1CGS LukeFF Posted December 6, 2021 1CGS Posted December 6, 2021 Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ?? 1 2
[CPT]Crunch Posted December 6, 2021 Posted December 6, 2021 (edited) How does one access the setting? I don't have any supported games so the settings don't show up. Is there a way to add IL-2 manually? Never mind, its under the general tab, never used this junk before. Might want to let folks know they're going to have to create an account and all the fun that goes with. Edited December 6, 2021 by [CPT]Crunch
1CGS LukeFF Posted December 6, 2021 Author 1CGS Posted December 6, 2021 55 minutes ago, [CPT]Crunch said: Never mind, its under the general tab, never used this junk before. That "junk" is actually a very useful set of tools - performance monitoring, screenshot and video recording, automatic management of driver updates, etc. ? 1 2
Drum Posted December 6, 2021 Posted December 6, 2021 Better then FSR, for sure. FSR was helpful and it was nice it was available to use, but these upscaling/sharpening tools blow it out of the water! (air?)
NiiranenVR Posted December 6, 2021 Posted December 6, 2021 21 hours ago, LukeFF said: sharpening, so it pretty much renders the FSR mod moot, IMO. ?? Now its not written in Danish , so .... You mean that its possible to use both the same time ..... Double benefits ??
1CGS LukeFF Posted December 6, 2021 Author 1CGS Posted December 6, 2021 (edited) 13 minutes ago, J5_NiiranenVR-Gfr said: Now its not written in Danish , so .... You mean that its possible to use both the same time ..... Double benefits ?? You could, sure, but I personally wouldn't. ? 1 hour ago, Drum said: Better then FSR, for sure. FSR was helpful and it was nice it was available to use, but these upscaling/sharpening tools blow it out of the water! (air?) Yeah, its really nice having official tools to work with now. Though, with the sharpening tool, I'm leaving it set to 0 for now, since IL2 of course has it's own sharpening options. One thing I learned from Jason a while ago is to leave most Nvidia driver settings set to default, since most graphics options can be set inside the game, and so it frees up GPU processing overhead. Edited December 6, 2021 by LukeFF 2
dburne Posted December 6, 2021 Posted December 6, 2021 I have never installed GeForce Experience - guess I should open my mind a bit and have a look at it. Maybe next driver update.
firdimigdi Posted December 7, 2021 Posted December 7, 2021 (edited) On 12/6/2021 at 3:42 AM, LukeFF said: Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ?? It's had them since they announced the addition of NIS as far as I know, but does it apply them to VR as well? If I am not mistaken and unless something changed, as far as VR goes it's up to the developer (or creator of an injector in the VR API of choice - overriding openvr_api.dll in this case) to add it to the game's rendering pipeline, much like with FSR. Specifically as answered by an nVidia rep when this was brought up on release of NIS: Quote There are two ways to implement NVIDIA Image Scaling: through the driver (you see the option in NVIDIA Control Panel) or through a SDK (editors can natively implement into their game). With the SDK, a VR developer is free to include NIS in their game, no problem. The driver implementation is more complex. It requires that the HMD is treated as a “display” in the Microsoft Control Panel, but most VR devices are not treated as a “display” in this sense. This is why NIS is not supported in the driver implementation for VR, but is supported in the SDK implementation. Of course, a VR developer can also choose to integrate DLSS (Myst, No Man’s Sky, etc.). Edited December 7, 2021 by 335th_grFirdimigdi
Drum Posted December 7, 2021 Posted December 7, 2021 You need to get this guys, it almost makes the G2 like a monitor, no sheet! It's finally like I thought the G2 was going to be when I started hearing all the hype about it last year. Up until yesterday, I was not impressed with the G2 and I even wanted to throw it out the window two months ago and bought myself a large curved monitor and new TrackIR; just couldn't get into it again as what other's have already said before it's hard to go back once you try VR, or even stay away from it long if you do. (I can use the monitor for FPS;-). This is not a small change, it's huge. The FXAAx4 works like MSAAx4 use to minus those extra 15-20 FPS you had to give-up. FrankFF, I tried the FXAAx4 tonight and didn't realize the big change with it now, so sorry for suggesting MSAAx4. I'm using the sharpening from everything that's useable, inside and out with IL-2 and it's cleared up (pretty much) the burry look plus improved the spotting and ID'ing enough that I would recommend the G2 for VR in IL-2 now, two days ago I would have said save your money, cross your fingers and get an Aero... 1
Zinovy_Kolobanov Posted December 7, 2021 Posted December 7, 2021 Post settings. Nvidia experience FSR Il2 settings
356thFS_Piranha Posted December 7, 2021 Posted December 7, 2021 How do you remove AMD FSR in order to switch to Nvidia/ Thanks,
Drum Posted December 7, 2021 Posted December 7, 2021 (edited) Nvidia Control Panel, Manage 3D Settings: Global Settings Tab: Image Scaling = On, Smooth set 0% with the sharpen set to 100%. Power management mode = Maximum performance. Shader Cashe Size = 10 GB (set as you like). The rest default. Program Settings Tab: (IL-2) Image Scaling = Sharpen: 100%. Texture filtering - Quality = Quality. The rest default. [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 2 desktop_center = 1 detail_rt_res = 4096 draw_distance = 1.00000 far_blocks = 1 fps_counter = 1 fps_limit = 0 full_height = 1080 full_width = 1920 fullscreen = 1 gamma = 1.00000 grass_distance = 300.00000 hdr_enable = 0 land_anisotropy = 1 land_detail = 3 land_tex_lods = 3 max_cache_res = 1 max_clouds_quality = 3 mgpu_compatible = 0 mirrors = 3 msaa = 0 multisampling = 2 or_ca = 0.00172 or_dummy = 0 or_enable = 1 or_height = 2584 or_hud_rad = 1 or_hud_size = 0.75000 or_ipd = 0.06445 or_sipdc = -0.00000 or_width = 2644 post_sharpen = 1 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 4 ssao_enable = 1 stereo_dof = 5.00000 vsync = 0 win_height = 1440 win_width = 2560 [END] Inside IL-2 graphic settings, set to "Ultra" base setting. Windows Mixed Reality = 100%. SteamVR = 70%. Tweak until you like your FPS, I have my SteamVR Motion Smoothing on. To turn off FSR, just type false where true is written and close. I turned off HDR ingame because as stated by Crunch, it washes out the colours, with it off there's enough sharpening happing you don't need it now, plus the colours/shadows look more natural. Also saves me about 5-7 FPS. Edited December 10, 2021 by Drum
firdimigdi Posted December 7, 2021 Posted December 7, 2021 I'll have to ask again: are you 100% certain this is working in VR without hijacking the OpenVR API? From what I'm reading you are seeing clearer picture because you simply disabled FSR, not because you enabled image sharpening in the nvidia control panel.
SCG_Fenris_Wolf Posted December 7, 2021 Posted December 7, 2021 41 minutes ago, 335th_grFirdimigdi said: I'll have to ask again: are you 100% certain this is working in VR without hijacking the OpenVR API? From what I'm reading you are seeing clearer picture because you simply disabled FSR, not because you enabled image sharpening in the nvidia control panel. You can check this by applying scaling to your target resolution in SteamVR. Then check startup.cfg for or_height and or_width to compare the render resolution to target resolution.
dgiatr Posted December 7, 2021 Posted December 7, 2021 20 minutes ago, SCG_Fenris_Wolf said: You can check this by applying scaling to your target resolution in SteamVR. Then check startup.cfg for or_height and or_width to compare the render resolution to target resolution. Hello i would like to ask this : In order to keep "bloom_enable" always to 0 , i set il2 startup.cfg file as "read only" file. With that configuration does FSR works or should i first activate FSR and then set "bloom enable" to 0 and the config file as "read only"? My concern is if render resolution in startup.cfg, affected by FSR if startup.cfg is declared as "read only". Thank you!
firdimigdi Posted December 7, 2021 Posted December 7, 2021 or_height and or_height are output-only variables in the .cfg - the game doesn't read them from there, it just outputs what it last used.
shirazjohn Posted December 7, 2021 Posted December 7, 2021 On 12/6/2021 at 1:42 AM, LukeFF said: Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ?? Is this not the same as using the latest fholger mod where you can choose berween amd fsr or nvidia ni. I have used both, and the Nvidia Ni is definitely better than Fsr, but just wondering if the official release from Nvidia may be better than the mod. I stopped using Geforce experience a couple years ago but maybe will have to give it a try to compare.
[CPT]Crunch Posted December 7, 2021 Posted December 7, 2021 Pretty sure its working, I can dump my rocket pods and turn, look back and track them falling, flying the arc, all the way until one hits some poor saps roof top and slides down into the street. Never been able to do that before. The sharpen and overall visuals are very different to the perception of my eyes between the two ways. The modded file method using NIS clears up the skys to a rich blue, but the far horizons of terrain just don't look good. The in built G E brings back some of the smog/fog effect, but not bad at all, looks more natural. Still experimenting for optimal visuals balanced against frames, but think this is a keeper for me. HDR seems to really bleach everything out and drag the frames down the crapper. 1
1CGS LukeFF Posted December 7, 2021 Author 1CGS Posted December 7, 2021 6 hours ago, shirazjohn said: I have used both, and the Nvidia Ni is definitely better than Fsr, but just wondering if the official release from Nvidia may be better than the mod. I certainly think it is.
shirazjohn Posted December 7, 2021 Posted December 7, 2021 Does anyone know if this only works with 30 series GPU's, I still have a 1080ti and it doesn't appear to be working. I have tested today and the image quality certainly seemed better but then i noticed my framerate had drop considerably which makes me think its not working . Before the upscaling algorithms appeared the best image quality for the G2 was to run it at 100%ss but my framerate would tank , which is what i think I'm seeing here. I would be interested to know what super sampling values people are using and if when you disable upscaling in geforce experience what happens to your image quality and framerate. Just trying to see if it really is working or not.
SCG_Fenris_Wolf Posted December 7, 2021 Posted December 7, 2021 12 hours ago, dgiatr said: Hello i would like to ask this : In order to keep "bloom_enable" always to 0 , i set il2 startup.cfg file as "read only" file. With that configuration does FSR works or should i first activate FSR and then set "bloom enable" to 0 and the config file as "read only"? My concern is if render resolution in startup.cfg, affected by FSR if startup.cfg is declared as "read only". Thank you! Do not set the startup to read only. Just do not enter the graphics menu, then bloom stays off. 12 hours ago, 335th_grFirdimigdi said: or_height and or_height are output-only variables in the .cfg - the game doesn't read them from there, it just outputs what it last used. Exactly 5 hours ago, shirazjohn said: Does anyone know if this only works with 30 series GPU's, I still have a 1080ti and it doesn't appear to be working. I have tested today and the image quality certainly seemed better but then i noticed my framerate had drop considerably which makes me think its not working . 3000 series, yes afaik is the requirement.
shirazjohn Posted December 7, 2021 Posted December 7, 2021 13 minutes ago, SCG_Fenris_Wolf said: 3000 series, yes afaik is the requirement. Well it's probably about time I upgraded, have been waiting for the price to drop but I don't think thats gonna happen anytime soon.
1CGS LukeFF Posted December 7, 2021 Author 1CGS Posted December 7, 2021 16 hours ago, Drum said: This is not a small change, it's huge. The FXAAx4 works like MSAAx4 use to minus those extra 15-20 FPS you had to give-up. FrankFF, I tried the FXAAx4 tonight and didn't realize the big change with it now, so sorry for suggesting MSAAx4. No problem! I'm still figuring all this stuff out, but I'm definitely glad I've found settings that give me stable frame rates and good image quality. You all are really going to like what the new clouds look like in VR. ? 2
356thFS_Piranha Posted December 8, 2021 Posted December 8, 2021 Are w e sure that a 3000 series is requires to use this Nvidea feature? I have a 2080ti that is working well with FSR. I know they are different but I would assume that Nvidea would want to support their own product? I can't find anything on the web that says it works or doesn't with the 2000 series. Thanks
E69_nikit Posted December 8, 2021 Posted December 8, 2021 I am using it with a 2080Ti and the truth is that the increase in performance in my case has been great, it has allowed me to increase the overall graphic quality and at the same time increase performance.The average fps always above 80, which for using Rift S is the rate that I have to maintain to have good quality and smoothness. 1
356thFS_Piranha Posted December 8, 2021 Posted December 8, 2021 Are you also using motion smoothing? Thanks for the reply
TheSNAFU Posted December 8, 2021 Posted December 8, 2021 I’m not sure I understand the discussion here. Is enabling nvidia sharpening in nvidia experience somehow different than enabling it from the nvidia control panel?
E69_nikit Posted December 8, 2021 Posted December 8, 2021 3 hours ago, QB.Piranha said: Are you also using motion smoothing? Thanks for the reply Sorry for the delay, it was late and I went to sleep, I'm not wearing motion smoothing.
firdimigdi Posted December 8, 2021 Posted December 8, 2021 13 hours ago, shirazjohn said: Does anyone know if this only works with 30 series GPU's, I still have a 1080ti and it doesn't appear to be working. According to nVidia it works for Maxwell cards and upwards - there are benchmark results and tests with people benchmarking/testing it on lower end Pascal cards like 1050 or 1060. But all of this is in non-VR mode. I still find it curious that people say you can enable it for VR via the driver or geforce experience, especially given that nVidia explicitly said it requires an intermediary step (like modifying the openvr_api.dll or implementing it in the game engine).
354thFG_Drewm3i-VR Posted December 8, 2021 Posted December 8, 2021 (edited) Here is how this works: -Enable image sharpening in GeForce Experience/Control Panel. -I have found the best combination to be to set 50% render resolution in the GeForce Experience App with 50% sharpening in the control panel for IL2. -This rensers and upscale a 3160 x whatever is the default 100% render resolution in steam vr for the Reverb G2. -Running this on a RTX 3080 with a Ryzen 5600X, I am now able to turn off the blurry landscape filter, turn on sharpening, and maintain a beautiful image with little to no aliasing on high settings. I do use motion smoothing though. Edited December 8, 2021 by -332FG-drewm3i-VR 1
firdimigdi Posted December 8, 2021 Posted December 8, 2021 (edited) Well, the proof is in the pudding as they say. As expected, the game is rendering at the res set in SteamVR - there is no upscaling being done here because as stated above GE and/or driver settings only apply to the screen, not the VR display (which is also why you see it saying that 50% is 1920x1080 for me as I've got a 4K screen connected). And the performance is as expected as well, I get about 5.7msec frametime in the menus with this just like I do without it, with upscaling (either NIS or FSR with the modified openvr_api.dll) frametimes drop to 3.8 in the menus since it's rendering at .8. The above was using a G2 on a 3080Ti running the latest as of writing nvidia driver (497.09) and the latest GE. Now to uninstall this horror of spyware called geforce experience. Edited December 10, 2021 by 335th_grFirdimigdi 3 1
Zinovy_Kolobanov Posted December 8, 2021 Posted December 8, 2021 Is LukeFF a traitor? Fake Post? Really doesnt work GE? Makiaveli 1
SCG_Fenris_Wolf Posted December 8, 2021 Posted December 8, 2021 11 minutes ago, Zinovy_Kolobanov said: Is LukeFF a traitor? Fake Post? Really doesnt work GE? Makiaveli Naw, don't think so. In the past it was only compatible on flatscreens. But he said explicitly this now would work in VR, so why should it not? Admit though that I couldn't test it yet. I'll have time next week, from Monday onwards, only. 1
firdimigdi Posted December 8, 2021 Posted December 8, 2021 1 hour ago, Zinovy_Kolobanov said: Is LukeFF a traitor? Fake Post? Really doesnt work GE? Makiaveli None of the two above, just mistaken from what it seems. The above test was done with 497.09 and the latest ver of GE. Again I'll have to refer to the fact that nVidia themselves have commented on the use of said feature in VR and provide the SDK for it.
Drum Posted December 9, 2021 Posted December 9, 2021 After tonight's game patch, I have everything full on, if it can go higher I can't find the switch. ? Windows set at 100%, SteamVR set at 70% and 60FPS+ steady. Amazing patch!
Youtch Posted December 9, 2021 Posted December 9, 2021 10 hours ago, Drum said: After tonight's game patch, I have everything full on, if it can go higher I can't find the switch. ? Windows set at 100%, SteamVR set at 70% and 60FPS+ steady. Amazing patch! What are your specs?
-332FG-Gordon200 Posted December 9, 2021 Posted December 9, 2021 @Youtch His specs are listed in his comment signature. To view a member's signature go to your IL2 account settings (click on your avatar in upper right corner) and select Signature. There you will see a button to enable View Signatures.
I.JG3_CDRSEABEE Posted December 9, 2021 Posted December 9, 2021 11 hours ago, Drum said: After tonight's game patch, I have everything full on, if it can go higher I can't find the switch. ? Windows set at 100%, SteamVR set at 70% and 60FPS+ steady. Amazing patch! IS this with or without this NIS/FSR/GE/??? thing which is very confusing. This whole thread is confusing. My specs are similar to yours. Any way you can post how you got great results?
Drum Posted December 9, 2021 Posted December 9, 2021 (edited) This is with NIS on, in fact it's displayed in the upper left corner of the HMD like the FPS is when turned on in the upper right corner of the HMD, so you'll know when it's on. What is surprising me is no one else is raving about this yet. At roof top level on the Stalingrad map for instance, the buildings go by smoothly now, no jittering which was normal before the last update and use of GE. I'll post a more detailed walk though of what I did to get this working shortly. For starters, do you have these settings active/set in your GF (Geforce Experience)? Edited December 10, 2021 by Drum 1
[F.Circus]MoerasGrizzly Posted December 9, 2021 Posted December 9, 2021 (edited) Tried that, for me it has no effect in VR (on a 2070, runing an Oculus Rift in either SteamVR or OpenComposite) Notably, the image of the 2d monitor itself is considerably sharper, but that's not what I was looking for Edited December 9, 2021 by [F.Circus]MoerasGrizzly 1
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