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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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2/JG26_rudidlo
Posted

I don't know. I was promised higher fps with the new clouds, but my Radeon app is giving me less average fps than before.
Unfortunately I can't revert game version back and measure it.

  • Upvote 1
Posted
6 minutes ago, Drano said:

the game isn't re-starting by itself after a settings change. It hangs and shuts down but then has to be re-started manually. Oh and I'm in VR.

Same experience here, too.  

  • Upvote 2
Posted (edited)

28. Added parameter for VR: or_render_eye = 0 [-1, 0, 1] to startup.cfg. If set to -1, only the left eye camera will be shown on the monitor in VR mode, and only the right eye view if set to 1. If set to 0 it shows both eyes.

This makes taking quick screenshots in VR much easier too-no more "double images you have to straight out later in video records.

( Also my wife can now get a better idea of what I'm doing in Gb by looking over my shoulder.I predict a lot more eye rolling & shaking her head in disbelief...)

Animated-picture-of-rolling-eyes.gif

Edited by Blitzen
second thoughts
  • Haha 8
  • 1CGS
Posted (edited)
1 hour ago, Duggy said:

I have never seen rocket tubes under a P-51B/C, or D in the European  area of operations?where did you get this information from.

 

They were likely all used in the Italian theater (and probably the Pacific as well - I've seen photos of P-51Ds from the CBI theater with rocket tubes attached). The RP-3s were used by the RAF in Italy:

 

177344941ea769f841d501a006c093bd.jpg

 

smilib12_ZDJ_4.jpg.ebdc30401f68624f063a1f6f0ccd0d24.jpg

Edited by LukeFF
Posted

Italy expansion confirmed!!!

 

I have my espresso ready!

  • Haha 1
  • Upvote 3
Posted

Likewise the Bendix was never used on fighters in the ETO - it’s still cool that it’s in the game, and hopefully one day we’ll have a CBI theater to use them in.

[APAF]VR_Spartan85
Posted (edited)

Ya, I don’t know what else changed with the p51 hot fix b but before it I was able to fly quick mission 8v8 aircraft, worst weather, 4xmsaa(beautiful), high preset, shadow high etc…and get solid 45 fps in vr…

now, single ship in qmb and I’m getting stutters and fps drop to 30?

 

edit: any plane just sitting on the ground, looking around is ok, then when i look to my instrument panel i get fps drop,,, this didn't happen before

 

this update did not make my experience better... pls revert to pre hotfix or review it, I cant play at 30 fps :(

Edited by [APAF]VR_Spartan85
  • Upvote 6
Posted

It's been 2 or 3 trips that my navigation is not very good, I'm not exactly where I should be.

In order to check if I am bad, I invite you to give me the degrees of the screenshot below:

 

Spoiler

1:

16.thumb.jpg.3d764a816e9e3b60e9a8f93f37764b01.jpg2

 

2:

15.thumb.jpg.0cdf0b0e7a71bb1a61a9e3cfddd59fca.jpg

 

3:

14.thumb.jpg.ac5bc54ad4536402c6970978ebbf6d33.jpg

 

4:

13.thumb.jpg.c7af669ce48e79ddce48f572ef2e67aa.jpg

 

5:

11.thumb.jpg.e0279f1bf8a83fd2e095fcc463e1ba96.jpg

 

6:

10.thumb.jpg.8d4dca68e75277396f0ff03b9cdc3077.jpg

 

7:

7.thumb.jpg.6967e9edc60c487bf646cac48d29dfd2.jpg

 

8:

4.thumb.jpg.6a3474938ee063c4bf76f4ff15b5b239.jpg

 

Posted (edited)

It's my understanding that rocket tubes were tried (in the CBI) but not very well liked because it caused too much drag.

They probably were not used much in other theaters for the same reason. 

 

About the graphics changes... 

I have been  using Extreme clouds with Ultra settings with no problems but now frame rates are considerably lower.  Noticed some underside edges of clouds have little squares/pixels.

Cockpit frame rates are 15 lower than outside view... not sure if it's always been that way but I just noticed that.

 

Using Ryzen with AMD Radeon.

 

Also, if these graphics/clouds changes were made to make the game easier to play on less capable machines, then why not make that option by putting it in the LOW Clouds setting.  Leave higher clouds settings alone.

Edited by CzechTexan
  • Upvote 2
Posted
8 hours ago, Gunbus said:

One Thing that needs to be addressed is the Gear retraction on the P-51D-15 and the P-51B/C its to slow 

 

That does not look like footage from 1943

Posted

Thank you so much for this update, haven't  played the game in a while, been busy with other things but i keep abreast of everything that's going on in the IL2 world, need to fire this thing up and check on the new goodies, thank you again and have a good new year and all you forum members do too, be safe out there.

354thFG_Drewm3i-VR
Posted
On 12/29/2021 at 8:57 AM, Reggie_Mental said:

I couldn't even launch the game with intel internal graphics!

The p-51B is a monster and an amazing addition to the sim, but like others here, I am also seeing reduced framerates and lots of weird haze/gamma on the horizon.

  • Upvote 2
Posted (edited)

Great to have P-51B but something has now changed and it ruined my VR eperience i cannot play fighters at all.? 

I cannot center my view properly to see gun sight. I am using HP revererb G2 & Nvidia 3070 GPU. 

I think it was ok after intial update when I did just quick tests with P-51B and now today I have this issue.

Change or_render_eye = 0 to 1 does not help here at all.

 

What I have done wrongly here? 

 

Update: False alarm here. After restarting PC helped it is solved.. maybe some VR headset positioning issue or something. now it looks ok

 

:( JLean   

 

 

Edited by JLean
Posted

It looks like the Fw-190-A8 and the Fw-190-D9's smoking habits are out of control.

They are smoking way more than they were before.

  • Upvote 6
Posted
13 minutes ago, JG300_Winterz said:

It looks like the Fw-190-A8 and the Fw-190-D9's smoking habits are out of control.

They are smoking way more than they were before.

 

I've noticed that too.

Posted
2 hours ago, JG300_Winterz said:

It looks like the Fw-190-A8 and the Fw-190-D9's smoking habits are out of control.

They are smoking way more than they were before.

 

The Mustangs smoke like a chimney now as well.  I think this actually changed with the previous cloud update.

Posted

Was there a .50 cal update? Apparently I missed it if there was, because 50's were a devastating heavy machine gun, and they certainly didnt feel like it here. With this B model, they hit hard. Great update for sure. 51B looks amazing. 

Posted
1 minute ago, T241Traffic241 said:

Was there a .50 cal update? Apparently I missed it if there was, because 50's were a devastating heavy machine gun, and they certainly didnt feel like it here. With this B model, they hit hard. Great update for sure. 51B looks amazing. 

 

Back in September I believe.  A few small corrections on dispersion, velocity and penetration but it made a big difference 

SvAF/F16_Goblin
Posted
15 hours ago, Drano said:

Just reporting I'm having the slow/hang at shutdown. Also the game isn't re-starting by itself after a settings change. It hangs and shuts down but then has to be re-started manually. Oh and I'm in VR. Both are just minor annoyances but don't think it's intended. 

Same problem here

  • Upvote 4
Posted
17 hours ago, LukeFF said:

 

They were likely all used in the Italian theater (and probably the Pacific as well - I've seen photos of P-51Ds from the CBI theater with rocket tubes attached). The RP-3s were used by the RAF in Italy:

 

177344941ea769f841d501a006c093bd.jpg

 

smilib12_ZDJ_4.jpg.ebdc30401f68624f063a1f6f0ccd0d24.jpg

As I said not in Europe the top photo is Mustang Mk.III, (FX893) being used for armament trials at Boscombe Down, March 1944 . Note that the plane is equipped with unusual rocket rails, each capable of carrying a 27 kg (60 lb) SAP rocket above and below so that the single hard point on each wing could serve to launch two pairs of RPs. Never used operationally.

III/JG52_Speedwulf77
Posted (edited)

Hello, the new update is great , the clouds are in my opinion the best in  all simulators i know . At least in my VR G2 reverb and Rtx 3090. They are the absolute new benchmark . Other sims have now MickeyMouse Catrtoon painted Clouds now in comparision to those Great CumulusNimbus . Great work . Thumbs Up ! ;) :)  

 

But....

 

The Enviroment , meaning everything outside, landscape, air is much too BRIGHT Now , since update ?!?   '*'*'*  ...and i dont mean "Haze or fog... I mean with full normal CLEAR SKIES it is too BRIGHT and "milky"  in relation to the cockpit inside.( deep dark)

 

I have to lower Gamma two points since update (o.6 now) , even up to 0.5 (lowest possible gamma) to not wear someglasses or  to somehow see  other planes. The inside cockpits is much too dark with that settings..

checking plane wasn`t best in VR . now it got worse.

 

Is someone experiencing similar ? 

Is there something i can do ?

Or can it be turned back to how it was before , at least a bit ?

 

Thx

 

Edited by III/JG52_Speedwulf77
  • Upvote 2
Posted

I've been running my gamma at .9 for years, I see no change with the latest patches.  However, I am not using VR.

  • Upvote 1
Posted (edited)
22 hours ago, [APAF]VR_Spartan85 said:

Ya, I don’t know what else changed with the p51 hot fix b but before it I was able to fly quick mission 8v8 aircraft, worst weather, 4xmsaa(beautiful), high preset, shadow high etc…and get solid 45 fps in vr…

now, single ship in qmb and I’m getting stutters and fps drop to 30?

 

edit: any plane just sitting on the ground, looking around is ok, then when i look to my instrument panel i get fps drop,,, this didn't happen before

 

this update did not make my experience better... pls revert to pre hotfix or review it, I cant play at 30 fps :(

Ya me too.   I got a 10% jump in frames  in VR after the cloud patch came out, but after this one, I’m back to pre cloud patch.  I had to re tweak my settings to bring it up.   It sucks, because it was sooo smooth and beautiful pre this patch.    I hope they find out what happened and squash it.  

Edited by Vishnu
  • Upvote 5
Posted
3 hours ago, III/JG52_Speedwulf77 said:

Hello, the new update is great , the clouds are in my opinion the best in  all simulators i know . At least in my VR G2 reverb and Rtx 3090. They are the absolute new benchmark . Other sims have now MickeyMouse Catrtoon painted Clouds now in comparision to those Great CumulusNimbus . Great work . Thumbs Up ! ;) :)  

 

But....

 

The Enviroment , meaning everything outside, landscape, air is much too BRIGHT Now , since update ?!?   '*'*'*  ...and i dont mean "Haze or fog... I mean with full normal CLEAR SKIES it is too BRIGHT and "milky"  in relation to the cockpit inside.( deep dark)

 

I have to lower Gamma two points since update (o.6 now) , even up to 0.5 (lowest possible gamma) to not wear someglasses or  to somehow see  other planes. The inside cockpits is much too dark with that settings..

checking plane wasn`t best in VR . now it got worse.

 

Is someone experiencing similar ? 

Is there something i can do ?

Or can it be turned back to how it was before , at least a bit ?

 

Thx

 

I also noticed the cockpit and through windows seems dark.  Before this update things were so much better.  Hope things revert to how it was before.

Posted
8 hours ago, SvAF/F16_Goblin said:

Same problem here

Same here as well.  

Posted
On 12/31/2021 at 1:09 PM, Gavrick said:

image.png

From P-51B maintenance manual.

Because radiator logic of shutter control system is very simple. If water temperature more that approx. 110 degrees - shutter opens, less approx. 105 - closes. Shutter governor didnt know anything about "optimal position" - which is really near 1/3 of full movement.

 

I will check the altitude of automatic switching of the supercharger stages on the engine -3. The supercharger itself is looks fine - indeed, at full throttle (67 inches) at max speed, you want switch to second stage above about 24k feet.

The mixture regulator works according to the following logic.
The mixture depends on the air consumption of the engine, and on the setting of the mixture lever in the cockpit.
If the air consumption corresponds to the "cruising modes" of the engine, then the auto-rich mixture is close to the optimal one, the auto-lean mixture is poorer than the optimal one. But with an increase in engine consumption, the mixture begins to automatically enrich. Moreover, both the auto-poor and the auto-rich are enriched. And at some point, it turns out that the auto-lean mixture is closer to the optimal value than the auto-rich one. However, with an auto-lean mixture, the engine overheats faster, and there is a risk of detonation, therefore, in combat modes, the auto-rich should be used - although at the same time it is "less optimal" in terms of power than the lean auto.

By the way, if you gradually increase throttle, you will notice how when the mixture is enriched, the "smoke" of the exhaust becomes more intense.

On kuban autum map in quick mission when i start at 5km i get this speed on 67" 491kmh all left on auto, and if i manualy switch to low sup i get 538kmh.
at 6km 479kmh, and manualy switch 512kmh, at 7km 467kmh on auto, 485kmh on manual sup, only at 8km i see that when i switch from auto to manual i get lower speed at 67". 

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Posted
53 minutes ago, CountZero said:

On kuban autum map in quick mission when i start at 5km i get this speed on 67" 491kmh all left on auto, and if i manualy switch to low sup i get 538kmh.
at 6km 479kmh, and manualy switch 512kmh, at 7km 467kmh on auto, 485kmh on manual sup, only at 8km i see that when i switch from auto to manual i get lower speed at 67". 

Yes, there are probably problems with the auto-switch altitude. I'll check.

  • Like 1
Posted

Intrigued by the update I just picked up BoN and went joyriding in the P-51B, the Typhoon and the Razorback Jug. Good stuff! Love the look and feel of the Jug. Can't wait to get the Mossie though as it's been a fave of mine since I was a nipper.

  • Like 1
Posted (edited)

+1 for the milky/haze feel.

 

Initially i thought it was the particular combination of weather and time but everything seems just hazey.

 

That combined with the poor colors of the Vive Pro 2, it's a bit dull.

 

I don't have the same issue with other sims, so it's not a headset issue.

Edited by Jade_Monkey
  • Upvote 5
BBAS_Tiki_Joe
Posted
23 minutes ago, Jade_Monkey said:

+1 for the milky/haze feel.

 

Initially i thought it was the particular combination of weather and time but everything seems just hazey.

 

That combined with the poor colors of the Vive Pro, it's a bit dull.

 

I don't have the same issue with other sims, so it's not a headset issue.

 

Experiencing the same thing with the Haze, VR performance seems to be down as well(maybe in my head) in the FPS department since the Hotfix the patch before was golden.

  • Upvote 3
iflyflightsims
Posted
On 12/29/2021 at 10:33 AM, Denum said:

18. Tracers and navigation lights are not visible through clouds;

 

I think this is applied to the haze layer also. As even close up in the early day the nav lights are very hard to see (I'm fine with this as they get abused in MP) and on occasion you can't even see your wing mans tracers close up. 

 

Not sure if intentional or not.

 

Haze also seems... Strong? As even on mid settings it washes the map out quite a bit. 

 

 

 

 

I’m also having difficulty seeing other aircraft tracers at a reasonable distance. I can see someone shooting at me, and I can see my own tracers. However, if I’m orbiting 1km above my wingman, I can’t see his tracers shooting at other aircraft or ground targets. Not sure if this was intentional.

Posted
1 hour ago, =SqSq=SignorMagnifico said:

I’m also having difficulty seeing other aircraft tracers at a reasonable distance. I can see someone shooting at me, and I can see my own tracers. However, if I’m orbiting 1km above my wingman, I can’t see his tracers shooting at other aircraft or ground targets. Not sure if this was intentional.

From a realism stand point tracers in broad daylight aren't super easy to see, and I can see them at night. 

 

Might be intentional. I kind of like it 

  • Upvote 5
ghostly_doggo
Posted

I'm still not super pleased with the damage output of cannons and 50 cal. I should not have to put 10-15 rounds in a mig or yak to bring it down. It all feels a bit weak. Historically a 151/20 cannon will take off a spitfire's wing and or tail section in 1-3 solid hits. As even ap ammo had a small charge. A hispano which is a true 20mm unlike the 151 would yield the same results with more fragmentation damage due to large round and Explosive yield. All of this is documented by the British and there are a few videos of this being tested. I hate to reference DCS because I don't think it is half the sim at least ww2 period wise that il2 is but the damage model and ballistics are far better than what il2 is offering. I have loved this sim for years. And I own nearly everything they have put out. But please if any of the devs read this, please fix the ballistics.

  • Haha 1
Posted (edited)
28 minutes ago, ghostly_doggo said:

I'm still not super pleased with the damage output of cannons and 50 cal. I should not have to put 10-15 rounds in a mig or yak to bring it down. It all feels a bit weak. Historically a 151/20 cannon will take off a spitfire's wing and or tail section in 1-3 solid hits. As even ap ammo had a small charge. A hispano which is a true 20mm unlike the 151 would yield the same results with more fragmentation damage due to large round and Explosive yield. All of this is documented by the British and there are a few videos of this being tested. I hate to reference DCS because I don't think it is half the sim at least ww2 period wise that il2 is but the damage model and ballistics are far better than what il2 is offering. I have loved this sim for years. And I own nearly everything they have put out. But please if any of the devs read this, please fix the ballistics.

 

Dude what?

 

The 20mm is super strong.

 

Like a single 20mm to a Spitfire tail is game over. The plane is completely screwed. 

 

The 109 G6 averages 4 151/20 HE hits per kill. 

 

30mm on the K4 is 1.8 hits per per kill. 

 

Seems pretty strong to me?

 

The .50s aren't great and need API but that's a long time down the road. 

 

I assure you. No level of complaining at this point will get it done sooner.

 

We were stupid lucky just to get the velocity and penetration fix. 

Edited by Denum
  • Sad 1
  • Upvote 2
ghostly_doggo
Posted
Just now, Denum said:

 

Dude what?

 

The 20mm is super strong.

 

Like a single 20mm to a Spitfire tail is game over. The plane is completely screwed. 

 

The 109 G6 averages 4 151/20 HE hits per kill. 

 

30mm on the K4 is 1.8 hits per per kill. 

 

Seems pretty strong to me?

 

The .50s aren't great and need API but that's a long time down the road. 

 

I assure. No level of complaining at this point will get it done sooner.

 

We were stupid lucky just to get the velocity and penetration fix. 

I assure you that's not true. I'll post some footage from my game. And what's the point of a forum if not to point out things that need some attention? 

  • Haha 1
Posted (edited)
7 minutes ago, ghostly_doggo said:

I assure you that's not true. I'll post some footage from my game. And what's the point of a forum if not to point out things that need some attention? 

We have stats from thousands of sorties to show it? 

 

Alot of people mistake 13mm HE impacts for 20mm also. 

 

This is 39 DAYS of flight time data from the 109 F4.

Or like.. just under 1000 hours.

 

Screenshot_20220101_145817.thumb.jpg.969f1ccc205027da2e87e04172be8ab5.jpg

Edited by Denum
Posted (edited)
On 12/31/2021 at 1:09 PM, Gavrick said:

The mixture regulator works according to the following logic.
The mixture depends on the air consumption of the engine, and on the setting of the mixture lever in the cockpit.

According to the PN of the Mustang III of June 1944, „Auto rich“ is disabled and cannot be selected, „auto lean“ being the „run“ position for any modes of having the engine running. See my post in the bug reports section.

 

Edit: This besides leaning your engine at these boost levels would probably not give a more efficient burn but instant destruction of the engine.

Edited by ZachariasX
616Sqn_Tyggz
Posted (edited)
On 12/31/2021 at 12:09 PM, Gavrick said:

image.png

From P-51B maintenance manual.

 

On 12/31/2021 at 8:23 PM, SShrike said:

That does not look like footage from 1943

 

1944

 

...10 seconds give or take

 

 

I understand the manual states 22 seconds down and 23 seconds up - But this evidently isn't the case in reality.

 

See 26:11 for lading gear down. Should be faster both ways.

Edited by 616Sqn_Tyggz
Posted
6 minutes ago, ZachariasX said:

According to the PN of the Mustang III of June 1944, „Auto rich“ is disabled and cannot be selected, „auto lean“ being the „run“ position for any modes of having the engine running. See my post in the bug reports section.

Does this just pertain to the -7 engine? The pages below are from a P-51B-1 pilot's manual. 

 

image.thumb.png.8fc215502fd469759900b5e3b3ad5a57.pngimage.thumb.png.18882a1591b7b4c815a5aced92d6bca3.png

ghostly_doggo
Posted
19 minutes ago, Denum said:

We have stats from thousands of sorties to show it? 

 

Alot of people mistake 13mm HE impacts for 20mm also. 

 

This is 39 DAYS of flight time data from the 109 F4.

Or like.. just under 1000 hours.

 

Screenshot_20220101_145817.thumb.jpg.969f1ccc205027da2e87e04172be8ab5.jpg

I'm not confusing a 13mm for 20mm because the f2 and f4 do not have them. Even looking at those stats 4.48 hit to kill is a bit much. Especially for he. It's not a 151 and it's more just to show how crazy powerful these cannons were. 

 

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