keeno Posted July 8, 2014 Posted July 8, 2014 Hi all, is anyone experiencing the same issue as I am, in that when I take enemy fire and am hit, my plane takes damage but there is no impact sounds at all. The first thing I know is when my plane suffers from control issues or I burst into flames. cheers
Georgio Posted July 8, 2014 Posted July 8, 2014 Jury is still out on this one as it's come up a bit over the past few months. One camp goes with the view that with all the other stuff going on you wouldn't register hits unless they were in the cockpit area. The other camp goes with that it's lag or syncing problems.
II/JG17_HerrMurf Posted July 8, 2014 Posted July 8, 2014 Never been shot in an airplane (or anywhere else) but a birdstrike sounds like someone hit you with a baseball bat. I imagine bullets and especially cannon rounds should make quite a bit or noise.
Leaf Posted July 8, 2014 Posted July 8, 2014 (edited) Never been shot in an airplane (or anywhere else) but a birdstrike sounds like someone hit you with a baseball bat. I imagine bullets and especially cannon rounds should make quite a bit or noise. To give yourself a better idea, maybe you should try flying through a flock of geese! I was thinking about this kind of density: Edited July 8, 2014 by LeafyPredicament
Praetor Posted July 8, 2014 Posted July 8, 2014 I'm reading "The Few" (http://www.amazon.com/The-Few-American-Alex-Kershaw/dp/1469233495) about Americans in the Battle of Britain. They have recounted several times the noise of being hit as being terrifyingly shocking. Especially the 20mm rounds. 2
BeastyBaiter Posted July 9, 2014 Posted July 9, 2014 What I find funny is that I can hear the impact sounds on planes I'm shooting if close enough, but not any sounds of my own plane getting hit.
Descolada Posted July 9, 2014 Posted July 9, 2014 What I find funny is that I can hear the impact sounds on planes I'm shooting if close enough, but not any sounds of my own plane getting hit. This is the part that makes it seem weirdest to me. If they want to go with the whole not being able to hear it angle you probably shouldn't be able to hear enemy gunfire or impact sounds on enemy planes.
Feathered_IV Posted July 9, 2014 Posted July 9, 2014 I have the same thing too. The other day my starboard wing was quietly ripped off.
Gambit21 Posted July 9, 2014 Posted July 9, 2014 Odd how some have this issue and some don't - I hear impact sounds just fine.
Sokol1 Posted July 9, 2014 Posted July 9, 2014 i am hit, my plane takes damage but there is no impact sounds at all. The first thing I know is when my plane suffers from control issues or I burst into flames. Fly in the Pe-2 that you heard. Sokol1
IIN8II Posted July 9, 2014 Posted July 9, 2014 I think it's a latency issue. Sometimes I can hear my plane get hit, other not. I do think that when it is working the sounds are still a bit too quiet.
keeno Posted July 9, 2014 Author Posted July 9, 2014 Thanks for the replies guys, at least I know it's not just me! personally if I get bounced when I think I'm safe I like the feeling of jumping out of my skin (like I do in CoD) when suddenly my plane sounds like its getting hit with a hammer. I hope something similar will be implimented in BoS. Cheers.
Zak Posted July 9, 2014 Posted July 9, 2014 is anyone experiencing the same issue as I am, in that when I take enemy fire and am hit, my plane takes damage but there is no impact sounds at all. The first thing I know is when my plane suffers from control issues or I burst into flames. I think this must be in the bug report section. Anyway, are you noticing this in singleplayer of in multiplayer?
SR-F_Winger Posted July 9, 2014 Posted July 9, 2014 I also think the hitsounds could use some tuning. Most of the time i realize that i get shot because of the passing tracers, not the impactsounds themselves while thiose should really be the thing that wakes you up.
ITAF_Lynx11 Posted July 9, 2014 Posted July 9, 2014 I solved this problem in this way: Set the in game volume to 100% then go back to windows (alt+tab), go to volume mixer (right click on desktop volumes) and set the game volume to 8 or your preference (it will be keeped in this way by windows). Overall hit sounds can be better (something that Devs can work on) but in this way is much better. Ciao!
SR-F_Winger Posted July 9, 2014 Posted July 9, 2014 I solved this problem in this way: Set the in game volume to 100% then go back to windows (alt+tab), go to volume mixer (right click on desktop volumes) and set the game volume to 8 or your preference (it will be keeped in this way by windows). Overall hit sounds can be better (something that Devs can work on) but in this way is much better. Ciao! Thanks. I will try if that helps.
=AVG=Zombie Posted July 9, 2014 Posted July 9, 2014 What I find funny is that I can hear the impact sounds on planes I'm shooting if close enough, but not any sounds of my own plane getting hit. Same here, Pray that the devs include hit sounds in the final version..... 1
SR-F_Winger Posted July 9, 2014 Posted July 9, 2014 Same here, Pray that the devs include hit sounds in the final version..... +1 Can hear hitsounds on other planes as well.
ShamrockOneFive Posted July 9, 2014 Posted July 9, 2014 I've almost never heard any hit sounds. Maybe something really faint? Suddenly I'm on fire or something which usually lets me know that I've been hit
-TBC-AeroAce Posted July 9, 2014 Posted July 9, 2014 I tend to agree that somthing funny is going on here. I always and very loudly here the impacts of my bullets hitting some one else or when I fly through the debre its is often very loud to the point I check for damage on my plane. When it comes to me being hit somtimes it is very loud but others not much sound at all and yet I am missing a wing. I have also randomly had some sound problems like the sound turns off when my engine is at 0% and then it comes back when i throttle up+its seemed all sound effects were missing but thank fully this was a one off
FuriousMeow Posted July 10, 2014 Posted July 10, 2014 (edited) Here's the thing - with the network latency online, even if you heard the hits it is already too late. Some other titles have had anemic weapons that didn't do appropriate damage, the one series that most here came from. Other titles that do have more appropriate weapon damage that are multiplayer only, by the time the pings start registering (the hits) you are already minus a wing or leaking oil, or whatever. Yes there is a lack of hit sounds in multiplayer, but even if you heard them first you're already done for in 90% of the cases. The other 10%, you might get lucky enough to escape with a missing control surface or bail out before blowing up but it won't save you. I do believe some hit sounds should occur, but not all - one won't hear a 7.7mm round hitting the wingtip but a 20mm exploding behind the armored seat is another story - but to expect a chance to escape or "turn the tables," as someone once stated so firmly and absolutely, it won't matter in 90% of the cases because you've already been slammed by hits by the time you hear the sounds due to network latency. You also hear the hitsounds you deliver to other planes because that is computed locally. In order for one to hear the hit sounds from another client firing upon you, the relative network data needs to be transferred over. For example, I played Confirmed Kill, WarBirds, Aces High, and in many cases I'd hear the sound of fatal damage followed by a string of "ping ping ping ping boom ping ping" all mushed up together because the packet sent over to indicate that had every <random number of hits that made contact> in it including the damage it dealt. We're still playing over the internet, so some things are just a compromise - plus as always, its mid development so there's time for things to get polished up. Edited July 10, 2014 by FuriousMeow
keeno Posted July 10, 2014 Author Posted July 10, 2014 Hi all, to the lead cummunity manager, it appears that others and myself have no impact sounds either in SP or MP. loving the game but impact sounds really add to the whole experience. Cheers
FuriousMeow Posted July 10, 2014 Posted July 10, 2014 (edited) I don't think this issue has anything to do with network latency. It happens just the same offline as online. Well I could have sworn I heard hits on my "plane" in singleplayer, but I was also merely making a statement about network latency anyway because that is going to happen even when you do hear hits in MP it will mostly be too late and SP too (not due to network latency, due to you still just got hit by 20mm cannons). Edited July 10, 2014 by FuriousMeow
SR-F_Winger Posted July 10, 2014 Posted July 10, 2014 Well I could have sworn I heard hits on my "plane" in singleplayer, but I was also merely making a statement about network latency anyway because that is going to happen even when you do hear hits in MP it will mostly be too late and SP too (not due to network latency, due to you still just got hit by 20mm cannons). Sure its most likely too late. It was too late most of the time when a real plane got hit by 20mm:) But there still is small caliber. Maybe a fighter emptied all his bigger caliber on bombers and gets an oportunity while RTBing. So he fires with small LMG only. Definately more chance to survive when you get that youre being shot at by sounds rather than burning or missing controsurfaces:) Adds big time for immersion IMHO and definately needs to be looked into.
VBF-12_Stick-95 Posted July 10, 2014 Posted July 10, 2014 I haven't flown lately and can't remember if I hear strikes or not. I believe it was in ROF that I had a sound issue where I could not hear certain sounds while hearing others fine. This occurred because I had turned down the in game sound level due to it being very high while not changing the sound level in the OS. As a result certain sounds cut out. When I raised the in game sound back above 25% and then adjusted the OS sound level for the game down, all the sounds came back. I have no idea whether this applies to BOS but it could explain why some have the issue and others don't.
FuriousMeow Posted July 10, 2014 Posted July 10, 2014 Don't really want to argue but plenty of other (all) multiplayer online games have effects (sound and otherwise) after you are shot. I don't see why this game should be any different in that regard. It shouldn't be, and its not an argument. I already said there should be sounds, I'm merely stating for the most part they won't matter because by the time you hear them the plane is sans important flying parts.
C-Bag Posted July 10, 2014 Posted July 10, 2014 I don't fly mp, only sp and with the last update I've been hearing hits on my plane from ground fire, but not when I hit a tree. I do hear ground explosions now where I didn't before.
Psycho_Chicken Posted July 16, 2014 Posted July 16, 2014 I also find myself not hearing the majority of impacts. The exception seems to be hits that damage the canopy and gunsight, those I hear just fine, but hits to the wings or fuselage are completely inaudible. It's difficulty to say though whether it's a problem of innappropriate volume scaling over distance from the cockpit (exacerbated by the muffling effect of the closed canopy) or a latency effect. I generally play on the European Expert server as it's the only one that ever seems to have players when I'm online, and my ping to that is ~370ms. It depends on how latency is actually handled in this engine and what location the sounds are being played at for successful hits. If it's playing the sound at the world location where the hit was reported (rather than the local location on the client's aircraft), then for a lagging player that point will be back there somewhere and the distance scaling will render it inaudible. I honestly can't remember if I had this problem in RoF or not. Being the same engine though, I'd be surprised if the problem didn't exist back there as well, but it would be far less noticeable in either situation. Smaller aircraft with no canopy for the first possibility, lower speed resulting in less distance travelled from the point of impact for the second.
ARM505 Posted July 16, 2014 Posted July 16, 2014 (edited) I've hit small birds (swallow sized) on the outboard portion of my wings in 19 seater regional commuter turboprops, and you definitely feel a thump, can't say how that would equate to a small calibre bullet impact - fighter sized aircraft are even smaller and more rigid, you'd definitely feel a lot more. I have fortunately escaped being hit by small arms fire, but those friends of mine who have been shot didn't feel it (hits by AK47 7.62X39 rounds I think, I only know of two example though), but the rounds passed upwards through the wings, probably at relatively low velocity by that stage. I used to fly ICRC and UN WFP aircraft in Africa, hence the stories. Anecdotal evidence, but anyway. Personally I would say there's a good chance of hearing or feeling at least something that hits if the relative velocity is high enough! I've also experience hits without feedback in the sim, suddenly the engine isn't doing so well and you see you're trailing oil smoke or something. Edited July 16, 2014 by ARM505
KoN_ Posted July 31, 2014 Posted July 31, 2014 There are no impact hit sounds , wood or glass , but I can hear the wind . I'm sure it will be fixed . As this would make a lot of difference to the sim . Bullet bouncing around the cockpit , ect blood on the screen .
Densetsu Posted August 1, 2014 Posted August 1, 2014 Someone on this forum said WWII pilots couldn't typically hear .303 rounds hitting their wings, I forget who though and I'm probably misquoting. Is that true? Even loud engine and wind noise can't drown out a high speed chunk of metal smashing into the plane chassis. At least, I'd assume so. Either way, impact sounds will obviously be added. Every other IL-2 game has them. Even if in some cases it isn't historically accurate, they can add to the immersion.
HagarTheHorrible Posted August 1, 2014 Posted August 1, 2014 Pierre Clostermann (sorry if it's miss spelt) mentions several times in his book "The big show" about the noise of shrapnel and bullets hitting his aircraft not to mention other mechanical noises from various parts of his aircraft. It tends to suggest that the engine didn't drown out all other noises. His description of shrapnel from flak was of hail on an iron roof.
LLv34_Flanker Posted August 1, 2014 Posted August 1, 2014 S! Funny thing is that I can hear my cannon/MG rounds hit the ground but not the shots hitting my plane.
C-Bag Posted August 2, 2014 Posted August 2, 2014 I have no idea why the response to noises seems so varied. But I definitely heard hits made on my Yak by enemy aircraft. And with this last update ground explosions are better and for the first time when I hit a tree limb. I was in the IL2 and it took off my right horizontal stab and right flap. And it wasn't the same noise as I heard when I was hit by gunfire in the Yak. I could tell something was wrong by handling as you would expect. Didn't know it had gotten my flap until I landed. To my mind all of this is amazing, the noise and change in flight appropriate to the damage.
skouras Posted August 2, 2014 Posted August 2, 2014 during WWII in PACIFIC one american pilot said that when a ZERO hit his plane with MG rounds it was sound lke throwing rocks on your car!!! some folks here say that you could not hear anything unless the bullets enter your cockpit in real life! i,m pretty sure that in reality not only you would be able to hear the hits but to feel the hits on your aircraft also!! ~S~
Panzerlang Posted August 2, 2014 Posted August 2, 2014 Today I heard a bang on my 109's wing as I took fire from a Yak/La5. That was it though. I took a whole bunch of other hits a while later (set me alight and took off half a wing) and heard nada. Much weirdness in the hit-sound dept.
VBF-12_Snake9 Posted August 2, 2014 Posted August 2, 2014 Yes me too. Starting to hear the bang sounds on my plane. It's a big improvement. But like you, it's sporadic. Step in the right direction.
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