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Getting sick and tired


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Posted

Ok. Honestly,  I am really getting sick and tired of pokeing useless holes in Bf-109's with AP bullets. I can not believe nobody on the dev team can think of a decent solution? I mean seriously,  I bought the game just for the American planes. And the P-38 is the only one that isn't completely useless. 

 

Down graded HE to simulate API, anything. But Jesus,  my money was completely wasted at this point. 

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Posted

The P-51 is a very good fighter, both B/C and D models, even with the current .50Cal restrictions regarding API ammo. 

Posted

I agree, great plane, but find it harder to make any 0.50 'kill' with the current ammo than with the ammo for a mig or yak.

Maybe it's just this p51 behavior and sport that add to the fun?

ITAF_Airone1989
Posted (edited)
31 minutes ago, jollyjack said:

I agree, great plane, but find it harder to make any 0.50 'kill' with the current ammo than with the ammo for a mig or yak.

Maybe it's just this p51 behavior and sport that add to the fun?

 

Again, watch the video

He had an average of 36 bullets for kill.

 

https://www.youtube.com/watch?v=dikJs2efpMA

1 minute ago, ITAF_Airone1989 said:

 

 

Edited by ITAF_Airone1989
Posted

he's got a better PC?

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Posted
4 hours ago, Sitaro said:

Ok. Honestly,  I am really getting sick and tired of pokeing useless holes in Bf-109's with AP bullets. I can not believe nobody on the dev team can think of a decent solution? I mean seriously,  I bought the game just for the American planes. And the P-38 is the only one that isn't completely useless. 

 

Down graded HE to simulate API, anything. But Jesus,  my money was completely wasted at this point. 

I find the p51s and the p38 very enjoyable and capable fighters. I don’t get warm with the p47 in a fighter role though. 
API isn’t HE - you don’t ge t explosion’s tearing away aircraft skin. That wouldn’t be a fix - it would be wrong. Although I agree it’s about time incendiary ammo is modelled I fear if you are unable to shoot down planes currently with a battery of 6 .50s you‘ll still have trouble after incendiary ammo enters the stage. 

Posted

It is not more wrong than straight AP. AP is not APi either. So what makes 1 wrong more wrong than another?

 

-332FG-SGTSAUSAGE138
Posted

I think another facet of this circumstance is the over performing 13mm ammo. It makes exchanges of fire feel lopsided in favor of blue players where no marksmanship is needed at all and a few hits usually seals the deal.

 

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Posted
1 minute ago, -332FG-SGTSAUSAGE138 said:

I think another facet of this circumstance is the over performing 13mm ammo. It makes exchanges of fire feel lopsided in favor of blue players where no marksmanship is needed at all and a few hits usually seals the deal.

 

Well, even though I do agree, I am not going to promote nerfing the enemies ammo when I rarely fly the planes. Just give me the ammo I should have and paid for. Seems reasonable.

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354thFG_Rails
Posted

nothing will get looked at till after Normandy. Devs have said this in the past. Even though the American planes don't have the correct ammo for the time period. They at least corrected the AP rounds to the historical numbers. Before then they were very much underperforming what they should have been. Again it is frustrating but not entirely useless. Best solution is to sit and wait till Normandy is finished and hopefully present some data to help them make an API round or come up with a good solution for the damage/ballistics modeling.

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Posted (edited)

I have not played Il-2 GB in quite a while, the damage model is just not very realistic at present.
It has other issues , but current DM is the main problem that breaks immersion for me, to the point its not enjoyable anymore. (DM has multiple problems).

 

I don't expect expect hyper accuracy in DM (there are limits in realtime calculations, limits of sim engine modeling etc), but it has to be somewhat believable to have fun playing it.

I'm pretty much on same page as I-fly-central on this one.


https://www.youtube.com/watch?v=GYwQhE0pnAc
 

Quote

Wheelwright PL

It is very hard to do proper damage modelling when you have to account for every shell and bullet dynamically in realtime on a laggy server. So I don't envy IL-2 developers, while hoping they will eventually get as close as possible to historical authenticity.
Well. It's certaily a hot mess atm. WWI planes act like they are paper mache, WWII fighters without HE rounds do bugger-all, and those with HE do crippling damage with the first round on target. I hope they can pull it together, but I'm done until they do.
 
FYI - the issue has nothing at all to do with netcode.
 
The problem of IL-2 damage model is not that the small calibre an AP ammo is underpowered, it is that the planes don't have wires and cables modelled so you can't cut them like they did in real life. It is a deeper issue.
 
 @Al-Azraq  not quite. The planes do have cables that can be cut, and it happens too, parhaps to an unrealistic degree, especially in the WWI planes. The problem is that there is no discernable aerodynamic penalty to AP hits, engines do not suffer timely failure as would be expected even when multiple AP hits to the engine are received, and structural damage takes more hits that is reasonable with AP. At the same time; HE rounds deal out massively disproportionate damage in all of these areas. Frankly; the over perfomance of HE is in many ways worse than the under performance of AP.

 

 

 

Edited by =RS=Stix_09
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Posted
9 hours ago, jollyjack said:

I agree, great plane, but find it harder to make any 0.50 'kill' with the current ammo than with the ammo for a mig or yak.

Maybe it's just this p51 behavior and sport that add to the fun?

 

It is a wonderful plane to fly. It is just a painful plane to fight in. I admit, I am not a sharp shooter. But even drilling them from a dead 6, I can see tires flying off, what looks like shrapnel flying off, they still just fly away. Leaking coolant. Sometimes,  I do get a good deflection shit and the engine will flame. But usually,  they fly thru the burst, I see i. The replay, engine strikes, cockpit strikes, but the guy is still flying like nothing happened. 

 

And I do believe as far as the russian planes, their 50 cal russian guns do have HE. Which is why it is easier to get the kill. 

 

But, because he would be wrong in the American planes,  even though AP is also wrong, American mains just get to spend the money and suffer while other pet projects take priority that lend nothing to the functional part of the game but do make it look pretty. 

 

 

9 hours ago, jollyjack said:

I agree, great plane, but find it harder to make any 0.50 'kill' with the current ammo than with the ammo for a mig or yak.

Maybe it's just this p51 behavior and sport that add to the fun?

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Posted (edited)

Most kills in the P50 are pilot kills , with the rare plane catching on fire. Engine and structual damage are modeled poorly at present , and HE ammo is a bit OP. It not one factor issue it's multiple combined problems.

Edited by =RS=Stix_09
Posted (edited)
12 hours ago, ITAF_Airone1989 said:

What are you talking about?

They just fixed it and now p51 is the best plane.

 

https://www.youtube.com/watch?v=dikJs2efpMA

 

16 kills in a flight

 

Sure those weren't P-47s?       ?

Edited by Knarley-Bob
Posted
2 hours ago, =RS=Stix_09 said:

I have not played Il-2 GB in quite a while, the damage model is just not very realistic at present.
It has other issues , but current DM is the main problem that breaks immersion for me, to the point its not enjoyable anymore. (DM has multiple problems).

 

I don't expect expect hyper accuracy in DM (there are limits in realtime calculations, limits of sim engine modeling etc), but it has to be somewhat believable to have fun playing it.

I'm pretty much on same page as I-fly-central on this one.


https://www.youtube.com/watch?v=GYwQhE0pnAc
 

 

Yep. Another example of yet another rather large name leavinh the game.  Why, because of ignored glaring issues. And it is a shame.  IL2, from the beginning, was my favorite combat sim. And I reallu don't want to have to learn DCS just because that's where all the people went. I really just want this game to deal with the issues in a timely manner and then continue to produce great content. After Normandy. 

 

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