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Help! Any answers to the restricted / truncated gunsight optics on triple monitors?


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Posted

Hi, hoping somebody can provide an answer to the issue with the truncated gunsight view using triple monitors.  The attached screenshot is showing the view zoomed out to the fullest running at 7680 X 1440.

 

Had a search around the forum and appreciate this was raised back in 2018 by SeaSerpent but no further answers to this (if I've missed a link then please point me in the right direction).

 

I'd hoped this might have been something similar to the bombsight view which PtK 'fixed' under the [MOD] Hangar View Fov/Triple Screen Mods thread which works a treat <nod to PtK>.

 

I've looked through the GTP files in a similar fashion and nothing I can see looks like a similar fix can be applied. 

 

If anyone knows a fix or the Devs can very kindly pick this up and resolve it would be highly appreciated.  In itself its a fantastic sim / game and hats off the team developing it, would love to be able to get into the TC part with the triple setup I have.

 

Capture.thumb.JPG.0511678b2e8b8a7230450d71a33b5ba1.JPG   

Posted

Would love to see Tank Crew up and running on your triple screen setup from the Commanders position or external views.  Hope they get the FOV issue worked out for you.

Posted

Thanks SCG_Neun, I sure do hope so. There must be quite a few people who run a triple monitor setup so I guess this would be a common issue?

 

 

 

Capture4.thumb.JPG.651279754d2bf127923a1462e9fa9ad6.JPG

 

 

Commander view;

Capture2.thumb.JPG.7c2cb89c4a91e8819283853424b73880.JPG

 

And as above;

 

Capture3.thumb.JPG.747717de9f8ed019e221fa7a12e20040.JPG

  • Upvote 1
Posted

That's awesome, thanks for sharing. 

Posted (edited)

Well, there is a plain text file called camerasight.cfg in the luascripts\cameras folder (in scripts.gtp). It looks like

 

DefaultFOVGrad = 60.0000
    MaximumFOVGrad = 150.0000
    MinimumFOVGrad = 30.0000
    
    ZoomVelocity = 0.80000
    AngularVelocity = 1.8000
    LinearVelocity = 25.0000
    
    DefaultDistanceToTarget = 18.0000
    MinDistanceToTarget = 7.0000
    MaxDistanceToTarget = 800.0000
    
    DefaultPitch = 15.0000
    
    OffsetEnable = false
        
    MaxOffsetAngle = 25.0
    OffsetAngleSpeed = 17.0
    OffsetModif = 2.8

    ISABSSNAP = false

    k = 0.97
    kx = 0.78
    ky = 0.8
    kz = 0.8

    x0 = -15
    y0 = 6
    z0 = 0

    ax0 = 0
    ay0 = 0
    az0 = -15

[ExplosionTilt]
    MaxDeviation=0.15f;
    Periods=0.2,0.05;
[end]    

 

I suspect the Maximum FOV Grad might be hard coded at 150 so the higher values you need may not be possible even if you edit this file. Test it and you'll know for sure.

 

p.s. After looking at this some more I don't think this is it, because the default ranges in this file don't correspond to the max/min field of view angles available within the tank gunsight screen which is a subset of the gunner seat position FOV. The values you can save in the snapview range from +1 to -1 (zoom in/zoom out), and are pulled as proportional values from some other source(?). You can hand edit the snapview values (right most value in the first row is the gunsight FOV), but you can't go outside the available proportion range of +1 to -1.  For example, manually setting a value of -1.25 to get extra zoom out just results in the same view being displayed as -1.00

Edited by MajorMagee
Posted (edited)
14 hours ago, Rameses said:

 

I use a 49" Galaxy Odyssey G9 monitor, which is classified as a 'super ultra wide' screen and I have the same issue the IL2 with the bomb aiming scale being outside the default FOV.

 

There is a mod on the forum that resolves this issue by re-scaling the sight but this mod wont work in multiplayer as mods have to be disabled. 

 

With increasing numbers of people using wide screens or triple monitor setups, it would be really useful for the sim to cater for this and auto adjust the FOV based on aspect ratio. 

He 111 Bombsight Issue.jpg

Edited by Amraam67
Posted

Within Tank Crew I have the same problem with the reticle being outside my FOV when zoomed in.

Reticle Wide Screen Example.jpg

Posted

@MajorMagee - thanks for sharing this detail, I will look into this later and report back.  

Posted

@MajorMagee - none of the changes I made to this file either individually or grouped have had any affect on the truncated scope.  I clearly made sure the file was saved in  the correct path (data\luascripts\cameras) and Mods were enabled. Appreciate the response and help earlier, thanks. 

 

Having a poke around I have found under worldobjects\vehicles\turrets a number of txt files with config values which potentially hold the answer and further files under sights and turrets subfolders all of which need further investigation.  Also mention of a sight image under the graphics folder which is an MGM file - are these editable?

 

If anyone out there has changed any sight positions or knows the correct file and parameters to modify would really appreciate any insightful pointers.

 

Just like to state I don't want to encourage anybody to start changing their game files - I'm only looking to get a fix to the problem with the truncated sight on my triple screen setup.  

 

 

NoelGallagher
Posted (edited)

vm2ybe2h5eo31.thumb.jpg.df54fbdb4e06389df5826239680fdf8a.jpgmain-qimg-60b83b083455d2a9832de2507ff04c06.thumb.jpg.527d5d82c5284bd44e52b18dff4d776c.jpgWW2-German-Wehrmacht-SflZF-1a-Gun-Scope-StuG-Hetzer-Brummbr-NICE-233289086018-11.thumb.jpg.394b8757b3efc820c0dd57b0f0b00f05.jpgmain-qimg-d8b571ca64131d7b490e1d687e391bc3.thumb.png.2d6b182332c690249b88cc1a2550f34f.png

 

AS you can see with real pictures through gunsight

that additional zoom function TC offers to the players are there for gameplay purpose

you can't zoom in like that in real life nor does it look like that in real cases

so i recommend you to reset the gunsight zoom to default whenever you need to adjust the recticle

if you got that half cutted gunsight look with default zoom setting 

then sure dev's gotta look in to it to fix it

Edited by NoelGallagher
Posted

Duly noted NoelGallagher, thanks for the response.

 

Unfortunately even with the viewed zoomed 'out' to the max, there is the issue.  Default view is worse.  The views are as below;

 

Default View;

1964473015_Defaultcapture.thumb.JPG.eac46b0051acbb7906bb157c93c1c147.JPG

 

 

Zoomed in view;

979480351_Maxzoomcapture.thumb.JPG.c885a997110bc8c2c9585558c750476c.JPG

 

 

Zoomed out view;

1962996204_MinZoomoutcapture.thumb.JPG.0637376185f9ca7ddf5b4faba82bec79.JPG

  

I was hoping either a temporary workaround might be an option just to get the optic gauges within the screen or a game fix to allow these to be scaled in relation to screen resolution.  Appreciate not everyone will have triple monitors but I'm sure there must be a fair few who do / or have ultra wide screen monitors?

 

I have logged this under the main bugs section so hopefully this will get picked up by the Devs (of course I fully get they have enough on their plates but if someone can find time to look into, will be much appreciated).

Posted

Is it perhaps possible for you to use a hotkey to switch to single monitor when in the gunners position?

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