=WBR=Filbee Posted December 17, 2021 Posted December 17, 2021 EU server: 1230 GMT aprox. Playing in the EU server today (17 Dec 21), one of our squad mates was unexpectedly banned for 6 hours and some minutes for doing something he has no clue about. Yes, he shot at a friendly in error, but so did we. We weren't banned for that, just incurred a penalty which I suppose is fair enough. We are all quite knew in IL2 and want to understand what it was he did wrong so we don't repeat the mistake. We will be grateful for any help & comments filbee Warbird Renegades
II/JG17_HerrMurf Posted December 17, 2021 Posted December 17, 2021 The friendly fire ban doesn’t happen immediately. It’s done by the server. Not sure why the ban isn’t instant but it takes several minutes. Happened to me in November. Friendly fire destruction gets you the ban. Friendly fire damage doesn’t. I suspect your squadie had the kill in this scenario.
sevenless Posted December 18, 2021 Posted December 18, 2021 The server admin is free to decide how to handle friendly fire. Could go like this or could go strikter: 1st event: warning 2nd event: kick from server 3rd event: temporary ban 4th event: perma ban
SIA_Sp00k Posted December 18, 2021 Posted December 18, 2021 Normally friendly fire incurs a text warning as per the above. Ignore or miss those warnings and have repeated friendly fire incidents can induce the temporary ban. Full on bans are usually induced through the admins on the server site via pm (with some form of proof). Finnish Server for example does not allow vote banning in the game
=WBR=Filbee Posted January 27, 2022 Author Posted January 27, 2022 It seems there is an automatic monitor for blue-on-blue incidents. It would be good to know the rules on this as one of our squad received a 15 minute ban for a friendly fire incident. However, it seems the 'friend' actually flew in from of the line of fire pursuing the same con. In RL, this happens, more often than is/was reported as was gunning bailed pilots, no matter who started it. But what gets my goat is the mandatory 15 second wait to exit the aircraft when you can do nothing to avoid a total DH from straffing you, there should be something enabled to prevent this, perhaps to make you invulnerable during that period or instant bail once you've stopped, engine(s) off.
AEthelraedUnraed Posted January 27, 2022 Posted January 27, 2022 5 hours ago, =WBR=Filbee said: It seems there is an automatic monitor for blue-on-blue incidents. It would be good to know the rules on this as one of our squad received a 15 minute ban for a friendly fire incident. However, it seems the 'friend' actually flew in from of the line of fire pursuing the same con. In RL, this happens, more often than is/was reported as was gunning bailed pilots, no matter who started it. But what gets my goat is the mandatory 15 second wait to exit the aircraft when you can do nothing to avoid a total DH from straffing you, there should be something enabled to prevent this, perhaps to make you invulnerable during that period or instant bail once you've stopped, engine(s) off. See sevenless's post above: On 12/18/2021 at 1:06 PM, sevenless said: The server admin is free to decide how to handle friendly fire. Could go like this or could go strikter: 1st event: warning 2nd event: kick from server 3rd event: temporary ban 4th event: perma ban These are all server rules/settings. You should ask the server admin. I recommend the Multiplayer forum : https://forum.il2sturmovik.com/forum/83-multiplayer-servers-and-hosting/
FuriousMeow Posted January 27, 2022 Posted January 27, 2022 9 hours ago, =WBR=Filbee said: But what gets my goat is the mandatory 15 second wait to exit the aircraft when you can do nothing to avoid a total DH from straffing you, there should be something enabled to prevent this, perhaps to make you invulnerable during that period or instant bail once you've stopped, engine(s) off. That's in place because players would get outflown and immediately land/ditch to try to escape getting shot down/killed.
Jaegermeister Posted January 27, 2022 Posted January 27, 2022 1 hour ago, FuriousMeow said: That's in place because players would get outflown and immediately land/ditch to try to escape getting shot down/killed. Yes, people used to quit as soon as someone got on their six and started firing. They disappeared and respawned in a new plane to keep from getting shot down. You can't do that now.
[CPT]Crunch Posted January 27, 2022 Posted January 27, 2022 Oh yes you can, with this latest hotfix I've been getting a game crash nearly every time I'm getting shot to pieces in a heavy scene, straight to desktop. Unfortunately it happens on strikes too if the AA wakes up to intense. Instant desktop and safety, full automated.?
Strewth Posted January 27, 2022 Posted January 27, 2022 3 hours ago, Jaegermeister said: Yes, people used to quit as soon as someone got on their six and started firing. They disappeared and respawned in a new plane to keep from getting shot down. You can't do that now. There are also those, that for whatever reason, literally bail out as soon as someone gets on their six and starts shooting at them. There are all types out there and some of them like flying and shooting "without getting shot back at". I think it has something to do with feeding their own ego about "I did not die (technicality)".
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