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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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Posted
2 hours ago, shirazjohn said:

I have also noticed this since the hotfix, also when changing visibility distance in graphics settings if i apply and restart it doesn't restart i have to start the game from the desktop again.

All Intel and Nvidia on my PC

 

I also have the Restart thing. That is If I make a settings change that requires a Restart , IL2 closes but does not auto Restart. I need to start it manually.

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Posted (edited)
13 hours ago, LukeFF said:

 

Yes, and they also had commanders who said, "No, you're not going to do that, unless you want to spend time in the brig, be demoted, and then be transferred to flying transport planes."

 

 

As to why it was added here as a feature, no one knows. Different people were in charge of the game back then.

 

Thanks for the link.

 

The thing that I find puzzling about the 109's headrest armor is that it's the only plane I've ever seen to obliterate that much of your rear view.

 

Every other razorback plane has a simple flat armor piece behind the pilot's head. From the Hellcat to the Yak-1 to the Hurricane to the P-51B, etc, etc.

 

Only the 109 has the piece that curves around to provide a wider protection angle. And don't even talk about bubbletop canopies; the pilot's head is totally exposed from a very wide angle in those, especially if he isn't pressing himself down into the seat. But just to compare apples and apples:

 

20211229220027_1.thumb.jpg.01519ceff609fecfb2cbc691dac99a66.jpg

 

20211229220216_1.thumb.jpg.1624fd33391ab565ad688946238a7d17.jpg

 

The P-51's pilot is more exposed than the 109's.

 

My point is that if everyone else in every other nation's air force thought the P-51's level of protection was adequate, why did the 109 need to be the exception? It's not like it was a standard German practice; the Fw-190 had the normal piece of head protection similar to other contemporary planes.

 

It's just odd. I recall reading a novice Luftwaffe pilot's opinions of the 109 versus the 190 circa 1944, and he despised the 109; one of the reasons he gave was that the rear view was so poor, you couldn't see any part of the vertical stabilizer. He must've been trained on a 109 with the old plate and not the panzerglass. In which case I can't say that I blame him.

Edited by oc2209
johnnyincognito
Posted (edited)

Has anyone else’s fps dropped by as much as half since the update? had 120-140 fps before patch now down to 50-80. GPU utility says only about 30-50% of my card is being used. so in order to rule out hardware/driver problems, I ran DCS(which uses way more resources than IL2 with my settings) and was managing the typical 120-140 I have it set to, with GPU utility saying 90-98% of resources being used.

Edited by johnnyincognito
more complete information
Posted

Anybody else notice a approximate 10% frame rate drop since latest patch?    Mine went up, by 10% when the cloud patch was introduced.   Now it seems to be back where it was pre-cloud patch.

  • Upvote 3
Posted
4 minutes ago, Vishnu said:

Anybody else notice a approximate 10% frame rate drop since latest patch?    Mine went up, by 10% when the cloud patch was introduced.   Now it seems to be back where it was pre-cloud patch.

Also noticed.  I never saw the increase, as I'm at the max my monitor can deliver, but after the latest update it dropped.

Posted
12 hours ago, Beebop said:

Since the hotfix, does anyone else have the issue of;

 

a. When exiting the game (any mode, Single Missions/Campaign/Multiplayer/AQMB) it stops for about 15~25 seconds before going to desktop?  It used to close in less than 5 seconds before the hotfix came out.

b. The Mission editor is balky, that is when you choose and object to add, remove or modify, it it takes a couple of seconds to respond.

 

No mods, no changes to any settings.

 

I have an AMD card and am wondering if the AMD hotfix has anything to do with it. :scratch_one-s_head:

 

Current Specs:

CPU: AMD Ryzen 7, 1700.  8 Cores and 16 threads. 3.19GHz adaptive up to 3.7 GHz.

GPU:  Sapphire RX 580 w/8Gb DDR 5.
Drivers up to date.  DirectX12 installed.

Mobo: AMD AB350 Gaming K4. Memory: 16Gb DDR 3.

Power Supply: Coolermaster G750M

 

 

I have similar system to you, ryzen 5800 and amd 570rx (had to choose between new dolan bike and graphics card-figured would get much better payback with bike) and not noticed any difference - although only been playing online and on test server. No slow down on exit - I do go in via steam (as much as I hate it)

Posted
1 hour ago, CrazyhorseB34 said:

iThe new Mustang is great. But the "tottaly, Porked. .50 cals..." 

 

API!  

Ridiculous!  

Not historically accurate. 

.50 was a "buzz saw." Countless. First hand accounts. Hard data.

API. Killer. 

Fix the post 43 American Ammo.  

Please.

set up same mission. Yak-7/9. Only shooting the UB. 

Instant kill. 

We all know that is bullshit. 

Truth. 

 

Sometimes I feel like I'm playing a totally different game than some of you guys. I don't think there's a magic bullet anywhere in a .50 cal stream when I fire but I'm getting solid hits, shredded targets and dead enemy airplanes. I'm not sure what I might be doing that others aren't or can't, I only hope it doesn't change.

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Posted

Have to agree with Rjel here on the .50s.  Long before the 51B came out I was using the 4 gun setups on the P40 and P51D, just to get in practice with the lower firepower of the B.  It must have helped because I am having no issues ridding the sky of 109s and 190s alike.  Hits in convergence are devastating.

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Posted
13 minutes ago, BlitzPig_EL said:

Have to agree with Rjel here on the .50s.  Long before the 51B came out I was using the 4 gun setups on the P40 and P51D, just to get in practice with the lower firepower of the B.  It must have helped because I am having no issues ridding the sky of 109s and 190s alike.  Hits in convergence are devastating.

I did likewise. If anything, those first few flights in the B made me think they were actually hitting harder. 

Posted
6 minutes ago, Rjel said:

I did likewise. If anything, those first few flights in the B made me think they were actually hitting harder. 

 

I agree, and so do all my BlitzPig squad mates.

Posted
30 minutes ago, BlitzPig_EL said:

Have to agree with Rjel here on the .50s.  Long before the 51B came out I was using the 4 gun setups on the P40 and P51D, just to get in practice with the lower firepower of the B.  It must have helped because I am having no issues ridding the sky of 109s and 190s alike.  Hits in convergence are devastating.

 

Yep did the same. Many weeks ago I reduced the "D" to 4 guns and went on many training missions. Practice helps. There is no problem with the 50s, only with the pilots aim.

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Posted
2 hours ago, Bert_Foster said:

also have the Restart thing. That is If I make a settings change that requires a Restart , IL2 closes but does not auto Restart. I need to start it manually.

Hi I've  noticed if you change a setting after initially starting the game it will auto restart as normal but if you've played anything qmb, career etc then try to change a setting it won't auto restart.

If that makes sense. 

RAAF492SQNOz_Steve
Posted (edited)
1 hour ago, Vishnu said:

Anybody else notice a approximate 10% frame rate drop since latest patch?    Mine went up, by 10% when the cloud patch was introduced.   Now it seems to be back where it was pre-cloud patch.

Yes I have noticed a significant drop in fps and also problems with the cloud base.

 

1. Really blocky at bottom of cloud, Dark clouds especially

2. bottom of cloud cutoff is perfectly flat and looks silly/really bad. Did not notice this when cloud update was first released. All the cloud base shows the problem but best example shows up, in this picture, at right hand side. Cloud looks like it has been chopped in half.

 

image.thumb.png.ef8c0e0fc1011057e3afde90b8cb7851.png

Edited by RAAF492SQNOz_Steve
punctuation
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-=PHX=-SuperEtendard
Posted
5 hours ago, [LeLv34]Lykurgos88 said:

 

Yeah, this is also something I noticed. The 1st gear for v-3 engine is very powerful for all the way up to 6 km or so. Especially when you cruise under 6 km, you can switch the automatic gear off and force the 1st gear to get considerably more speed.


The first gear of the V-1650-3 is tuned for quite high altitude, with the effect of high speed RAM it retains power advantage compared to the second gear until around 7000 m of altitude.

Here is power curve in green for 67" compared to the V-1650-7 at 67" in red:

unknown.png

You can also see that in second gear it needs to be very high to overtake the V-1650-7 (over 9000 meters) which has a more balanced configuration optimized for medium altitudes giving more power overall with little power disadvantage at high altitude.

 

Posted
4 hours ago, CrazyhorseB34 said:
Spoiler

iThe new Mustang is great. But the "tottaly, Porked. .50 cals..." 

 

API!  

Ridiculous!  

Not historically accurate. 

.50 was a "buzz saw." Countless. First hand accounts. Hard data.

API. Killer. 

Fix the post 43 American Ammo.  

Please.

set up same mission. Yak-7/9. Only shooting the UB. 

Instant kill. 

We all know that is bullshit. 

Truth. 

 

 

There's already a solution for that.

Spoiler

GIT GUD

 

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Posted (edited)
41 minutes ago, -=PHX=-SuperEtendard said:


The first gear of the V-1650-3 is tuned for quite high altitude, with the effect of high speed RAM it retains power advantage compared to the second gear until around 7000 m of altitude.

Here is power curve in green for 67" compared to the V-1650-7 at 67" in red:

unknown.png

You can also see that in second gear it needs to be very high to overtake the V-1650-7 (over 9000 meters) which has a more balanced configuration optimized for medium altitudes giving more power overall with little power disadvantage at high altitude.

 

So why in game -3 on auto is in high gear on thouse alts when low gear is best for them, if engine is made to run best in low gear up to 8km , why it switches to high gear automaticly at same alt as -7 ? Also in game -7 engine is faster on any alt when both are on auto sup on combat or emergancy settings no 150 mods. Also why mix needs to be turn from auto lean to auto ritch and back to auto lean to get max speed out of -7 on 7.5-8.5km alt while same dosent have to be done on -7 engine on 51D model, or when using 150 mods on 51B.

 

Not related to this stuff, but if 37% position for water radiator is best and going below it makes airplane slower with no benefit for coling down engine, why when radiators are on automatic they go to 0 or below 37%, should not be logical that if 37% is best position you go from 37% to 100% and never below best rad position, even if engine is cool you dont wont to go below best drag position.

Edited by CountZero
[APAF]VR_Spartan85
Posted (edited)
4 hours ago, Vishnu said:

Anybody else notice a approximate 10% frame rate drop since latest patch?    Mine went up, by 10% when the cloud patch was introduced.   Now it seems to be back where it was pre-cloud patch.

I noticed this as well.. bit if stutter too, no settings changed

Edited by [APAF]VR_Spartan85
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Posted
3 hours ago, [APAF]VR_Spartan85 said:

I noticed this as well.. bit if stutter too, no settings changed

Yes....I didn't mention that in my first post.   It is stuttering more.   Post cloud patch was golden.   This patch,   back to stutters and lower FPS for me.   (I play VR)

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Posted (edited)
8 hours ago, RAAF492SQNOz_Steve said:

Yes I have noticed a significant drop in fps and also problems with the cloud base.

 

1. Really blocky at bottom of cloud, Dark clouds especially

2. bottom of cloud cutoff is perfectly flat and looks silly/really bad. Did not notice this when cloud update was first released. All the cloud base shows the problem but best example shows up, in this picture, at right hand side. Cloud looks like it has been chopped in half.

 

image.thumb.png.ef8c0e0fc1011057e3afde90b8cb7851.png

I dont know if i understand correctly what's your problem.

Did You fly real planes especially in the summer? (and i dont mean passenger liners as you would pass the clud base too fast)

That's how the base of the cumulus clouds looks like especially on cumuluses where there is the strong upward thermal lift. Its really flat, and dark

Edited by Carl_infar
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Posted (edited)
8 hours ago, RAAF492SQNOz_Steve said:

Yes I have noticed a significant drop in fps and also problems with the cloud base.

 

1. Really blocky at bottom of cloud, Dark clouds especially

2. bottom of cloud cutoff is perfectly flat and looks silly/really bad. Did not notice this when cloud update was first released. All the cloud base shows the problem but best example shows up, in this picture, at right hand side. Cloud looks like it has been chopped in half.

 

image.thumb.png.ef8c0e0fc1011057e3afde90b8cb7851.png

I did experience this with clouds tonight after the hotfix, flat bottom on all clouds I could see this from internal and external views. Mine picture was at a different cloud setting from the above OP and is at a higher altitude, but when level with the bottom of the clouds, all clouds are flat bottomed. Something has gone wrong I hate to say. I can also confirm upon exiting the sim that it takes about 20 seconds to completely close the program. It hangs for like 20 seconds. And a short video of in game flat bottom clouds.

 

 

S!Blade<><

 

spacer.png

Edited by BladeMeister
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Posted (edited)

I'm sorry but that's how it is in real life on summer with strong thermals, when the rising strong thermal passes the dew point such cumulus clouds form and have flatand dark bottom 

 

Man i love those armchair specialists ....

Edited by Carl_infar
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Irishratticus72
Posted

?Flat bottomed clouds, you make the rockin' world go 'round. 

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Posted
17 minutes ago, Carl_infar said:

I'm sorry but that's how it is in real life on summer with strong thermals, when the rising strong thermal passes the dew point such cumulus clouds form and have flatand dark bottom 

 

Man i love those armchair specialists ....

Indeed I agree. These clouds have never looked more real. 
 

6F7BFEFD-BD3E-440C-9DDC-BC4736807F38.thumb.gif.7b8265f9fa1015cac2166ea3e0395851.gif3FD79D58-D018-4B3A-8F3D-12ED75374952.jpeg.99813dba974f79acef28ddb9c532b604.jpeg904C7F50-0D4D-4DE2-A539-F816AC96C42E.jpeg.0b18ac1dac1956bcd7c4a3685ad9b66d.jpegFEAE8C80-5BCD-471C-85DC-33169E1C49AA.thumb.jpeg.42e789801f2761514860c4a993784428.jpeg49182DB5-3D78-4432-9025-2AE37FF01B82.jpeg.e9e1ba2f90c01236d6864d74571c72bc.jpeg

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Posted (edited)

I'm afraid the slow shutdown of the game, after this hotfix, is for real. I now fly il-2 on a new Intel Alderlake pc with DDR5 ram and get far more than 120 fps at highest 4K settings but... shutting down to desktop with hotfix takes quite some time.

Edited by simfan2015
  • Upvote 1
Posted (edited)

Where can I get the skins for the "red knights" campaign?

P.S.: could it be that spotlight are broken? (invisible beams)

Edited by ZeroCrack01
Posted (edited)

Noticed this a few times, when I load in on the air field, I average about 80FPS, but if I do my sortie, fly up high and come down or just play for a while I will drop to 40-60FPS and get this really significant stutter? Occurs in single and multiplayer. In this case I was still up around 80 frames but it super noticeable when I go to land.

If I close and reload the game it seems to go away. 

*Had music playing. Sorry!
 



32gigs of ram

5800X CPU

5700XT video card. 

Edited by Denum
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AEthelraedUnraed
Posted
1 hour ago, ZeroCrack01 said:

P.S.: could it be that spotlight are broken? (invisible beams)

I noticed this as well. No searchlight effects.

Posted
13 hours ago, sevenless said:

 

Yep did the same. Many weeks ago I reduced the "D" to 4 guns and went on many training missions. Practice helps. There is no problem with the 50s, only with the pilots aim.

I always flew the Dstang with all 6 guns and still found the Bstang to feel better shooting. 

 

I didn't really play in a long time though so I don't know if anything was changed to the .50s recently. I should probably hop back in the Dstang and compare again.

Posted
2 hours ago, ZeroCrack01 said:

Where can I get the skins for the "red knights" campaign?

P.S.: could it be that spotlight are broken? (invisible beams)

First page of this update...

 

Jaegermeister has created 28 custom skins that can be used with the Campaigns. You can download them HERE.

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Posted

One Thing that needs to be addressed is the Gear retraction on the P-51D-15 and the P-51B/C its to slow 

 

SquashmanMikeEH
Posted
7 hours ago, Vishnu said:

Yes....I didn't mention that in my first post.   It is stuttering more.   Post cloud patch was golden.   This patch,   back to stutters and lower FPS for me.   (I play VR)

 

 

Same here!!!

  • 1CGS
Posted
1 hour ago, Gunbus said:

One Thing that needs to be addressed is the Gear retraction on the P-51D-15 and the P-51B/C its to slow

image.png

From P-51B maintenance manual.

11 hours ago, CountZero said:

why when radiators are on automatic they go to 0 or below 37%, should not be logical that if 37%

Because radiator logic of shutter control system is very simple. If water temperature more that approx. 110 degrees - shutter opens, less approx. 105 - closes. Shutter governor didnt know anything about "optimal position" - which is really near 1/3 of full movement.

 

19 hours ago, CountZero said:

v-3 engine if you leve it on auto sup from 5-8km its so slow,

I will check the altitude of automatic switching of the supercharger stages on the engine -3. The supercharger itself is looks fine - indeed, at full throttle (67 inches) at max speed, you want switch to second stage above about 24k feet.

19 hours ago, CountZero said:

Regarding mixture in game auto lean makes your airplane faster then full ritch when i tested combat and emergancy at 61" and 67".

The mixture regulator works according to the following logic.
The mixture depends on the air consumption of the engine, and on the setting of the mixture lever in the cockpit.
If the air consumption corresponds to the "cruising modes" of the engine, then the auto-rich mixture is close to the optimal one, the auto-lean mixture is poorer than the optimal one. But with an increase in engine consumption, the mixture begins to automatically enrich. Moreover, both the auto-poor and the auto-rich are enriched. And at some point, it turns out that the auto-lean mixture is closer to the optimal value than the auto-rich one. However, with an auto-lean mixture, the engine overheats faster, and there is a risk of detonation, therefore, in combat modes, the auto-rich should be used - although at the same time it is "less optimal" in terms of power than the lean auto.

By the way, if you gradually increase throttle, you will notice how when the mixture is enriched, the "smoke" of the exhaust becomes more intense.

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JG4_Moltke1871
Posted

Where install the skin package for the Flying Circus scripted campaigns?

Posted
19 hours ago, Irishratticus72 said:

#JusticeForTheWelder. 

 

He’s still welding? Looks like he’s doing something he could get arrested for in public....

  • Haha 2
Posted (edited)

New polítical party.

Look down at the welder!

From the producers of Don't look up!

Best movie seen recently depicting the world we are living nowadays

Edited by =gRiJ=Roman-
  • Upvote 1
Posted
1 hour ago, JG4_Moltke1871 said:

Where install the skin package for the Flying Circus scripted campaigns?

 

The skins are located at

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins

or your drive equivalent.

 

You just unpack it somewhere and copy all the plane folders inside into the folder above. There's a folder for each plane type, for instance the Fokker D7F is at

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\FokkerD7F

 

Posted
On 12/30/2021 at 3:31 PM, =FB=VikS said:

 

yes - we gotta tone it down a bit in next update (it gotta be around 30% lower).

Thank you Sir for listening and adjusting it in the next update! :drinks:

Posted

I have never seen rocket tubes under a P-51B/C, or D in the European  area of operations?where did you get this information from.

Posted
3 hours ago, Gavrick said:

there is a risk of detonation

 

stewie-rocking.gif.b75a0376ceaf77839ab59127e7821889.gif

 

1 hour ago, Duggy said:

I have never seen rocket tubes under a P-51B/C, or D in the European  area of operations?where did you get this information from.

The real question is. Can I have RP3s? 

 

1240379240_P51B_MustangIII.jpg.a6b9b1b42e8c53178dfcabd9818605e1.jpgMustang_Mk_III_FX893.jpg.84d3d0b60586a60a082cb971c7f27810.jpg

 

 

It likely did use them at some point but I'm going to guess it was pretty limited. There were other aircraft better suited for role. 

 

Posted (edited)

Just reporting I'm having the slow/hang at shutdown. Also the game isn't re-starting by itself after a settings change. It hangs and shuts down but then has to be re-started manually. Oh and I'm in VR. Both are just minor annoyances but don't think it's intended. 

 

Otherwise, great job. I love how this game is supported on a ridiculous scale! Big thanks for the single eye mirror option. My grandson likes it a lot. Was watching me yesterday and his reaction was... "WOW"! But he hates when I blow up the trucks. He really likes trucks hehe. 

Edited by Drano
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