butcherbird88 Posted January 2, 2022 Posted January 2, 2022 before the update stable fps between 60 and 80 now I am between 30 and 40 a solution? before the update stable fps between 60 and 80 now I am between 30 and 40 a solution? 1
Denum Posted January 2, 2022 Posted January 2, 2022 (edited) Hang tight, I was peeking the RU forum and there seems to be something up with the haze. Might be the cause of your FPS issues. I lowered my shadows from Ultra to High and gained a few FPS for now. If that doesn't do it you'll have to likely wait for the hot fix. Edited January 2, 2022 by Denum
BlitzPig_EL Posted January 2, 2022 Posted January 2, 2022 This is so odd. None of the Pigs are having issues with lower FPS, except for one, and that's because he turned up several settings, but he never gets below 60 and he is running a 980. Is everyone that is having frame rate issues on VR?
butcherbird88 Posted January 2, 2022 Author Posted January 2, 2022 j'ai reinstaler le jeux mes rien na changer, oui peut etre attendre le prochain correctif je navait pas de brume c'etais un temp clair je ne joue pas en vr je suis en 4k parametre au maximum sauf ombre en elever et distance de vegetation en normal j'ai tester en 2k jai gagner a peine 10 fps je suis sur une rx 6800xt
Mtnbiker1998 Posted January 3, 2022 Posted January 3, 2022 One of my flying buddies had some fps issues since the update. I might have a bit more stutters than usual, but it could just be the settings I tweaked since the cloud update. Hard to say, but if others are having issues then it might be worth the dev's looking into
BBAS_Tiki_Joe Posted January 3, 2022 Posted January 3, 2022 Experiencing the same in VR, its not game stopping terrible but I've lost about 5-9 FPS. Seems more up and down. Like before I was getting a solid 65-70 and now it is a 65, but dips down to 45/50. Goes up and down like crazy, which it did not before the last patch, seems less stable and jumps a lot more than before. It has pretty much just gone back to pre-patch 4.701(The clouds update) for me. 4.701 was a huge step up, and my PC loved that patch. I was rocking solid and the game looked beautiful and ran soo smooth. the last hotfix just sent it back to where we it was before the cloud update. No setting changes. Hardware: 3080ti, 32GB DDR4, i9-1900kf@5Ghz HMD:Index. 4
354thFG_Drewm3i-VR Posted January 3, 2022 Posted January 3, 2022 I've also lost 10 or so fps in vr and the haze is terrible. 2
dgiatr Posted January 3, 2022 Posted January 3, 2022 I have exactly the same problem here!!!! Quote Experiencing the same in VR, its not game stopping terrible but I've lost about 5-9 FPS. Seems more up and down. Like before I was getting a solid 65-70 and now it is a 65, but dips down to 45/50. Goes up and down like crazy, which it did not before the last patch, seems less stable and jumps a lot more than before. It has pretty much just gone back to pre-patch 4.701(The clouds update) for me. 4.701 was a huge step up, and my PC loved that patch. I was rocking solid and the game looked beautiful and ran soo smooth. the last hotfix just sent it back to where we it was before the cloud update. No setting changes. Hardware: 3080ti, 32GB DDR4, i9-1900kf@5Ghz HMD:Index.
NanashiAnjin Posted January 3, 2022 Posted January 3, 2022 Same, playing in vr, and now have massive drops especially when there are 4 planes in the area. Sometimes as low as 40fps (from 72) Flying trough/near the clouds with a friendly plane next to me gave me my full fps tough. So it triggered when there were some more planes in the area.
FlyingH Posted January 3, 2022 Posted January 3, 2022 (edited) I´m wondering when you talk about fps dropping is it the number showing on screen or do you experience it? I mean I have always had the same fluent "film" as long as my fps are above 25fps so I don´t understand the complaint about loosing 5 - 9 fps or going from 65-70 to sometimes 45-50. Does it affect your flying? Or in some cases fps over 100 dropping to below 90, does it affect anything besides the numbers shown on screen? Does the game become unplayable? (I guess if it drops to below 20 it would, Though) Edited January 3, 2022 by FlyingH
Guster Posted January 3, 2022 Posted January 3, 2022 18 minutes ago, FlyingH said: I´m wondering when you talk about fps dropping is it the number showing on screen or do you experience it? I mean I have always had the same fluent "film" as long as my fps are above 25fps so I don´t understand the complaint about loosing 5 - 9 fps or going from 65-70 to sometimes 45-50. Does it affect your flying? Or in some cases fps over 100 dropping to below 90, does it affect anything besides the numbers shown on screen? Does the game become unplayable? (I guess if it drops to below 20 it would, Though) I suppose most people prefer fps above 60 for fluid gameplay. It's not quite the same as the old 24 fps cinema standard, but don't ask me about the science behind this. I'm getting about 70-80 with the Rheinland map in all weather conditions, but if I do a low pass over a large city it drops to the low 60s and sometimes even the low 50s for a brief moment with the occasional micro second stutter and i can definitely feel that, like the game becomes just a little bit sluggish. 2
BBAS_Tiki_Joe Posted January 3, 2022 Posted January 3, 2022 52 minutes ago, FlyingH said: I´m wondering when you talk about fps dropping is it the number showing on screen or do you experience it? I mean I have always had the same fluent "film" as long as my fps are above 25fps so I don´t understand the complaint about loosing 5 - 9 fps or going from 65-70 to sometimes 45-50. Does it affect your flying? Or in some cases fps over 100 dropping to below 90, does it affect anything besides the numbers shown on screen? Does the game become unplayable? (I guess if it drops to below 20 it would, Though) It's def. not the worst thing in the world but you do see it. So I'd rather have a lower locked in frame rate than one that goes wildly up and down and that is what I'm experiencing now. When the FPS change that drastically back and forth you can see the planes warp/ghost/stutter and it takes you out of the experience. But just like a said in my original post, it's currently not the worst thing in the world, it just sucks that it went from absolutely fantastic performance to just good/acceptable performance. Like the old adage, I've already seen the mountain top and I want to go back? 1
NanashiAnjin Posted January 3, 2022 Posted January 3, 2022 1 hour ago, FlyingH said: I´m wondering when you talk about fps dropping is it the number showing on screen or do you experience it? I mean I have always had the same fluent "film" as long as my fps are above 25fps so I don´t understand the complaint about loosing 5 - 9 fps or going from 65-70 to sometimes 45-50. Does it affect your flying? Or in some cases fps over 100 dropping to below 90, does it affect anything besides the numbers shown on screen? Does the game become unplayable? (I guess if it drops to below 20 it would, Though) Its like what others have said before me, when a low fps is super stable, even 30 fps can be ok with certain games. on top of that, you can also feel it in controls a bit, lower FPS will be a little bit more sluggish. Also as an example try moving your mouse fast on your monitor, you will see multiple cursors trail your cursor, the higher the fps the smoother it looks. When FPS suddenly drops, or in some cases don't have a matching pace. so its not constant it can really be felt, and even throw off your aim. On top of this in VR especially on Quest 2 at least, there will be a lot of ghosting, like the mouse effect, and it becomes really disorienting, and quickly seeing what the enemy is that you see fly by is extra difficult. Quest 2 also has function called Async Spacewarp, it halves FPS and fills in the other halve, to make it more smooth, but often creates another layer of weird bending lines, and ghosting, like the software cant predict where the movement exactly will go, so I have to turn this function off.
[APAF]VR_Spartan85 Posted January 3, 2022 Posted January 3, 2022 (edited) 3 hours ago, FlyingH said: I´m wondering when you talk about fps dropping is it the number showing on screen or do you experience it? I mean I have always had the same fluent "film" as long as my fps are above 25fps so I don´t understand the complaint about loosing 5 - 9 fps or going from 65-70 to sometimes 45-50. Does it affect your flying? Or in some cases fps over 100 dropping to below 90, does it affect anything besides the numbers shown on screen? Does the game become unplayable? (I guess if it drops to below 20 it would, Though) I play vr, and steady 45fps gives very smooth gameplay (feels and plays like 60mhz with zero input delay) and no cause for motion sickness… the cloud update smoothed everything out on my system and I was able to max out graphics and fly really heavy missions no issue… was boasting to my dcs group how Awesome it was.. Now,the hot fix causes drops below 30and back to 40 sometimes but not stable..which is a stutters no fun..and that’s just me in a qmb… no other planes Edited January 3, 2022 by [APAF]VR_Spartan85
Pipa Posted January 3, 2022 Posted January 3, 2022 18 hours ago, BBAS_Tiki_Joe said: Experiencing the same in VR, its not game stopping terrible but I've lost about 5-9 FPS. Seems more up and down. Like before I was getting a solid 65-70 and now it is a 65, but dips down to 45/50. Goes up and down like crazy, which it did not before the last patch, seems less stable and jumps a lot more than before. It has pretty much just gone back to pre-patch 4.701(The clouds update) for me. 4.701 was a huge step up, and my PC loved that patch. I was rocking solid and the game looked beautiful and ran soo smooth. the last hotfix just sent it back to where we it was before the cloud update. No setting changes. Hardware: 3080ti, 32GB DDR4, i9-1900kf@5Ghz HMD:Index. The same thing with my index
BBAS_Tiki_Joe Posted January 12, 2022 Posted January 12, 2022 Thank YOU!!! The new patch 4.702c fixed my VR fps drops that I was experiencing after the last patch. Awesome Job Devs! Keep on Rocking? 1
[APAF]VR_Spartan85 Posted January 12, 2022 Posted January 12, 2022 5 minutes ago, BBAS_Tiki_Joe said: Thank YOU!!! The new patch 4.702c fixed my VR fps drops that I was experiencing after the last patch. Awesome Job Devs! Keep on Rocking? Glad to hear that, I haven’t had a chance to try it out yet ?
RossMarBow Posted January 12, 2022 Posted January 12, 2022 Double check your graphics settings haven't changed delete your startup.config Try resetting your shader cache Presuming your drivers up to date
cellinsky Posted January 12, 2022 Posted January 12, 2022 4 hours ago, brahguevara said: Double check your graphics settings haven't changed delete your startup.config Try resetting your shader cache Presuming your drivers up to date Where can I reset the shader cache for IL2? I do regularly for DCS, but did not find anything similar for this game. What am I missing here?
[APAF]VR_Spartan85 Posted January 12, 2022 Posted January 12, 2022 7 hours ago, brahguevara said: Double check your graphics settings haven't changed delete your startup.config Try resetting your shader cache Presuming your drivers up to date graphic settings didnt change from release to hotfixes tried the startup.config already, no dice Shader cache, i have no idea where that is, never had to delete anything from it before drivers all good. had no problems at all before hotfixes
butcherbird88 Posted January 12, 2022 Author Posted January 12, 2022 4.702c a résolut mon problème de mauvais fps ?? grand merci dev
Youtch Posted January 12, 2022 Posted January 12, 2022 Still interested to know how you clean shader cache.
itsmecamille Posted January 13, 2022 Posted January 13, 2022 10 hours ago, Youtch said: Still interested to know how you clean shader cache. Same here. There are old posts which pointed to a folder that doesn't exist anymore (in bin I think) but in the current version I can't see anything that looks like a shader cache folder anywhere
firdimigdi Posted January 13, 2022 Posted January 13, 2022 (edited) 15 hours ago, Youtch said: Still interested to know how you clean shader cache. If you use an nvidia GPU then press Win+R and copy paste the following in and press enter: %LocalAppdata%\NVIDIA\DXCache The contents of that folder is the shader cache and it is safe to delete them. Note: this is for games and applications that use Direct3D (like IL2 does), for OpenGL shader cache look in %LocalAppdata%\NVIDIA\GLCache Edited January 13, 2022 by 335th_grFirdimigdi clarification
MajorMagee Posted January 13, 2022 Posted January 13, 2022 Each time you update your NVIDIA drivers, the shader cache folders are automatically emptied during the install process so they all get rebuilt using the new version.
Na-zdorovie Posted January 13, 2022 Posted January 13, 2022 Just seen this post, mine is very sluggish and low fps now, thought it was just the missions, but alp seem the same now, shame as the last big update actually added fps 1
[CPT]Crunch Posted January 13, 2022 Posted January 13, 2022 Shadows are the culprit for me, an absolute frame killer this latest hot fix. Very hard to see any difference between the shadow levels, over the forests get at least a 30 fps drop with shadows on low, it's worse over the woods than over a large city. Even a fresh driver installed with removal and clean option did nothing. Previous to the last hotfix I could scream over the woods with no fps impact using high shadows. Now have them off just to make it workable. 3
[APAF]VR_Spartan85 Posted January 13, 2022 Posted January 13, 2022 (edited) 1 hour ago, [CPT]Crunch said: Shadows are the culprit for me, an absolute frame killer this latest hot fix. Very hard to see any difference between the shadow levels, over the forests get at least a 30 fps drop with shadows on low, it's worse over the woods than over a large city. Even a fresh driver installed with removal and clean option did nothing. Previous to the last hotfix I could scream over the woods with no fps impact using high shadows. Now have them off just to make it workable. This… I was able to turn up the shadows from initial cloud release and had no problems even better performance… now I noticed the cloud shadows freeze and twitch along the ground… and lower shadows look horrendous on plane surfaces… EDIT: I still get shit frames with shadows off im frustrated and I’m not going through full re&re for it anymore till this issue is addressed… I’ve made a few comments already in the update post but everyone is determined on getting tracers the right brightness… (I prefer tracer less ammo tbh but it’s not available:) ) It happened with the first hotfix announcing AMD airfield fix for shimmering… all I want to know is what else changed graphically that could be causing issues for users with this issue…. no response Edited January 13, 2022 by [APAF]VR_Spartan85 1
Na-zdorovie Posted January 13, 2022 Posted January 13, 2022 i thought the change was in blurring the cloud edges?
[APAF]VR_Spartan85 Posted January 13, 2022 Posted January 13, 2022 (edited) 50 minutes ago, Na-zdorovie said: i thought the change was in blurring the cloud edges? it was after this very hotfix things got screwy for me EDIT: sorry that doesnt link you the right post its page 5 Edited January 13, 2022 by [APAF]VR_Spartan85
[CPT]Crunch Posted January 13, 2022 Posted January 13, 2022 Second hot"fix" did me in, there is no possible combination of settings that will get rid of the horrendous shimmering, I've tried them all. I'm willing to turn my Mustang back into the factory just to get my game back, pretty much useless as of now. 1
WheelwrightPL Posted January 13, 2022 Posted January 13, 2022 1 hour ago, [CPT]Crunch said: Second hot"fix" did me in, there is no possible combination of settings that will get rid of the horrendous shimmering, I've tried them all. I'm willing to turn my Mustang back into the factory just to get my game back, pretty much useless as of now. I suggest BeamNG physics-based car sim to kill the time, while we wait for the fix to the hotfix fix. Personally I am having a blast with it, especially when escaping from the cops on Italy Fastello map. And yes, you can control cars just fine with the joystick and rudders.
Ribbon Posted January 13, 2022 Posted January 13, 2022 Just did my usual performance test flight on Kuban map and i've got fps dips from 45 tu 30fps where i never had such fos drops. Empty map, coastal area, i7 10700k, rtx3080, reverb G2. Overall 10-15 fps performance hit with last patch, i hope devs still reading this thread and and fix is on the way for the next update.
CountZero Posted January 14, 2022 Posted January 14, 2022 gota love holiday updates, never without extra suprises
354thFG_Drewm3i-VR Posted January 14, 2022 Posted January 14, 2022 3 hours ago, =VARP=Ribbon said: Just did my usual performance test flight on Kuban map and i've got fps dips from 45 tu 30fps where i never had such fos drops. Empty map, coastal area, i7 10700k, rtx3080, reverb G2. Overall 10-15 fps performance hit with last patch, i hope devs still reading this thread and and fix is on the way for the next update. Sadly, many updates in IL-2 have done this to me over the last year or so and performance is always hit or miss...when it works, IL-2 in VR is amazing and by far the best WW2 VR experience, but the performance is highly variable and varies update to update. After the cloud update it was butter smooth, since the hot fixes it has been a stuttery mess--especially single player campaigns. These days I find DCS (with shader mods) to look and perform much better in VR overall as it doesn't suffer from the same micro stuttering. You can play with a steady 45-50 FPS in vr (Channel Map with steam motion smoothing forced on), but you cannot play with frame time spikes and constant framerate dips. I'm running a Ryzen 5600x @4.85 GHZ, 32gb dual rank b-die ram @3800mhz/cl15, rtx 3080, 1 tb ssd, reverb g2 here, so my machine is definitely not the problem. 3
[CPT]Crunch Posted January 14, 2022 Posted January 14, 2022 The openVR_api.dll from that unmentionable game will work if you replace the one in IL-2, don't forget to back up the original. It eliminates the horrible shimmer, and the game starts looking fantastic, no need for MSAA or sharpen. But two things happen in mine, the shadows no longer work right, your best to turn them off, and the Fps caps at 60, doesn't want to budge no matter if you select low, balance, high, or ultimate or any combo of settings, or climb to any empty map space at high altitude. Might be your last resort, but it is still quite flyable and looks great. Should be fine for single player. I've had to turn on reprojection with a combo of Fholger mod to crank up the frames high enough for some extra MSAA while keeping a steady 90 fps with enough horsepower to reduced shimmer almost palatable, but damn that ghosting... By the way, the newest fholger allows you to crank up the sharpening higher than 1.0, it will tell you a history of what the settings are in a log file, since you can now keyboard set them on the fly. Managed a 2.2, but it started to get ugly. 1
Ribbon Posted January 14, 2022 Posted January 14, 2022 4 hours ago, -332FG-drewm3i-VR said: Sadly, many updates in IL-2 have done this to me over the last year or so and performance is always hit or miss...when it works, IL-2 in VR is amazing and by far the best WW2 VR experience, but the performance is highly variable and varies update to update. After the cloud update it was butter smooth, since the hot fixes it has been a stuttery mess--especially single player campaigns. These days I find DCS (with shader mods) to look and perform much better in VR overall as it doesn't suffer from the same micro stuttering. You can play with a steady 45-50 FPS in vr (Channel Map with steam motion smoothing forced on), but you cannot play with frame time spikes and constant framerate dips. I'm running a Ryzen 5600x @4.85 GHZ, 32gb dual rank b-die ram @3800mhz/cl15, rtx 3080, 1 tb ssd, reverb g2 here, so my machine is definitely not the problem. Since 4.701 i have this terrible stuttering and frame drops...well i hope performance will be good once again with next update. Nice to hear dcs Channel map is VR playable, might give it a try. Normandy, PG and Caucasus map works great in VR. And we have similar specs (i7 10700k 5.0ghz, 32gb ram, rtx3080, reverb g2) 2 hours ago, [CPT]Crunch said: The openVR_api.dll from that unmentionable game will work if you replace the one in IL-2, don't forget to back up the original. It eliminates the horrible shimmer, and the game starts looking fantastic, no need for MSAA or sharpen. But two things happen in mine, the shadows no longer work right, your best to turn them off, and the Fps caps at 60, doesn't want to budge no matter if you select low, balance, high, or ultimate or any combo of settings, or climb to any empty map space at high altitude. Might be your last resort, but it is still quite flyable and looks great. Should be fine for single player. I've had to turn on reprojection with a combo of Fholger mod to crank up the frames high enough for some extra MSAA while keeping a steady 90 fps with enough horsepower to reduced shimmer almost palatable, but damn that ghosting... By the way, the newest fholger allows you to crank up the sharpening higher than 1.0, it will tell you a history of what the settings are in a log file, since you can now keyboard set them on the fly. Managed a 2.2, but it started to get ugly. I only play in MP, if i do that will it recognize it as a cheat or mod?
354thFG_Drewm3i-VR Posted January 14, 2022 Posted January 14, 2022 (edited) 34 minutes ago, =VARP=Ribbon said: Since 4.701 i have this terrible stuttering and frame drops...well i hope performance will be good once again with next update. Nice to hear dcs Channel map is VR playable, might give it a try. Normandy, PG and Caucasus map works great in VR. And we have similar specs (i7 10700k 5.0ghz, 32gb ram, rtx3080, reverb g2) I only play in MP, if i do that will it recognize it as a cheat or mod? Get into an Alder Lake i5-12600K or better and you'd see a huge difference in both IL-2 and DCS. Everything else looks really good minus that Skylake 14nm++++++++ cpu (poor IPC). DCS is becoming better and better optimized though as time goes on. IL-2 seems like Russian roulette. Edited January 14, 2022 by -332FG-drewm3i-VR 1
von_Tom Posted January 14, 2022 Posted January 14, 2022 On 1/3/2022 at 2:21 PM, Guster said: It's not quite the same as the old 24 fps cinema standard, but don't ask me about the science behind this. In very simple terms, of the 24 frames the last 1 or 2 were blurred to present a seamless transition to the next frames i.e.so no choppiness would be seen. Because computers reach each frame individually, normal acuity means that 30fps can appear jerky and some can discern choppiness way higher. Personally anything below 60fps is jumpy for me. Even in VR I get solid 70fps but wish it were smoother. von Tom 1
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