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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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Posted
20 minutes ago, oc2209 said:

 

I did clarify that I was nuts.

 

I'm also imagining the turbulent airflow coming off the Malcolm hood and possibly affecting the tail in some '0.00002% factor of blah blah' way.

 

You're really, really overthinking this stuff. :) 

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Posted (edited)
17 minutes ago, Rjel said:

I guess most of us exhibit similar peculiarities. 

 

I've never figured out if a neurotic obsession with details draws people into simming, or if simming brings out a neurotic obsession with details, even in... relatively... normal people.

 

2 minutes ago, LukeFF said:

 

You're really, really overthinking this stuff. :) 

 

See above post, ha.

Edited by oc2209
Posted
29 minutes ago, oc2209 said:

There's just no point to it.

Other than the fact it was mandated by command. You would literally not have been allowed to fly without it 99% of the time. 

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Posted
38 minutes ago, Diggun said:

Other than the fact it was mandated by command. You would literally not have been allowed to fly without it 99% of the time. 

 

Yes, and I think it was Steinhoff who threatened his pilots with a court martial if they pulled that plate off their planes. 

  • Upvote 1
Posted (edited)
16 hours ago, Billsponge1972 said:

It's a good practice to make backup copies of the "input" folder and "Luascripts" folder found in the "data" folder of the game before any updates so you can go back to all the settings you had before.

 

Also the swf>IL2>usersave, or you'll loose your campaign progress ... and the startup.cnf file might be handy too.

Edited by jollyjack
Posted
3 hours ago, Diggun said:

Other than the fact it was mandated by command. You would literally not have been allowed to fly without it 99% of the time. 

 

2 hours ago, LukeFF said:

 

Yes, and I think it was Steinhoff who threatened his pilots with a court martial if they pulled that plate off their planes. 

 

Meaning that pilots did want it off, evidently.

 

Out of curiosity, why is it allowed to be removed in the game, then?

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Posted (edited)
2 hours ago, oc2209 said:

Meaning that pilots did want it off, evidently.

 

Yes, and they also had commanders who said, "No, you're not going to do that, unless you want to spend time in the brig, be demoted, and then be transferred to flying transport planes."

 

 

As to why it was added here as a feature, no one knows. Different people were in charge of the game back then.

Edited by LukeFF
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Posted
6 hours ago, RAAF492SQNOz_Steve said:

Has anyone else noticed problems with flying towards and under dark clouds since the the two latest releases?

 

I find now that I get rectangular blocky chunks of dark cloud flashing/ appearing and disappearing as your approach the base of the clouds and it looks disgusting. Did not notice this when the clouds were first released. This is with a NVidia graphics card.

 

Also appear to have lost 3 - 5 % fps when flying in VR using HP G2 and it is quite noticable. This fps drop started with the release that included the mustang but am not sure which release has given me blocky cloud bases. :( Real bummer as clouds were so good before (apart from the banding that many have reported).

 

 

 

I have an HP G2 and an Nvidia RTX 2070 super. The new clouds actually seem to add a few more FPS. The new clouds don't move for me like the old one's did.

Must be in your system. Sorry my friend.

Posted (edited)

Since the hotfix, does anyone else have the issue of;

 

a. When exiting the game (any mode, Single Missions/Campaign/Multiplayer/AQMB) it stops for about 15~25 seconds before going to desktop?  It used to close in less than 5 seconds before the hotfix came out.

b. The Mission editor is balky, that is when you choose and object to add, remove or modify, it it takes a couple of seconds to respond.

 

No mods, no changes to any settings.

 

I have an AMD card and am wondering if the AMD hotfix has anything to do with it. :scratch_one-s_head:

 

Current Specs:

CPU: AMD Ryzen 7, 1700.  8 Cores and 16 threads. 3.19GHz adaptive up to 3.7 GHz.

GPU:  Sapphire RX 580 w/8Gb DDR 5.
Drivers up to date.  DirectX12 installed.

Mobo: AMD AB350 Gaming K4. Memory: 16Gb DDR 3.

Power Supply: Coolermaster G750M

 

 

Edited by Beebop
Posted

Downloading the hotfix. I finally got to play around a bit the last couple of days. More than I have been able to in months. I have to say this has come a very long way. The new clouds are nothing short of amazing. I play on a laptop so I was playing with clouds turned off for a really long time because they looked terrible on low settings and took way too much performance on high settings. I have them set somewhere in the middle now and not only can I play fine with gigantic clouds everywhere but they look amazing as well! I really like doing high altitude flights now above dramatic clouds. It really looks amazing. You guys have done some really awesome work!

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Posted (edited)

I've noticed a small bug in the P-51D cockpit that I think was introduced with the 4.702 update:

 

spacer.png

 

The throttle lever turns white when you look slightly to the right/down.

Edited by Guster
Posted
8 hours ago, LukeFF said:

 

Yes, and I think it was Steinhoff who threatened his pilots with a court martial if they pulled that plate off their planes. 

His book "Straits of Messina" (well worth a read). Mind you, he was a fine one to talk about complying with orders. Galland removed his in mid-1941, was shot up and promptly had it re-fitted.

 

I suspect that in the East it was somewhat more flexible.

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Posted
1 час назад, Guster сказал:

The throttle lever turns white when you look slightly to the right/down.

Thank you for your report, we'll try to fix it.

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Posted
9 hours ago, LukeFF said:

Yes, and I think it was Steinhoff who threatened his pilots with a court martial if they pulled that plate off their planes. 

 

Yes he was disliked a lot among other comrades for being a massive A**h*** and their squadron didn't do better compared to other more chillful squadrons without having a-h leaders.

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Posted (edited)

Very nice Christmas tree in the hangar. Just noticed it. By the way in the past there was a person in the hangar doing the welding and we could see the sparks and weld arc flashing. It is a pity that since many years we lost that animation. I don't understand why. After all an animated hangar would be much nicer and immersive, with hangar work sounds.

 

3 hours ago, Beebop said:

Since the hotfix, does anyone else have the issue of;

 

a. When exiting the game (any mode, Single Missions/Campaign/Multiplayer/AQMB) it stops for about 15~25 seconds before going to desktop?  It used to close in less than 5 seconds before the hotfix came out.

b. The Mission editor is balky, that is when you choose and object to add, remove or modify, it it takes a couple of seconds to respond.

 

No mods, no changes to any settings.

 

I have an AMD card and am wondering if the AMD hotfix has anything to do with it. :scratch_one-s_head:

 

Current Specs:

CPU: AMD Ryzen 7, 1700.  8 Cores and 16 threads. 3.19GHz adaptive up to 3.7 GHz.

GPU:  Sapphire RX 580 w/8Gb DDR 5.
Drivers up to date.  DirectX12 installed.

Mobo: AMD AB350 Gaming K4. Memory: 16Gb DDR 3.

Power Supply: Coolermaster G750M

 

 

I saw absolutely no difference. Editor is fast in closing. Opening depends on map and mission size but I saw no difference. Putting objects whatever their size or complexity on the Kuban map is immediate.

This is tested on a machine with Intel 9900K and RTX 2080Ti with latest drivers. RAM is 64 GB DDR4.

When looking at comments and issues over the years It seems that for IL2 the ideal pair is Intel/Nvidia.

Let's see what will happen with the upcoming Intel Graphic Cards Alchemist, which I have read somewhere that the most powerful version should be near to a RTX 3080, which would be excellent. Maybe a newcomer would bring more competition and have prices go down a little.

 

I noticed that when the rear  gunner on the A20 has it's canopy opened to allow to use the rear machinegun, he gets decapitated twice. Once when opening second when closing. It seems the rear canopy opening mechanism is not correct.

Edited by IckyATLAS
Posted
17 часов назад, Denum сказал:

I think the online community will simply need to adapt. 

I don't understand how one can adapt to such a lousy picture. At 4.701b there was excellent visibility, nice color, amazing clouds. And now everything is ruined.?

 

4.701b, 70km ?

2021_12_27__18_26_13.thumb.jpg.f7198581e86121bca579984fe935c67d.jpg

 

4.702b, 150km ?

150km.thumb.jpg.92ae2c6d24f70c6c5d1eb6fc0ce9cd78.jpg

 

Haze and wrong colors need to be corrected! ?

  • Upvote 8
Posted
11 hours ago, RAAF492SQNOz_Steve said:

Has anyone else noticed problems with flying towards and under dark clouds since the the two latest releases?

 

I find now that I get rectangular blocky chunks of dark cloud flashing/ appearing and disappearing as your approach the base of the clouds and it looks disgusting. Did not notice this when the clouds were first released. This is with a NVidia graphics card.

 

Also appear to have lost 3 - 5 % fps when flying in VR using HP G2 and it is quite noticable. This fps drop started with the release that included the mustang but am not sure which release has given me blocky cloud bases. :( Real bummer as clouds were so good before (apart from the banding that many have reported).

 

 

 

 

Since cloud update I have less fps as well, sometimes by a third. 

 

I lowered cloud setting from high to medium, and noticed the blocky cloud bases aswell when under them. I saw a blocky bottom line of clouds ahead. 

 

Didnt noticed it in quick mission with clouds on high. 

 

I play in vr

  • Upvote 1
Posted

I noticed that the issue we had with plane navigation lights during night but even day when from afar became kind of large luminous blobs is gone and seem much better now.  Seems the new technology has its advantages.

 

On the other hand unfortunately the whole image is now somewhat hazy even with haze and dusk at 0. I play with visibility at 150 km, but I had before this last update, with clear sky and in bright sunlight a much crispier scenery on the Kuban map, with more contrasted colors. I do not know if it is the new clouds technology blurry effect, but it has created a haziness and less contrasted and bland colors then what we had before. It is perfect with real haze and dusk fog but when the haze is neutralized it seems there stays a residual haze.

Hope this can be improved in the future.

  • Upvote 6
Posted (edited)

Excellent update with the Razorback Mustang, special thx also for the recent hotfix!  :fly::drinks:

 

I don't know if the devs have seen this thread in the Suggestion section, but I would like to link it here, because it gets probably more attention from the developers this way, since IMO it is more like a bug/complaint for the P-51B, due to the fact that the 4 barreled P-51B shouldn't really whistle (at all or the same way as the D version with the 6 guns) at high AoA, but Bo_Nidle explains this in his thread:

 

 

Few more leads on this topic from different sites:

 

https://worldwarwings.com/p-51-mustangs-howl-think-might-wrong/

 

https://www.homebuiltairplanes.com/forums/threads/p-51-gun-whistle.30864/

 

Edited by nesher666
Posted
21 hours ago, Gavrick said:
  Hide contents

 

 

 

  • 1CGS
Posted
1 hour ago, IckyATLAS said:

By the way in the past there was a person in the hangar doing the welding and we could see the sparks and weld arc flashing. It is a pity that since many years we lost that animation. I don't understand why. After all an animated hangar would be much nicer and immersive, with hangar work sounds.

There were many complaints about it being annoying, so the welding sounds were removed first and then the welder himself.

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Posted
31 minutes ago, nesher666 said:

Excellent update with the Razorback Mustang, special thx also for the recent hotfix!  :fly::drinks:

 

I don't know if the devs have seen this thread in the Suggestion section, but I would like to link it here, because it gets probably more attention from the developers this way, since IMO it is more like a bug/complaint for the P-51B, due to the fact that the 4 barreled P-51B shouldn't really whistle (at all or the same way as the D version with the 6 guns) at high AoA, but Bo_Nidle explains this in his thread:

 

 

 

 

  • Like 2
Posted

Thank you for these videos, very intriguing, however there seems to be a noticable difference in the whining noise compared to a normal D model if you check them during a high AoA manouvers:

 

 

I am really not against the "whistle" if it is historically correct (it's a very good AoA indication), but as far as I see it was much more pronounced on the D model, than on the B/C, most probably due to the inner gunport fairing on the D being almost like an open bottle with the gun placed slightly backward inside it.

 

Could the high AoA whistle sounds to be made slightly different in tone or volume to reflect the different gunport arrangements on the D vs B, which are most probably the most contributing factor for the whistling sound they make?

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Posted
19 minutes ago, nesher666 said:

Could the high AoA whistle sounds to be made slightly different in tone or volume to reflect the different gunport arrangements on the D vs B, which are most probably the most contributing factor for the whistling sound they make?

 

yes - we gotta tone it down a bit in next update (it gotta be around 30% lower).

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Posted
4 hours ago, IckyATLAS said:

When looking at comments and issues over the years It seems that for IL2 the ideal pair is Intel/Nvidia.

So to "fix" the potential problem with AMD the solution is to buy an Intel/Nvidea products?  :nea:Sure, let me sell my first born son so I can afford it.

I have been enjoying this game for many years with a Ryzen CPU and a Radeon card.  Reverting to buying an "Intel/Nvidea solution" is asking a bit much.

I know I'm "Special" but of all the folks in the IL-2 BoX Community am I the only one having the game closure issue?  Will I be told to "...re-download the game..."?

That's like buying a new car and when there is a problem being told to come down to the dealership and pick up a new one.

 

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[LeLv34]Lykurgos88
Posted

Some feedback from the newest update:

 

Pros

  • P-51B is a beauty and everything about it shines! It really is a considerably better dogfighter than P-51D model. The recent .50 cal buff also helps with fighting. In fact, I feel like the new 4x 50cal is more effective than the old 8x 50cal... The difference is huge.
  • The clouds are still majestic
  • The new FC campaigns seems alright so far, but I haven't completed them yet.
  • I noticed some new effects like engine fire, and they are all neat!

 

Cons

  • The transparency bug in the main the menu and in-game maps still persists. I can see the world through the map markings when they should be 100% opaque.
  • Is the AUTO-LEAN function of P-51B broken or a leftover feature? It is not documented in the P51B manual (only 0% "IDLE" and 100% "AUTO-RICH are mentioned) and it seems to do absolutely nothing. I tested this with autoleveling and gave full cruise speed for my bird with AUTO-RICH and then I changed it to AUTO-LEAN. There should have been a slight decrease in the speed but so far I noticed no difference. For example with P-47 and P-38 I notice slight decrease in speed when changing to AUTO-LEAN, as there should be.
  • In addition I feel like the percentage for Fuel Mixture should make a return in the techno chat. It should NOT replace the current mixture info, but it should be complimentary information. Just like you increase your engine power you also get information when you enter "Combat Mode" and "Emergency mode". The percentage info helps the non-VR folk, especially for P-39 with its peculiar mixture settings (like 90% mixture on take-off etc).

 

(For those who don't know, AUTO-LEAN gives the best flight endurance for your fuel, but it burns hotter and decreases the manifold pressure and thus the max speed)

  • Upvote 1
Posted

Beebop, from a long term viewpoint, from the beginnings of the original IL2, the AMD solutions have been the most problematic.  I have seen my squadmates that ran AMD products struggle with sub optimal drivers, and benchmarks that never lived up to their advertising hype.  Their justification was always "But it cost less".  No one is telling you to dump AMD, it's just perspective from long time players.

  • Upvote 2
Posted
20 minutes ago, [LeLv34]Lykurgos88 said:

Some feedback from the newest update:

 

Pros

  • P-51B is a beauty and everything about it shines! It really is a considerably better dogfighter than P-51D model. The recent .50 cal buff also helps with fighting. In fact, I feel like the new 4x 50cal is more effective than the old 8x 50cal... The difference is huge.
  • The clouds are still majestic
  • The new FC campaigns seems alright so far, but I haven't completed them yet.
  • I noticed some new effects like engine fire, and they are all neat!

 

Cons

  • The transparency bug in the main the menu and in-game maps still persists. I can see the world through the map markings when they should be 100% opaque.
  • Is the AUTO-LEAN function of P-51B broken or a leftover feature? It is not documented in the P51B manual (only 0% "IDLE" and 100% "AUTO-RICH are mentioned) and it seems to do absolutely nothing. I tested this with autoleveling and gave full cruise speed for my bird with AUTO-RICH and then I changed it to AUTO-LEAN. There should have been a slight decrease in the speed but so far I noticed no difference. For example with P-47 and P-38 I notice slight decrease in speed when changing to AUTO-LEAN, as there should be.
  • In addition I feel like the percentage for Fuel Mixture should make a return in the techno chat. It should NOT replace the current mixture info, but it should be complimentary information. Just like you increase your engine power you also get information when you enter "Combat Mode" and "Emergency mode". The percentage info helps the non-VR folk, especially for P-39 with its peculiar mixture settings (like 90% mixture on take-off etc).

 

(For those who don't know, AUTO-LEAN gives the best flight endurance for your fuel, but it burns hotter and decreases the manifold pressure and thus the max speed)

Regarding mixture in game auto lean makes your airplane faster then full ritch when i tested combat and emergancy at 61" and 67".

Also on -7 engine at high alts you need to go full ritch and back to lean to get more speed, if you just start with auto lean without this switch your 5mph slower at places. It looks broken.

v-3 engine if you leve it on auto sup from 5-8km its so slow, but if you switch to manual sup your even 50kmh faster, it looks so broken, why would low gear sup be better then high gear at high alts. On -7 engine high gear is faster. Airplane look rushed. 

Posted
8 hours ago, Beebop said:

a. When exiting the game (any mode, Single Missions/Campaign/Multiplayer/AQMB) it stops for about 15~25 seconds before going to desktop?  It used to close in less than 5 seconds before the hotfix came out.

I have also noticed this since the hotfix, also when changing visibility distance in graphics settings if i apply and restart it doesn't restart i have to start the game from the desktop again.

 

I have an Nvidia  Gtx 1080ti gpu and a Amd ryzen 5600x.

 

Don't know if it is Amd related.

Posted

I cannot see any tactical codes used with the QuickMissionBuilder.

If I use a six plane flight of say P47 on the Rheinland map, shouldn't the tactical codes and numbers appear.

Am I doing something wrong?

Posted
6 minutes ago, IckyATLAS said:

I cannot see any tactical codes used with the QuickMissionBuilder.

If I use a six plane flight of say P47 on the Rheinland map, shouldn't the tactical codes and numbers appear.

Am I doing something wrong?

 

There are only tactical codes on a few ww2 aircraft right now. It may take a while for them all to be retrospectively given this technology.

 

P-51 D

P-51 B

Typhoon IB

 

I think all FC 2 aircraft have tactical code tech too.

 

Also all drivable vehicles bar the two free tanks have tactical code tech.

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Posted
13 minutes ago, shirazjohn said:

I have also noticed this since the hotfix, also when changing visibility distance in graphics settings if i apply and restart it doesn't restart i have to start the game from the desktop again.

 

I have an Nvidia  Gtx 1080ti gpu and a Amd ryzen 5600x.

 

Don't know if it is Amd related.

At least I'm not alone.  Thanks for the input.

I would guess now that it's not an AMD specific issue as you are running an Nvidia card. 

In addition several of the guys I fly with, many of whom have Intel/Nvidia combos, are also experiencing the slowdown closure.

  • Like 1
Posted
3 hours ago, Sneaksie said:

There were many complaints about it being annoying, so the welding sounds were removed first and then the welder himself.

 

Maybe the welder was fired, but see he came back and is hard at work.

 

Welder.thumb.jpg.b0490cac7b64562e4e109c55276f46a0.jpg

 

So please plug the electric welder to the power outlet so that he can do his work ?

 

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Posted
10 minutes ago, IckyATLAS said:

Maybe the welder was fired, but see he came back and is hard at work.

Right, the welder was left in, but the sounds were removed first and then the flashes, effectively cutting the power from him.

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Irishratticus72
Posted

#JusticeForTheWelder. 

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Posted (edited)
33 minutes ago, IckyATLAS said:

Maybe the welder was fired

 

Sounds like a welder :biggrin:

 

16 minutes ago, Irishratticus72 said:

#JusticeForTheWelder

 

If only :rolleyes:

Edited by Pict
Posted (edited)

I didn't see anything in the patchnote about this but now the searchlights (the ones on the ground looking for the planes) don't have light beams anymore.

 

Before :

20211220164829_1.thumb.jpg.97ae0848b9a00d3de2fb7cd1c9834faf.jpg

 

Now :

20211230182919_1.thumb.jpg.0108e05510061844d742aaefdf4405c4.jpg

 

I circled the projectors in red:

projo.thumb.jpg.b676ad765704b8921843ce1975d98bf0.jpg

 

 

Edited by No_Face
  • Upvote 2
[LeLv34]Lykurgos88
Posted
2 hours ago, CountZero said:

v-3 engine if you leve it on auto sup from 5-8km its so slow, but if you switch to manual sup your even 50kmh faster, it looks so broken, why would low gear sup be better then high gear at high alts. On -7 engine high gear is faster. Airplane look rushed. 

 

Yeah, this is also something I noticed. The 1st gear for v-3 engine is very powerful for all the way up to 6 km or so. Especially when you cruise under 6 km, you can switch the automatic gear off and force the 1st gear to get considerably more speed.

Posted (edited)
11 hours ago, Beebop said:

When exiting the game (any mode, Single Missions/Campaign/Multiplayer/AQMB) it stops for about 15~25 seconds before going to desktop?  It used to close in less than 5 seconds before the hotfix came out.

Yep I have the same ..... Intel and Nvidia on my PC

Edited by Bert_Foster

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