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Is there a tracer free ammo mod?


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Posted

Those 50.cal tracers are so bright and I know a few groups had tracer free rounds so the enemy didn't know they were being shot at? 

Posted

It should be possible to change the belting, correct? It just would only be useable with 'mods on' (single-player I presume - with no effect on the AI's reactions).

Posted (edited)

Think you could use the multi-coloured tracer mod as a reference to get what you want. Pretty much I think you would change the parameters sizeargval and lengtharg in file bullet_usa_12-7x99_ap.txt and npc_bullet_usa_12-7_ap.txt to values which result in faint or non visible tracers. Values would be trial and error to end up with what suited you. 

 

This assumes you are only talking about US/British 50 cal tracers.

 

To try to help you I've attached a zip which has the stock version of these files already set up as a mod in JSGME format.

 

You would need to read the post linked to below and then edit the values mentioned above in the files in the attached and try the mod after each tweak to get what you want.

 

I know I had to change my local version of multi-coloured tracers quite recently because the group I fly with felt the tracers were too hard to see.........opposite to you but it is everyone's individual taste after all.

 

Hope it helps you

 

 

50cal tracers.7zip

 

https://forum.il2sturmovik.com/topic/35609-mod-multicoloured-tracers/?do=findComment&comment=1125621

 

Edited by Stonehouse
Posted
On 1/24/2022 at 4:48 AM, Stonehouse said:

Think you could use the multi-coloured tracer mod as a reference to get what you want. Pretty much I think you would change the parameters sizeargval and lengtharg in file bullet_usa_12-7x99_ap.txt and npc_bullet_usa_12-7_ap.txt to values which result in faint or non visible tracers. Values would be trial and error to end up with what suited you. 

 

This assumes you are only talking about US/British 50 cal tracers.

 

To try to help you I've attached a zip which has the stock version of these files already set up as a mod in JSGME format.

 

You would need to read the post linked to below and then edit the values mentioned above in the files in the attached and try the mod after each tweak to get what you want.

 

I know I had to change my local version of multi-coloured tracers quite recently because the group I fly with felt the tracers were too hard to see.........opposite to you but it is everyone's individual taste after all.

 

Hope it helps you

 

 

50cal tracers.7zip 2.89 kB · 0 downloads

 

https://forum.il2sturmovik.com/topic/35609-mod-multicoloured-tracers/?do=findComment&comment=1125621

 

Thanks, I will give it a go. Not really sure  where to start, basically the tracer value needs to be set to zero....but I'll have a look.

Posted (edited)

You really just need to make it so you don't notice the tracer so much. So maybe not zero but perhaps something like SizeArgVal=0.3 and LenghtArg=30 or similar. Just disable the mod in JSGME and tweak and then enable and test and repeat until you like what you see. SizeArgVal changes the thickness of the visual of the tracer and LenghtArg is the length. So if you make it thinner and shorter you probably won't notice it anymore. Tweak until you are happy

Edited by Stonehouse
Posted
12 hours ago, Stonehouse said:

You really just need to make it so you don't notice the tracer so much. So maybe not zero but perhaps something like SizeArgVal=0.3 and LenghtArg=30 or similar. Just disable the mod in JSGME and tweak and then enable and test and repeat until you like what you see. SizeArgVal changes the thickness of the visual of the tracer and LenghtArg is the length. So if you make it thinner and shorter you probably won't notice it anymore. Tweak until you are happy

Thanks, I am trying to emulate fighter groups who had no tracer, so literally invisible is what I am after ?

  • 3 weeks later...
Posted (edited)
On 1/24/2022 at 4:48 AM, Stonehouse said:

Think you could use the multi-coloured tracer mod as a reference to get what you want. Pretty much I think you would change the parameters sizeargval and lengtharg in file bullet_usa_12-7x99_ap.txt and npc_bullet_usa_12-7_ap.txt to values which result in faint or non visible tracers. Values would be trial and error to end up with what suited you. 

 

If the OP's goal here is invisible rounds, would it not be much simpler to just open the bmp files for the tracers, erase the image, and resave? Boom... invisible rounds. If you wanted some kind of visual, you could replace the image with a black or grey blob instead of the default red/yellow blobs, giving you a somewhat non-tracer round effect.

 

If you don't have the game files unpacked, you could use the Wobbly Tracers mod as your starting point to get the required bmp files.

Edited by Goffik
Rephrase to prevent confusion.
  • Upvote 1
Posted

Horses for courses. You are right and that would work too I think. I'm not great (read terrible) with graphic arts/skinning type stuff but quite happy with lua or coding so tend to think of that path first I guess. 

CrazyhorseB34
Posted

He wanted a unit specific ammo load. Meaning no tracers. 

 

Easiest way to do that is... Change this value: TracerShowtime = 0

 

Viola! No tracers. 

  • Haha 2
  • Upvote 1
Posted

I love that Stonehouse is saying open files, tweak values, test until happy, etc etc. Then I'm saying open images, modify the contents, save and test results, etc etc. Then CrazyHorse comes along and essentially says, "Just flick the on/off switch".

 

It amuses me that we're so intent on finding solutions to a problem that we often miss the quickest, easiest and simplest one that is right in front of our faces. ?

  • Haha 2
Posted
On 2/14/2022 at 4:04 AM, CrazyhorseB34 said:

He wanted a unit specific ammo load. Meaning no tracers. 

 

Easiest way to do that is... Change this value: TracerShowtime = 0

 

Viola! No tracers. 

I never knew that was an option :)

CrazyhorseB34
Posted

Hey Puma! We where thinking same. Several ETO units, most notably and easily quotable, the 357th Group, did not use tracers. 

 

I think they where correct. Tracers throw your aim off. Same situation as me being a "Tank Gunner," the tracers confuse you. Because they are slightly longer, fly higher. 

 

I find it easier to use the K-14 with no tracers. 

 

I think it would be easy to have a "no tracer option," in the loadout screen. 

 

Without tracers. It is easier to hit the target with the M2.

 

 

Posted
21 hours ago, CrazyhorseB34 said:

Hey Puma! We where thinking same. Several ETO units, most notably and easily quotable, the 357th Group, did not use tracers. 

 

I think they where correct. Tracers throw your aim off. Same situation as me being a "Tank Gunner," the tracers confuse you. Because they are slightly longer, fly higher. 

 

I find it easier to use the K-14 with no tracers. 

 

I think it would be easy to have a "no tracer option," in the loadout screen. 

 

Without tracers. It is easier to hit the target with the M2.

 

 

My request was directly related to interviews I had with 325thFG veterans. 

Many said they requested all tracer be removed for two reasons. 

 

1) The pilot of the enemy aircraft instantly knew he was being shot at and could take defensive measures. No tracer, the first he knew was when his aircraft started falling apart. Of course it meant the 325th had to improve their aim, but they too knew when they had the enemy lined up as bits started falling off their aircraft. 

 

2) There was also a tendency for armourers to add a four tracer burst when there were 50 rounds left so the 325th would know they were close to no ammo left. Thing was, this could also be seen by the enemy who would know they were short of ammo., so the 325th requested all tracer be removed and whe  the guns stopped firing they were out of ammo. 

 

The no tracer load out was a factually correct ammo load out which is why I am happy to see it available by a config tweak. 

 

Cheers, MP

  • Thanks 1

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