edited) At this stage looking into the future, will there be a second tank crew? Will it have a career mode? Hopefully it would be in France, Benelux or West Germany. It don’t mind if it will be on the Eastern Front. But I would love them to do the Battle if El Alamein as a tank module as the next best thing to an aerial module. Edited December 13, 2022 by Jackfraser24
DD_Crash Posted December 13, 2022 Posted December 13, 2022 We will only know the answer when we are told.
352ndOscar Posted December 13, 2022 Posted December 13, 2022 What ever it may be, given the latest track record, it’ll be 2-3 years before we see it, so, enjoy your Christmas with BoK, BOBP and BoN. 1
Jackfraser24 Posted July 26, 2024 Author Posted July 26, 2024 At this point will there be another Tank Crew? Or at least a tank crew career mode for Prokhorovka?
Aapje Posted July 26, 2024 Posted July 26, 2024 It has already been said that this depends on whether the partner that made Tank Crew want to make another one, presumably with the new engine. And the first Tank Crew is done, I wouldn't expect new features. 1
Jackfraser24 Posted July 26, 2024 Author Posted July 26, 2024 (edited) 11 hours ago, Aapje said: I wouldn't expect new features. That's a shame. I think that Tank Crew still has a lot of potential but it needs a lot of work if they want to sell it for $79.99. Needs a career mode. Career mode is one of the highlights of IL-2 Great Battles. All the other modules have it (including the Flying Circus series now). Otherwise it just feels like a sandbox game. Should have a much larger map covering the entirety of the Kursk area so it would appeal to virtual pilots too. I know that that would be a lot of work and divert much time, money and human resources away from Korea, but in my opinion I think the map could do with a lot of work. Tank Crew should have infantry soldiers you can support or kill with your machine guns (which doesn't serve much of a purpose in the game right now). And some of the infantry soldiers should have anti-tank weapons with them. Advanced Quick Mission Builder should be on other maps in the game too such as Stalingrad, Moscow and Kuban. I know for Stalingrad and Moscow the tanks we already have would be beyond their time but I believe any improvements would help make an overall better experience. Edited July 26, 2024 by Jackfraser24 4
Jackfraser24 Posted February 10 Author Posted February 10 How likely will they consider having a Tank Crew module in the new series?
Aapje Posted February 10 Posted February 10 It depends on things we do not know, so we can't say. We do know that it is not in the plans for now. 1
MajorMagee Posted February 10 Posted February 10 Back in my Panzer Elite modding days, we put together a Korean War version that provided an excellent experience. Even though historically there were very limited tank on tank engagements the ability to create representative missions with that era's vehicles, on the wide variety of terrain that Korea represents was amazing. Helping the Marines escape from Chosin; fending off attacks on Pusan; rushing in to back up the Inchon landings; stopping the hoards at Imjin; were all heart pounding experiences. We also created similar great battle opportunities with a Middle East mod that opened the door to the early Arab-Israeli battles. 1
Enceladus828 Posted February 10 Posted February 10 The reason given was that DigitalForms, the team who did the lion's share of work, had too much on their plate to do another Tank Crew but it may happen in Korea. 1
Jackfraser24 Posted March 2 Author Posted March 2 On 2/11/2025 at 4:38 AM, Enceladus828 said: The reason given was that DigitalForms, the team who did the lion's share of work, had too much on their plate to do another Tank Crew but it may happen in Korea. Fingers crossed.
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