TheSNAFU Posted December 26, 2021 Posted December 26, 2021 (edited) I received my new g2 v2 and before I install it I am wondering whether there is any advice on going from my Quest 2 to the g2. For instance Steamvr is installed already. Should I use the current Steamvr install or delete and reinstall it. Aside from following the install instructions for the g2 (ex: install mixed reality for steamvr) given I have a Quest 2 currently installed are there other things I should do before installing the g2? Any advice on making the switch from q2 to g2 is greatly appreciated. Edited December 26, 2021 by TheSNAFU
dburne Posted December 26, 2021 Posted December 26, 2021 You should be fine using current Steam VR install. Be sure and unplug Quest 2 first though. Reverb G2 setup will install Windows Mixed Reality. You will also want to install Windows Mixed Reality for Steam VR. You download and install it from Steam afte r you have the headset set up with WMR. You will launch WMR for Steam VR which will launch both programs prior to flying.
TheSNAFU Posted December 26, 2021 Author Posted December 26, 2021 Great, thanks dburne. Very much appreciate your guidance. I plan to set it up tomorrow (today is football ?). Hopefully it all goes smoothly and I find the g2 to be the big upgrade I think it is.
dburne Posted December 26, 2021 Posted December 26, 2021 2 hours ago, TheSNAFU said: Great, thanks dburne. Very much appreciate your guidance. I plan to set it up tomorrow (today is football ?). Hopefully it all goes smoothly and I find the g2 to be the big upgrade I think it is. It is a great headset for sure.
TheSNAFU Posted December 29, 2021 Author Posted December 29, 2021 Well I removed my Quest 2 and installed my new G2. I am totally disappointed in what I am seeing. I could certainly use some help (dburne, other experienced G2 users?) In IL2 (and in Steam vr Home), I see no appreciable difference in the visuals between the G2 and my Q2 using link. In fact, I'd say based on what I am seeing that the Q2 looked better overall and has a better sweet spot. The headset appears to be working as it should based on what I see in WMR and Steam VR settings. WMR shows it running at the native resolution, 90hz and I set it to best quality. In Steam vr I reduced the resolution per eye to 50% which is close to the native G2 resolution per eye. The headset is using the Steam vr runtime. No other changes to Steam vr. IL2 runs very well in the G2 with fps of 90 almost constant and no stuttering. From the short time I've used it I'd say the performance is better than in the Q2 but the clarity is not at all what I expected. I am using a USB3c connection and of course the 3080 has the most recent display ports. This is so shocking. I was expecting a big jump in the visuals in the G2 based on the crap ton of reviews and comments here and elsewhere on how much better the G2 is. I am aware that some have issues with the sweet spot and FOV of the G2. IL2 is showing the FOV as 95 in the G2 which is just under the 97 FOV I had in the Q2 and I dont see any noticable difference in FOV. The sweet spot does seem smaller but even in the center of the sweet spot the visuals and colors in the G2 are no better than the Quest 2. My G2 is the version 2 so it has the spacer that can be removed to improve FOV. I wear glasses so I dont want to risk scratching the lenses by using the G2 without the spacer however I tested it briefly without the spacer. The FOV was wider but the visual clarity and colors were no better. I have used the IPD adjuster but it doesn't make much difference in what I see. IL 2 settings are mostly at highest including Ultra preset. Perhaps I am missing something that is negatively impacting the clarity and color. I sure hope so. Any help will be greatly appreciated.
dburne Posted December 29, 2021 Posted December 29, 2021 Run your Steam VR res around 2800-3000 per eye. I have never used Quest 2 so I can't compare but based on what I have seen reported by others it should be significant jump in clarity. But yes it has a relatively small sweet spot.
RAAF492SQNOz_Steve Posted December 30, 2021 Posted December 30, 2021 5 hours ago, TheSNAFU said: <Snip> I reduced the resolution per eye to 50% which is close to the native G2 resolution per eye. The headset is using the Steam vr runtime. No other changes to Steam vr. <end of snip> Try and avoid running your G2 at 50% SS, run it as close as you can to 100% SS without compromising your framerate too much. It is better to backoff some of the eye candy rather than run 50% SS with the G2. I normally run at 100% SS but as an experiment just backed it off 50%, with no other settings changes, prior to this reply. Noticed a huge increase in shimmering and lost lots of definition in cockpit instrument clarity, Yuck!. Was also harder to spot ground targets. Running at 100% SS and MSAA x2, I find the clarity of the G2 to be very good with a sweetspot of about 30% of the FOV. With those setting get only minor shimmering, mostly for distant objects. Also, if sweetspot seems very small with your G2, check IPD setting and try moving the headset position around on your head a bit. According to early reports on the G2, poor fitment was to blame for a lot of the reported sweetspot issues. Have not tried a Quest 2 so cannot directly comment on the difference in image quality. The G2 is indeed, visually, a very good performer for flight sims but, alas, you need a high end CPU and GPU to get really good results.
TheSNAFU Posted December 30, 2021 Author Posted December 30, 2021 Thanks very much for your replies and actually testing the per eye resolution. Very much appreciated. I will work on a better compromise between the per eye resolution closer to 100% and game graphics settings. I'll report my results back here. I have so looked forward to getting the G2 and am hopeful your advice will get it where it needs to be visually and performance wise. Thanks again!
RAAF492SQNOz_Steve Posted December 30, 2021 Posted December 30, 2021 9 minutes ago, TheSNAFU said: Thanks very much for your replies and actually testing the per eye resolution. Very much appreciated. I will work on a better compromise between the per eye resolution closer to 100% and game graphics settings. I'll report my results back here. I have so looked forward to getting the G2 and am hopeful your advice will get it where it needs to be visually and performance wise. Thanks again! Hopefully you will be able to tune IL2 and SS settings to meet your VR expectations. I forgot to mention in my revious reply that some responders in this forum have set the Reverb G2 to 45 fps and rely on motion smoothing. This allows them to run high "eye candy" settings. I briefly tried this approach but for me, personally, it did not work. Is however another option that you may want to consider.
dburne Posted December 30, 2021 Posted December 30, 2021 You can also try running the headset at 60 Hz rather than 90 Hz to give a little more headroom. I personally did not much like it at 60 Hz some others had no problem with it.
TheSNAFU Posted December 30, 2021 Author Posted December 30, 2021 (edited) Thank you both for your additional advice. I spent time today fooling with resolution per eye and various game settings. So far I have reached a solid 90 fps at 70% resolution per eye with Ultra presets in game and most settings at high. Have medium shadows and mirror, normal grass, 3 landscape detail, 100 horizon distance, high clouds using fxaa 2. No motion smoothing. All the boxes on the right side of the graphic settings are checked except distant buildings. I have found a good spot in terms of positioning the headset that seems to maximize fov and sweet spot. With these settings the clarity is a bit better than the q2 inside the cockpit and much clearer outside. I can see further in the distance making spotting better. Color is good and not washed out like the q2 was. I always test with missions close to the ground with at least medium clouds and some ground action to be sure it runs well with that. I’m using a low altitude medium cloud pwcg mission in which 6 or more enemies are engaged by my flight of 4. Very smooth all the way through the mission. it’s not the wow visuals I was expecting but maybe my expectations were too high to begin with. I’d love to get more resolution but not unless I can find trade offs that don’t degrade the visuals or fps. I may try some application specific super sampling in steamvr but doubt I can add much if any without cutting down fps. At this point I’m happy with the g2 vs the q2 and maybe I can still find more clarity here or there. I am also ordering prescription lenses so I can ditch the glasses which will get my eyes closer to the lenses and may help improve clarity, fov and sweet spot. Any additional ideas are welcome. Edited December 30, 2021 by TheSNAFU 3
chiliwili69 Posted December 31, 2021 Posted December 31, 2021 13 hours ago, TheSNAFU said: I’d love to get more resolution but not unless I can find trade offs that don’t degrade the visuals or fps. I may try some application specific super sampling in steamvr but doubt I can add much if any without cutting down fps. At this point I’m happy with the g2 vs the q2 and maybe I can still find more clarity here or there. I am also ordering prescription lenses so I can ditch the glasses which will get my eyes closer to the lenses and may help improve clarity, fov and sweet spot. Prescription lenses will help you to increase your FOV a bit and comfort. Regarding your settings, I think your 9700K is probably your limiting factor in certain scenarios. You can check that using fpsVR to visualize your frametimes while you test your scenarios. Perhaps going from ultra preset to high preset could give you more room to raise your SS to 80-85%. Just 2 year ago I was experimenting with the fps impact of everygraphic option over the CPU. The graphic engine has changed since then (referred rendering) and also we have now the new clouds. So take those number only as a reference. You can also try with the FSR/NIS techniques to reduce the load of your GPU but I have not experience about that.
TheSNAFU Posted December 31, 2021 Author Posted December 31, 2021 Thanks for your input Chili. I was reviewing your fps impact findings last night and will be using it today to see if I can improve things further. I am a bit surprised that you believe the 9700k at 5 ghz could be a limiting factor here but I suppose that could be true in certain cases. One thing I will try is to eliminate the mirror on my p51 to see if that will allow me to increase resolution per eye. Per your findings that has the biggest effect of any setting. I think I would miss the mirror in vr but can probably live without it if it gives me some cache to spend on resolution. Similar to the thread about the g2 on 9900k,3090 rigs I prefer high graphics but fluid gameplay over some fps number and that’s what I’m after here. Plus coming from the q2 I need to see visuals that justify the cost of moving to the g2.
chiliwili69 Posted December 31, 2021 Posted December 31, 2021 2 hours ago, TheSNAFU said: I am a bit surprised that you believe the 9700k at 5 ghz could be a limiting factor here but I suppose that could be true in certain cases You can take a look in the SYN_VANDER benchmark result table. There are many tests done with the 9700K or KF and they are limiting the fps in the VRTest1 and VRTest2. Before the arrival of the Ryzen Zen-3 processors and the new 12th-gen Intel processors, most of the IL-2 VR was limited by CPU. You can verify that using the fpsVR tool. For me being 80fps (in Index 80Hzmode) is equal to fluid gameplay. I can quickly notice when I am below 80fps in very dense scenarios, the edges of the planes and objects show a double image. In the past (with my old 4790K) I was frequently in the 40-80fps zone, it was perfectly playable as well, but not ideal. The compromise between fps and image detail is something very personal. In my case I opted for a VR headset (Index) less demanding in terms of resolution but with better FOV, and with the 80Hz mode and no extra VRsoftware on top of SteamVR. But having a G2, I could understand that you would want to maximize the visual detail over the 90fps. Have you tried the 60Hz mode of the G2?
[CPT]Crunch Posted December 31, 2021 Posted December 31, 2021 SSAO always washes the coloring so bad for me, especially in the cockpits with the G-2 set, try turning that off and look for the results comparison in a late war gray 109 pit. HDR looks nice but seems to blend in aircraft a bit too much into the background, I keep it off, it's not that nice.
dburne Posted December 31, 2021 Posted December 31, 2021 4 hours ago, TheSNAFU said: Thanks for your input Chili. I was reviewing your fps impact findings last night and will be using it today to see if I can improve things further. I am a bit surprised that you believe the 9700k at 5 ghz could be a limiting factor here but I suppose that could be true in certain cases. One thing I will try is to eliminate the mirror on my p51 to see if that will allow me to increase resolution per eye. Per your findings that has the biggest effect of any setting. I think I would miss the mirror in vr but can probably live without it if it gives me some cache to spend on resolution. Similar to the thread about the g2 on 9900k,3090 rigs I prefer high graphics but fluid gameplay over some fps number and that’s what I’m after here. Plus coming from the q2 I need to see visuals that justify the cost of moving to the g2. MSAA is the biggest effect. I find mirror to be not that much hit.
TheSNAFU Posted December 31, 2021 Author Posted December 31, 2021 (edited) 2 hours ago, dburne said: MSAA is the biggest effect. I find mirror to be not that much hit. I’m using FXAA x2 due to the heavy hit from MSAA. There is some impact from SSAO and HDR but to me anyway, I like what they add to the visuals and the fps impact isn’t that much. With mirrors off I am pretty much where I want to be with 75% resolution per eye and graphic settings that give me good visuals that exceed what I had with the q2. With heavy clouds in a low altitude mission I’m still getting 90 fps almost constantly. In the rare cases where fps drops below 90 it is very brief and I’m not seeing any stuttering. While the G2 is either 90 or 60 hz the Q2 had 80 which was perfect for my setup. It allowed max resolution of the Q2 with most game settings at or near max while maintaining 80 fps. I really don’t want to run at 60 hz. Going to do some more testing with current settings to be sure I continue to get nice performance in different pwcg missions situations. Edited December 31, 2021 by TheSNAFU
TheSNAFU Posted December 31, 2021 Author Posted December 31, 2021 (edited) I tried that as well and it was a actually much better than I expected on the G2. Could not have done that on the Q2. But there was still a hint of aliasing around the edges of planes and other things hence why I went with FXAA x2. Edited December 31, 2021 by TheSNAFU
tirta Posted January 4, 2022 Posted January 4, 2022 Hi TheSNAFU, I am thinking of upgrading my quest2 to G2 too in the near future. so you do think the upgrade is worth it or not?
TheSNAFU Posted January 4, 2022 Author Posted January 4, 2022 (edited) Hi tirta I only have a short time in the g2 (version 2) but what I can say so far is that the move from the q2 was not the major visual improvement I thought it would be. The g2 is more crisp and clear, particularly when looking outside the cockpit. The visuals at a distance are better and I can see and ID contacts further away. Inside the cockpit is also clearer but not by much to my eyes. Colors are a little better on the g2. The fov is basically the same between the 2 headsets. The sweet spot is not as good on the g2 but not to a point where it’s a problem for me. I wear glasses so I can’t try the g2 without the spacer that supposedly improves the fov/sweet spot. I ordered prescription lenses which should help to improve the overall experience on the g2. The g2 is a wmr headset and the interaction between the wmr software and steamvr is a bit quirky sometimes. The system requirements are higher so running the G2 at resolutions above 70 in steamvr in IL2 is challenging based on my 9700k @5.0 ghz and 3080 gpu rig. I would say the g2 v2 is a step up from the q2 but I’m not sure it is worth the cost unless you can afford it or can sell the q2 for a good part of the cost of the g2. Lastly if you play more than sims many people do not favor the g2. I hope this is helpful. Edited January 4, 2022 by TheSNAFU
dburne Posted January 4, 2022 Posted January 4, 2022 The big advantage of the Reverb G2 over the Quest 2 is the image is run through display port plugged directly into GPU. Image of Quest 2 is compressed and runs through a USB cable, or wireless.
=420=Syphen Posted January 4, 2022 Posted January 4, 2022 6 hours ago, TheSNAFU said: Hi tirta I only have a short time in the g2 (version 2) but what I can say so far is that the move from the q2 was not the major visual improvement I thought it would be. The g2 is more crisp and clear, particularly when looking outside the cockpit. The visuals at a distance are better and I can see and ID contacts further away. Inside the cockpit is also clearer but not by much to my eyes. Colors are a little better on the g2. The fov is basically the same between the 2 headsets. The sweet spot is not as good on the g2 but not to a point where it’s a problem for me. I wear glasses so I can’t try the g2 without the spacer that supposedly improves the fov/sweet spot. I ordered prescription lenses which should help to improve the overall experience on the g2. The g2 is a wmr headset and the interaction between the wmr software and steamvr is a bit quirky sometimes. The system requirements are higher so running the G2 at resolutions above 70 in steamvr in IL2 is challenging based on my 9700k @5.0 ghz and 3080 gpu rig. I would say the g2 v2 is a step up from the q2 but I’m not sure it is worth the cost unless you can afford it or can sell the q2 for a good part of the cost of the g2. Lastly if you play more than sims many people do not favor the g2. I hope this is helpful. Using a custom 3d printed facial interface will open up the FoV quite nicely on the G2. I've tried a couple different ones and settle on one that works great. The higher resolutions of the G2 really do benefit from a good CPU. My framerates went from 50-80fps with a few lower dips on busy scenes on CB or Finnish to a pretty solid 90fps going from an 8700k @ 5ghz to a new 12700k system.
TheSNAFU Posted January 8, 2022 Author Posted January 8, 2022 Now that I have a lot of time in the g2 i think it was a great upgrade from the q2. Over yesterday and today I played about 10 missions in my PWCG p51 campaign. I am very pleased with the g2. I see clearer and further than I ever did in the quest 2. Once I got things dialed in the visuals are really good. I am specially liking how far I can see now. So much better. Combat has greatly improved in the g2. I see enemy and friendly sooner and can ID them quicker than before. The ground is terrific. I swear if there were infantry all through the forest I would see them behind individual trees! The sky is amazing with the new cloud system. The g2 at much higher resolution runs extremely smooth, much more so than the q2 in my experience. Flat out the best vr experiences I’ve had. It took a lot of testing at a wide range of settings. I have settled on 78% in Steam vr (about 2700/2800 per eye resolution)with app specific vr super sampling at 1.1. Nvidia all default settings except max power. Game settings are ultra pre sets and most settings at high with medium shadows and mirrors. 3 distant detail and 100 horizon. I’m getting very consistent 90 fps throughout missions. It does dip a little on the ground but usually between 80-90. By takeoff it’s 90. As I mentioned earlier I wear glasses and am getting prescription lenses. I am reasonably sure that with lenses and no glasses the visuals will be even better and taking out the face mask spacer should improve fov and sweet spot. So that’s where I am now. I’m really happy with the g2. 2 3
Youtch Posted January 8, 2022 Posted January 8, 2022 On 1/4/2022 at 9:12 PM, =420=Syphen said: Using a custom 3d printed facial interface will open up the FoV quite nicely on the G2. I've tried a couple different ones and settle on one that works great. The higher resolutions of the G2 really do benefit from a good CPU. My framerates went from 50-80fps with a few lower dips on busy scenes on CB or Finnish to a pretty solid 90fps going from an 8700k @ 5ghz to a new 12700k system. On which fov mod did you settle? I have bought one recently and I was disappointed, no real improvement and my eye lashes were onto the lenses. 1 hour ago, TheSNAFU said: Now that I have a lot of time in the g2 i think it was a great upgrade from the q2. Over yesterday and today I played about 10 missions in my PWCG p51 campaign. I am very pleased with the g2. I see clearer and further than I ever did in the quest 2. Once I got things dialed in the visuals are really good. I am specially liking how far I can see now. So much better. Combat has greatly improved in the g2. I see enemy and friendly sooner and can ID them quicker than before. The ground is terrific. I swear if there were infantry all through the forest I would see them behind individual trees! The sky is amazing with the new cloud system. The g2 at much higher resolution runs extremely smooth, much more so than the q2 in my experience. Flat out the best vr experiences I’ve had. It took a lot of testing at a wide range of settings. I have settled on 78% in Steam vr (about 2700/2800 per eye resolution)with app specific vr super sampling at 1.1. Nvidia all default settings except max power. Game settings are ultra pre sets and most settings at high with medium shadows and mirrors. 3 distant detail and 100 horizon. I’m getting very consistent 90 fps throughout missions. It does dip a little on the ground but usually between 80-90. By takeoff it’s 90. As I mentioned earlier I wear glasses and am getting prescription lenses. I am reasonably sure that with lenses and no glasses the visuals will be even better and taking out the face mask spacer should improve fov and sweet spot. So that’s where I am now. I’m really happy with the g2. Are you using Advanced Super Sample Filtering? Which Overlay Render Quality? Where do you set-up app specific vr super sampling at 1.1? Are you using any mod, like FSR or VREM mod? I envy you TheSNAFU have a G2 also, and anything beyond the cockpit looks like a severe case of myopia. I can barely see a truck on the ground, and would not spot infantry even if i would 100m away from it. It is so blurry that I am starting to think that i must have done something very wrong, I am using FXAAx2 and 110% in Steam VR, and VREM+FSR mod with almost everything to Ultra.
TheSNAFU Posted January 9, 2022 Author Posted January 9, 2022 (edited) 1 hour ago, Youtch said: Are you using Advanced Super Sample Filtering? Which Overlay Render Quality? Where do you set-up app specific vr super sampling at 1.1? Are you using any mod, like FSR or VREM mod? It’s interesting that you are not getting good visuals outside the cockpit. That’s where I see the most improvement over my q2. I have advanced super sampling filter on and High overlay. in the Steamvr settings go to Video and click on per application settings. Note, IL2 has to be running in order for it to show up as an application you can chose. After choosing IL2 there will be Custom Resolution Multiplier. Move the slider up or down. At 100 it should show the same resolution per eye you have set on the general tab. I have it at 110 which as I understand it adds 1.1 ss to the resolution per eye. I have no mods running. I tried the FSR/NIS mod. It works great to increase fps but adds visual issues that I didn’t like. Check in the wmr settings to be sure wmr is set at the full g2 resolution (4320x2160 or thereabouts), high quality and 90 hz. I wasn’t happy with the g2 at first but after reading a ton of stuff and spending a lot of time messing with game and steam vr settings I finally got it to where I am happy with it. Edited January 9, 2022 by TheSNAFU
Youtch Posted January 9, 2022 Posted January 9, 2022 Many thanks, I add most of those settings correct. I will disable all mods, and put resolution to best quality as I had it with high performance. I was convinced to have read to leave it to high performance. I will also replicate your settings with 78% in Steam vr and put Custom Resolution Multiplier at 110. Are you using MSSA and in-game sharpen in game settings?
jollyjack Posted January 9, 2022 Posted January 9, 2022 With all respect to themodders for map-texture and other textures like clouds etc, they improved a lot in the past. Especially Off Winters N Africa stuff i really appreciate. But as IL2 improves these in course of updates it must be quite a problem for them to keep up?
Youtch Posted January 9, 2022 Posted January 9, 2022 16 minutes ago, jollyjack said: With all respect to themodders for map-texture and other textures like clouds etc, they improved a lot in the past. Especially Off Winters N Africa stuff i really appreciate. But as IL2 improves these in course of updates it must be quite a problem for them to keep up? Indeed, i always wonder how they keep up with new version and how to keep track of when newer version of mods are published. 9 hours ago, TheSNAFU said: It’s interesting that you are not getting good visuals outside the cockpit. That’s where I see the most improvement over my q2. I have advanced super sampling filter on and High overlay. in the Steamvr settings go to Video and click on per application settings. Note, IL2 has to be running in order for it to show up as an application you can chose. After choosing IL2 there will be Custom Resolution Multiplier. Move the slider up or down. At 100 it should show the same resolution per eye you have set on the general tab. I have it at 110 which as I understand it adds 1.1 ss to the resolution per eye. I have no mods running. I tried the FSR/NIS mod. It works great to increase fps but adds visual issues that I didn’t like. Check in the wmr settings to be sure wmr is set at the full g2 resolution (4320x2160 or thereabouts), high quality and 90 hz. I wasn’t happy with the g2 at first but after reading a ton of stuff and spending a lot of time messing with game and steam vr settings I finally got it to where I am happy with it. I am soooo thankful for you sharing your settings!!! After playing with all parameters for 2 weeks, i was getting desesperate, and even considering returning my G2 as I thought VR was not for me. I never thought about lowering the resolution per eye providing neater image!!!! That was the real game changer. I have now replicated all your settings and I am already much much happier with the G2. Would you be kind to share all the settings you have in Startup cfg? I have a very similar system as yours but I must have something wrong as I am closer to 60 than 90. I wish i would have found a post with your G2 settings at earlier stage it would have save me tons of frustration. G2 parametrization has a very steep learning curve, the opposite of plug and play, making in comparison my experience with opentrack a piece of cake. THANK YOU VERY MUCH AGAIN!
TheSNAFU Posted January 9, 2022 Author Posted January 9, 2022 (edited) Very glad I was able to help you. My graphic settings are based on the fps cost of each and my own findings over the course of a lot of trial and error testing. ? Only other advice I could offer is to make sure you get the headset on your head and face in the spot with greatest clarity of the visuals. In vr having it set on your face optimally makes a big difference. [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 1 desktop_center = 1 detail_rt_res = 2048 draw_distance = 0.27400 far_blocks = 0 fps_counter = 0 fps_limit = 0 full_height = 768 full_width = 1280 fullscreen = 0 gamma = 1.00000 grass_distance = 200.00000 hdr_enable = 0 land_anisotropy = 2 land_detail = 1 land_tex_lods = 2 max_cache_res = 1 max_clouds_quality = 2 mgpu_compatible = 0 mirrors = 2 msaa = 0 multisampling = 1 or_ca = 0.00000 or_dummy = 0 or_enable = 1 or_height = 2400 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06596 or_render_eye = -1 or_sipdc = 0.00000 or_width = 2460 post_sharpen = 1 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 2 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 768 win_width = 1024 [END] Edited January 9, 2022 by TheSNAFU
[CPT]Crunch Posted January 9, 2022 Posted January 9, 2022 In my G-2 I can detect and pick up a moving column of vehicles at slightly over 4 Km's away. Air contacts are everywhere on the Box, totally blown away how great the spotting is, now to get back to basics on how to do combat, LoL. If you've got a 3080 card and G-2 with a late gen CPU and aren't getting good results your settings need to be adjusted and tinkered with some more. I'm scared to try anything else, wouldn't want to dump what I've got going now. Remember one thing at a time, see the results for yourself, you make the call. They really need to make a functional escape button and an automatic game log in and nix the quit verification, it's just plain pain and punishment on the VR crowd when you have to test a over a hundred combinations of settings.
dburne Posted January 9, 2022 Posted January 9, 2022 4 hours ago, [CPT]Crunch said: In my G-2 I can detect and pick up a moving column of vehicles at slightly over 4 Km's away. Air contacts are everywhere on the Box, totally blown away how great the spotting is, now to get back to basics on how to do combat, LoL. If you've got a 3080 card and G-2 with a late gen CPU and aren't getting good results your settings need to be adjusted and tinkered with some more. I'm scared to try anything else, wouldn't want to dump what I've got going now. Remember one thing at a time, see the results for yourself, you make the call. They really need to make a functional escape button and an automatic game log in and nix the quit verification, it's just plain pain and punishment on the VR crowd when you have to test a over a hundred combinations of settings. Yeah it would be nice to be able to bind escape to a button on HOTAS.
TheSNAFU Posted January 9, 2022 Author Posted January 9, 2022 An escape button would be really welcome. I wonder if it’s been suggested to the devs.
Youtch Posted January 10, 2022 Posted January 10, 2022 16 hours ago, [CPT]Crunch said: In my G-2 I can detect and pick up a moving column of vehicles at slightly over 4 Km's away. Air contacts are everywhere on the Box, totally blown away how great the spotting is, now to get back to basics on how to do combat, LoL. If you've got a 3080 card and G-2 with a late gen CPU and aren't getting good results your settings need to be adjusted and tinkered with some more. I'm scared to try anything else, wouldn't want to dump what I've got going now. Remember one thing at a time, see the results for yourself, you make the call. They really need to make a functional escape button and an automatic game log in and nix the quit verification, it's just plain pain and punishment on the VR crowd when you have to test a over a hundred combinations of settings. 4km spotting sounds like a real dream! Would you be kind to share also your Steam/Nvidia configuration and games settings as well? I have 3080 and last gen Ryzen also. I am guessing that there are a lot of VR simmers with similar setup for G2. I am thinking it would be fantastic to have a post in this forum with all configurations used for G2, where people would be posting their configuration for G2 when they think they kind of nailed it and are happy with the final results. This would save a lot of time for new joiners. I am now already quite satisfied with my current settings, thanks to TheSNAFU, and him kindly sharing is config rescued my experience with G2 and saved me tons of frustration. As you said, I have spent holidays break doing more tuning than flying, to the point of almost willing to go back to the simplicity of 2D, which is a real shame. I know for fact that some people just lost their patience with this lengthy finetuning process. I am now flying with JSME to switch from one config to another, but not being able to switch things quickly from one config to another makes this process even more painful than it is already. 19 hours ago, TheSNAFU said: Very glad I was able to help you. My graphic settings are based on the fps cost of each and my own findings over the course of a lot of trial and error testing. ? Only other advice I could offer is to make sure you get the headset on your head and face in the spot with greatest clarity of the visuals. In vr having it set on your face optimally makes a big difference. [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 1 desktop_center = 1 detail_rt_res = 2048 draw_distance = 0.27400 far_blocks = 0 fps_counter = 0 fps_limit = 0 full_height = 768 full_width = 1280 fullscreen = 0 gamma = 1.00000 grass_distance = 200.00000 hdr_enable = 0 land_anisotropy = 2 land_detail = 1 land_tex_lods = 2 max_cache_res = 1 max_clouds_quality = 2 mgpu_compatible = 0 mirrors = 2 msaa = 0 multisampling = 1 or_ca = 0.00000 or_dummy = 0 or_enable = 1 or_height = 2400 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06596 or_render_eye = -1 or_sipdc = 0.00000 or_width = 2460 post_sharpen = 1 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 2 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 768 win_width = 1024 [END] Thank you very much for sharing, i will try this as soon as i finish work today. Many thanks again. I had a question: why you decided to use 78% SS and 1.1 multiplier for IL2. Does it give different results than applying directly 1.1x78% aka 86% in SS? I also realized that wearing the headset 1mm up or down can make a huge difference with the G2 in terms of clarity. And when i move my head around a lot, it tends to move a little bit, and i need to correct again, repositionning with my hands the headset.
shirazjohn Posted January 10, 2022 Posted January 10, 2022 (edited) 14 hours ago, TheSNAFU said: An escape button would be really welcome. I wonder if it’s been suggested to the devs. I use joytokey for this , I have Esc mapped to a joystick button also i can control the volume from my hotas by mapping the keyboard vol plus and minus. Here is the link if you fancy giving it a go. https://joytokey.net/en/ 2 hours ago, Youtch said: I had a question: why you decided to use 78% SS and 1.1 multiplier for IL2. Does it give different results than applying directly 1.1x78% aka 86% in SS? My understanding of steam vr settings is that you set global resolution in the general tab to 100% which is the native resolution or your headset and then set the resolution of the game in the per application settings, below 100% will be under sampling above 100% will be over sampling. If you are running the non steam version of il2 , you can add it to the per-application list by going to steam and above where it says store/library there is a drop down tab called games, click add a non-steam game to my library from there you should see Il2 in your c:\ drive just tick the box and then add to selected programs. You should the see it in the per-application drop down menu in steam vr. Hope this helps. Edited January 10, 2022 by shirazjohn
TheSNAFU Posted January 10, 2022 Author Posted January 10, 2022 3 hours ago, Youtch said: I had a question: why you decided to use 78% SS and 1.1 multiplier for IL2. Does it give different results than applying directly 1.1x78% aka 86% in SS? I just found that fps was better with 78% res per eye and adding 1.1 SS rather than using higher resolution per eye. It looks better as well. Others may have different results.
Avetorro-VR Posted January 10, 2022 Posted January 10, 2022 (edited) On 12/29/2021 at 6:49 PM, TheSNAFU said: Edited January 10, 2022 by drogo-joystick
Avetorro-VR Posted January 10, 2022 Posted January 10, 2022 20 hours ago, [CPT]Crunch said: In my G-2 I can detect and pick up a moving column of vehicles at slightly over 4 Km's away. Air contacts are everywhere on the Box, totally blown away how great the spotting is, now to get back to basics on how to do combat, LoL. If you've got a 3080 card and G-2 with a late gen CPU and aren't getting good results your settings need to be adjusted and tinkered with some more. I'm scared to try anything else, wouldn't want to dump what I've got going now. Remember one thing at a time, see the results for yourself, you make the call. They really need to make a functional escape button and an automatic game log in and nix the quit verification, it's just plain pain and punishment on the VR crowd when you have to test a over a hundred combinations of settings. I’ve found on some occasions that when I have a great image and smooth performance I tinker with it and it stutters like hell. Than I put it back how it was and restart...and it’s still stuttering. What am I doing wrong? Is it the start up file messing about?
Youtch Posted January 10, 2022 Posted January 10, 2022 I was under the impression that this application specific setting was just applying a multiplier to the resolution, before applying final resolution. Let me say something that might be stupid, to illustrate what i mean SS 100% with per application setting of 50% is going to give the same result as SS 50% with 100% application setting or it is not the same? Is there any different processing treatment of images when modifying the application specific setting? Understanding VR parameter will need its own PhD. ?
shirazjohn Posted January 10, 2022 Posted January 10, 2022 16 minutes ago, Youtch said: SS 100% with per application setting of 50% is going to give the same result as SS 50% with 100% application setting or it is not the same? Yes i think this is correct here is a link to an explanation of how it works. https://www.reddit.com/r/Vive/comments/8f14rx/super_sampling_with_new_steamvr_settings_advanced/?utm_medium=android_app&utm_source=share
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