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More intriguing comments from Buzzsaw.... possibly the next module?


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Posted
1 hour ago, Livai said:

 

I see three options

  1.  Introduce new Addon with new Planes for the current maps what we already have
  2.  Expanding the current map size to open new possibilities
  3.  Go for East or Pacific theatre

I think the first and the second are the best options for CloD next Addon. P-51's, P-47's, B-17's, B-24 too much new planes at once.

Yes, too much at once but they have announced a P51A so an Ai B17 or B24 would compliment it nicely? 

343KKT_Kintaro
Posted (edited)
12 hours ago, Mysticpuma said:

they have announced a P51A

 

 

No, Puma, they haven't ! Please reread your own original post in the present thread... unless I missed something in the meantime...

 

Edited by 343KKT_Kintaro
they didn't -> they haven't
Posted
12 minutes ago, 343KKT_Kintaro said:

 

 

No, Puma, they haven't ! Please reread your own original post in the present thread... unless I missed something in the meantime...

 

Ah, I hold my hands up as corrected but I am sure somewhere else I read the FW190's would be facing the P51A but it may have been the A36A.... Time will tell I guess ?

  • Upvote 1
9./JG52_J-HAT
Posted

Buzzsaw wrote on one of the first pages that if they want to make an A-36 they would need to make the P-51 first.

If they extend the desert map west it would be a very nice addition. The early P-51s also flew with the RAF on the Channel front, even up to D-Day. I am crossing my fingers they make an early P-51. 

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Posted
2 hours ago, 9./JG52_J-HAT said:

Buzzsaw wrote on one of the first pages that if they want to make an A-36 they would need to make the P-51 first.

If they extend the desert map west it would be a very nice addition. The early P-51s also flew with the RAF on the Channel front, even up to D-Day. I am crossing my fingers they make an early P-51. 

More desert would be good?

9./JG52_J-HAT
Posted
3 minutes ago, Dagwoodyt said:

More desert would be good?

If extended west? The planeset and scenarios it brings with it, yes. Tunisia and Algeria. Operation Torch, evacuation of Tunisia, lots of possibilities.

  • Upvote 1
Posted
14 minutes ago, 9./JG52_J-HAT said:

If extended west? The planeset and scenarios it brings with it, yes. Tunisia and Algeria. Operation Torch, evacuation of Tunisia, lots of possibilities.

If the map were so interesting I would buy the module just to fly it in VR, great.

BladeMeister
Posted
3 hours ago, 9./JG52_J-HAT said:

If extended west? The planeset and scenarios it brings with it, yes. Tunisia and Algeria. Operation Torch, evacuation of Tunisia, lots of possibilities.

Operation Torch!!!:popcorm::clapping:

 

S!Blade<><

  • Like 1
Posted

FWIW, I’d vote for Operation Torch…… then maybe Operation Husky………. ? 

Posted (edited)
On 8/10/2022 at 8:24 PM, Mysticpuma said:

Yes, too much at once but they have announced a P51A so an Ai B17 or B24 would compliment it nicely? 

 

22 hours ago, 9./JG52_J-HAT said:

Buzzsaw wrote on one of the first pages that if they want to make an A-36 they would need to make the P-51 first.

If they extend the desert map west it would be a very nice addition. The early P-51s also flew with the RAF on the Channel front, even up to D-Day. I am crossing my fingers they make an early P-51. 

 

If they extending the timeline to May-July 1942 from Tobruk, why? - see below

  • B-24’s start in June 1942 to bomb Tobruk harbor and everything around
  • B-17’s start in July 1942 to bomb Tobruk harbor and everything around

BTW during May-June 1942  tank battle who not love to bomb tanks "Fall of Tobruk" and the "Second Battle of Tobruk".

 

[Source] https://media.defense.gov/2010/May/25/2001330283/-1/-1/0/AFD-100525-035.pdf

Edited by Livai
  • Like 1
9./JG52_J-HAT
Posted
1 hour ago, Livai said:

 

If they extending the timeline to May-July 1942 from Tobruk, why? - see below

  • B-24’s start in June 1942 to bomb Tobruk harbor and everything around
  • B-17’s start in July 1942 to bomb Tobruk harbor and everything around

BTW during May-June 1942  tank battle who not love to bomb tanks "Fall of Tobruk" and the "Second Battle of Tobruk".

 

[Source] https://media.defense.gov/2010/May/25/2001330283/-1/-1/0/AFD-100525-035.pdf


Operating from the Middle east doing night raids. But we also don‘t have the east. And I doubt we would get that far east past El Alamein anyways even if TFS even goes there.
 

Expanding west would increase the number of possible aircraft significantly, most of which could also be used Channel Front. B-17s and B-24 operating from Algeria would be possible too and complement the Channel.

  • Like 1
Posted (edited)
43 minutes ago, 9./JG52_J-HAT said:

Expanding west would increase the number of possible aircraft significantly, most of which could also be used Channel Front. B-17s and B-24 operating from Algeria would be possible too and complement the Channel.

 

Indeed, Expanding west increase the number of possible aircraft only when we cover 1942 and 1943 increase these number even more...............

 

[Small Update]

In wikipedia I found that Axis capture of Tobruk in 21 June 1942 but all Axis aircraft had to be withdrawn by the end of June 1942, for the invasion of Malta

-> [Source] https://en.wikipedia.org/wiki/Axis_capture_of_Tobruk#20_June

If they extending the timeline for Fall of Tobruk and the Second Battle of Tobruk then we will see the B-24’s bombing the Tobruk harbor in June 1942.

Not sure if any Axis aircraft is left behind to protect Tobruk harbor from the B-17’s in July 1942?

 

As already was said extending the Tobruk map to west or create another Africa map that cover 1942 to see the B-17’s,B-24’s,B-25’s and B-26’s flying again one good option....

Or we go for Battle over Malta 1940 - 1943 as next Addon. The Fw-190 A-5 was flying in May 1943 "First Fw 190 mission was flown from Sicily on the morning of the
against airfields on Malta, with strong fighter escort. This would be the first raid on the island since December 1942

[Source] https://airwarpublications.com/wp-content/uploads/Sample-Fw-190-in-the-Battle-for-Sicily.pdf

 

Including the Sicily with Sicily Channel with Malta and parts of Tunisian could be very interesting another Channel Map and a lot of fun. BTW B-25’s and B-26’s fly missions against shipping between Tunisia and Sicily in 1943

 

Even the Battle of Tunisia idea with "Operation Torch idea" what was already said is another good point because everything what cover 1942 - 1943 cover automatic these planes P-38’s, B-17’s,B-24’s,B-25’s,B-26’s,DB-7’s,C-47’s...............................

Edited by Livai
Posted
On 8/12/2022 at 1:26 PM, 9./JG52_J-HAT said:

Tunisia, Malta, Sicily, Corsica and Italy would be dream come true, all integrated in one huge map ?

 

As long there is water between each island/mainland and enough space between island/mainland and next island/mainland a much bigger map should be not the problem.

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  • 3 months later...
Posted

I would really like that plane for anti ship missions out in the Med....

Swordfish Launch.jpg

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  • Upvote 5
Posted

Fantastic pic Blitzen, that Dietz bloke's a bit good with a brush isn't he ?

 

I'd put money on a Typhoon being in the next DLC though.

  • Upvote 1
Posted

I understand he’s a nice chap. ?Tiffy? I do hope if so it would be the car door early model.My only gripe about the very nice one at GB is that is is a later model , but I do have to say it works week for beat ups on the new Normandy map.?

343KKT_Kintaro
Posted

Bundesarchiv_Bild_101I-668-7197-27,_Reic

 

 

Only wishing...

Posted

Never in a million years are they going to make an Me 323 mate... forget it. 

343KKT_Kintaro
Posted

I know Trooper... I know!

 

Posted (edited)
4 hours ago, Blitzen said:

?Tiffy? I do hope if so it would be the car door early model.My only gripe about the very nice one at GB is that is is a later model , but I do have to say it works week for beat ups on the new Normandy map.?

Would be nice, especially the car door type. 

Old video I found and clipped some footage from. 

Go to the 10 minute mark to see the car door version in an informative video on how to release an injured pilot from it. 

 

 

Edited by Mysticpuma
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343KKT_Kintaro
Posted
1 hour ago, Mysticpuma said:

Old video I found

 

 

What is the year?

 

 

Posted
8 minutes ago, 343KKT_Kintaro said:

 

 

What is the year?

 

 

Before the end of 1942, can't be more accurate than that, sorry. 

  • Thanks 1
Posted

Just a guess: P-36? Not exactly a variation of the P-40 and useful in Battle of France scenarios.

343KKT_Kintaro
Posted (edited)
1 hour ago, Blitzen said:

Just a guess: P-36? Not exactly a variation of the P-40 and useful in Battle of France scenarios.

 

 

Thank you Blitzen. In the past, this aircraft has already been requested as a flyable by the community and I share the wishes of those who made such a suggestion.

 

As you may know, the export version of the Curtiss P-36 Hawk was named Curtiss H75 by the Americans. Apparently, the French were used to add a point or a hyphen when mentioning it (thus Curtiss H.75 or Curtiss H-75, depending on the written sources). I think the French pilots and French military personnel, in their daily jargon mainly and simply called it "le Curtiss".

 

We have British Tomahawks and Kittyhawks in "Desert Wings - Tobruk". Other than the nose (radial-engine nose on the P-36s/H75s, inline-engine nose in the P-40s), I don't know if there were other important differences in the body between H75s and P-40s (fuselage, wings, etc.), so I don't know what amount of labour would represent to develop a H75 out of our existing British "X-Hawks". If there were too many differences, maybe an H75 in this game would engage the devs in something like the equivalent of a completely newly modelled aircraft in the game.

 

But "le Curtiss" was one of the top-notch fighter aircraft during the Battle of France and, yes, if we got it in this game, that would be lovely.

 

 

Edited by 343KKT_Kintaro
would enge --> would engage
Posted

OK, idiotic comments and the replies have been removed. And a short vacation earned.

There will be no more of that or the next ban will be longer.

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71st_AH_Mastiff
Posted
 
Spoiler

Hello All

 

After IL-2 STURMOVIK CLIFFS OF DOVER was published, there was much disappointment in the IL-2 community about the state it was in.  A multitude of bugs, issues with Flight Model accuracy, online play riddled with hackers and the delivery of much less than was expected.

 

There was an initial attempt to fix the problems, then the hammer fell and the game was left unsupported.

 

In this background, a group of Flight Sim enthusiasts decided to see what they could do to fix the various issues.  They formed a group, which ultimately took the name Team Fusion.

 

They volunteered their time between November 2012 and March 2017 in an effort to find and fix the problems.  Unfortunately this effort was handicapped by the lack of access to the game source code.  None of the team received any compensation during this period... we did the work simply because we liked the game and believed it had potential.  At a certain point our efforts resulted in the modded CLIFFS being the most popular online game available.  However, time marches on, and the lack of access to the source code meant progress stalled and the community dwindled.

 

Finally after many requests, after a six month negotiation, and after the incorporation of Team Fusion Simulations Ltd, 1C and TF signed an agreement granting Team Fusion exclusive rights to develop the CLIFFS OF DOVER game engine.  TF was granted access to the game source code.  (not the last version unfortunately, that had been lost, we received an older version)  IC would remain the Game Publisher, and would agree to pay TF a percentage of game sale revenues.  TF and 1C would share any costs incurred to purchase or upgrade 3rd party software.  (such as Speedtree, the Firelight FMOD sound engine, Simul trueSKY, etc.)  No funds were advanced to TF for our work, we would continue to contribute our work effort on a voluntary basis until after any re-releases, (IL-2 STURMOVIK CLIFFS OF DOVER - BLITZ) or new modules, (IL-2 STURMOVIK DESERT WINGS - TOBRUK) were released that would allow income to come in.   Since the original agreement, 1C Entertainment, the company which owns the CLIFFS engine has been sold to Tencent, a Hong Kong based software and games company.  1C Entertainment was re-named to Fulqrum Publishing.

 

Since the agreement with 1C, TF members have continued to contribute, but the compensation typically received is far from being enough to allow full time committment.  Although TF does have a large working membership, with a full slate of Coders/3D Artists/Sound technicians/Graphics Artists as well as Department heads, most TF members have full time jobs, and only work on CLIFFS on a part time basis.  Typically members contribute between the minimum 6 hours a week and 15 hours.... i.e. what can be accomplished in the evening and weekends.  Some members who are self employed and who have more flexibility contribute more hours, depending on the point in the production schedule.  In the three months prior to a release, a few members are working 30-40 hours a week.  The primary motivation for TF members remains our belief in the CLIFFS game engine, and our enthusiasm for the work.

 

But the fact is, and this should be understood when production schedules are referenced... we are working with 1/4-1/3 of the manpower and man hours available to full time production companies.  If you look at TF's output, then it actually begins to look pretty good considering our handicaps.

 

Team Fusion takes a great deal of pride in our releases, as a bit of background, 90% of companies who plan to create game releases fail... we are in the 10% who succeeded in producing finished products.

 

But obviously our sales have not been as good as we might have hoped.  We don't think the sales deficit is a issue of the game's potential, it is more that the amount of work required and the lack of man hours available means we had to compromise on what we delivered in our releases.  For example, the Visual Update we are currently working on was originally planned to be delivered with TOBRUK.  But it was impossible to complete this in time for the general release.  When the Visual Update is delivered, then TOBRUK will look as it was originally intended to.

 

Inevitably people come and go, there is a high rate of burnout among our members... although the core remains strong.  We lost a lot of people during Covid... many decided they needed to focus on family and real life instead of a hobby project.  Recruiting new members is difficult... it can be a problem convincing someone they should volunteer their unpaid time for the possibility of future revenue share.

 

Yet we persist... and we are making progress.

 

Perhaps I am biased, (I don't objectively think so) but it is my opinion the CLIFFS engine has not really scratched the surface of its potential.  With a full time development team I think it would be the best Flight Sim out there.

 

My team agrees... which is why we are still committed.  ✌️

Perhaps I am biased, (I don't objectively think so) but it is my opinion "the CLIFFS engine has not really scratched the surface of its potential.  With a full time development team I think it would be the best Flight Sim out there."

 

I also believe this, Buzz.

 

 

 

 

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Posted
10 hours ago, 71st_AH_Mastiff said:
 
  Hide contents

Hello All

 

After IL-2 STURMOVIK CLIFFS OF DOVER was published, there was much disappointment in the IL-2 community about the state it was in.  A multitude of bugs, issues with Flight Model accuracy, online play riddled with hackers and the delivery of much less than was expected.

 

There was an initial attempt to fix the problems, then the hammer fell and the game was left unsupported.

 

In this background, a group of Flight Sim enthusiasts decided to see what they could do to fix the various issues.  They formed a group, which ultimately took the name Team Fusion.

 

They volunteered their time between November 2012 and March 2017 in an effort to find and fix the problems.  Unfortunately this effort was handicapped by the lack of access to the game source code.  None of the team received any compensation during this period... we did the work simply because we liked the game and believed it had potential.  At a certain point our efforts resulted in the modded CLIFFS being the most popular online game available.  However, time marches on, and the lack of access to the source code meant progress stalled and the community dwindled.

 

Finally after many requests, after a six month negotiation, and after the incorporation of Team Fusion Simulations Ltd, 1C and TF signed an agreement granting Team Fusion exclusive rights to develop the CLIFFS OF DOVER game engine.  TF was granted access to the game source code.  (not the last version unfortunately, that had been lost, we received an older version)  IC would remain the Game Publisher, and would agree to pay TF a percentage of game sale revenues.  TF and 1C would share any costs incurred to purchase or upgrade 3rd party software.  (such as Speedtree, the Firelight FMOD sound engine, Simul trueSKY, etc.)  No funds were advanced to TF for our work, we would continue to contribute our work effort on a voluntary basis until after any re-releases, (IL-2 STURMOVIK CLIFFS OF DOVER - BLITZ) or new modules, (IL-2 STURMOVIK DESERT WINGS - TOBRUK) were released that would allow income to come in.   Since the original agreement, 1C Entertainment, the company which owns the CLIFFS engine has been sold to Tencent, a Hong Kong based software and games company.  1C Entertainment was re-named to Fulqrum Publishing.

 

Since the agreement with 1C, TF members have continued to contribute, but the compensation typically received is far from being enough to allow full time committment.  Although TF does have a large working membership, with a full slate of Coders/3D Artists/Sound technicians/Graphics Artists as well as Department heads, most TF members have full time jobs, and only work on CLIFFS on a part time basis.  Typically members contribute between the minimum 6 hours a week and 15 hours.... i.e. what can be accomplished in the evening and weekends.  Some members who are self employed and who have more flexibility contribute more hours, depending on the point in the production schedule.  In the three months prior to a release, a few members are working 30-40 hours a week.  The primary motivation for TF members remains our belief in the CLIFFS game engine, and our enthusiasm for the work.

 

But the fact is, and this should be understood when production schedules are referenced... we are working with 1/4-1/3 of the manpower and man hours available to full time production companies.  If you look at TF's output, then it actually begins to look pretty good considering our handicaps.

 

Team Fusion takes a great deal of pride in our releases, as a bit of background, 90% of companies who plan to create game releases fail... we are in the 10% who succeeded in producing finished products.

 

But obviously our sales have not been as good as we might have hoped.  We don't think the sales deficit is a issue of the game's potential, it is more that the amount of work required and the lack of man hours available means we had to compromise on what we delivered in our releases.  For example, the Visual Update we are currently working on was originally planned to be delivered with TOBRUK.  But it was impossible to complete this in time for the general release.  When the Visual Update is delivered, then TOBRUK will look as it was originally intended to.

 

Inevitably people come and go, there is a high rate of burnout among our members... although the core remains strong.  We lost a lot of people during Covid... many decided they needed to focus on family and real life instead of a hobby project.  Recruiting new members is difficult... it can be a problem convincing someone they should volunteer their unpaid time for the possibility of future revenue share.

 

Yet we persist... and we are making progress.

 

Perhaps I am biased, (I don't objectively think so) but it is my opinion the CLIFFS engine has not really scratched the surface of its potential.  With a full time development team I think it would be the best Flight Sim out there.

 

My team agrees... which is why we are still committed.  ✌️

Perhaps I am biased, (I don't objectively think so) but it is my opinion "the CLIFFS engine has not really scratched the surface of its potential.  With a full time development team I think it would be the best Flight Sim out there."

 

I also believe this, Buzz.

 

 

 

 

Ditto!

 

  • Like 1
Posted

Another ugly duckling( maybe should say unique looking?)fighter aircraft  I would like to guess at would be this beauty.Not too far fetched , after all it did see combat on the continent and North Africa.Sort of France’s version of the Hurricane..sort of.

9296DAB0-0F06-443C-9CDB-1C0D4F765EA4.jpeg

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  • 1 month later...
Posted
On 1/14/2022 at 2:58 AM, Buzzsaw said:

The only aircraft I can confirm is to be included in the next module is the FW-190A-1/A-2/A-3...

 

On 1/14/2022 at 2:58 AM, Buzzsaw said:

We hope to have a release announcement in the next month or two until then...  ?

You what m8 ?

17 Times Disney Made You Drool Uncontrollably For Frikkin' Cartoon Food

 

 

I love the early FW-190s 

 

 

Edit : Just realised that that was over a year old oops.

  • Haha 1
9./JG52_J-HAT
Posted
51 minutes ago, deathmisser said:

 

You what m8 ?

17 Times Disney Made You Drool Uncontrollably For Frikkin' Cartoon Food

 

 

I love the early FW-190s 

 

 

Edit : Just realised that that was over a year old oops.


Hehe don‘t worry, here‘s the post from 2023:

I really hope this time around the announcement will be in the next few weeks / within the next month or so.

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Posted
2 minutes ago, 9./JG52_J-HAT said:


Hehe don‘t worry, here‘s the post from 2023:

I really hope this time around the announcement will be in the next few weeks / within the next month or so.

Cheers m8. o7

 

I wish the GB crew was this open but for the next expansion does sound like it's another Med map. 

Posted
44 minutes ago, 9./JG52_J-HAT said:


Hehe don‘t worry, here‘s the post from 2023:

I really hope this time around the announcement will be in the next few weeks / within the next month or so.

"several"

2 of 2

pronoun

plural in construction
: an indefinite number more than two and fewer than many

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