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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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JG_deserteagle540
Posted

Ohhh, very nice update, thanks!

 

By the way, the new clouds look amazing, great job!

Posted
1 hour ago, Sneaksie said:

Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays.

Very cool - awesome dedication!

 

And very cool games!

 

Thanks guys!

ITAF_Airone1989
Posted (edited)
1 hour ago, LR.Bruno- said:

It' is now virtually impossible to crash land in any aircraft without dying.  Why is this?

 

 

No it's not.

Keep both your speed and your vertical speed as low as possible.

Be careful and you will have a lot of happy crashing landing!

Edited by ITAF_Airone1989
Posted
1 hour ago, Sneaksie said:

AA searchlight beams are visible again;

I've missed these beams since the last update - thumbs up

  • Like 1
Posted (edited)
1 hour ago, Sneaksie said:

 

Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range)

Fantastic, thanks for your reaction time. The list is awesome, except the navigation lights.

Simple question why? It seemed it was fixed. No more gigantic blobs of light in midday. 

Edited by IckyATLAS
  • Upvote 4
Posted

Great update. The visibility in Malcolm Hood Pony is way better than the standard B now. Also D9 with bubble canopy has much better visibility all around and specially over the nose. :salute:

 

Awesome.

  • Like 2
Posted

You guys rock.

Posted
14 minutes ago, IckyATLAS said:

Fantastic, thanks for your reaction time. The list is awesome, except the navigation lights.

Simple question why? It seemed it was fixed. No more gigantic blobs of light in midday. 

Same with the tracers at long range...WTF?

  • Upvote 3
Posted (edited)
15 minutes ago, IckyATLAS said:

Fantastic, thanks for your reaction time. The list is awesome, except the navigation lights.

Simple question why? It seemed it was fixed. No more gigantic blobs of light in midday. 

Instead of a blob of light, you couldn't see them at all. The fix needed to be fixed, so they've been reverted while they work on the long term fix to tone them down at distance. 

Edited by JG51_Eclipse4349
Autocorrect fail
  • Upvote 1
Posted
1 hour ago, LR.Bruno- said:

It' is now virtually impossible to crash land in any aircraft without dying.  Why is this?

 

If done right, survival chances are almost 100%, almost no vertical speed , and slow, if you try the way it was before (which was very unrealistic) 100% chance of dying.

  • Upvote 3
Posted
Just now, SCG_motoadve said:

If done right, survival chances are almost 100%, almost no vertical speed , and slow, if you try the way it was before (which was very unrealistic) 100% chance of dying.

Good luck landing while wounded. 

 

You'll die 9 times out of 10. 

  • Upvote 1
Posted (edited)
2 hours ago, JG300_Winterz said:

Thanks guys, by the way the A-8 have that problem aswell.

 

Edit: Seems fixed, gj!

 

This, please guys don't forget the A-8.

 

Edit: i've just read the edit, seems like it's ok now.

Edited by Dr_Molem
I./JG52_Woutwocampe
Posted (edited)

I'd like to know more about what was changed for the Stalingrad career.

Edited by I./JG52_Woutwocampe
=SqSq=SignorMagnifico
Posted
3 hours ago, Sneaksie said:

Dear Friends,

 

Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays. The list below shows how we value your reports and your playing experience. IL-2 Sturmovik team continues to improve and expand our projects. 4.702c changelist:

  1. P-51B-5: Installing Malcolm Hood canopy results in correct view limits;
  2. The red line with technical inscriptions is left on the left side of P-51B-5 skins only;
  3. The Royal Air Force P-51B-5 paint schemes have a gray-blue Sky Band on the tail section of the fuselage;
  4. The shape of the P-51B-5 filter hatch perforation has been corrected;
  5. Excessive brightness of U.S. identification marks has been corrected on P-51B-5;
  6. The "whistling" sound at high angles of attack has been reduced on P-51B-5 by about 30% compared to P-51D-15;
  7. P-51B, P-51D: overall detail enhancement and lettering redraw (Oyster_KAI);
  8. P-51B-5: jettisoning the (regular) canopy will look correctly from inside;
  9. P-51B-5: gaps between the instruments and the instrument panel removed;
  10. P-51B-5: jettisoning the canopy won't give a wrong technochat message about the tail wheel;
  11. A white throttle lever won't appear on P-51D-15 at certain camera angles;
  12. P-51D-15 spinning propeller image has a correct number of blades;
  13. P-47D-22 and P-47D-27 propellers look better from a "3/4" angle;
  14. Installing bubble canopy on Fw 190 D-9 results in correct view limits;
  15. An excessive visible engine exhaust on Fw 190 D-9 has been fixed;
  16. Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit;
  17. Bf 109 F2, F4, G2, G4, G6, and G-14 engines will correctly restart after stopping in missions where they are running from the start;
  18. Ju 87 D-3 37mm cannons are correctly visible from medium distances;
  19. Bristol F2B altimeter shows correct values;
  20. Havoc over Kuban campaign updated;
  21. Sd.Kfz. 10/5 self-propelled anti-aircraft gun paint schemes have been restored;
  22. Air pressure gauge corrected on Airco D.H.4, Bristols, S.E.5a, Sopwith Camel, Sopwith Dolphin (Oyster_KAI);
  23. Nameplate details enhanced on Sopwith Camel and Dolphin (Oyster_KAI);
  24. P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI);
  25. Some visual errors in the distant Velikie Luki map buildings have been corrected;
  26. Projectiles of simple (not detailed) ground vehicles look correctly in multiplayer (with or without tracers);
  27. The appearance of haze at medium and high altitudes when using the terrain display range less than the default 150 km has been corrected;
  28. Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range);
  29. Projectile tracers are visible at long range;
  30. AA searchlight beams are visible again;
  31. The clouds pixelization at long range has been reduced for light and medium cloud cover;
  32. Fixed the recent issue with increased game exit time and automatic restart not working when changing game options;
  33. Career mode: the game won't hang at the end of a career or when switching the date to the next year;
  34. Battle of Stalingrad Career mode: minor adjustments to German AI squadrons rebasing dates;
  35. Battle of Stalingrad Career mode: minor adjustments for mission types available for both coalitions;
  36. Minor text edits.

4702c.jpg

Thank you so much for the quick turnaround time on these fixes, especially on invisible tracers and spotlights. I hope you guys are able to find a solution for the nav lights soon. We appreciate your hard work!

  • Like 1
Posted

Awesome!!!.. very much appreciate the hard work by the entire team!.. you're work is really noticed, and very positively!!!  My game updated earlier, just now located the change items. 

 

  • 1CGS
Posted
49 minutes ago, I./JG52_Woutwocampe said:

I'd like to know more about what was changed for the Stalingrad career.

 

 

  • Thanks 3
I./JG52_Woutwocampe
Posted
1 hour ago, LukeFF said:

 

 

 

Great work

[APAF]VR_Spartan85
Posted
5 hours ago, Sneaksie said:

Dear Friends,

 

Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays. The list below shows how we value your reports and your playing experience. IL-2 Sturmovik team continues to improve and expand our projects. 4.702c changelist:

  1. P-51B-5: Installing Malcolm Hood canopy results in correct view limits;
  2. The red line with technical inscriptions is left on the left side of P-51B-5 skins only;
  3. The Royal Air Force P-51B-5 paint schemes have a gray-blue Sky Band on the tail section of the fuselage;
  4. The shape of the P-51B-5 filter hatch perforation has been corrected;
  5. Excessive brightness of U.S. identification marks has been corrected on P-51B-5;
  6. The "whistling" sound at high angles of attack has been reduced on P-51B-5 by about 30% compared to P-51D-15;
  7. P-51B, P-51D: overall detail enhancement and lettering redraw (Oyster_KAI);
  8. P-51B-5: jettisoning the (regular) canopy will look correctly from inside;
  9. P-51B-5: gaps between the instruments and the instrument panel removed;
  10. P-51B-5: jettisoning the canopy won't give a wrong technochat message about the tail wheel;
  11. A white throttle lever won't appear on P-51D-15 at certain camera angles;
  12. P-51D-15 spinning propeller image has a correct number of blades;
  13. P-47D-22 and P-47D-27 propellers look better from a "3/4" angle;
  14. Installing bubble canopy on Fw 190 D-9 results in correct view limits;
  15. An excessive visible engine exhaust on Fw 190 D-9 has been fixed;
  16. Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit;
  17. Bf 109 F2, F4, G2, G4, G6, and G-14 engines will correctly restart after stopping in missions where they are running from the start;
  18. Ju 87 D-3 37mm cannons are correctly visible from medium distances;
  19. Bristol F2B altimeter shows correct values;
  20. Havoc over Kuban campaign updated;
  21. Sd.Kfz. 10/5 self-propelled anti-aircraft gun paint schemes have been restored;
  22. Air pressure gauge corrected on Airco D.H.4, Bristols, S.E.5a, Sopwith Camel, Sopwith Dolphin (Oyster_KAI);
  23. Nameplate details enhanced on Sopwith Camel and Dolphin (Oyster_KAI);
  24. P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI);
  25. Some visual errors in the distant Velikie Luki map buildings have been corrected;
  26. Projectiles of simple (not detailed) ground vehicles look correctly in multiplayer (with or without tracers);
  27. The appearance of haze at medium and high altitudes when using the terrain display range less than the default 150 km has been corrected;
  28. Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range);
  29. Projectile tracers are visible at long range;
  30. AA searchlight beams are visible again;
  31. The clouds pixelization at long range has been reduced for light and medium cloud cover;
  32. Fixed the recent issue with increased game exit time and automatic restart not working when changing game options;
  33. Career mode: the game won't hang at the end of a career or when switching the date to the next year;
  34. Battle of Stalingrad Career mode: minor adjustments to German AI squadrons rebasing dates;
  35. Battle of Stalingrad Career mode: minor adjustments for mission types available for both coalitions;
  36. Minor text edits.

4702c.jpg

is there any sight into what may be causing fps drops for vr users since recent hotfixes?

 

Posted

Thank you for the update - appreciate the teams dedication.

  • 1CGS
Posted
8 hours ago, LR.Bruno- said:

It' is now virtually impossible to crash land in any aircraft without dying.  Why is this?

Because it's a simulator.

  • Like 5
  • Thanks 1
  • Haha 9
  • Upvote 1
ITAF_Airone1989
Posted
6 hours ago, Denum said:

Good luck landing while wounded. 

 

You'll die 9 times out of 10. 

I never tried to land a plane while I was wounded by a 20mm, but I guess I could have some trouble to survive..

  • Haha 1
Posted
29 minutes ago, ITAF_Airone1989 said:

I never tried to land a plane while I was wounded by a 20mm, but I guess I could have some trouble to survive..

 

Lots of trouble.

 

Your pilot just gives up as you get slow and you drop to the runway and die. 

 

You're better off bailing which is frustrating because the HE is so bloody strong, there's almost no hope of saving your plane online now wounded or not. 

 

Half our squad died trying to land PE2s with various damage. 

Would have made more sense to just bail out soon as we crossed our lines rather then waste the time attempting to land. I had a main wheel fail and it killed everyone but one gunner. 

 

 

 

 

Posted
4 hours ago, [APAF]VR_Spartan85 said:

is there any sight into what may be causing fps drops for vr users since recent hotfixes?

 

I removed the FSR DLL. files and replaced with the new updated file and that changed it back to a good increase in FPS.  I also don't need the sharpening from it anymore, and basically run it stock with only MSAAx2, WMR=100%, SteamVR=70%,  base setting at performance with everything else on/ticked shadows/clouds=high and 89/90 FPS with zero flicker.  Absolutely amazing spotting and IDing, too.

 

I'm fairly sure the FSR mod is porking things up a little since the patch, you really don't need it now unless you're trying to up your FPS but I doubt that's even worth it anymore.

Posted
48 minutes ago, -DED-Rapidus said:

Because it's a simulator.

 

Sure it is improvement now as you could survive almost anything before, but still I'd appreciate to study this issue a bit more. I've witnessed a pilot dying in parachute when he touches the ground. I've seen a pilot to die when having a rougher landing to airfield with gears down. The gears stayed intact; the pilot did not survive. That is hardly correct behaviour.

High-speed crash landings, even into woods, were possible, but of course very unlikely (For example Major Eino Luukkanen describes his lucky +300km/h forced landing in his book. He walked away from that)

 

Just saying that some balancing is needed here.

  • Like 1
  • Thanks 1
  • Upvote 8
Posted
1 hour ago, -DED-Rapidus said:

Because it's a simulator.

It's better than it was before
And more inline with advice at the time which was bail out if somethings off

but
Sometimes you have a plane in perfect condition and a pilot who is uninjured 
And you die
Or a semi rough but no damage bomber landing and the entire crew dies
 

if the system was less binary 
and we actually got some feed back
like our pilot taking damage in a bad but not terrible landing 
that would be better than live or die

  • Like 1
  • Upvote 2
Posted
10 hours ago, Sneaksie said:

Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit;

Will there ever be added a third exhaust trail from the belly of the 190? The exhaust pipes at the sides blow out the exhausts of four cylinders each, the exhaust pipes at the belly blow out the exhausts of six cylinders, but you only see the exhaust trails at the sides.

  • Upvote 1
Posted
23 minutes ago, Hanu said:

 

Sure it is improvement now as you could survive almost anything before, but still I'd appreciate to study this issue a bit more. I've witnessed a pilot dying in parachute when he touches the ground. I've seen a pilot to die when having a rougher landing to airfield with gears down. The gears stayed intact; the pilot did not survive. That is hardly correct behaviour.

 

Agreed, while previously you could ditch moderately carefully at any speed and your spine would soak it up, it feels rather unlikely sensitive today whereas even a very low angle ditch&and slide kills. Yes, basing that on mk1 feel-indicator only.

III/JG52_Al-Azraq
Posted (edited)

Not a fan of having the old nav lights and tracers back. It is very unrealistic being able to spot them from kilometres away and it feels very gamey to use them in order to find friendlies and exploit the very bright nav lights to make it harder for the enemies to identify you.

 

With all due respect, why changing them back? I didn't see many complaints about it.

Edited by III/JG52_Al-Azraq
  • Upvote 14
Posted
2 hours ago, -DED-Rapidus said:

Because it's a simulator.

Does it simulate the late war bomber formations?

  • Confused 1
  • Sad 1
Posted (edited)
50 minutes ago, IV./JG51-W_Braun said:

Does it simulate the late war bomber formations?

 

I'd appreciate not to derail totally different discussion with smart-mouthing, even if a bit provoked. Thanks

 

Edited by Hanu
  • Upvote 1
1PL-Husar-1Esk
Posted (edited)
3 hours ago, -DED-Rapidus said:

Because it's a simulator.

Emergency landings during the war were very common, in most cases pilots stay alive after that kind of plane crash. I think it should be adjusted because pilot is too fragile now.  I don't know maybe a bug in quick acceleration .

Edited by 1PL-Husar-1Esk
  • Upvote 2
Posted
1 minute ago, 1PL-Husar-1Esk said:

in most cases

*Citation needed

1PL-Husar-1Esk
Posted (edited)
5 minutes ago, Diggun said:

*Citation needed

better use statistics if you have,  I just use common sense, books and my and teammates observation during multiplayer sessions when they died during emergency landings which looks relatively save to survive 

Edited by 1PL-Husar-1Esk
  • Upvote 2
Posted
15 minutes ago, Diggun said:

*Citation needed

Just read practically any war-memoir from any pilot.

A quote from Erich Hartmann's bio for example "During the course of his career, Hartmann was forced to crash-land his fighter 16 times due either to mechanical failure or damage received from parts of enemy aircraft he had shot down"

  • Upvote 2
1PL-Husar-1Esk
Posted
7 minutes ago, Hanu said:

Just read practically any war-memoir from any pilot.

A quote from Erich Hartmann's bio for example "During the course of his career, Hartmann was forced to crash-land his fighter 16 times due either to mechanical failure or damage received from parts of enemy aircraft he had shot down"

Yes, and we sim pilots have thoused hours in the sim,  we know how to crash land to survive. 

Posted (edited)
2 hours ago, Hanu said:

Just read practically any war-memoir from any pilot.

There's a word for this. it's on the tip of my tongue...

 

 

image-9.png

Edited by Diggun
  • Like 1
  • Upvote 1
Do-Little_r4pt0r_SPQR
Posted
13 hours ago, Sneaksie said:

The list below shows how we value your reports and your playing experience.

  1. P-38/39/40/47: engine....

Oh boy the P-40 engine finally getting a proper fix for how unrealistically easily it blows!

"...primer and gauges detail redraw"

Darn it...

  • Sad 2
ITAF_Airone1989
Posted (edited)
58 minutes ago, Hanu said:

Just read practically any war-memoir from any pilot.

On the other hand, will be difficult to have memory from a pilot that failed his emergency landing...

About Hartmann 16/16: if I will have time will try to replicate that with various damange/wounds...

Edited by ITAF_Airone1989
  • Upvote 2
Posted

It is excellent to correct all the visual imperfections. One case is the propeller. I made a test with my son (when the first 4.702 without hotfixes was released) showing him a superbly skinned P51B inflight on a cloudy background screenshot I made in such a way that it would be challenging to say if it was real or CGI. He mentioned it is CGI after looking at it for say 10 seconds and one reason was the running propeller that from the given angle did not look real.

He was right as I compared with images of real P51B in flight and yes at a certain angle you see much better the four blades as a darker thicker zone on the blurry disk. The effect maybe worse in video with certain types of digital cameras that instead of a blurry disk will show multiple blades curved like scimitars which is completely unrealistic.

The other element was the sun reflecting on the Malcolm Hood which made a too large white blob and that the way light went through the glass to illuminate the pilot from the side did look to him artificial. But he agreed that it was not so far and if looking without paying attention he could be fooled. So that means that at least for the planes and the clouds we are almost there. For the ground no need to make any test, there is a long way before we can fool anybody with the vegetation. From very high like 6'000 meters between clouds so that you have only ground patches or sea (Kuban) then it may be possible to have some shots that could fool someone. And yes in the middle of a moonless night you can also fool someone about the ground images ? 

 

Coming to the sound, we still have this annoying loud background pulsating engine sound when the P51D is viewed from say the front 180 degrees but from outside (F2 key). 

Maybe it should also be fixed? in the 4.70X update.

Posted
4 hours ago, Hanu said:

 

Sure it is improvement now as you could survive almost anything before, but still I'd appreciate to study this issue a bit more. I've witnessed a pilot dying in parachute when he touches the ground. I've seen a pilot to die when having a rougher landing to airfield with gears down. The gears stayed intact; the pilot did not survive. That is hardly correct behaviour.

High-speed crash landings, even into woods, were possible, but of course very unlikely (For example Major Eino Luukkanen describes his lucky +300km/h forced landing in his book. He walked away from that)

 

Just saying that some balancing is needed here.

One now retired pilot from my work crash landed twice, first one was in the woods after catching a tree with his wing, plane went into the flames but he got out unscrached, i think speed was ~100-150kmh upon crash.

Second time he stalled and basically fell out of the sky, he was flying quite low up in the hill, also walked out of the plane unscratched.

And no it's not in ultra light plane, it's sturdy turbo prop!

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