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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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Posted (edited)

Notes YouTube video, Dots bingo card 

 

It also counts hits after the plane is fully destroyed, I've never EVER sat back and said wow, that plane sure took alot of cannon shells! 

 

Outside of the Shvaks mind you. But they'll get addressed at some point I'm sure. 

 

 

Edited by Denum
ghostly_doggo
Posted
2 minutes ago, Denum said:

Notes YouTube video, Dots bingo card 

 

It also counts hits after the plane is fully destroyed, I've never EVER sat back and said wow, that plane sure took alot of cannon shells! 

 

Outside of the Shvaks mind you. But they'll get addressed at some point I'm sure. 

 

 

 

I'm not here to argue with you, 1000 hours in the f4 is impressive and you definitely know it better than I do. But I stand by what I say and what I say is the cannons need to feel more like cannons and hit harder. There is no way your aircraft is going to fly on after a wing has been hit by a 20mm, 15mm or 30mm. There is just no way especially with the forces the aircraft is having to handle just by flying. The moment you damage a spar or rib its game over. That wing or that tail is gone. I was in the military for 6 years and then went to get my degree in aerospace engineering. I've never seen a hispano or 151 fire but I have seen what a modern 20mm will do to a vehicle and a building. It's beautifully deadly.

Posted

Where the hell is my game icon? It disappeared ....

 

WTF ? 

Posted
Just now, ghostly_doggo said:

I'm not here to argue with you, 1000 hours in the f4 is impressive and you definitely know it better than I do. But I stand by what I say and what I say is the cannons need to feel more like cannons and hit harder. There is no way your aircraft is going to fly on after a wing has been hit by a 20mm, 15mm or 30mm. There is just no way especially with the forces the aircraft is having to handle just by flying. The moment you damage a spar or rib its game over. That wing or that tail is gone. I was in the military for 6 years and then went to get my degree in aerospace engineering. I've never seen a hispano or 151 fire but I have seen what a modern 20mm will do to a vehicle and a building. It's beautifully deadly.

Those aren't just my hours. 

 

It's hundreds of players worth of data. 

 

You ought to try being on the receiving end of those cannons before you dismiss their power in game. 

 

They are pretty devastating. They rob you of control and if you're to low outright force you into the ground. 

 

The blast radius in game is so strong it will actually lift bombers off the ground and if you get shot in the left wing it'll also damage your right. It's huge. 

 

ghostly_doggo
Posted
1 minute ago, Denum said:

Those aren't just my hours. 

 

It's hundreds of players worth of data. 

 

You ought to try being on the receiving end of those cannons before you dismiss their power in game. 

 

They are pretty devastating. They rob you of control and if you're to low outright force you into the ground. 

 

The blast radius in game is so strong it will actually lift bombers off the ground and if you get shot in the left wing it'll also damage your right. It's huge. 

 

I have and was on many occasions able to land, in some instances was still able to fight.

Posted
1 hour ago, ghostly_doggo said:

I'm still not super pleased with the damage output of cannons and 50 cal. I should not have to put 10-15 rounds in a mig or yak to bring it down. It all feels a bit weak. Historically a 151/20 cannon will take off a spitfire's wing and or tail section in 1-3 solid hits.

 

This topic has been talked to death and I'd recommend avoiding it because nothing's changing in the near future.

 

The long story short is that the current damage model isn't really complex enough to accurately depict cannon damage. It's true of 20mm HE to some extent (with a high degree of variability), but where reality breaks down is with the 30-37mm HE performance.

 

I can bring up these kinds of examples all day long:

 

20211229221109_2.thumb.jpg.6a446e0a1d6f6a6f45cfe81031aa0bdf.jpg

 

There's a 30mm hit right behind the radio mast. The tail's also taken a 30mm hit. Plane's still flyable. Barely, obviously, but in reality either of the hits would likely have been catastrophic. Both combined is somewhat absurd.

 

And then there's examples where clustered 20mm HE shots do next to nothing:

 

20220101004111_1.thumb.jpg.41b2764ea359d634dc00f0cfa760705d.jpg

 

It took an AP pilot kill to finish the job.

 

But all of that said, I don't feel it's game breaking. It's just irritating sometimes.

 

I disagree that a few 20mm can consistently (that's a key word here) de-wing or de-tail a plane. I think that's expecting way too much 20mm performance--if it were that powerful consistently, there'd be functionally no difference between 20mm and 30mm. I'm sure there are lucky cases where a few 20mm hits can detach a wing, but that doesn't make it the norm.

 

I sit firmly between the portions of the player base who think HE should always be gib-mode, and those who think it's already too powerful. It doesn't need to be more or less powerful, per se, as much as the damage model needs some refinement to better reflect certain critical areas being hit by high caliber HE rounds.

 

And since revisions to the damage model are infrequent and often contentious, we might as well get used to things as they are.

  • Upvote 3
Posted
6 minutes ago, oc2209 said:

we might as well get used to things as they are.

Well, in many ways that's what we've been doing all along.

Posted
3 minutes ago, Beebop said:

Well, in many ways that's what we've been doing all along.

 

Yes.

 

But I'm just trying to avoid another unnecessary debate over ammunition efficacy.

 

There are problems/annoyances/compromises regarding certain ammo types, but the overall experience is realistic enough. Most of the time, weapons [X] and [Y] do what we expect them to do. It just depends on how much we want to nitpick the statistical aberrations.

ghostly_doggo
Posted
22 minutes ago, oc2209 said:

 

This topic has been talked to death and I'd recommend avoiding it because nothing's changing in the near future.

 

The long story short is that the current damage model isn't really complex enough to accurately depict cannon damage. It's true of 20mm HE to some extent (with a high degree of variability), but where reality breaks down is with the 30-37mm HE performance.

 

I can bring up these kinds of examples all day long:

 

20211229221109_2.thumb.jpg.6a446e0a1d6f6a6f45cfe81031aa0bdf.jpg

 

There's a 30mm hit right behind the radio mast. The tail's also taken a 30mm hit. Plane's still flyable. Barely, obviously, but in reality either of the hits would likely have been catastrophic. Both combined is somewhat absurd.

 

And then there's examples where clustered 20mm HE shots do next to nothing:

 

20220101004111_1.thumb.jpg.41b2764ea359d634dc00f0cfa760705d.jpg

 

It took an AP pilot kill to finish the job.

 

But all of that said, I don't feel it's game breaking. It's just irritating sometimes.

 

I disagree that a few 20mm can consistently (that's a key word here) de-wing or de-tail a plane. I think that's expecting way too much 20mm performance--if it were that powerful consistently, there'd be functionally no difference between 20mm and 30mm. I'm sure there are lucky cases where a few 20mm hits can detach a wing, but that doesn't make it the norm.

 

I sit firmly between the portions of the player base who think HE should always be gib-mode, and those who think it's already too powerful. It doesn't need to be more or less powerful, per se, as much as the damage model needs some refinement to better reflect certain critical areas being hit by high caliber HE rounds.

 

And since revisions to the damage model are infrequent and often contentious, we might as well get used to things as they are.

More or less where I stand as well, it is irritating. Makes you question your own gunnery and makes boom and zoom very difficult at times. The Germans didn't create the rheinmentall 30mm for fighters but for bombers and the tanky il2. As for the damage model depicting shots in critical areas I agree with you completely. Although disagree with the 20mm dewinging statement. It wasn't so much the 20mm ripping a wing or tail off, more so the aircraft becoming non aerodynamicly sound due to damage and wind resistance breaking the wings or tail off due to the damage to the structural parts, ribs spars etc. At the very least it would cut control wires and other vital surface area controls leaving the aircraft unresponsive.

Posted (edited)

Probably bug since new update, look at Throttle lever... Changing texture only when close to the left side of VR view, 100% reliably, only P-51D...

 

RTX 3080, Reverb G2, using FSR

Edited by CSW_Hot_Dog
Posted (edited)

I don't know.

 

I can blast 4 B25s pretty fast in QMB. You can usually waste one or two on a single pass.

 

I don't like how HE works in game. Single 13mms will on most occasions pretty much remove all lift from your aircraft. Some us had considered just running MGs while flying Axis just to see how'd we do online. 

 

20mm completely dumpsters your aircraft. Against NPCs you might be able to fight, but against human opponents you're food at that point. You lose so much speed that you're helpless. It does to much damage over the entire aircraft. It shouldn't completely cripple you with a single hit to the wing. 

 

30mm seems to perform decently. 1 shell basically puts your opponent into a bail or die scenario. You might be able to fly home but it's not going to be fun. They often don't survive the second one. 

 

The M4 and Yaks 37mm are in desperate need of love though. I've had 190s tank several of those and live far to often. 

 

I've never felt the axis weapons to be drastically under powered. They might not work exactly like they did in real life but they are hilariously effective in game. 

 

I'd love to see a DM rework. I want my API because I like my 109s extra crispy. 

Edited by Denum
  • Upvote 2
Posted
18 minutes ago, ghostly_doggo said:

 At the very least it would cut control wires and other vital surface area controls leaving the aircraft unresponsive.

 

This is possible currently. If you hit the wing with HE anywhere between the aileron and the fuselage, near the trailing edge of the wing, there's always a chance the aileron stops working.

 

Specifically, this area (circled in yellow) seems the most vulnerable to severing aileron control:

 

20211229221109_2.thumb.jpg.b4ccce45af8de640873adc082f7da5a9.jpg

 

What seems much less probable, is severing tail controls with fuselage HE hits. That's something I very rarely see. You're much more likely to simply blow the control surfaces off the tail before you'll destroy its control linkages.

  • Upvote 1
ghostly_doggo
Posted
3 minutes ago, Denum said:

I don't know.

 

I can blast 4 B25s pretty fast in QMB. You can usually waste one or two on a single pass.

 

I don't like how HE works in game. Single 13mms will on most occasions pretty much remove all lift from your aircraft. Some us had considered just running MGs while flying Axis just to see how'd we do online. 

 

20mm completely dumpsters your aircraft. Against NPCs you might be able to fight, but against human opponents you're food at that point. You lose so much speed that you're helpless. It does to much damage over the entire aircraft. It shouldn't completely cripple you with a single hit to the wing. 

 

30mm seems to perform decently. 1 shell basically puts your opponent into a bail or die scenario. You might be able to fly home but it's not going to be fun. They often don't survive the second one. 

 

The M4 and Yaks 37mm are in desperate need of love though. I've had 190s tank several of those and live far to often. 

 

I've never felt the axis weapons to be drastically under powered. They might not work exactly like they did in real life but they are hilariously effective in game. 

30 mm is fine, although I don't tend to use it often since I don't bomber hunt all that often. 50s are kinda laughable I have more often than not shot down aircraft by killing the pilot or through igniting fuel than by knocking out the engine or damaging control surfaces. 20 mm is like i said needing some work as well. It's not always terrible but when you get on someone's tail and have to shoot more than 5 20mm in a wing or tail section just to see them fly away and shrug it off enough to keep the engagement up is frustrating. 

7 minutes ago, oc2209 said:

 

This is possible currently. If you hit the wing with HE anywhere between the aileron and the fuselage, near the trailing edge of the wing, there's always a chance the aileron stops working.

 

Specifically, this area (circled in yellow) seems the most vulnerable to severing aileron control:

 

20211229221109_2.thumb.jpg.b4ccce45af8de640873adc082f7da5a9.jpg

 

What seems much less probable, is severing tail controls with fuselage HE hits. That's something I very rarely see. You're much more likely to simply blow the control surfaces off the tail before you'll destroy its control linkages.

I've always had trouble with Ailerons but I'll test that out when I get off work. But yeah the tail I've never been able to sever the controls on, I will knock the stab and elevators off first, especially on the fw 190s. 

Posted
3 hours ago, ghostly_doggo said:

I've always had trouble with Ailerons but I'll test that out when I get off work. But yeah the tail I've never been able to sever the controls on, I will knock the stab and elevators off first, especially on the fw 190s. 

 

Here you go:

 

Spoiler

 

 

About 56 seconds in is where the aileron control is destroyed.

 

I like to use La-5FNs for these kinds of tests, because they have nose guns (better accuracy) and I can select all AP or all HE as needed.

 

As you can see from these still shots I took, this is the final hit that does the trick:

 

20220101200547_1.thumb.jpg.7d0bb17787e2e398183e2786e3effbd8.jpg

 

After which point, there is no longer aileron control on that wing:

 

20220101200606_1.thumb.jpg.ef324bb34880dbcb1f19d4401e0b11e6.jpg

 

There are four (HE) shots in the vicinity of the final hit. Despite the other hit locations being closer to the aileron, evidently the last one destroyed what were probably already damaged controls.

 

Per our discussion on the variability of HE ammo, I'd also like to point out this accidental pasting of the engine and cockpit area, which had no discernible effect on the plane or pilot:

 

Spoiler

20220101200237_1.thumb.jpg.146ae490763bb706237af87b85dba7d3.jpg

 

ghostly_doggo
Posted
17 minutes ago, oc2209 said:

 

Here you go:

 

  Hide contents

 

 

About 56 seconds in is where the aileron control is destroyed.

 

I like to use La-5FNs for these kinds of tests, because they have nose guns (better accuracy) and I can select all AP or all HE as needed.

 

As you can see from these still shots I took, this is the final hit that does the trick:

 

20220101200547_1.thumb.jpg.7d0bb17787e2e398183e2786e3effbd8.jpg

 

After which point, there is no longer aileron control on that wing:

 

20220101200606_1.thumb.jpg.ef324bb34880dbcb1f19d4401e0b11e6.jpg

 

There are four (HE) shots in the vicinity of the final hit. Despite the other hit locations being closer to the aileron, evidently the last one destroyed what were probably already damaged controls.

 

Per our discussion on the variability of HE ammo, I'd also like to point out this accidental pasting of the engine and cockpit area, which had no discernible effect on the plane or pilot:

 

  Hide contents

20220101200237_1.thumb.jpg.146ae490763bb706237af87b85dba7d3.jpg

 

That HE blast to the cockpit would be enough to make that pilot charred and shredded. Just the over pressure alone would kill. As for the shot placement on the wing it looked like it should have gone sooner. But I could be wrong since I'm not sure what kind of guns the la-5s have 

Posted
1 hour ago, ghostly_doggo said:

That HE blast to the cockpit would be enough to make that pilot charred and shredded. Just the over pressure alone would kill. As for the shot placement on the wing it looked like it should have gone sooner. But I could be wrong since I'm not sure what kind of guns the la-5s have 

 

Twin 20mm. Russian 20mm HE has less explosive punch than German, but even that being factored in...

 

This is a close-up of where the La-5's shots landed near the cockpit, taken from the above clip:

 

Spoiler

20220101200303_1.thumb.jpg.12d9d548c312f3c24dc808c8e3cd647e.jpg

 

8 shots in the cockpit area, or at least near enough for shrapnel effects to maybe do something.

 

You could just say it's Russian HE being weak, but then there's German 20mm examples like this:

 

Spoiler

20211230140030_2.thumb.jpg.e7d1fa60b538f7123fa6ee9f14985df4.jpg

 

13 HE hits (that can be counted from this angle). Still in reasonably flyable condition, had he not lost the rudder. As it was, he only crashed by hitting some trees. If the AI had better self-preservation instinct, he could've bailed before he got so low.

 

All of these screens are taken from just the last few days. I don't have to dig deep in my records to find even more blatant examples. The following is probably among the best ones I have for all time:

 

Spoiler

Inked20210809185412_1rt.thumb.jpg.67136a297870f06bb9ffd976fc473927.jpg

 

9x30mm strikes without an explosion, fire, or breakup.

 

As I said, I can show these examples all day long.

 

For me, however, it's not about buffing [X] or nerfing [Y]; it's about the damage model. The airframes simply absorb too much of everything. I have air-to-air rocket attacks on record just to show the extremes of what the airframes can take.

 

I've only been playing for about 2 years, so I don't know much of what happened before; but from what I gather, the old damage model featured much more frequent wing and tail detachments.

 

So this is likely a case of an over-correction. Some adjustments might be needed to reach a relative sweet spot between what was and what we have now.

ghostly_doggo
Posted
12 minutes ago, oc2209 said:

 

Twin 20mm. Russian 20mm HE has less explosive punch than German, but even that being factored in...

 

This is a close-up of where the La-5's shots landed near the cockpit, taken from the above clip:

 

  Reveal hidden contents

20220101200303_1.thumb.jpg.12d9d548c312f3c24dc808c8e3cd647e.jpg

 

8 shots in the cockpit area, or at least near enough for shrapnel effects to maybe do something.

 

You could just say it's Russian HE being weak, but then there's German 20mm examples like this:

 

  Hide contents

20211230140030_2.thumb.jpg.e7d1fa60b538f7123fa6ee9f14985df4.jpg

 

13 HE hits (that can be counted from this angle). Still in reasonably flyable condition, had he not lost the rudder. As it was, he only crashed by hitting some trees. If the AI had better self-preservation instinct, he could've bailed before he got so low.

 

All of these screens are taken from just the last few days. I don't have to dig deep in my records to find even more blatant examples. The following is probably among the best ones I have for all time:

 

  Hide contents

Inked20210809185412_1rt.thumb.jpg.67136a297870f06bb9ffd976fc473927.jpg

 

9x30mm strikes without an explosion, fire, or breakup.

 

As I said, I can show these examples all day long.

 

For me, however, it's not about buffing [X] or nerfing [Y]; it's about the damage model. The airframes simply absorb too much of everything. I have air-to-air rocket attacks on record just to show the extremes of what the airframes can take.

 

I've only been playing for about 2 years, so I don't know much of what happened before; but from what I gather, the old damage model featured much more frequent wing and tail detachments.

 

So this is likely a case of an over-correction. Some adjustments might be needed to reach a relative sweet spot between what was and what we have now.

I've played off and on since Moscow came out. And I remember it being decent. Although I wasn't as knowledgeable about aviation as I am now and my piloting and gunnery has improved since. But I remember the sheer joy I got out of blowing up aircraft and popping wings off, I rarely get that these days. Maybe 2 out of every 7 aircraft I may get a fire or wing detachment 

Posted
2 minutes ago, ghostly_doggo said:

But I remember the sheer joy I got out of blowing up aircraft and popping wings off, I rarely get that these days. Maybe 2 out of every 7 aircraft I may get a fire or wing detachment 

 

I get plenty of fires and explosions, honestly. I practice gunnery regularly, so that comes with the territory. But wing detachments always remain elusive. It seems to require an AP shell (typically 20mm) striking the wing with little deflection, followed by an HE hit to finish the job. The AP is likely what does the most spar damage.

 

The only portion of the wing on any plane that breaks with any reliability is the outer wing. Even though there is a pre-determined break point near the root (this is most obvious after an explosion), this will not break under gunfire. Only from fuel/ammo explosion.

 

From what I can tell, the only parts of the plane that can be broken by guns alone are: outer wings and horizontal/vertical stabilizers.

 

This is what I mean by outer wing (cracked part of the wing highlighted between 2 blue lines I added):

 

Spoiler

20211228204321_1rt.thumb.jpg.06793f2af4906edfb0db990456cbae84.jpg

 

If you want to break wings, aim there and only there. Any other place on the wing is a waste of your ammo. Aim for wing roots if you want an explosion/fire. Provided, naturally, the plane you're attacking stores fuel there. 

 

The 109's outer wing is exceptionally weak, but most planes (especially the Hurricane and Typhoon) will take a lot of damage even there.

 

Generally it's safer to just aim for the pilot, all the time, no matter the plane.

Posted
8 hours ago, Rjel said:

Does this just pertain to the -7 engine? The pages below are from a P-51B-1 pilot's manual. 

The British PN I was refering to are for the -3 engine. I consider it very unlikely that at those high boost ratings, the pilot was still allowed to tweak the mixture. This is why you only have a „run“ setting for the later Bendix carbs, same in the Spits etc.

 

AFAIK, a mixture lever only makes sense on unregulated „dumb“ flow chamber carbs of the early Merlins, where fuel flow only marginally increases with the requirements of the airflow in the engine and without a manual override and you cannot give efficient and safe mixture ratios at both high power and moderate power in just one mixture setting.

Posted

I don't get it ... we just got a wonderful new Christmas toy to play with with this P51B. Why does anyone want to destroy it ASAP? Behave yourself boys !

  • Upvote 2
ghostly_doggo
Posted
3 minutes ago, jollyjack said:

I don't get it ... we just got a wonderful new Christmas toy to play with with this P51B. Why does anyone want to destroy it ASAP? Behave yourself boys !

I try to say at least two positive things for everything negative I have to say! With that being said the p51b is gorgeous. In my mind the best looking mustang. 

Posted
1 minute ago, jollyjack said:

I don't get it ... we just got a wonderful new Christmas toy to play with with this P51B. Why does anyone want to destroy it ASAP? Behave yourself boys !

 

  • Upvote 1
[F.Circus]sith1144
Posted

Someone may have already mentioned this but there seems to be something wrong with the P-51B skins. They seem to all use the same alpha layer which does not distinguish between paint and metal

Posted (edited)

Thanks for the Christmas tree in the game...nice touch.

Happy New Year 2022 to all many hours of great  fun playing IL2 games.

Edited by senseispcc
New Year greetings
  • Thanks 1
Posted

On the topic of the effectiveness of various ammo types, I think the .50s and the 20mms seem ok, perhaps even a bit over the top actually when comparing to gun cam footage. Or maybe they just opened up at much longer distance IRL than I would playing a video game. I'm no expert.

 

The only ammo type I have issues with is the .303s, but then again this could be a confidence thing because I 'know' I'm not hitting that hard. Sometimes, and if I really aim carefully, it's instant pilot kill or engine fire but 109s can really take a shower of those and keep on flying with all kinds of leaks and smoke going on.

Posted (edited)
5 hours ago, ghostly_doggo said:

I've played off and on since Moscow came out. And I remember it being decent. Although I wasn't as knowledgeable about aviation as I am now and my piloting and gunnery has improved since. But I remember the sheer joy I got out of blowing up aircraft and popping wings off, I rarely get that these days. Maybe 2 out of every 7 aircraft I may get a fire or wing detachment 

 

There is no way that the number of de-wingings that used to happen in this game (before the last DM revision) was accurate. No way! Almost every engagement ended with a plane losing its wings. No way do I want to see that repeated.

 

Edit: see recent post fromJason.

 

 

Edited by kendo
  • Like 1
  • Upvote 2
ghostly_doggo
Posted (edited)
4 hours ago, kendo said:

 

There is no way that the number of de-wingings that used to happen in this game (before the last DM revision) was accurate. No way! Almost every engagement ended with a plane losing its wings. No way do I want to see that repeated.

 

Edit: see recent post fromJason.

 

 

No one said we wanted to see that replicated again. Read the above conversation. We said the damage model needs to be reworked. oc2209 specifically mentioned that and I seconded it multiple times. But I'm glad he responded and it's being addressed at some point. It's going well worth the wait and I'm excited.

Edited by ghostly_doggo
Posted

A number of folks in this thread are arguing that it’s wrong for a fighter to be able to survive a 30mm strike.  There are real world, documented cases of fighters being struck by 30+ mm weapons and surviving to return to base.  In post-war testing,  the US determined that a single MK 108 30mm or US 37mm only had about a 30-40% chance of producing an instant kill on a P-47, and only 6-12% on a B-25.  These weren’t guaranteed one shot weapons in real life.  We shouldn’t expect them to be in game either.  There are quite a few photos out there of Allied fighters that returned to base with large caliber cannon hits to their wings and tails - engine, cockpit, fuel tank etc are the vulnerable spots on an aircraft.  Yes, you can get kills with scatted wing and tail hits, but you shouldn’t expect those hits to produce consistent kills.

  • Upvote 7
Posted

oh now I really need my card!!

 

gifs incoming 

Posted
10 hours ago, jollyjack said:

I don't get it ... we just got a wonderful new Christmas toy to play with with this P51B. Why does anyone want to destroy it ASAP? Behave yourself boys !

 

It's nothing personal. Only two planes have DVD working, the Typhoon and the P-51 (both models). I prefer doing gunnery tests on a plane with DVD. The Typhoon is somewhat unsuitable because it can survive even more damage than a P-51. I consider the P-51 a more 'average' level of durability, so how it reacts to damage is roughly analogous to other planes.

Posted
1 hour ago, VBF-12_KW said:

A number of folks in this thread are arguing that it’s wrong for a fighter to be able to survive a 30mm strike.

 

Well, I'm not one of them.

 

It's not as simple as saying a fighter can survive a 30mm. It's a question of how.

 

In cases where a fighter can shrug off the damage because it's not in a wing, and there's no fire/explosion, then the 30mm strike does next to nothing:

 

Spoiler

 

 

Aside from the aerodynamic damage causing a loss in top speed, the plane above is still in fighting condition. Despite the critical location of the 30mm strike; the proximity to the pilot especially.

 

When there are parts of the planes that can 'eat' 30mm shells with impunity, it leads to even more implausible examples:

 

Spoiler

 

 

If the pilot didn't die, the plane was in pretty decent shape. Considering it took multiple 30mm hits to the same general location.

  • 1CGS
Posted

And yet another topic derailed...

  • Sad 1
Posted (edited)
On 12/30/2021 at 7:29 PM, No_Face said:

I didn't see anything in the patchnote about this but now the searchlights (the ones on the ground looking for the planes) don't have light beams anymore.

 

Before :

20211220164829_1.thumb.jpg.97ae0848b9a00d3de2fb7cd1c9834faf.jpg

 

Now :

20211230182919_1.thumb.jpg.0108e05510061844d742aaefdf4405c4.jpg

 

I circled the projectors in red:

projo.thumb.jpg.b676ad765704b8921843ce1975d98bf0.jpg

 

 

 

Is there a solution to the problem? For me, the light beams are missing in most of the night missions. The searchlight lights up and I am blinded, but the beams are missing. :(

Edited by -Ger-oldsql
Posted
40 minutes ago, LukeFF said:

And yet another topic derailed...

 

 

*Grabs bingo blotter* 

  • Haha 1
Posted
44 minutes ago, Denum said:

 

 

*Grabs bingo blotter* 

 

Back when you were derailing threads constantly about .50s being underpowered, I never said that .50s were perfect. I said back then, as I still maintain now, that the lion's share of the problem is in the damage model, which disproportionately affected .50s (and even more so with .30s). In other words, the larger the caliber gets, the less likely we'll notice shortcomings in the damage model. But said shortcomings still exist. 

 

So when @ghostly_doggo brought up the HE cannon issue, I didn't want to let him think the problem was all in his head. Because it's not.

 

When I present evidence of HE failings, I'm not doing it to rattle the devs and demand change. I present evidence so that people don't sweep examples of planes taking ridiculous amounts of 20 and 30mm hits to vital areas, under the rug. 

 

It's an issue that deserves to be recognized, but not harped about.

 

As long as people try to say it's not an issue, however, I can and will show examples to the contrary.

  • Haha 1
  • Upvote 2
Posted
1 hour ago, Denum said:

 

 

*Grabs bingo blotter* 

Have you seen that video of 50cal destroying a Tiger tank by bouncing the rounds off the ground into the belly?  ;)

 

Posted (edited)

Thank you Devs for the Flying Circus Campaigns!  It has sparked a new interest for me in the Flying Circus world.  I am surprised to see that I can add a Lewis gun to an Albatross.  The only issue I am having is that I cant fire it. I am using fire all weapons, but its not firing.  Is this a bug or am I missing something here?

Edited by BillPowell
Posted

We atleast posted with data to back it up. We've also posted data that shows the "1 MK108 hit" trope is BS. 

 

We also kept it in the appropriate area after we were asked to. 

 

 

You guys are posting in game clips and complaining they don't explode from a single hit?

 

Not even remotely comparable my dude.

4 minutes ago, Noisemaker said:

Have you seen that video of 50cal destroying a Tiger tank by bouncing the rounds off the ground into the belly?  ;)

 

I have!

 

I know it's the fuel trailer and there's no way it was the tank though ?

Posted
22 hours ago, CSW_Hot_Dog said:

Probably bug since new update, look at Throttle lever... Changing texture only when close to the left side of VR view, 100% reliably, only P-51D...

 

RTX 3080, Reverb G2, using FSR

I did notice that too. It almost seems like you use your head to control the throttle! ?

  • 1CGS
Posted
5 minutes ago, BillPowell said:

Thank you Devs for the Flying Circus Campaigns!  It has sparked a new interest for me in the Flying Circus world.  I am surprised to see that I can add a Lewis gun to an Albatross.  The only issue I am having is that I cant fire it. I am using fire all weapons, but its not firing.  Is this a bug or am I missing something here?

 

It should be Weapon Group 2 that will fire it.

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