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DD #305 - Video Card Survey


DD #305 - Video Card Survey  

2944 members have voted

  1. 1. What AMD Radeon video card to you own now or will own in the next 30-60 days.

    • I don't use a Radeon card
      2548
    • Radeon R5, R7, R9 Series
      27
    • Radeon RX 400 Series
      21
    • Radeon RX 550
      5
    • Radeon RX 560
      2
    • Radeon RX 570
      16
    • Radeon RX 580
      64
    • Radeon RX 590
      7
    • Radeon RX Vega
      20
    • Radeon RX 5500 Series
      5
    • Radeon RX 5600 Series
      9
    • Radeon RX 5700 Series
      91
    • Radeon RX 6400
      0
    • Radeon RX 6500 XT
      1
    • Radeon RX 6600
      2
    • Radeon RX 6600 XT
      11
    • Radeon RX 6700 XT
      20
    • Radeon RX 6800
      15
    • Radeon RX 6800 XT
      35
    • Radeon RX 6900 XT
      41
  2. 2. What Nvidia GeForce video card to you own now or will own in the next 30-60 days.

    • I don't use an Nvidia card
      351
    • GTX 750, 760 or 760TI
      24
    • GTX 770
      5
    • GTX 780 or 780TI
      2
    • GTX 960 or 970
      82
    • GTX 980 or 980TI
      53
    • GTX 1050 or 1050TI
      95
    • GTX 1060
      177
    • GTX 1070 or 1070TI
      188
    • GTX 1080 or 1080TI
      312
    • GTX 1650, 1650 Super, 1660, 1660 Super or 1660TI
      194
    • RTX 2060 or 2060 Super
      140
    • RTX 2070 or 2070 Super
      226
    • RTX 2080, 2080 Super or 2080TI
      285
    • RTX 3050
      4
    • RTX 3060 or 3060TI
      101
    • RTX 3070 or 3070TI
      183
    • RTX 3080 or 3080TI
      346
    • RTX 3090 or 3090TI
      156
    • Titan X, V or RTX
      16
  3. 3. How much VRAM does your video card have? Please try to be accurate.

    • 512 MB
      5
    • 1 GB
      7
    • 2 GB
      64
    • 3 GB
      42
    • 4 GB
      261
    • 5 GB
      5
    • 6 GB
      395
    • 7 GB
      5
    • 8 GB
      1150
    • 9 GB
      0
    • 10 GB
      191
    • 11 GB
      217
    • 12 GB
      259
    • More than 12 GB
      339


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Posted (edited)

Ahoj. Zdá se to nemožné, ale používám GIGABYTE GTX 760 WINDFORCE 4GB, Cpu- Intel Core Quad Q9650 přetaktovaný na 4000MHz, Základní deska GIGABYTE X38-DQ6, DDR2 4x2GB. SSD 870 EVO 500 GB. Monitor dell U27 2560x1440.IL-2 Skvělé bitvy Pořád hrají dobře s 60fps, i když při online připojení je to o něco horší 40-50FPS, záleží hlavně na vlastnostech serveru a jeho nastavení. Upgradu se rozhodně nebráním, ale rozhodně si počkám, jak se vyvinou ceny GPU. Přeloženo Googlem. S pozdravem Maroscz

2.png

Edited by Maroscz
Posted

Im running a GTX-1660TI w/6 gigs ram. Upgraded from a GTX-750TI 2 gig card. It runs Great!

Posted

3080 here, interested in what they're adding that might up the requirments.

Posted

GTX 970 4GB here still giving me locked 60FPS at 1080p on a 40inch TV. Occasional stutters when something loads in or out of Vram.

 

Card runs at about 70% useage

Ryzen 2600 @4.1ghz cruises along too

 

Issue is the 4gb Vram so I've had to trade some draw distances and eye candy for the settings I must have:

MUST HAVE: 3x Distant Landscape Detail, HIGH graphics setting with HIGH clouds too, 4xMSAA AA, SSAO and 4k textures. Everything else LOW or OFF

 

ALLOCATED VRAM hovers between 3.5gb - 4gb

ACTUAL VRAM USEAGE around 3gb, a little more in Multiplayer.

 

Vsync ON and FRAME RATE LIMIT 60FPS set in Nvidia Settings (OFF in game settings). Gives me really smooth 60FPS frame timing.

 

Would love more Vram to crank up more visuals and possibly avoid those occasional stutters, but I'm not prepared to pull my pants down and get shafted for it at current prices

354thFG_Drewm3i-VR
Posted (edited)

Smart move. If IL-2 wants to keep up with DCS, it really needs to push the envelope. IL-2 graphics are overall pretty dated so any update is welcome in my book. The terrain textures, water, grass, trees, fire effects, and sparse maps are the most glaring issues IMO. The planes, cockpits, clouds, and weather are top notch.  Yes, I run a Ryzen 5000/RTX 3080 and will be upgrading to a 5800X3D and 4080/4080 TI after these parts come out. Sim fidelity and performance are very important to me as VR user.

Edited by -332FG-drewm3i-VR
  • Haha 1
  • Upvote 3
Posted

Like @Tactical I play exclusively with the Steam HTC VIVE in VR and run two 1080 ti's in SLI, so 22 Gigs VRam.

Game runs pretty good overall, only time I got any issues is when there is allot of planes, but I assume that is CPU related and not GPU.
I agree that any chances should consider any performance impacts on the VR side of things, but I do look forward to what you guys have in store for us.

Posted (edited)

I upgraded my video card to an NVidia RTX 2080 Super back when my CPU was an older i-7 4770K. Despite that video card upgrade, my Oculus Rift S ran very slowly in dogfights, with FPS often dropping down below 20.

 

I've recently upgraded my system with a Z590 mobo running an i-7 11700K, but I still have that 2080 Super card. And VR now runs very well, all the time.

 

Detailed system specs here: http://kenshelby.us/docs/pc-parts.htm

 

Edited by bino
Posted

Dang, only 1.29% use a 6900XT. Now I see why no one knows if I have a good card or not when I tell them that's what I have. Underrated imo. 

  • Upvote 1
Giovanni_Giorgio
Posted

Is it possible to add laptop versions as well? Though they might have the same name as desktop counterparts, they are much slower.

Posted

I'm thinking I bought a sim based on the requirements given. I think boosting the requirements and making the sim unplayable is asking for some class-action action. Just sayin'. It's different with an online, subscription-based product, where you have the choice to opt in or out. But imagine if you bought a dishwasher, used it for a couple of years, and then Maytag shows up and tells you, sorry, you now need to run Evian water through the thing to keep using it. This is an idiotic idea at a time when prices for new cards are at a premium, if you can get them.

me11dellmen12
Posted

how much hardware will the next update need i'm runing a gtx 1050 with 2g of v ram and 16g of ram and a i5 when i play the game it's set to low with some stuff set a little high and i get some where in the range of 45 50 fps. if you can tell me what my fps is going to be in the next update please tell me thanks.

Posted

I don't think anyone, devs included, can tell you just now. The poll is the first stage to find out where everyone is at.

 

The final outcome will depend on the choices they make and the implementation.

 

Depends on what screen res you're running too, but expect 16GB of RAM and and i5 will be ok. But your graphics card is the weak spot even now, so likely it won't make the grade for any conceivable update they make.      

Posted

Forgive me for the copy/paste from Steam on your "Tips and Tricks for VR" post but I assure you I am the OP and I put sincere thought into every word.

 

Hi Developers!

I'm just a 51yr old gamer with 25 yrs playing flight combat Sims. I discovered IL2 back in 2009 on xbox360. I was literally in the first online multiplayer matches.. It didnt take long for SAAM I AM to dominate the skies of IL2 like he did in Ace Combat 6.. I've been a console player since I got pong for christmas 1974..  I ditched consoles in 2017 when I got Oculus Rift and never looked back. I remember online multiplayer in its infancy and painfully grew with it.. 

I love your dedication to your franchise and I love flying wwii fighters.

Please give me the 10 min to carefully consider my post here. If for nothing than as a thank you for my tens of thousands of hours of dedicated loyalty to your franchise.
As I read about all the hard work you have put into making VR excellent in IL2, I become saddened when I reach the end and realized that nothing was said about touch controller support. I know I am in a very very small minority when i comes to using Touch Controllers to fly. Everybody uses HOTAS. I've used HOTAS since the 90's. That was until my Thrustmaster stopped working and since I could not afford a new one I had no choice but to adopt Touch Controller Flying. Unfortunately without touch support in IL2, I had to start playing a competitors game that had touch controller support.
Please, just hear me out. Its all I ask in return for my near 20 years loyal service to IL2.

 

As I make my case for touch controller support I will reference a competitor. Understand that my love, my passion, my dedication is to the IL2 franchise as there is nothing better. Although there are several flight games with touch support, they are mostly terrible when it comes to UX/UI for flying with touch.

All, except one. There is one WWII flyer that has integrated the touch controllers so excellently that I swear I feel feedback. As I mention the game, I do so with highest hopes and prayers that you brilliant developers will investigate, and see for yourself how it is implemented, button layout, and maybe even try it, and maybe be inspired to duplicate its architecture. It is so natural feeling that I can not return to HOTAS, wont return to HOTAS. I know I am near alone in this gigantic community of excellent flyers and even if you did support touch, there would only be a handful of us flying that way. I know its because so few want to fly with touch controllers that you feel maybe its not worth the effort and hard work to implement that for so few.

But is not the greatest gift a person can give is the gift of sacrifice? Would my 20 years of dedication and loyalty to IL2 be worth your time to grant me this humble request?
The game I am speaking about with this near perfect touch controller flight controls is Aces High from Hightech Creations.

The game itself can NOT hold a candle to IL2 and to try and compare that game to IL2 would be an insult to you and your hard work. With regards to gameplay, graphics, community and tech support, IL2 is light years ahead of Aces High. IL2 is in another league altogether but.....  Aces High has nailed touch controller flying to near perfection. For 43 years I have been gaming. Since 1974 gents, and I feel I can speak to user experience with some level of intelligence because of that experience. I ask, no I beg you. PLEASE, Please just take a look at it, the button mapping and how it reacts in different planes with respect to roll rate, yaw, climb/dive. Please, just take a look and see if it something you could find inspiration in and find to be usefull for use in IL2.
Thats All I ask.
Thank you from my heart for the time you took to read my post and consider my humble request.
Thank You and Semper Fi,
Jeff "SAAM I AM" Paquin USMC Ret

 

Beware my Exploding Telephone Poles!!

saam2.jpg

Posted

Would have been nice to have had an extra option for VR as I fly exclusively in VR and I suspect that there are quite a few users that do the same.

Iflewforthefuhre
Posted

For the love of all things good please make this engine support either Vulkan or DX12 - It runs like an absolute shambles in ancient DX11 for me no matter what I do. 

  • Like 2
  • Upvote 2
Posted
20 hours ago, madcapp said:

Dang, only 1.29% use a 6900XT. Now I see why no one knows if I have a good card or not when I tell them that's what I have. Underrated imo. 

 

It surprised me more people have a 6900xt, than a 6800xt.

 

Had it a year now and it works great in VR

Iflewforthefuhre
Posted
17 minutes ago, w00dy said:

 

It surprised me more people have a 6900xt, than a 6800xt.

 

Had it a year now and it works great in VR


What settings are you running? I have 5800X + 6900XT + Oculus Rift S and it runs terribly....

Posted

Hi everyone,

Evolution is the case. Sim still on DirectX 11, right? What if, they can do DX11 and DX12 version? Option in setup? Or even Vulcan?

I'm going too far?.

Anyway, this sim have to evolve, no doubt.

Why?

For example - new customers. New customers are different this days. They gonna ask first: 'does game have ray tracing, DLLS, FSR' etc, etc....

By the way, I love new clouds guys?. So, do not stop improving this sim, please.

Thank you!

  • Upvote 1
Posted

I don't understand the mentality in this thread that modernizing the graphics system will automatically drag your card down, quite the contrary, most of the cards will be unleashed to be more of the power houses they were designed to be.  It's the current out dated graphics that are the chain holding your cards hostage to the dismal performance.

 

Unleash the beast, adapt or fade away and die.

  • Like 1
  • Upvote 3
Posted (edited)

Crunch makes a good point. For example, in Rome Total War Remastered, I could get framerates in battle of 90 fps on my old rig. When I downloaded the Roma Surrectum mod, which ported over old low res graphics from a Rome I mod to replace the new higher res graphics, my fps actually dropped by about 40-50%. The new high res graphics were optimized for today's cards, whereas the old lower res graphics were over a decade old and slowed my 1080ti down. 

 

I still have my old Rome game. Despite the graphical upgrades in Rome Remastered (2021), compared to Rome I (2004), the new remastered version runs faster than the more than the almost two decades older Rome I on my old rig (I7/1080ti) and my new I(/3080ti). 

 

 

 

 

Edited by Majpalmer
Posted

Nvidia GTX660 1Gt

and it works better than earlier ti550

Posted
5 hours ago, Iflewforthefuhre said:


What settings are you running? I have 5800X + 6900XT + Oculus Rift S and it runs terribly....

 

Here's my setting, looks great in VR at 1440. Though I use WMR and Steam VR to play BOX.

 

To improve your performance, you can also lower your monitor resolution to improve your performance in VR. Also how much system ram do you have.

 

Also when playing in VR, I have voice attack, WMR, steam VR all running to.

 

 

20220202_195805.jpg

Flamboyant_Flamingo
Posted

I can't help but feel the engine isn't using modern CPUs very well, at least when VR is on.  3900x and 3080 with an OG rift.  Why am I seeing framerates in the mid 40s when I take off?

  • Upvote 2
FTC_Pablodzim
Posted
1 hour ago, Flamboyant_Flamingo said:

I can't help but feel the engine isn't using modern CPUs very well, at least when VR is on.  3900x and 3080 with an OG rift.  Why am I seeing framerates in the mid 40s when I take off?

I use rx6700 xt with Ryzen 5 5600x and 32 gigs of ram. I'm using quest 2 on full resolution (150 %) in Oculus software with steamvr and I have quite stable 60 frames with minor drops. Have really no idea why you have 40 FPS but maybe you are running some unnecessary graphic options that destroy your frame rate. Certainly we need more vr focused patches. I still struggle witch plane ID it's impossible to tell what I'm chasing from more than 300 meters. I see plane but to be sure I have to get really close to it. I think that Devs are doing great job with the game but it would be also nice to get more than 4 base profiles. Maybe with more tweeking visibility would be better. Or maybe someone in 1c can make vr focused profile. Just an idea. Nevertheless i am satisfied with vr implementation and honestly maybe GPUs have to catch up a little more.

 

354thFG_Drewm3i-VR
Posted
2 hours ago, Flamboyant_Flamingo said:

I can't help but feel the engine isn't using modern CPUs very well, at least when VR is on.  3900x and 3080 with an OG rift.  Why am I seeing framerates in the mid 40s when I take off?

You really need to upgrade that CPU. Because the engine really only uses one core, single thread IPC is the name of the game and Ryzen 5000/Alder Lake is where it's at for that.

Guest deleted@83466
Posted

I’ll bet my RTX 3070ti is bigger than yours is.

 

?

Iflewforthefuhre
Posted
19 hours ago, [CPT]Crunch said:

I don't understand the mentality in this thread that modernizing the graphics system will automatically drag your card down, quite the contrary, most of the cards will be unleashed to be more of the power houses they were designed to be.  It's the current out dated graphics that are the chain holding your cards hostage to the dismal performance.

 

Unleash the beast, adapt or fade away and die.

They are not being fully utilized to begin with since the API is not DirectX 12 or Vulkan. DX11 is ancient now. And poorly optimized. The engine ought to take advantage of the parallel processing power of multi core CPU's as well. All sims face this enormous bottleneck. The most advanced graphically is inarguably MSFS2020 and it's a complete dog of an engine. Modified version of FSX and it's only just received DX12 support but it makes no difference to performance yet since you can't teach an old dog new tricks. 

While I understand the complexity and expense of re-designing an engine to fully utilize modern graphics systems, someone at some point has to do it and they will instantly be the king of the genre if they do it right.

This game is one of the most inconsistent performing I have ever experienced in my life. Every patch brings with it new challenges that must be overcome (in my experience) and listening to different people with different hardware specs and seeing their wildly varying results confirms this for me even further. 

Some people claim absolutely flawless performance with XXX spec PC and someone with identical or similar spec PC claims rubbish performance. The question is why?

I have run this game on Vulkan using DXVK injector and it greatly improves performance but it doesn't work in VR so is functionally useless to me. If a simple injection process can work, I don't see why the dev's cannot devote some time into investigating how to incorporate it into the engine. Personally I would rather they spend effort fixing the current performance and making it run more consistently than releasing new content......

9 hours ago, -332FG-drewm3i-VR said:

You really need to upgrade that CPU. Because the engine really only uses one core, single thread IPC is the name of the game and Ryzen 5000/Alder Lake is where it's at for that.

Yeah? I upgraded from a 3800X to a 5800X and it made absolutely no difference in performance for me.....I thought I was experiencing a CPU bottleneck as well, based on Synvaders benchmark results etc and was horrified to discover it made no difference. Even after a clean format. 

  • Upvote 3
Posted

I am using the NVIDIA GE Force GTX 1660 Ti 6 GB without any problem. Regards

Posted
3 hours ago, Iflewforthefuhre said:

I have run this game on Vulkan using DXVK injector

Wow, thanks mate, I forgot about this trick completely... I'll give a try.

Thanks again. 

Posted
4 hours ago, Iflewforthefuhre said:

They are not being fully utilized to begin with since the API is not DirectX 12 or Vulkan. DX11 is ancient now. And poorly optimized. The engine ought to take advantage of the parallel processing power of multi core CPU's as well. All sims face this enormous bottleneck. The most advanced graphically is inarguably MSFS2020 and it's a complete dog of an engine. Modified version of FSX and it's only just received DX12 support but it makes no difference to performance yet since you can't teach an old dog new tricks. 

 

I think a lot of the issues recently have hit people using VR. Those on monitors (myself included) seem to generally have had things remain stable or improve.

 

But above you say il-2 doesn't work well because it's ancient DX11 and needs to go to DX12 or Vulkan. Then you say that MS2020 went DX12 and it made no difference because you "can't teach an old dog new tricks". So, what's the point then?

 

I think VR is still new and emerging tech with high system demands and possibly conflicting optimisations for different headsets. Maybe that is the real issue.

 

4 hours ago, Iflewforthefuhre said:

This game is one of the most inconsistent performing I have ever experienced in my life. Every patch brings with it new challenges that must be overcome (in my experience) and listening to different people with different hardware specs and seeing their wildly varying results confirms this for me even further. 

 

I haven't found that. Generally has been solid despite my old system. Only time I had issues was for a few months after deferred rendering was introduced. The game is running better than ever for me now. The new clouds helped performance too. 

Iflewforthefuhre
Posted
38 minutes ago, kendo said:

 

I think a lot of the issues recently have hit people using VR. Those on monitors (myself included) seem to generally have had things remain stable or improve.

 

But above you say il-2 doesn't work well because it's ancient DX11 and needs to go to DX12 or Vulkan. Then you say that MS2020 went DX12 and it made no difference because you "can't teach an old dog new tricks". So, what's the point then?

 

I think VR is still new and emerging tech with high system demands and possibly conflicting optimisations for different headsets. Maybe that is the real issue.

 

 

I haven't found that. Generally has been solid despite my old system. Only time I had issues was for a few months after deferred rendering was introduced. The game is running better than ever for me now. The new clouds helped performance too. 

The FSX Engine is even older than IL2 BoS engine. I also said *yet* as in time I am sure they can lower the CPU overhead since that is what a lower level API like Vulkan and DX12 is designed to do. I also stated that running the DXVK injector and forcing IL2 to run on Vulkan greatly improves it's performance. And that is with an unsupported mod. But it doesn't work in VR. 

You are right that the games performance is more consistent on a regular screen. But I don't play on a screen and never will again, once you go to VR you can't go back to a screen.  

  • Upvote 2
354thFG_Drewm3i-VR
Posted
4 hours ago, Iflewforthefuhre said:

They are not being fully utilized to begin with since the API is not DirectX 12 or Vulkan. DX11 is ancient now. And poorly optimized. The engine ought to take advantage of the parallel processing power of multi core CPU's as well. All sims face this enormous bottleneck. The most advanced graphically is inarguably MSFS2020 and it's a complete dog of an engine. Modified version of FSX and it's only just received DX12 support but it makes no difference to performance yet since you can't teach an old dog new tricks. 

While I understand the complexity and expense of re-designing an engine to fully utilize modern graphics systems, someone at some point has to do it and they will instantly be the king of the genre if they do it right.

This game is one of the most inconsistent performing I have ever experienced in my life. Every patch brings with it new challenges that must be overcome (in my experience) and listening to different people with different hardware specs and seeing their wildly varying results confirms this for me even further. 

Some people claim absolutely flawless performance with XXX spec PC and someone with identical or similar spec PC claims rubbish performance. The question is why?

I have run this game on Vulkan using DXVK injector and it greatly improves performance but it doesn't work in VR so is functionally useless to me. If a simple injection process can work, I don't see why the dev's cannot devote some time into investigating how to incorporate it into the engine. Personally I would rather they spend effort fixing the current performance and making it run more consistently than releasing new content......

Yeah? I upgraded from a 3800X to a 5800X and it made absolutely no difference in performance for me.....I thought I was experiencing a CPU bottleneck as well, based on Synvaders benchmark results etc and was horrified to discover it made no difference. Even after a clean format. 

I completely agree with this post. Every update for vr performance is Russian Roulette. I am hopeful the CLoD engine will be suitable for vr. I suspect it will because that is the only sim that actually has amazing performance all the time with no hiccups.

  • Upvote 1
Posted

According to other users, Jason mentioned that AMD cards often make problems!


In the past, AMD video card drivers were not properly refined, which is not the case anymore. I have an AMD RX 570 on which the simulator works very well in "High" configuration, even with the new cloud technology!


For that reason, as another user reported: "Please, for God's sake, avoid proprietary technologies!!!"...this is very important. The new engine should cover technologies from both AMD and NVidea, especially nowadays, where the value of GPU's is prohibitive and, in this regard, NVidea has shown itself to be much more undisciplined than AMD!


All my son and I want is for the new engine to allow the simulator to continue to work very well with what we have at the moment → AMD RX 570, until the video card market gets disciplined again!

 

Thank you for consulting customers!

 

1093032928_Graphicsconfigurations06.thumb.jpeg.58228baf8a50179cb00c5cc90be43f16.jpeg

Posted (edited)

Hopefully you're not going to increase strain on CGU. They're enormously expensive already. Also please can something be done about these enormous updates. They put much pressure on HD Space and Internet cap, which we have to pay for. (or at least make it playable without needing the update, at least until we can get more Cap)

Edited by skc
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