BatSpoggy Posted November 27, 2021 Posted November 27, 2021 As title, is it possible to bind the water and oil radiator controls to a single axis? This is possible in BoX and makes life considerably easier. It cannot be done in the controls menu as a new binding overrides an old one. Trying to double them up manually in the config file doesn't work either, it only obeys the last binding and if the config is saved after other changes it removes the first binding line. If there's no way to do it at present then adding a new combined radiator axis would be helpful, the same way there is a combined wheel brake axis.
Team Fusion Buzzsaw Posted November 28, 2021 Team Fusion Posted November 28, 2021 On 11/27/2021 at 2:35 AM, BatSpoggy said: As title, is it possible to bind the water and oil radiator controls to a single axis? This is possible in BoX and makes life considerably easier. It cannot be done in the controls menu as a new binding overrides an old one. Trying to double them up manually in the config file doesn't work either, it only obeys the last binding and if the config is saved after other changes it removes the first binding line. If there's no way to do it at present then adding a new combined radiator axis would be helpful, the same way there is a combined wheel brake axis. No, there is not a way to do this in the CLIFFS OF DOVER game and it would not be recommended as the Oil Cooler and Coolant Radiator do different things and the liquids they are cooling have different functions within an aircraft's engine. The games physics engine is very detailed in its monitoring of the powerplants. For example, the effects of heat within the engine is transmitted to coolant and oil at a different rate.... they are not the same. 1
BatSpoggy Posted November 29, 2021 Author Posted November 29, 2021 19 hours ago, Buzzsaw said: No, there is not a way to do this in the CLIFFS OF DOVER game and it would not be recommended as the Oil Cooler and Coolant Radiator do different things and the liquids they are cooling have different functions within an aircraft's engine. The games physics engine is very detailed in its monitoring of the powerplants. For example, the effects of heat within the engine is transmitted to coolant and oil at a different rate.... they are not the same. I'm glad that the engine model is sophisticated enough for it to matter, but it would still be helpful to combine them for people who have a limited number of controls available. I'm using a warthog and I've still found that some engine controls have had to go on my button box, so I hate to think what it's like for people who only have a few joystick buttons available. It's fair enough if the engine won't support it though. As an unrelated, but sort of related question... I work on level D civil flight sims and a query came up recently about oil temperature. An "unexpected" rise in oil temperature was tracked back to an engine fuel pump failure malfunction being activated because the oil cooler on the aircraft uses fuel as the coolant. Is the engine model in Cliffs sophisticated enough to include those sort of effects?
Hoss Posted November 29, 2021 Posted November 29, 2021 BlackHog b-explorer 03 Four axis on slider, A-20 Output/Input cowls on first two, Water/Oil radiators on last two. You still have two more rotary axis knobs. These are not as expensive as the VKB/Virpil boxes. I have mine mounted on a Monstertech table mount above the Throttle. With Joy2key, I use the red button next to the boxed yellow one for drop wing tanks (when they get here) with short press and Jettison stores with a long press. The four red buttons I use for SRS radio, the two outside ones for Radio 1, and Radio 2, the two vertical ones for channel Up/Down. So 4x sliders axis, 2x rotary axis, 4x three way momentary switches, 8x momentary buttons. This with a TMWH I have more buttons and Axes than I can really use right now. Works great in DCS warbirds too, Still testing on Jets. Cheers Hoss
Team Fusion Buzzsaw Posted December 2, 2021 Team Fusion Posted December 2, 2021 On 11/29/2021 at 10:02 AM, BatSpoggy said: I'm glad that the engine model is sophisticated enough for it to matter, but it would still be helpful to combine them for people who have a limited number of controls available. I'm using a warthog and I've still found that some engine controls have had to go on my button box, so I hate to think what it's like for people who only have a few joystick buttons available. It's fair enough if the engine won't support it though. As an unrelated, but sort of related question... I work on level D civil flight sims and a query came up recently about oil temperature. An "unexpected" rise in oil temperature was tracked back to an engine fuel pump failure malfunction being activated because the oil cooler on the aircraft uses fuel as the coolant. Is the engine model in Cliffs sophisticated enough to include those sort of effects? The game is very sophisticated in how it treats the engine modeling and all types of temperature control systems used during WWII are modeled. However, AFAIK no aircraft engines in use during WWII have coolant systems similar to what you describe.
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