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GeForce Experience now includes built-in upscaling and sharpening tools


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  • 1CGS
Posted

Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ??

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Posted (edited)

How does one access the setting?  I don't have any supported games so the settings don't show up.  Is there a way to add IL-2 manually?

 

Never mind, its under the general tab, never used this junk before.  Might want to let folks know they're going to have to create an account and all the fun that goes with.

Edited by [CPT]Crunch
  • 1CGS
Posted
55 minutes ago, [CPT]Crunch said:

Never mind, its under the general tab, never used this junk before.

 

That "junk" is actually a very useful set of tools - performance monitoring, screenshot and video recording, automatic management of driver updates, etc. ?

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Posted

Better then FSR, for sure.   FSR was helpful and it was nice it was available to use, but these upscaling/sharpening tools blow it out of the water! (air?)

Posted
21 hours ago, LukeFF said:

sharpening, so it pretty much renders the FSR mod moot, IMO. ??

Now its not written in Danish , so .... You mean that its possible to use both the same time ..... Double benefits ??

  • 1CGS
Posted (edited)
13 minutes ago, J5_NiiranenVR-Gfr said:

Now its not written in Danish , so .... You mean that its possible to use both the same time ..... Double benefits ??

 

You could, sure, but I personally wouldn't. ?

1 hour ago, Drum said:

Better then FSR, for sure.   FSR was helpful and it was nice it was available to use, but these upscaling/sharpening tools blow it out of the water! (air?)

 

Yeah, its really nice having official tools to work with now. Though, with the sharpening tool, I'm leaving it set to 0 for now, since IL2 of course has it's own sharpening options. One thing I learned from Jason a while ago is to leave most Nvidia driver settings set to default, since most graphics options can be set inside the game, and so it frees up GPU processing overhead. 

Edited by LukeFF
  • Like 2
Posted

I have never installed GeForce Experience - guess I should open my mind a bit and have a look at it.

Maybe next driver update.

Posted (edited)
On 12/6/2021 at 3:42 AM, LukeFF said:

Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ??

It's had them since they announced the addition of NIS as far as I know, but does it apply them to VR as well?

If I am not mistaken and unless something changed, as far as VR goes it's up to the developer (or creator of an injector in the VR API of choice - overriding openvr_api.dll in this case) to add it to the game's rendering pipeline, much like with FSR.

 

Specifically as answered by an nVidia rep when this was brought up on release of NIS:

Quote

There are two ways to implement NVIDIA Image Scaling: through the driver (you see the option in NVIDIA Control Panel) or through a SDK (editors can natively implement into their game). With the SDK, a VR developer is free to include NIS in their game, no problem.

The driver implementation is more complex. It requires that the HMD is treated as a “display” in the Microsoft Control Panel, but most VR devices are not treated as a “display” in this sense. This is why NIS is not supported in the driver implementation for VR, but is supported in the SDK implementation. Of course, a VR developer can also choose to integrate DLSS (Myst, No Man’s Sky, etc.).

 

Edited by 335th_grFirdimigdi
Posted

You need to get this guys, it almost makes the G2 like a monitor, no sheet!  It's finally like I thought the G2 was going to be when I started hearing all the hype about it last year.  Up until yesterday, I was not impressed with the G2 and I even wanted to throw it out the window two months ago and bought myself a large curved monitor and new TrackIR;  just couldn't get into it again as what other's have already said before it's hard to go back once you try VR, or even stay away from it long if you do.  (I can use the monitor for FPS;-).

 

This is not a small change, it's huge.  The FXAAx4 works like MSAAx4 use to minus those extra 15-20 FPS you had to give-up.

 

FrankFF, I tried the FXAAx4 tonight and didn't realize the big change with it now, so sorry for suggesting MSAAx4.

 

  I'm using the sharpening from everything that's useable, inside and out with IL-2 and it's cleared up (pretty much) the burry look plus improved the spotting and ID'ing enough that I would recommend the G2 for VR in IL-2 now, two days ago I would have said save your money, cross your fingers and get an Aero...

  • Like 1
Zinovy_Kolobanov
Posted

Post settings. 

Nvidia experience 

FSR 

Il2 settings

 

356thFS_Piranha
Posted


How do you remove AMD FSR in order to switch to Nvidia/

Thanks, 

Posted (edited)

Nvidia Control Panel, Manage 3D Settings:

 

Global Settings Tab:

Image Scaling = On, Smooth set 0% with the sharpen set to 100%.

Power management mode = Maximum performance.

Shader Cashe Size = 10 GB (set as you like).

The rest default.

 

Program Settings Tab: (IL-2)

Image Scaling = Sharpen: 100%.

Texture filtering - Quality = Quality.

The rest default.

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 2
    desktop_center = 1
    detail_rt_res = 4096
    draw_distance = 1.00000
    far_blocks = 1
    fps_counter = 1
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 1
    gamma = 1.00000
    grass_distance = 300.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 3
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 3
    mgpu_compatible = 0
    mirrors = 3
    msaa = 0
    multisampling = 2
    or_ca = 0.00172
    or_dummy = 0
    or_enable = 1
    or_height = 2584
    or_hud_rad = 1
    or_hud_size = 0.75000
    or_ipd = 0.06445
    or_sipdc = -0.00000
    or_width = 2644
    post_sharpen = 1
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 1
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1440
    win_width = 2560
[END]

 

Inside IL-2 graphic settings, set to "Ultra" base setting.

Windows Mixed Reality = 100%.

SteamVR = 70%.

 

Tweak until you like your FPS, I have my SteamVR Motion Smoothing on.

 

To turn off FSR, just type false where true is written and close.

 

I turned off HDR ingame because as stated by Crunch, it washes out the colours, with it off there's enough sharpening happing you don't need it now, plus the colours/shadows look more natural.  Also saves me about 5-7 FPS.

Edited by Drum
Posted

I'll have to ask again: are you 100% certain this is working in VR without hijacking the OpenVR API? From what I'm reading you are seeing clearer picture because you simply disabled FSR, not because you enabled image sharpening in the nvidia control panel.

SCG_Fenris_Wolf
Posted
41 minutes ago, 335th_grFirdimigdi said:

I'll have to ask again: are you 100% certain this is working in VR without hijacking the OpenVR API? From what I'm reading you are seeing clearer picture because you simply disabled FSR, not because you enabled image sharpening in the nvidia control panel.

You can check this by applying scaling to your target resolution in SteamVR.

 

Then check startup.cfg for or_height and or_width to compare the render resolution to target resolution.

Posted
20 minutes ago, SCG_Fenris_Wolf said:

You can check this by applying scaling to your target resolution in SteamVR.

 

Then check startup.cfg for or_height and or_width to compare the render resolution to target resolution.

Hello

 

i would like to ask this :

 

In order to keep "bloom_enable" always to 0 , i set il2 startup.cfg file as "read only" file.

 

With that configuration does FSR works or should i first activate FSR and then set "bloom enable" to 0 and the config file as "read only"?

My concern is if render resolution in startup.cfg, affected by FSR if startup.cfg is declared as "read only".  

 

Thank you! 

Posted

 or_height and or_height are output-only variables in the .cfg - the game doesn't read them from there, it just outputs what it last used.

Posted
On 12/6/2021 at 1:42 AM, LukeFF said:

Heads-up: the latest release of GeForce Experience now includes built-in upscaling / sharpening, so it pretty much renders the FSR mod moot, IMO. ??

Is this not the same as using the latest fholger mod where you can choose berween amd fsr or nvidia ni. 

 

I have used both, and the Nvidia Ni is definitely better than Fsr, but just wondering if the official release from Nvidia may be better than the mod.

 

I stopped using Geforce experience a couple years ago but maybe will have to give it a try to compare.

Posted

Pretty sure its working, I can dump my rocket pods and turn, look back and track them falling, flying the arc, all the way until one hits some poor saps roof top and slides down into the street.  Never been able to do that before.

 

The sharpen and overall visuals are very different to the perception of my eyes between the two ways.  The modded file method using NIS clears up the skys to a rich blue, but the far horizons of terrain just don't look good.  The in built G E brings back some of the smog/fog effect, but not bad at all, looks more natural.  Still experimenting for optimal visuals balanced against frames, but think this is a keeper for me.  HDR seems to really bleach everything out and drag the frames down the crapper.

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  • 1CGS
Posted
6 hours ago, shirazjohn said:

I have used both, and the Nvidia Ni is definitely better than Fsr, but just wondering if the official release from Nvidia may be better than the mod.

 

I certainly think it is.

Posted

Does anyone know if this only works with 30 series GPU's,  I still have a 1080ti and it doesn't appear to be working.

 

I have tested today and the image quality certainly seemed better but then i noticed my framerate had drop considerably which makes me think its not working .

 

Before the upscaling algorithms appeared the best image quality for the G2 was to run it at 100%ss but my framerate would tank , which is what i think I'm seeing here.

 

I would be interested to know what super sampling values people are using and if when you disable upscaling in geforce experience what happens to your image quality and framerate. 

 

Just trying to see if it really is working or not.

SCG_Fenris_Wolf
Posted
12 hours ago, dgiatr said:

Hello

 

i would like to ask this :

 

In order to keep "bloom_enable" always to 0 , i set il2 startup.cfg file as "read only" file.

 

With that configuration does FSR works or should i first activate FSR and then set "bloom enable" to 0 and the config file as "read only"?

My concern is if render resolution in startup.cfg, affected by FSR if startup.cfg is declared as "read only".  

 

Thank you! 

Do not set the startup to read only.

 

Just do not enter the graphics menu, then bloom stays off.

12 hours ago, 335th_grFirdimigdi said:

 or_height and or_height are output-only variables in the .cfg - the game doesn't read them from there, it just outputs what it last used.

Exactly

5 hours ago, shirazjohn said:

Does anyone know if this only works with 30 series GPU's,  I still have a 1080ti and it doesn't appear to be working.

 

I have tested today and the image quality certainly seemed better but then i noticed my framerate had drop considerably which makes me think its not working .

 

 

3000 series, yes afaik is the requirement.

Posted
13 minutes ago, SCG_Fenris_Wolf said:

3000 series, yes afaik is the requirement.

Well it's probably about time I upgraded, have been waiting for the price to drop but I don't think thats gonna happen anytime soon. 

  • 1CGS
Posted
16 hours ago, Drum said:

This is not a small change, it's huge.  The FXAAx4 works like MSAAx4 use to minus those extra 15-20 FPS you had to give-up.

 

FrankFF, I tried the FXAAx4 tonight and didn't realize the big change with it now, so sorry for suggesting MSAAx4.

 

No problem! I'm still figuring all this stuff out, but I'm definitely glad I've found settings that give me stable frame rates and good image quality. You all are really going to like what the new clouds look like in VR. ?

  • Like 2
356thFS_Piranha
Posted

Are w e sure that a 3000 series is requires to use this Nvidea feature?

I have a 2080ti that is working well with FSR. I know they are different but I would assume that Nvidea would want to support their own product?

I can't find anything on the web that says it works or doesn't with the 2000 series.

Thanks

 

Posted

I am using it with a 2080Ti and the truth is that the increase in performance in my case has been great, it has allowed me to increase the overall graphic quality and at the same time increase performance.The average fps always above 80, which for using Rift S is the rate that I have to maintain to have good quality and smoothness.

  • Upvote 1
356thFS_Piranha
Posted

Are you also using motion smoothing?

Thanks for the reply

Posted

I’m not sure I understand the discussion here. Is enabling nvidia sharpening in nvidia experience somehow different than enabling it from the nvidia control panel? 

Posted
3 hours ago, QB.Piranha said:

Are you also using motion smoothing?

Thanks for the reply

Sorry for the delay, it was late and I went to sleep, I'm not wearing motion smoothing.

Posted
13 hours ago, shirazjohn said:

Does anyone know if this only works with 30 series GPU's,  I still have a 1080ti and it doesn't appear to be working.

 

According to nVidia it works for Maxwell cards and upwards - there are benchmark results and tests with people benchmarking/testing it on lower end Pascal cards like 1050 or 1060. But all of this is in non-VR mode. I still find it curious that people say you can enable it for VR via the driver or geforce experience, especially given that nVidia explicitly said it requires an intermediary step (like modifying the openvr_api.dll or implementing it in the game engine).

354thFG_Drewm3i-VR
Posted (edited)

Here is how this works:

 

-Enable image sharpening in GeForce Experience/Control Panel.

-I have found the best combination to be to set 50% render resolution in the GeForce Experience App with 50% sharpening in the control panel for IL2.

-This rensers and upscale a 3160 x whatever is the default 100% render resolution in steam vr for the Reverb G2.

-Running this on a RTX 3080 with a Ryzen 5600X, I am now able to turn off the blurry landscape filter, turn on sharpening, and maintain a beautiful image with little to no aliasing on high settings. I do use motion smoothing though.

Edited by -332FG-drewm3i-VR
  • Like 1
Posted (edited)

image.thumb.png.29580913661472c6a3c76e1d2e542a58.png

 

Well, the proof is in the pudding as they say.

As expected, the game is rendering at the res set in SteamVR - there is no upscaling being done here because as stated above GE and/or driver settings only apply to the screen, not the VR display (which is also why you see it saying that 50% is 1920x1080 for me as I've got a 4K screen connected). And the performance is as expected as well, I get about 5.7msec frametime in the menus with this just like I do without it, with upscaling (either NIS or FSR with the modified openvr_api.dll) frametimes drop to 3.8 in the menus since it's rendering at .8.

 

The above was using a G2 on a 3080Ti running the latest as of writing nvidia driver (497.09) and the latest GE.

 

Now to uninstall this horror of spyware called geforce experience.

Edited by 335th_grFirdimigdi
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Zinovy_Kolobanov
Posted

Is LukeFF a traitor? 

Fake Post? 

 

Really doesnt work GE? 

Makiaveli

  • Haha 1
SCG_Fenris_Wolf
Posted
11 minutes ago, Zinovy_Kolobanov said:

Is LukeFF a traitor? 

Fake Post? 

 

Really doesnt work GE? 

Makiaveli

Naw, don't think so.

 

In the past it was only compatible on flatscreens. But he said explicitly this now would work in VR, so why should it not? Admit though that I couldn't test it yet. I'll have time next week, from Monday onwards, only.

  • Like 1
Posted
1 hour ago, Zinovy_Kolobanov said:

Is LukeFF a traitor? 

Fake Post? 

 

Really doesnt work GE? 

Makiaveli

 

None of the two above, just mistaken from what it seems. The above test was done with 497.09 and the latest ver of GE. Again I'll have to refer to the fact that nVidia themselves have commented on the use of said feature in VR and provide the SDK for it.

Posted

After tonight's game patch, I have everything full on, if it can go higher I can't find the switch.  ?  Windows set at 100%, SteamVR set at 70% and 60FPS+ steady.  Amazing patch!

Posted
10 hours ago, Drum said:

After tonight's game patch, I have everything full on, if it can go higher I can't find the switch.  ?  Windows set at 100%, SteamVR set at 70% and 60FPS+ steady.  Amazing patch!

What are your specs?

-332FG-Gordon200
Posted

@Youtch His specs are listed in his comment signature. To view a member's signature go to your IL2 account settings (click on your avatar in upper right corner) and select Signature. There you will see a button to enable View Signatures.

I.JG3_CDRSEABEE
Posted
11 hours ago, Drum said:

After tonight's game patch, I have everything full on, if it can go higher I can't find the switch.  ?  Windows set at 100%, SteamVR set at 70% and 60FPS+ steady.  Amazing patch!

IS this with or without this NIS/FSR/GE/??? thing which is very confusing. This whole thread is confusing. My specs are similar to yours. Any way you can post how you got great results?

Posted (edited)

This is with NIS on, in fact it's displayed in the upper left corner of the HMD like the FPS is when turned on in the upper right corner of the HMD, so you'll know when it's on.  What is surprising me is no one else is raving about this yet.  At roof top level on the Stalingrad map for instance, the buildings go by smoothly now, no jittering which was normal before the last update and use of GE.

 

I'll post a more detailed walk though of what I did to get this working shortly.

For starters, do you have these settings active/set in your GF (Geforce Experience)?

1105128220_Screenshot(4).thumb.png.a6a4a0a6384f91426085920a09f847bf.png

155396142_Screenshot(9).thumb.png.759f30dd4954472ec06742fdc96e032b.png103537650_Screenshot(8).thumb.png.f2fdfef3a3455f284b54af4074209f2f.png1094246197_Screenshot(7).thumb.png.87254fdcd08e3b1dcf51f67e31c6fbd6.png1815766496_Screenshot(6).thumb.png.8f4d8080c837e0d12fd91d92db337811.png281042316_Screenshot(5).thumb.png.c1c704b230ade7d93607b5f86ae86fd8.png

Edited by Drum
  • Like 1
[F.Circus]MoerasGrizzly
Posted (edited)

Tried that, for me it has no effect in VR (on a 2070, runing an Oculus Rift in either SteamVR or OpenComposite)

 

Notably, the image of the 2d monitor itself is considerably sharper, but that's not what I was looking for :P

Edited by [F.Circus]MoerasGrizzly
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