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4.702 has killed my fps!


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Posted
8 hours ago, =VARP=Ribbon said:

I only play in MP, if i do that will it recognize it as a cheat or mod?

Nope, your good to go or the Fholger hack wouldn't work in multiplayer, it replaces the exact same file.  I tried the Steam file that comes with Steam in its folder, but its so old, 2016, the game refuses to boot.  Desperate times call for desperate measures.  I don't think they can call you a cheat by limiting yourself to 60 frames, not like you get any special abilities to turn anything extra on, it just keeps your game from looking like the cities are a gray carpet the cat puked on.

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[APAF]VR_Spartan85
Posted (edited)

ya i really haven't had any issues until these hotfixes.  I dont have the most powerful system but how was i able to blast high quality settings before them and now im struggling to get playable frames with shitty visuals???

 

another game to shelf until fix unfortunatly...  

Edit: Nvidia driver update today ?

 

:( no change... peace out!

Edited by [APAF]VR_Spartan85
  • Like 2
Posted
On 1/14/2022 at 6:13 PM, [APAF]VR_Spartan85 said:

ya i really haven't had any issues until these hotfixes.  I dont have the most powerful system but how was i able to blast high quality settings before them and now im struggling to get playable frames with shitty visuals???

 

another game to shelf until fix unfortunatly...  

Edit: Nvidia driver update today ?

 

:( no change... peace out!

Yup, i still get occasional big frame drops, tried new driver, openvr_frs.....nothing helps!

I hope devs will acknowledge this and try to fix it!

  • Upvote 1
Posted

I've found turning on the "steamVR per-app setting"  under graphics tab with OpenVRSettingsUX.exe and than set reprojection to "enabled" in your steamVR IL-2 specific settings jacks up my frames back to the 90's from 50's as long as I keep shadows off in vanilla IL-2.  It will kick in rarely, but is well worth the boost.  Still can't get rid of the awful shimmer on the horizons. It's got to be some kind of bug, it's counter intuitive, you would expect the opposite that reprojection would just kick on and stay on at the 50's, but nope, takes of like a scalded bat.

[APAF]VR_Spartan85
Posted

Ya I’ve tried mix and match of VR settings with no gains… but now I realize I’ve messed around with my settings so much I can’t remember what they were set that gave me the best performance before the hot fixes :(

 

the worst part of it is the game is so damn addictive I keep playing and getting more upset with my visuals and performance that I keep coming here to complain about it…

I dislike complaining about this sim, it’s my go to every day.  
Devs pls fix this 

  • Like 1
Posted
On 1/14/2022 at 9:07 PM, -332FG-drewm3i-VR said:

Get into an Alder Lake i5-12600K or better and you'd see a huge difference in both IL-2 and DCS. Everything else looks really good minus that Skylake 14nm++++++++ cpu (poor IPC). DCS is becoming better and better optimized though as time goes on. IL-2 seems like Russian roulette.

dude the difference between a 10th gen and a 12th gen isn't that big 
pretty sure 10th gen is fast enough so hes not cpu limited 

 

354thFG_Drewm3i-VR
Posted
5 minutes ago, brahguevara said:

dude the difference between a 10th gen and a 12th gen isn't that big 
pretty sure 10th gen is fast enough so hes not cpu limited 

 

It's actually massive. 10th gen is basically the same as Coffee Lake 8th gen in single core IPC because it is the same process and same skylake (6th gen) microarchutecture, which is all that matters in IL-2. Alder Lake is even 20-25% better than Ryzen 5000, which is massively better than all Intel chips 14nm chips for IL-2. It can definitely be a bottleneck, especially in vr in heavily loaded scenarios (i.e. lots of ai) with il-2's pretty ancient engine. 

  • Haha 1
RAAF492SQNOz_Steve
Posted (edited)
2 hours ago, -332FG-drewm3i-VR said:

It's actually massive. 10th gen is basically the same as Coffee Lake 8th gen in single core IPC because it is the same process and same skylake (6th gen) microarchutecture, which is all that matters in IL-2. Alder Lake is even 20-25% better than Ryzen 5000, which is massively better than all Intel chips 14nm chips for IL-2. It can definitely be a bottleneck, especially in vr in heavily loaded scenarios (i.e. lots of ai) with il-2's pretty ancient engine. 

Please keep in mind that the Alder fps gains of 20% or so are at 1080p. At 4k+, with HP G2, and above where GPU bottlenecks come into play, the gains are no where near 20%.

 

A simple example being the VR 2  SynVander test scenario. 

My 5800X, DDR4 & RTX 3090 = approx 82 - 84 fps

Someone else's 12900K, DDR5, RTX 3090 approx 85 fps

 

i.e. no more that 5%

 

Note: have put approx fps because  I am quoting from memory but the SynVander results table will contain the actual result.

Have included two fps figures for my 5800x as when the cloud mod version of IL2 was released I gained an extra 2 fps. Do not know what version of IL2 was used for the 12900K result quoted.

 

Going from a tenth gen intel CPU to either of the above scenario for 4k+ will result in a bigger fps gain but not 20%.

Edited by RAAF492SQNOz_Steve
checked SynVander results
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354thFG_Drewm3i-VR
Posted
25 minutes ago, RAAF492SQNOz_Steve said:

Please keep in mind that the Alder fps gains of 20% or so are at 1080p. At 4k+, with HP G2, and above where GPU bottlenecks come into play, the gains are no where near 20%.

 

A simple example being the VR 2  SynVander test scenario. 

My 5800X, DDR4 & RTX 3090 = approx 82 - 84 fps

Someone else's 12900K, DDR5, RTX 3090 approx 85 fps

 

i.e. no more that 5%

 

Note: have put approx fps because  I am quoting from memory but the SynVander results table will contain the actual result.

Have included two fps figures for my 5800x as when the cloud mod version of IL2 was released I gained an extra 2 fps. Do not know what version of IL2 was used for the 12900K result quoted.

 

Going from a tenth gen intel CPU to either of the above scenario for 4k+ will result in a bigger fps gain but not 20%.

It will if you heavily load the scene in il-2, i.e. having 20 bombers or more. That's when Alder Lake would boost FPS and avoid time dilation. The VR test by Vander is mainly a GPU test. The disparity in the cpu tests are stark.

RAAF492SQNOz_Steve
Posted
1 hour ago, -332FG-drewm3i-VR said:

It will if you heavily load the scene in il-2, i.e. having 20 bombers or more. That's when Alder Lake would boost FPS and avoid time dilation. The VR test by Vander is mainly a GPU test. The disparity in the cpu tests are stark.

The main point of my post was to flag the fact that other issues can impact fps.

 

Would hate for readers to directly translate the undoubted IPC gains of Alder Lake into "I can get a 20% increase in fps in all resolution scenarios" if I just splurge a substantial sum on a Alder lake 12 gen CPU, new motherboard and memory. Eventually the GPU bottleneck comes into play at higher resolutions even with a RTX 3090.

 

The results in the CPU tests are indeed stark, at 1080p, but that is not the complete picture.

 

 

 

 

 

 

 

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  • 2 weeks later...
354thFG_Drewm3i-VR
Posted

Tried playing on Finnish last night with settings I have used for months and it was an absolute microstuttery mess so I just gave up and quit the game.

 

I'm running a ryzen 5600x, 32 gb 3800mhz @cl15, and an rtx 3080 with a reverb g2. 

 

Will the devs look at this? Vr performance is in the toilet whereas with the cloud update, it received a huge boost.

  • Upvote 2
[APAF]VR_Spartan85
Posted
43 minutes ago, -332FG-drewm3i-VR said:

Tried playing on Finnish last night with settings I have used for months and it was an absolute microstuttery mess so I just gave up and quit the game.

 

I'm running a ryzen 5600x, 32 gb 3800mhz @cl15, and an rtx 3080 with a reverb g2. 

 

Will the devs look at this? Vr performance is in the toilet whereas with the cloud update, it received a huge boost.

Cloud update was a great gain, I was able to max out almost everything in vr…. Then the hot fixes and vr took a poop

 

  • Upvote 3
354thFG_Drewm3i-VR
Posted
2 hours ago, [APAF]VR_Spartan85 said:

Cloud update was a great gain, I was able to max out almost everything in vr…. Then the hot fixes and vr took a poop

 

It's so bad now that DCS online on the Channel Map has much better performance for me. That was NEVER the case before the "hot fix."

  • Upvote 1
354thFG_Drewm3i-VR
Posted

Update:

I deleted my FSR Mod, my openvrapi.dll, and the updates folder and performance is now much better, but it is still not pre-hotfix good. If you're having issues, try what i did and report back.

Posted

I ended up doing a new clean reinstall of win 11, that did the trick, but visuals are still not quite as good as pre-hot fix, the frame rates are back and the awful shimmer is now mostly gone and manageable by settings.  I think win 11 was refusing to update itself, still had the old Sep version and TPM 2 wasn't turned on in the bios, so it might have corrupted on an update, it gave no notification there was a need to activate this main board setting.  But the game is now playable and visuals work.

[APAF]VR_Spartan85
Posted
10 hours ago, -332FG-drewm3i-VR said:

Update:

I deleted my FSR Mod, my openvrapi.dll, and the updates folder and performance is now much better, but it is still not pre-hotfix good. If you're having issues, try what i did and report back.

did this now, i think it may have helped a bit, still experiencing stuttering especially when turning, fps drops still, not stable...   but i was able to at least play some on mp..

 

54 minutes ago, [CPT]Crunch said:

I ended up doing a new clean reinstall of win 11, that did the trick, but visuals are still not quite as good as pre-hot fix, the frame rates are back and the awful shimmer is now mostly gone and manageable by settings.  I think win 11 was refusing to update itself, still had the old Sep version and TPM 2 wasn't turned on in the bios, so it might have corrupted on an update, it gave no notification there was a need to activate this main board setting.  But the game is now playable and visuals work.

im still on win10, and same with visuals. its complete shimmer past about a half mile in the distance, and taxiing on the ground is just horrible to look at...
Clouds start to shimmer and jaggy when they meet the horizon..   sad. but work in progress i suppose and still way better than old clouds...
I just want to know what big change happened from initial release to hotfix..

  • 2 weeks later...
Angry_Russian
Posted (edited)

Same here, and it's a shame we can't roll back to 4.701.. I've got 30% of GPU free but the game now is a stuttery mess in VR. Clean reinstall of the game, steamvr, Oculus and still nothing. It was working with 3070 in 4.701 better than it works now with 3080ti in 4.702, something is really wrong here ?

 

UPD: Apparently the issue was with SteamVR configs, solved by cleaning up Appdata folders both for Steam and SteamVR and then reinstalling whole Steam. Some of the recent SteamVR updates probably broke something on my PC and I had occasional single frame drops every 2-5 seconds when running openVR.. Now I'm running SteamVR beta (through opencomposite) and this unexpected stuttering is gone, though performance seems still a little worse than it was on 4.701 - I needed to tune shadows down a bit, now they are on High and before they were on Ultra. Maybe clouds become a bit heavier on the system, or some other effects, I don't know. At least it's manageable now ?

Edited by Angry_Russian
[APAF]VR_Spartan85
Posted

 

On 2/13/2022 at 2:50 PM, Angry_Russian said:

Same here, and it's a shame we can't roll back to 4.701.. I've got 30% of GPU free but the game now is a stuttery mess in VR. Clean reinstall of the game, steamvr, Oculus and still nothing. It was working with 3070 in 4.701 better than it works now with 3080ti in 4.702, something is really wrong here ?

 

UPD: Apparently the issue was with SteamVR configs, solved by cleaning up Appdata folders both for Steam and SteamVR and then reinstalling whole Steam. Some of the recent SteamVR updates probably broke something on my PC and I had occasional single frame drops every 2-5 seconds when running openVR.. Now I'm running SteamVR beta (through opencomposite) and this unexpected stuttering is gone, though performance seems still a little worse than it was on 4.701 - I needed to tune shadows down a bit, now they are on High and before they were on Ultra. Maybe clouds become a bit heavier on the system, or some other effects, I don't know. At least it's manageable now ?

Glad it’s working better for you!  Do you mean you deleted all games reinstalled steam all together, or just some contents of the appdata folder and reinstalled steam vr?

 

I feel it has to do with tracer and nav lights maybe?  (I personally liked the sim tracers…) When they were dimmed down for the initial cloud patch everything was working nice… then they hotfixed back to original setting, it seems when there’s a lot of tracers things get sketchy…

 

 

Angry_Russian
Posted (edited)
4 hours ago, [APAF]VR_Spartan85 said:

 

Glad it’s working better for you!  Do you mean you deleted all games reinstalled steam all together, or just some contents of the appdata folder and reinstalled steam vr?

 

I feel it has to do with tracer and nav lights maybe?  (I personally liked the sim tracers…) When they were dimmed down for the initial cloud patch everything was working nice… then they hotfixed back to original setting, it seems when there’s a lot of tracers things get sketchy…

 

 

No, I've deleted SteamVR, Steam then cleaned everything which is related to Valve/Steam/SteamVR in all Appdata folders and Program Files, and then after reinstalling the Steam pointed out disks with Steam games libraries and everything is good, no need to reinstall the games. Also FYI I've installed SteamVR beta and running it with opencomposite. There are still ocassional frametime spikes when I agressively roll the plane, I think it's related to the forest - at these moments GPU load drops and CPU spikes, so it means that spikes are most likely caused by CPU pushing the rendering of the trees or shadows for them. When there are more units around these spikes are causing single frame drops rather often but when there are few units they don't load CPU that much and no frame drops happen.

 

Do you by chance know how to disable terrain shadows and only keep shadows in the cockpit?

Edited by Angry_Russian
[APAF]VR_Spartan85
Posted

I think it’s either you have them on or off..  so no :( 

unless there’s a mod but then you’d be restricted to single player or specific multiplayer servers..

I haven’t had the need to mod il2 yet, and hoping they fix this.

 

Rolling or Turning the plane yes causes big time lag jumps in the terrain.. cloud update  pre hot fixes.. it was smooth with everything set high… 

Angry_Russian
Posted (edited)
17 hours ago, [APAF]VR_Spartan85 said:

I think it’s either you have them on or off..  so no :( 

unless there’s a mod but then you’d be restricted to single player or specific multiplayer servers..

I haven’t had the need to mod il2 yet, and hoping they fix this.

 

Rolling or Turning the plane yes causes big time lag jumps in the terrain.. cloud update  pre hot fixes.. it was smooth with everything set high… 

Indeed, I feel the same that it was not like this in 4.701, was doing lots of WW1 fights rolling and turning like crazy back then and never had this issue with rtx3070, was really shocked how good it worked with new clouds. Now I've managed to reduce forest distance to minimum and set the external shadows to minimum keeping good ones in the cockpit and it seems better (gpresets.cfg mod). Even spotting is better with such a washed background, but that's a really strange way to play on a new rtx3080ti..  I mean I have 30-40% of my GPU doing nothing right now. Really hope they fix it soon. ?

 

I'm not into MP for now - if I can't always kill 4 AI aces alone it's too early for me to go MP IMO. So I'm still practicing in SP and mods are fine, and there are some pretty good ones for sure. Built-in career is too loaded with units, so I'm doing PWCG now, works OK.

Edited by Angry_Russian
  • 1 month later...
Posted
On 1/23/2022 at 2:38 PM, drewm3i-VR said:

It's actually massive. 10th gen is basically the same as Coffee Lake 8th gen in single core IPC because it is the same process and same skylake (6th gen) microarchutecture, which is all that matters in IL-2. Alder Lake is even 20-25% better than Ryzen 5000, which is massively better than all Intel chips 14nm chips for IL-2. It can definitely be a bottleneck, especially in vr in heavily loaded scenarios (i.e. lots of ai) with il-2's pretty ancient engine. 

using the SSE instruction set single core benchmark on OCCT
10-15% difference between 12th gen and Zen 3 
11th gen 5% slower than zen 3 
10th and 9th gen 15-10% slower than zen 3

and thats before you start getting bottle necked by gpu

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