Jump to content

Sdkfz10-5 Skins


Recommended Posts

Posted (edited)

Posted it on Haluters. Thanks Rap for the template and help. I have some issues with the lettering on the radiator grill and could not find the number plate.

I'll try to fix things later ..

 

Now if some one knows a trick to change them nastie uniforms into American or so. In a summer outfit they look even weirder ...

 

Sdkfz 10-5 USA v2a Front and REAR.jpg

Edited by jollyjack
  • Like 2
  • Confused 1
  • Upvote 1
  • 4 weeks later...
Posted

Hi jollyjack

 

I too am working on a fictional hack skin for the Sdkfz10 that shows it as an Allied AAA half track. Potentially, it will be used in squad coop missions.

 

I am having trouble locating the gun and gun deck in the Sd template. Having seen your skin is it that these areas aren't accessible and they are hardcoded as sand colour?

 

Cheerzen

 

Sid

Allied AAA.jpg

  • Like 2
  • Upvote 2
Posted (edited)

this truck contains 2 skins, the gun is a separate 2k skin, flak38#1_Public.psd

Edited by jollyjack
  • Thanks 1
Posted (edited)

The two skins should be in the same place together, (skins, folder, with (name)#1.dds (truck) and (name)#1#1.dds (gun);

#1 or #1#1 tells the game where to find and load them. Haluter's knows about this when uploading.

 

PS how did you get the star on the front grille? I tried to find the right place on the template for some numbers.

I was told impossible as the grill had moveable blades .. Where on the template did you find it ... here?:

 

+sdkfz10-5_USA_v2b template.jpg

 

Also i could not find the numberplates on the template ..

Edited by jollyjack
Posted

Thanks for the info jollyjack.

 

Yes, the star is placed where you have indicated. As you can see from the attached piccie, I needed to distort it in order for it to take into account the wider moveable blade aspect on the template and look proportional.

 

I can't find the number plates either.

 

As you said, the other psd is for the gun shields however I can't find the actual gun and mounting anywhere on either of the psds - I made a skin from the coloured guides included in the templates and the gun and mount remained the sandy colour despite the rest looking like a rainbow! In game, even selecting the default winter skin doesn't change their colour.

sdkfz psd.jpg

Posted

Ask Rap? He included the desert colors in the template.

  • Thanks 1
Posted

Looks great guys!  Keep at it!

Posted

Getting there.....it's all green now, got rid of number plates and German technical plates too. Allows tactical codes.

 

all green.jpg

Posted
21 hours ago, SidtheGit said:

Getting there.....it's all green now, got rid of number plates and German technical plates too. Allows tactical codes.

 

Where did you find the number plates?

Posted (edited)

I was directed to a programme that unpacks the .gtp files in the games 'data' folder - this is where a lot of hidden vehicle texture .dds files are kept. I located the ones for the half track and isolated the ones for the gun, mounting, number plates and other bits. I was able to alter these files and, at the moment by means of a JSGME enabled mod I am able to show the areas I couldn't see before as painted green to match the rest. So, the chassis and bodywork is a skin and the gun, mounting and plates are visible via a mod. At the moment I can pack it all in a JSGME mod and get the vehicle all green so it isn't just a skin that does it.

Edited by SidtheGit
  • Thanks 1
  • 1 year later...
Posted

Uniforms change to USA or British, has any one figured it out yet?

 

_Sdkfz10-5workinprogress2.thumb.jpg.6b7218ace7a0d28b2be80b1fa7e5f23c.jpg

Posted (edited)
30 minutes ago, jollyjack said:

Uniforms change to USA or British, has any one figured it out yet?

Hi JollyJack,

you need to unpack the character.gtp and edit the textures in the "flakmanger" folder

data\graphics\characters\flakmanger\textures

theres a summer and winter file, and theres also the same textures in a smaller resolution that are preceded with ! (shown with an S above them in picture below) in the name. just resize the main file when you have completed it.

below is an example of what I did for the Africa uniforms.

you msy be able to edit the helmet with an alpha channel of solid black to change the shape by removing some of the lip at the front sides to make it look a bit less German.

regards Rob.

image.png.eae3319dda5990be223d3c9e82871d73.png


image.thumb.png.f3f36a81e76c7ceefbdc5effb66022c7.png

image.thumb.png.318ca080f61d6b1d32af05f5f9b45549.png

Edited by Off_Winters
  • Thanks 1
  • Upvote 1
Posted (edited)

some experimenting, also with imports of your summer US adapted file:

 

-STK105USuniformtest2.jpg.1c214b8af5dec4ac009153e097b5c532.jpg

 

I wonder if you can make a new folder in the characters mapping called flakmanusa instead of flakmanger so US flakmen etc are automatically loaded with an USA set country & skin ...

Edited by jollyjack

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...