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Adding a separate key/axis command for "Wheel Brake Lever" for appropriate aircraft


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Mtnbiker1998
Posted

Many of us who have rudder pedals but lack separate levers for brakes are unable to properly map out brakes for the British and Russian aircraft that use a single brake lever while simultaneously having controls properly mapped for German and American aircraft using toe brakes.

 

Introducing a separate command for lever equipped planes would allow players to have control mappings for all aircraft at any time, being able to map it to one of your toe brakes without interfering with the other.

 

We already have a variety of Trim command options per aircraft in the game, so it wouldn't be drastically different having separate brake commands aswell. 

  • Upvote 4
Eisenfaustus
Posted

Good idea - right now I have assigned a shift key via joy2key to my HOTAS and use that to break British planes with my toe breaks. 
 

Your solution would be far more elegant!

Posted (edited)
On 1/8/2022 at 10:33 PM, Mtnbiker1998 said:

Introducing a separate command for lever equipped planes would allow players to have control mappings for all aircraft at any time, being able to map it to one of your toe brakes without interfering with the other.

 

Just to be clear, you're saying that were you to map the existing 'Wheel brakes' to one of your toe brakes, you would lose independent braking on those planes that have it.

 

It seems to me that the simplest solution would be to code the game such that on aircraft without independent braking, application of either mapped toe brake would act as the brake lever, with no need to add any further options to the game.

 

Can anyone see a fallacy in that idea?

Edited by Cynic_Al
Clarification of terminology.
Eisenfaustus
Posted
5 hours ago, Cynic_Al said:

 

Just to be clear, you're saying that were you to map the existing 'Wheel brakes' to one of your toe brakes, you would lose differential braking on those planes that have it.

 

It seems to me that the simplest solution would be to code the game such that on aircraft without differential braking, application of either mapped toe brake would act as the brake lever, with no need to add any further options to the game.

 

Can anyone see a fallacy in that idea?

Even more elegant solution - as Long as no plane gets introduced that - for whatever reason - has both systems. 
 

Don‘t know if that even exists to be honest. 

Posted
16 hours ago, Mtnbiker1998 said:

Many of us who have rudder pedals but lack separate levers for brakes are unable to properly map out brakes for the British and Russian aircraft that use a single brake lever while simultaneously having controls properly mapped for German and American aircraft using toe brakes.

 

Introducing a separate command for lever equipped planes would allow players to have control mappings for all aircraft at any time, being able to map it to one of your toe brakes without interfering with the other.

 

We already have a variety of Trim command options per aircraft in the game, so it wouldn't be drastically different having separate brake commands aswell. 

 

You can map stick lever to button or axis/slider (slash), and pedal brakes to axis x/y.

 

..

Mtnbiker1998
Posted
5 hours ago, Gingerwelsh said:

 

You can map stick lever to button or axis/slider (slash), and pedal brakes to axis x/y.

 

..

Obviously. The idea is to improve the current system.

 

A button is not as precise as an axis, and most sticks on the market don't have a brake lever axis. My warthog grip doesn't, but my rudder pedals have 2 axes specifically designed for braking that are doing absolutely nothing on lever equipped planes. This could be improved.

Posted

This is a perfect case for why we should be able to save a few different profiles for key commands.  Both systems will technically work, they just don't work at the same time.  The ease of life ain't getting better, needs a revamp soon, not wise annoying the player base.

  • Upvote 1
Posted
12 minutes ago, [CPT]Crunch said:

This is a perfect case for why we should be able to save a few different profiles for key commands.  Both systems will technically work, they just don't work at the same time.

 

Surely it's much easier and simpler to have the game prevent such foreseeable conflicts automatically. Multiple control setups would just create another opportunity for confusion.

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