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I really hate getting shot down by friendly AI when I am on a bandits tail


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Posted

No further comments, it's just really really really annoying. How lifelike is it that a pilot sees a squadmate peppering a bandit with bullets, and then decides to intervene with a solid 5-6 seconds barrage of fire from all guns, not caring too much about who he hits?

  • Upvote 7
Posted

It happens less then it used to, but it still happens.  I had a Spitfire drop in behind me while I was chasing a 109G6 and blam!  It blasted me trying to hit the 109.

I./JG52_Woutwocampe
Posted

Like Blitzpig said. Its not as bad as it used to be. 

 

My last iron man career ended because of friendly fire. My salt levels went full dead sea mode.

  • Haha 1
Posted

I haven't been hit by friendly fire in a while, but I still get crashed into occasionally. You really have to keep an eye out for friendlies when picking out a target, and hang back if a couple (or a half-dozen) friendlies have decided to go after the same guy...

  • Upvote 1
PatrickAWlson
Posted

For me it's always interesting when I look at the after action report in PWCG and see that Hans scored a victory over Heinrich, Joe shot down Harry, or Ivan got Sergei.  Even more interesting when Heinrich, Harry, or Sergei happens to be me.

  • Haha 2
  • Sad 1
Posted

You really shouldn't have danced with his girl last night.

 

No, seriously, that is annoying, but I agree it's not as bad as it used to be.

Posted

Probably happened in real life also from time to time

Posted

Always interesting when your side gets the upper hand in a furball and you realize that the biggest hazard facing you is the probability of a collision or friendly fire shootdown as five you try to hit one bandit.

Posted
2 hours ago, BlitzPig_EL said:

It happens less then it used to, but it still happens. 

 

Douglas Bader knows all about that... very fed up he was!

  • Haha 1
  • Upvote 1
LLv24_SukkaVR
Posted

Happened twice in one session few weeks ago. Lost one ironman career because of friendly 190 decided to blast me off the sky when i was chasing the enemy. Never got shot down by friendly before, only some light damage. I got pretty pissed off when i got shot down twice in one session lol.

Posted

Perhaps the ai is getting annoyed with you stealing his kill or playing with your food for too long!

 

It used to happen quite often when I was starting out last year but very rarely now. If I see a friendly moving in with a good position to fire I'll generally leave them to it or pull up and try to circle above in case he stops being on top in the ai encounter.

The odd collision happens but as it takes two to Tango that is as much my fault as his.

Posted

Anyone notice a correlation with AI skill level? I would think that rookie level would be more sloppy hence more collisions and friendly fire.

Posted

I never experienced this in years of flying then with the most recent update I was flying the P51b in the Brit career and got shot down by friendly’s 3 missions in a row.  Seems like a strange coincidence.  I am still wondering if something got tweekeed in AI with the last update.

Posted
3 hours ago, Avram said:

Probably happened in real life also from time to time

Misidentification - yes!

 

Trying to shoot an enemy through an ally? Very very very rarely bordering zero. 
 

Professional soldiers have a habit of not shooting at the guys usually keeping their back ;)

 

Accidentally hitting a friend while trying to pick off a bandit from his back? More likely 

  • Like 1
I./JG52_Woutwocampe
Posted

Bottom line, if you pursue an opponent and start to see tracers around it, call it a day.

  • Upvote 1
Posted
4 hours ago, Matt-357 said:

Anyone notice a correlation with AI skill level? I would think that rookie level would be more sloppy hence more collisions and friendly fire.


I am not sure, but I think that the Aces won't do the buzzsaw-shooting. I've seen them use very precise and short bursts. This alone makes them less dangerous, because they're actually quite good shooters.

 

14 minutes ago, I./JG52_Woutwocampe said:

Bottom line, if you pursue an opponent and start to see tracers around it, call it a day.

Problem is if you hear them before or at the same time as you see them :)

Posted

A few days ago, in a QMB mission, I witnessed an interesting incident. I was on the tail of a 109G-6 in a P-51B. I finally hit him, and he must’ve been wounded, because he began flying gently. About a second after that, I heard machine guns and an engine to the left, looked out, and saw another Mustang flying past about a foot above my left wing. After almost colliding with me, he proceeded to whizz past about 60 miles per hour faster than me, pitch up, then dive on the German. It was a foolish manoeuvre, though, because he then collided with the German, severing the German’s wing and killing himself. The Mustang then proceeded to dive from 1500 feet into the ground.

Posted

If only AI planes were programmed to check for the presence of friendlies anywhere near their intended line of fire.  It's surprising nobody seems to have thought of that. Maybe someone could post about it in the suggestions thread.

Posted

heh for the realism people clamor for we should also give the friendly fire to the AI 16 year olds on the AAA

  • Upvote 1
Posted
12 hours ago, Winkysmith said:

A few days ago, in a QMB mission, I witnessed an interesting incident. I was on the tail of a 109G-6 in a P-51B. I finally hit him, and he must’ve been wounded, because he began flying gently. About a second after that, I heard machine guns and an engine to the left, looked out, and saw another Mustang flying past about a foot above my left wing. After almost colliding with me, he proceeded to whizz past about 60 miles per hour faster than me, pitch up, then dive on the German. It was a foolish manoeuvre, though, because he then collided with the German, severing the German’s wing and killing himself. The Mustang then proceeded to dive from 1500 feet into the ground.

Sounds like some of my online experiences. :hunter:

  • Haha 1
Posted
8 hours ago, zan64 said:

heh for the realism people clamor for we should also give the friendly fire to the AI 16 year olds on the AAA

 

 

aaf.png

Posted
On 1/11/2022 at 6:48 AM, Alexmarine said:

 

 

aaf.png

Honestly I'd be super on board with misidentification being tied in with AA skill. A novice gunner could fire on a friendly or not fire on an enemy when spotted. Maybe put it on a random timer so the AI eventually "Realizes their mistake" and stops. I'm sure mission makers could have a ton of fun with that. Set all AA AI to max if you don't wanna deal with it.

Posted
1 hour ago, Mtnbiker1998 said:

Honestly I'd be super on board with misidentification being tied in with AA skill. A novice gunner could fire on a friendly or not fire on an enemy when spotted. Maybe put it on a random timer so the AI eventually "Realizes their mistake" and stops. I'm sure mission makers could have a ton of fun with that. Set all AA AI to max if you don't wanna deal with it.

Sorry, but a novice gunner of an AA gun still has a gun commander with binocular telling him at which aircraft to shoot.

Posted
33 minutes ago, Yogiflight said:

Sorry, but a novice gunner of an AA gun still has a gun commander with binocular telling him at which aircraft to shoot.

I wish he had an identification manual handy.

Posted
1 hour ago, Noisemaker said:

I wish he had an identification manual handy.

IRL even little boys were able to recognize all aircrafts. So AAA shooting at friendly aircrafts is something which definitely should be changed . Especially as I can't remember, that AAA was ever shooting at me, with an enemy behind me, they only shoot at me, when I am attacking an enemy aircraft. And I was just today hit by friendly AAA attacking a La-5 with my 110. If the AAA gunner doesn't recognize that difference, shoot him.:hunter:

Posted

George Preddy supports this message.

  • 7 months later...
JG27*PapaFly
Posted

I spend quite a bit of time around AIs on OMD / CryHavoc server. Whenever I have friendly AIs or AAA nearby, they are by far the largest threat. I was shot and slammed into by friendly AIs many times. You also have to watch these guys when taking off or landing. I had one slam into me while I waited for 15 seconds after my landing. I was the only one in the pattern as I turned into final approach.

 

My take home message: stay away from friendly AIs, and if you can help it, don't fight enemy aircraft near friendly AAA.

 

My impression is that friendly AIs ignore or don't see the player for the most part. I can't remember of friendly AIs ever being able to assist me when in trouble, but boy do they get aggressive when I have an enemy plane in my sights.

JG27*PapaFly
Posted

Yesterday was a case in point. After successfully dodging several shoulder shooting events by our ever-friendly AIs (i had to break off several attacks where I was clearly the first to merge with the bandit), one managed to kill me by smacking into me. This one being the sneaky type there were no tracers near my canopy to give him away. He came up from behind me and ran into me while I was 50 m behind a bandit which I was working.

 

I wonder whether there is anything that mission makers can do to alleviate the issue until hopefully a fix is developed. Right now, it's a massive pain.

AEthelraedUnraed
Posted
1 hour ago, JG27_PapaFly said:

I wonder whether there is anything that mission makers can do to alleviate the issue until hopefully a fix is developed. Right now, it's a massive pain.

Hmm, one could uncheck the "Engageable" property if the player stays within let's say 300m of an enemy for more than a couple of seconds, and re-enable it when the player exits that range again. It's a lot of scripting though, so not really feasible if there's tens of enemies, and I'm not quite sure if this works with formations (it might set the Engageable property and do distance checks for *all* aircraft in a formation at once, rather than just for one aircraft).

 

Most "AI bugs" that people report are actually mission scripting rather than AI issues, but this problem is in fact related to the AI :P

  • 5 weeks later...
Posted
On 1/13/2022 at 3:47 PM, Yogiflight said:

Sorry, but a novice gunner of an AA gun still has a gun commander with binocular telling him at which aircraft to shoot.

...then a novice gun commander.

Posted

i read an account of a late war p-38 pilot over france complaining that he had been shot down twice, both times by american AAA

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