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Posted

I love how Nvidia only ever do things like this when they are forced.  Nvidia never do something that benefits the community unless it impact their bottom line.  In short, AMD's FSR has been a success and Nvidia can't be seen to have less "features".  Or even worse, relying on a feature done by AMD.

 

It's like their GSync monitors and how AMD's Freesync beat them due to lower cost and doing almost, or just as good (sometimes better) for less money.

 

Ironically this impacts their DLSS because now people will be thinking there's less reason to upgrade to their latest GPUs.  Remember DLSS is a 20x0/30x0 only thing.

  • Upvote 2
Posted

Anyone has tested with our sim and new drivers?

Posted

As i understand it's not for VR ?‍♂️?‍♂️

Posted (edited)

I am using the Reverb G2. I tried FSR and NIR and could not see any significant gain compared to SteamVR scaling.

(CPU: AMD Ryzen 9 3900X, GPU: RTX 3090, ...)

Edited by Blue_Bear
Posted

Hi Guys,

stumpled over that new feature in the current driver too and being now a bit confused.

 

The old driver settings with 2 sliders for "sharpening" and "reduce film grain" are gone and replaced by "image scaling" setting. Did someone test the new settings with our sim and can give advise for monitor user´s, which settings ingame and in the new driver are the way to go?

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