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Game version 4.701 discussion: Next Gen Clouds, DFW C.V, Yak-1b in 4K and other improvements


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Posted

What FuriousMeow said.

Posted
2 hours ago, MajorMagee said:

This shot from the review shows the color banding that I hope is on their list for improvement.

kuban-tall-clouds2.jpg?w=2313&h=

 

 

Do you feel similarity in music of T2 intro & Scarface end credits ? -  Blu-ray Forum

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Posted
2 hours ago, MajorMagee said:

This shot from the review shows the color banding that I hope is on their list for improvement.

kuban-tall-clouds2.jpg?w=2313&h=

I see no banding in either the clouds or the blue sky on my 32" 2560x1440  monitor???

 

S!Blade<><

Posted
1 hour ago, BladeMeister said:

I see no banding in either the clouds or the blue sky on my 32" 2560x1440  monitor???

 

S!Blade<><

Same here. 

Acer ED323QUR 32" Curved WQHD (2560 x 1440) VA Gaming Monitor 4ms; 144Hz Refresh Rate. Radeon Sapphire RX 580, 8Gb Samsung DDR 5, Latest AMD drivers.

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Posted (edited)



Yes! Thought me and my squad were the only ones ? Most prominent in VR. Monitor also, but not as much.


Yes, not very nice, especially the darker parts of clouds, every time of the day. Otherwise more prominent dusk, dawn and sea, also darker skies.

If devs dont implement some kind of dithering then it will stay like this ?‍♂️

 

Edited by SvAF/F16_horsky
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Posted
5 hours ago, MajorMagee said:

This shot from the review shows the color banding that I hope is on their list for improvement.

kuban-tall-clouds2.jpg?w=2313&h=

 

giphy.gif

We just call these clouds here.

  • Upvote 3
Posted (edited)
6 hours ago, MajorMagee said:

This shot from the review shows the color banding that I hope is on their list for improvement.

kuban-tall-clouds2.jpg?w=2313&h=

 

 

This is 10 times more prominent in VR than it is on screen. Also compression makes if far less visible posting it here on the forum, but there is noticeable banding, dark curve.

forum01.jpg

forum02.jpg

forum03.jpg

Edited by SvAF/F16_horsky
  • Upvote 3
Posted

yea I have the same issue and even reinstalled the game because of that , I found out that it was less when I turned off AA , I did not had those artifacts before the update . 

 

and its true on monitor its less but still visible its like that effect when you put gamma to high on TV . 

 

Robin 

  • Upvote 3
Posted

Not a game changer for me the weather and clouds are a vast improvement for me,I would say clouds and lighting are not perfect in real life.

I think improvements will come along the way but if it slows down development of other stuff then we will all complain.

I do not have VR and on my system I have had no problems,so maybe I am lucky 

  • Upvote 4
Posted (edited)
14 hours ago, SvAF/F16_horsky said:



Yes! Thought me and my squad were the only ones ? Most prominent in VR. Monitor also, but not as much.


Yes, not very nice, especially the darker parts of clouds, every time of the day. Otherwise more prominent dusk, dawn and sea, also darker skies.

If devs dont implement some kind of dithering then it will stay like this ?‍♂️

 

The fact that some see it and others can't in the same image capture posted above points out that your monitor type and calibration makes a big difference in how things are perceived. I recalibrate my ASUS PG384Q IPS every 3 months for my photography work, and it really makes artifacts like this stand out. As others have mentioned VR makes them stand out as well.

 

My best solution so far has been to turn on Reshade's Deband shader (only costs about 1 FPS), and it smooths them right out without causing other side effects. Perhaps the developers can start by looking at that fairly simple code when/if they consider implementing dithering options in the future.

Edited by MajorMagee
Posted (edited)
3 hours ago, MajorMagee said:

That fact that some see it and others can't in the same image capture posted above points out that your monitor type and calibration makes a big difference in how things are perceived. I recalibrate my ASUS PG384Q IPS every 3 months for my photography work, and it really makes artifacts like this stand out. As others have mentioned VR makes them stand out as well.

 

My best solution so far has been to turn on Reshade's Deband shader (only costs about 1 FPS), and it smooths them right out without causing other side effects. Perhaps the developers can start by looking at that fairly simple code when/if they consider implementing dithering options in the future.


Reshade is a solution and it works, though not for online play monitor or vr. DCS however no problem. I sincerely hope something can be done officially.

Edited by SvAF/F16_horsky
Posted

I can see the banding but don't find it annoying.  I do think it higlights how a decent monitor makes the difference.  I had a good 4K pro monitor and even if it hasn't been calibrated in over a years.

 

Maybe we all need to game on older TN monitors :)

Posted

It may also have something to do with the  color gamut the monitor is set to. Sometimes the monitor doesn't have the exact color in the game, so it uses something close. 

 

 

Posted
Just now, Jaws2002 said:

It may also have something to do with the  color gamut the monitor is set to. Sometimes the monitor doesn't have the exact color in the game, so it uses something close. 

 

 

that's true , that reshading option were do I find that in conf file ? 

Posted

I hope you won't be mad at me because I make a small criticism: I see very nice effects when looking at distant clouds while the effects are less good for nearby clouds, in particular they lack definition. What you have done is a big step towards the realism of the environment, and improving it is definitely not a priority, I would like you to take this into account in the future. For now, thank you so much and good work.

 

immagine.thumb.png.d9c3867a9a219dfc918ffa730e53481b.png

  • Upvote 1
Posted

The prop from inside the P-51 definitely looks cleaner. More defined. It still looks like a 3 bladed prop to me though. I appreciate the extra effort.

Posted

 

hello, does this update correct some TC bug?

AEthelraedUnraed
Posted (edited)
2 hours ago, Sneaksie said:
  • Surface editing functionality was restored in Mission Editor because of the popular demand.

Glad to hear :)

 

Regarding the Mission Editor, I'd like to point out one improvement that was included with the update, and that I think hasn't been given the attention it deserves by the forum users. "66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. " This works absolutely perfectly. It's consistent regarding location and damage level, so if a building is destroyed in one mission, that same building is still destroyed in the next, even if you add some damage. Although a similar functionality was already possible with external tools, this saves so much time. Thanks!

Edited by AEthelraedUnraed
  • Upvote 3
Posted

Thank you so much for the new clouds! This is BIG, this is EPIC: booming and zooming, fighting between the clouds, flying in the shadows then piercing through to the light, wow, that's the real stuff!!! Beautiful!

 

1CGS team: You know you rock :good:

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I./JG52_Woutwocampe
Posted

Thanks for the hotfix dev crew.

Posted

Great sensations, that's really amazing.

And on the top of that, thanks for the hotfix that gives us back the texture and terrain in the ME.

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Posted (edited)
5 hours ago, LVA_Picard said:

that's true , that reshading option were do I find that in conf file ? 

Reshade is a post-process injector you install on top of the game to add new Shader options, and is not directly part of IL-2. There is not a working VR version (that i know of), and it is typically not allowed in on-line gaming because you can use it to tweak the visuals and gain an unfair spotting advantage. https://reshade.me/

Edited by MajorMagee
Posted

Well, those clouds are a work of art for me, runs beautifully too, actually got me to finally get the Rift on for some VR for the first time since I moved house, thank you team :)

=STP=Darrylx444
Posted

On behalf of Vive Pro 2 owners like myself: Thank you very much.

The view looks and acts realistically now.

  • Upvote 1
Posted

Hey, not sure if anybody noticed, but in addition to custom missions breaking, I even had a quick mission break.. Started up, and no vehicle, and it said "return to the mission immediately" or something like that - anyway, didn't work. haven't tested further. Another quick mission worked, so might be map specific (?)

Posted
6 hours ago, moustache said:

 

hello, does this update correct some TC bug?

 

There is no mention concerning any TC corrections. So, no. :coffee:

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Posted
8 hours ago, AEthelraedUnraed said:

Glad to hear :)

 

Regarding the Mission Editor, I'd like to point out one improvement that was included with the update, and that I think hasn't been given the attention it deserves by the forum users. "66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. " This works absolutely perfectly. It's consistent regarding location and damage level, so if a building is destroyed in one mission, that same building is still destroyed in the next, even if you add some damage. Although a similar functionality was already possible with external tools, this saves so much time. Thanks!

 

Great. But some buildings like notredamedamiens are still indestructable in my first attempt checking for damage models. BTW that would be a perfect one for Paris with their Notre Dame problems recently ....

Posted

Thanks for the new clouds. A very nice improvement.

Posted

Thanks guys. Fantastic Chrissie present. Clouds, precipitation, the weather in general have always been a big factor contributing to the fantastic visuals of these games since the very first "IL-2: Sturmovik". In fact mods for the first game often focused entirely on this aspect.

Still haven't hopped on Board yet with "Flying Circus", as to be honest I am still having a ball with my several careers in "RoF". Shows it's quality by still enduring, though.

H.

Posted (edited)

An homage at the new clouds

 

 

Edited by ITAF_Rani
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Posted
On 12/13/2021 at 6:51 PM, Sneaksie said:

4.701b Hotfix released:

  • Stalingrad smokes are correctly oriented by the wind;

If I may ask, does this mean that when we edit a map and set the big fire smoke effects (like stalingrad) they will now orient in the wind.

In the past the orientation was fixed.

Posted

"36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;"

The P-51D's speed was increased 5-8 mph at 67 inches during the last update. Was the speed boosted an additional 5-8 mph during this update as well. If so, that is freaking overkill. Hard enough to run from them already. The Fw 190D-9 doesn't hold a candle to that when the P-51D has 150 octane fuel and that was before the additional speed was added on the last update.

 

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Posted
43 minutes ago, JV44Skywarp7 said:

The P-51D's speed was increased 5-8 mph at 67 inches during the last update.

 

 

I see no mention of that in the previous patch notes?

71st_AH_Mastiff
Posted (edited)

its in the notes you must of skimmed over the aircraft chapter?

 

 

 

 

 

 

 

Aircraft changes
36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;
37. P-51D-15 handling at high speeds was improved. Controls are a little less stiff within the envelope;
38. P-51D-15 behavior at high Mach numbers was tweaked, Shaking and loss of control at the edge of envelope more severe; More likely to suffer airframe damage if trim used too liberally at high Mach.
39. P-51D-15 autopilot has been improved - the level flight assist more accurately maintains the altitude with different amounts of fuel remaining;
40. The excessive water spattering on the P-51D-15 canopy during the rain has been reduced;
41. Fixed shaking of both SPAD VII.C1 150 hp and 180 hp in the absence of a control signal at high (but lower than buffeting) speeds;
42. The issue of the absence of US pilots in B-25 and A-20 aircraft during Winter has been fixed;
43. The texture of the smoke generators in the hangar was corrected;
44. Fixed the "lagging" of the ammo explosion effect from the aircraft;
45. Reduced the likelihood of cases when a high-speed frontal collision won’t cause aircraft destruction;
46. Ju 87 D-3 brake flaps won’t visually disappear at a distance;
47. The AI pilots try to not hit allies in the line of fire (functionality restored);
48. Fuel tanks and aircraft structure are correctly damaged by AP projectiles fired by simple (non-detailed) AI-controlled objects;

49. Fokker D.VIII: the anemometer is correctly visible from the cockpit;

2 hours ago, FuriousMeow said:

 

I see no mention of that in the previous patch notes?

Edited by 71st_AH_Mastiff
Posted
3 minutes ago, 71st_AH_Mastiff said:

its in the notes you must of skimmed over the aircraft chapter?

 

 

That's this patch though, not the previous patch as Skywarp7 stated.

71st_AH_Mastiff
Posted (edited)

4701a, 4701b, is the same updates more than likely an error in patch notes, but yes its still the same speed. I dont see any more speed than the speed its defaulted at, as the RAF stated the P51B was quite fast as the the D lost its speed, cockpit development.

11 minutes ago, FuriousMeow said:

 

That's this patch though, not the previous patch as Skywarp7 stated.

this is what's in the 4701b patch, what is he complaining about there was no 6-8 mph added over the previous same 4701 patch notes. 

 

its still 4701, as stated.

 

4701b note:

P-51D improvements by Oyster_KAI: propeller, gyro horizon indicator (AN-5736-1), Detrola (BC-1206) beam approach system, radio rack placards (SCR-522);

 

No P51b mentioned in 4604, or 4605. So what's he talking about.

Edited by 71st_AH_Mastiff
Posted

Right, the 4.701 release had the 5-8mph improvement at 67 inches. The 4.701b hot fix did not, just mentioned P51D graphical improvements but not the engine fine tuning. Skywarp7 somehow thought the engine gained the 5-8mph improvement at 67 inches twice.

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Posted (edited)

Can someone just post a screenshot of how to access the AQMG please? I have clicked all of these and it doesn't show up anywhere :(

332638632_interface1.thumb.JPG.cb69c709a76550d4b1e4a73a9831ac12.JPG

Edited by Mysticpuma

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