BatSpoggy Posted January 18, 2022 Posted January 18, 2022 On two different headsets (Rift CV1 and Reverb G2) I have found the colours in IL-2 to be extremely washed out. This makes identifying aircraft very difficult and in multiplayer leads to one of two issues: 1) Inability to identify aircraft at a reasonable distance means that I can almost never engage an aircraft that isn't aware I'm there, as by the time I've made the required 25 fly-bys of them to ID they're firmly aware of me. 2) A lot of friendlies get shot down if a policy of "shoot at anything I see because I'm sick of the disadvantage" is adopted. This could be resolved by one of two methods: 1) Include saturation and contrast settings along with the brightness one in the graphics options. 2) Remove the check that prevents the use of ReShade in multiplayer so that VR players can fix it themselves, like every other game in existence.
SharpeXB Posted January 18, 2022 Posted January 18, 2022 The problem here is with the headset and not the game. Apparently HMDs don’t have color and contrast controls like other displays. ReShade gets used as a cheat to apply garish colors that make enemy planes appear so it’s been locked out of MP.
BatSpoggy Posted January 18, 2022 Author Posted January 18, 2022 27 minutes ago, SharpeXB said: The problem here is with the headset and not the game. Apparently HMDs don’t have color and contrast controls like other displays. ReShade gets used as a cheat to apply garish colors that make enemy planes appear so it’s been locked out of MP. This problem exists on every headset to some extent or another and the majority of games have contrast controls, although less have saturation ones. That's why ReShade is used in other sims and a lot of other games besides. Nobody seems to be able to use it to apply garish colours in any other sim, and in tinkering with the settings I've not seen any ability to do so. How is ReShade supposed to know what is a plane to apply garish colours to it anyway? As long as it's locked out of MP and no compensating facility is added, I'm going to be "locked out" of buying any more expansions.
AEthelraedUnraed Posted January 18, 2022 Posted January 18, 2022 24 minutes ago, BatSpoggy said: How is ReShade supposed to know what is a plane to apply garish colours to it anyway? Depth buffers. Yeah, ReShade locks access to those, but an "unlocked" version is just a 1min google search away. Even without depth buffers, it's not too hard to write a reasonably-performing filter. 24 minutes ago, BatSpoggy said: As long as it's locked out of MP and no compensating facility is added, I'm going to be "locked out" of buying any more expansions. Oh great, the blackmail trump again ?
SharpeXB Posted January 18, 2022 Posted January 18, 2022 34 minutes ago, BatSpoggy said: This problem exists on every headset to some extent or another and the majority of games have contrast controls, although less have saturation ones. This game has a gamma control which is like what most other games have. Not too many have color and contrast that I’ve seen. The problem again is actually that the HMDs don’t have these and/or can’t use the settings from the graphics card CP. Why that is I have no idea but it’s a rather big quality flaw in the device IMO. I agree that being able to control these settings is important for visibility here.
BatSpoggy Posted January 18, 2022 Author Posted January 18, 2022 42 minutes ago, AEthelraedUnraed said: Depth buffers. Yeah, ReShade locks access to those, but an "unlocked" version is just a 1min google search away. Even without depth buffers, it's not too hard to write a reasonably-performing filter. Oh great, the blackmail trump again ? Not blackmail, just a fact. Perhaps you're right, I can see that being possible. No other sim seems to be so worried about it though and the positives would seem to outweigh the negatives, with an in-game adjustment there wouldn't be any risk of abuse. Given that, I can spend my money on the sims that do allow me to resolve this problem. 40 minutes ago, SharpeXB said: This game has a gamma control which is like what most other games have. Not too many have color and contrast that I’ve seen. The problem again is actually that the HMDs don’t have these and/or can’t use the settings from the graphics card CP. Why that is I have no idea but it’s a rather big quality flaw in the device IMO. I agree that being able to control these settings is important for visibility here. The gamma control in IL-2 works stangely, increasing/decreasing it has a different visual effect to what you see when you change the gamma in other games. I think there's something weird with the engine. Or perhaps that's a product of the already washed-out colours. Either way, while the issue isn't resolvable I'll spend my money where it is resolvable. Thanks for your input, anyway.
SharpeXB Posted January 18, 2022 Posted January 18, 2022 16 minutes ago, BatSpoggy said: The gamma control in IL-2 works stangely, increasing/decreasing it has a different visual effect to what you see when you change the gamma in other games. I think there's something weird with the engine. Or perhaps that's a product of the already washed-out colours. Either way, while the issue isn't resolvable I'll spend my money where it is resolvable. Thanks for your input, anyway. I’m not even sure that “gamma” in games is the actual “gamma” video adjustment. Really these all need to be done at the level of the video card first. I haven’t seen any PC monitors that do them correctly like an HDTV would. If the HMDs won’t read the GPU adjustment then there’s no way to set this. The game could not adjust brightness and contrast correctly without the graphics card setting it.
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