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Effect of fumes after firing the main gun on the crew.


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Posted (edited)
Quote

"...After taking three shots in quick succession, the fumes in the crew compartment makes the eyes water to the point where aiming through the gunsight becomes impossible."

From the report complied by Gen. Hanz Guderian from combat experience with the new "Panther" tanks of tankers from "Großdeutschland" division after the Battle of Kursk.

 

Perhaps the difficulties created by propellant fumes are a bit extreme in this particular instance, but this make me think how cool it would be if the developers added this mechanic to the game, where after firing several quick shots from powerful fast firing guns that use a lot of propellant (like the Panther's Kwk 42 and Ferdinand's Kwk 43) the vision of the crew in the turret became restricted and fuzzy.

Edited by Peasant
  • Upvote 1
Posted

There's such an effect, but only if you fire buttoned up and with the engine shut off, so that tge turret extraction is off.

Posted
18 minutes ago, SYN_Ricky said:

There's such an effect, but only if you fire buttoned up and with the engine shut off, so that tge turret extraction is off.

On the Panther, even with the engine off, the smoke is extracted correctly.

On the other hand @Peasant, if you want to see this effect, shoot with the SU-152, after 4 or 5 shots you will see the effect.

  • Upvote 1
Posted
28 minutes ago, No_Face said:

On the Panther, even with the engine off, the smoke is extracted correctly.

On the other hand @Peasant, if you want to see this effect, shoot with the SU-152, after 4 or 5 shots you will see the effect.

Thx for the amendment, I only saw this once while firing with engine off, can't remember in which tank. So the Panther has an independent extractor or a passive system? Is it the only one?

Posted
1 hour ago, SYN_Ricky said:

There's such an effect, but only if you fire buttoned up and with the engine shut off, so that tge turret extraction is off.

 

same engine off, the fan keeps running, and we have no control over it... it would be great if we could turn it off/on at will, and it could be damaged (but it doesn't seem to exist in as a destructible part of the tank...), it would give more depth to the gameplay/more realism...

Posted

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Strange. It appears that germans were aware that this could be a problem and ideally all Panthers should've been equipped with bore evacuation from the very beginning of serial production. Perhaps it was disabled or damaged on that particular vehicle.

Posted

In the game, simply taking control of the gunner activates the electrical system, including the ventilation (except on some tanks like the SU-152).

 

If this is damaged/destroyed, then it becomes possible to get poisoned by the exhaust fumes of the shots.

  • Upvote 1
Posted
10 hours ago, No_Face said:

In the game, simply taking control of the gunner activates the electrical system, including the ventilation (except on some tanks like the SU-152).

 

If this is damaged/destroyed, then it becomes possible to get poisoned by the exhaust fumes of the shots.

 

Could the vent be damaged? really? I've never had that, whether solo or multi...

Posted

When displaying the tank schematic showing the different parts (gun, driver, tracks, etc) there is an icon for the electric battery, so I guess without that the ventilation system may not work.

This is just a guess but it would seem logical to me.
If anyone can confirm or deny.

Posted

Is it possible to fire the gun without electric power? The gunner was pressing a button to fire the gun, so I would guess he needed electric power.

Posted

I noticed yesterday when testing a mission that had overcast and heavy rain that the smoke after the enemy tanks fired seemed to hang longer around the tanks and low to the ground, like the weather was holding it down low.  Could be just a fluke, but if that is modeled, it's pretty cool...

Posted
20 minutes ago, Yogiflight said:

Is it possible to fire the gun without electric power? The gunner was pressing a button to fire the gun, so I would guess he needed electric power.

I guess there should always be a mechanical backup trigger or mean to fire it.

Posted (edited)
1 hour ago, SCG_Neun said:

I noticed yesterday when testing a mission that had overcast and heavy rain that the smoke after the enemy tanks fired seemed to hang longer around the tanks and low to the ground, like the weather was holding it down low.  Could be just a fluke, but if that is modeled, it's pretty cool...

Interesting, I'd have to try to observe that. If so, that's pretty cool anyway.

 

1 hour ago, Yogiflight said:

Is it possible to fire the gun without electric power? The gunner was pressing a button to fire the gun, so I would guess he needed electric power.

It depends on the tanks. For example for the SU-155, yes it is possible.

 

For the Panther, I'd like to say yes, because a cannon is just a big gun, so I suppose that even without an electrical system you can shoot manually, in addition the turret can be operated manually, so it would seem logical to be able to shoot manually as well. but I have my doubts. The station note only talks about the electric trigger in any case.

 

20220116143910_1.thumb.jpg.518fa3ece0d6629e494621005c5e7afa.jpg

 

In this video he talks about the trigger and a cable but my English is not good enough, so I am afraid to confuse two things.

 

So I don't know. ?

 

Mission creators who have experience with the editor and are used to tinkering with files can perhaps arrange to spawn a tank with the electrical system already destroyed for testing purposes. ?

Edited by No_Face
Posted
1 hour ago, SYN_Ricky said:

I guess there should always be a mechanical backup trigger or mean to fire it.

 

54 minutes ago, No_Face said:

For the Panther, I'd like to say yes, because a cannon is just a big gun, so I suppose that even without an electrical system you can shoot manually

It depends on how the the ammunition was fired. If it is fired with a firing pin, then yes, there should be the option to fire it without electricity, but if it is fired electrically, like for example the ammunition of the MG151/20 of the Focke Wulf (so the wing root guns could shoot through the propeller circle), then there has to be some electric ignition. I don't know, if the breechblock had a firing pin in it.

  • Upvote 1
Posted

Only experience I have is shooting the howitzer in a M-109, but it's a naval gun originally so you have powder charges ignited by a cartridge, which is primed by a firing pin. You would usually use a handle on the roof to fire, it just pulls a cable that activates the firing pin, but in case of failure we could always use the good old rope to pull directly on the firing system. Of course you had to open the back of the vehicle and get out to fire this way.

  • 2 weeks later...
Posted

The trigger mechanisms of the Panther tank cannon.


The cannon is fired using a stationary electric trigger, the button of which is located on the flywheel handle of the elevator. The firing circuit is equipped with a safety interlock, placed at the loader's side and activated before each shot. The backup firing pin is a special inductor (figs. 6 and 7) installed in a special socket on the floor of the fighting compartment. If the fixed firing pin circuit is interrupted or the batteries are discharged or otherwise damaged, the inductor is energized into the circuit, bypassing the loader's safety interlock and igniting the cartridge primer bush. The button must be pressed with the foot to activate the current inductor. The trigger mechanism of the machine gun is mechanical, foot-operated, mounted in the fighting compartment on the floor.

 

trophy-tank_panther-15.jpg.d2d3f2f7762761cb14804583bda65f2b.jpg trophy-tank_panther-16.jpg.84be97e0843b5eceece576e66b1fa825.jpg Fig. 7. Schematic diagram of the inductor

Fig. 6. General view of the inductor

 

This material is from the Russian-language Quick Start Guide for the Panther Trophy Tank

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