Dannoh Posted December 6, 2021 Posted December 6, 2021 I've started to notice an issue with my custom P-51 skins - hoping someone has experienced this before? Everything looks great close up, but when I zoom out on the model (both in-game, and in the skins viewer app), there are metal/aluminum lines showing on the edges of the model's surfaces? I've double checked to make sure that my skins aren't cutting short of the wireframe edges (using the main P-51 template) in both the texture and normal maps...I've even extended my skins past the boundary, but I'm still having the same problem. I don't recall seeing this in my custom skins a few months ago. Not sure if maybe there was an update to the model, or perhaps a driver issue (I run NVIDIA)? Here's a few examples from an OD skin (working on a 4th FG series - this is QP-J), which show the issue pretty clearly. Any ideas? Thx!
Jaws2002 Posted December 6, 2021 Posted December 6, 2021 (edited) That looks like mipmap issues. The game is using smaller textures as you are further from the object. When you save the skin, make sure you click on "Generate mipmap". When you do that, Photoshop will save smaller versions of the same skin, for the game. Now looking at your images that may also come from the Alpha channel, or a combination of the two. Load your skin in Photoshop and when you do click on load mipmaps. Have a good look at mipmaps and alpha channel. maybe you can find something. Post the skin here, as it is, so we can have a look at it. Edited December 6, 2021 by Jaws2002 1
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