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Posted (edited)

If i put the standard head position to the furthest back position, then the game seems to limit how far I can lean forward into the sights. 

 

in luascript config -0.556 would be the most backward head position in the z axis (forward/backward) for the BF109 F4, which i can set ingame.

image.png.8237485a29e62c7af2466b21cafbb202.png

 

Any ways I can get around that issue, or do you know how big is the range of the head movement is? Before I had it set to 0 for all planes, lean physically forward, zero TIR5 and then lean my physical head back to use more movement range. 

image.png.e92d3b9f189f5950660fd12b84326d4b.png

TIR seems not to limit the output, the game just hit an invisible wall.

 

 

 

 

 

 

Max forward head movement with TIR5tir_limited.thumb.png.2e75fbf66b3d4326452461549c8fa649.png
 

 

Most forward head movement without TIR5
notri.thumb.png.07b87770e9cb8d04b30ff9096aec99e4.png

Edited by ZeroCrack01
Posted
1 hour ago, ZeroCrack01 said:

If i put the standard head position to the furthest back position, then the game seems to limit how far I can lean forward into the sights. 

 

in luascript config -0.556 would be the most backward head position in the z axis (forward/backward) for the BF109 F4, which i can set ingame.

image.png.8237485a29e62c7af2466b21cafbb202.png

 

Any ways I can get around that issue, or do you know how big is the range of the head movement is? Before I had it set to 0 for all planes, lean physically forward, zero TIR5 and then lean my physical head back to use more movement range. 

image.png.e92d3b9f189f5950660fd12b84326d4b.png

TIR seems not to limit the output, the game just hit an invisible wall.

 

 

 

 

 

 

Max forward head movement with TIR5tir_limited.thumb.png.2e75fbf66b3d4326452461549c8fa649.png
 

 

Most forward head movement without TIR5
notri.thumb.png.07b87770e9cb8d04b30ff9096aec99e4.png

 

I wouldn't touch the luascripts of the game. Instead, I would modify the profile in the TrackIR software. Seeing your 6DOF screenie, the Z-axis is way to

high. I use TrackIR 5 too and modified my curves in the TrackIR software, so when I lean forward I can get very close to the intrument panel.

Here is my TrackIR profile for you to try: Thunderbolt.txt (rename it to *.xml)

 

Here is the location where to put the profile:

 

TrackIR.PNG.df11dc484492abf431345f53fca70578.PNG

 

Cheerio

 

P.S.: and if by coincidence you like the profile you modified, it is wise to check it as "exclusive" to ensure you have always that profile

        and not the default profile, which very lame if you ask me.

Posted (edited)
9 hours ago, THERION said:

 

I wouldn't touch the luascripts of the game. Instead, I would modify the profile in the TrackIR software. Seeing your 6DOF screenie, the Z-axis is way to

high. I use TrackIR 5 too and modified my curves in the TrackIR software, so when I lean forward I can get very close to the intrument panel.

Here is my TrackIR profile for you to try: Thunderbolt.txt (rename it to *.xml)

 

Here is the location where to put the profile:

 

TrackIR.PNG.df11dc484492abf431345f53fca70578.PNG

 

Cheerio

 

P.S.: and if by coincidence you like the profile you modified, it is wise to check it as "exclusive" to ensure you have always that profile

        and not the default profile, which very lame if you ask me.

Sorry but that does not solve my issue. It only changes the speed, but the limit is always the same. As stated, the game seem to have a limit, not trackir. Screenshot z values are hight because i testet extreme values, but is has no impact to the max range.

Edited by ZeroCrack01
Posted (edited)

There is nothing wrong with the base game, so either your TIR camera is bad, your track clip is bad. Why don't you post your profile and we can see if it's the same for us, if so your profile is bad. If it works, then I suggest a clean IL2 re-install, because yours may be corrupt. Also check settings, Axis for TIR in game. If you have the other Sim installed, and works as it should, then it's your IL2 install.

 

Cheers

Edited by 352nd_Hoss
Posted

I use EdTracker atm so I don't have all 6DOF available. But this issue OP is describing was certainly true in original Rise of Flight. I used TIR5 back then. So I just assume it could be true in IL-2.

 

I don't think reinstall would do anything and instead they misunderstood the problem.

And the problem is that there are limits in game to x,y and z movement axis for trackir. Think of cockpit being a box where each side has a length of 1. Your head position is by default right in center of that box. You can move your head a lenght of 0.75 in each direction. Normally this enough to reach any point in the box.

Now if you set default head position to against back wall of the box you no longer can reach the front wall. You can only go 0.75 forward so you're missing that 0.25.

 

This is how it was in RoF and the solution was not to mess with default head position so much or live with it.

If IL-2 has the same issue then solution is the same.

 

There is one way to get around it. Don't save the default head position so back but instead move your (real) head a bit forward and use TIR5 center view command. Now return to normal sitting position and your view should be set further back with the option of leaning more to the sights.

 

  • Upvote 1
Posted (edited)
On 12/20/2021 at 10:36 AM, ZeroCrack01 said:

Any ways I can get around that issue

 

What issue are you trying to get around?

 

If you want to see past the cockpit, that makes no sense to me. Nor would putting your pilots head any closer to the gunsight. I really don't get what you are trying to acheive.

 

============

 

I could understand some people would like to gain an advantage online by being able to put their pilots viewpoint outside of the cockpit to get a better view, but that would really be cheating, so I assme that's not what you are trying to do...is it?

Edited by Pict
Spelling
Posted (edited)

 

3 hours ago, Remontti said:

I use EdTracker atm so I don't have all 6DOF available. But this issue OP is describing was certainly true in original Rise of Flight. I used TIR5 back then. So I just assume it could be true in IL-2.

 

I don't think reinstall would do anything and instead they misunderstood the problem.

And the problem is that there are limits in game to x,y and z movement axis for trackir. Think of cockpit being a box where each side has a length of 1. Your head position is by default right in center of that box. You can move your head a lenght of 0.75 in each direction. Normally this enough to reach any point in the box.

Now if you set default head position to against back wall of the box you no longer can reach the front wall. You can only go 0.75 forward so you're missing that 0.25.

This is how it was in RoF and the solution was not to mess with default head position so much or live with it.

If IL-2 has the same issue then solution is the same.

 

There is one way to get around it. Don't save the default head position so back but instead move your (real) head a bit forward and use TIR5 center view command. Now return to normal sitting position and your view should be set further back with the option of leaning more to the sights.

 

 

Finally somebody who understand my cryptic issue (sorry for that). And yes, currently i also did the workaround with moving my real head forward for zeroing. In that case I have to live with it. I would assume range would be -1/+1, so setting standard position to 0 would give max movement. However I know that default headpositions (z axis) are usually in the negative and with most flyingcircus planes at -1, which would cripple forward movement with a tracker by default. Sloppy implementation as usual.....

 

1 hour ago, Pict said:

 

What issue are you trying to get around?

 

If you want to see past the cockpit, that makes no sense to me. Nor would putting your pilots head any closer to the gunsight. I really don't get what you are trying to acheive.

 

============

 

I could understand some people would like to gain an advantage online by being able to put their pilots viewpoint outside of the cockpit to get a better view, but that would really be cheating, so I assme that's not what you are trying to do...is it?

Leaning into your reflector gunsight makes sense if you want to make use of the FOV of your sight. 

Edited by ZeroCrack01
Posted (edited)

I have standard head position all zoomed in.  Part of startup routine is zooming out though but leaning all the way into the reflector sight as in your second pic is not a problem. Always zoomed in at spawn. 

 

If that works for you, that is an easy workaround. 

Or, maybe the head position doesnt matter. It's the zoom. 

How much head movement do you need to check six in your trackir? 

Edited by IV./JG51-W_Braun

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