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Help. IL2 FB Dedicated Server for IL-2 Sturmovik 1946 ver4.12.2m+ HsFx7.0.3


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Posted (edited)

Hello.

 I would like to run a dedicated server for version 4.12.2m with HsFX7.0 maps. 3. I downloaded a dedicated server 4.12.2m - Complete and a 30 minute tutorial "How to create a dedicated server IL-2 Sturmovik 1946". And I have a problem starting up, what am I doing wrong?

 

I will be grateful for the tips. regards

 

confc.ini

Quote

[il2_console]
title=IL2-CONSOLE

[NET]
localHost=192.168.0.50

[Console]
IP=2003
HISTORY=128
HISTORYCMD=128
LOG=1
LOGTIME=0
LOGFILE=logc.lst
LOGKEEP=0

[window]
width=800
height=600
ColourBits=16
DepthBits =16
StencilBits=0
EnableClose=1

[GLPROVIDER]
GL =Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX =dx8wrap.dll

[Render_DirectX]
TexQual=2
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=2
Forest=1
TexAnisotropicExt=0
TexCompressARBExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

[Render_OpenGL]
TexQual=2
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=0
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=2
Forest=1

TexAnisotropicExt=0
TexCompressARBExt=1
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
VisibilityDistance=2
LandGeom=2

 

confs.ini

Quote

[NET]
speed=8000
serverChannels=16
localPort=21000
SkinDownload=0
difficulty=1
serverName=TopGun
serverDescription=4.12.2m
checkServerTimeSpeed=1
checkClientTimeSpeed=0
socksHost=

[chat]
autoLogDetail=3

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=10.0
cheaterWarningNum=3
checkserverTimespeed=1
checkclientTimespeed=1
checkTimeSpeedDifferense=0.15
checkTimeSpeedInterval=8
checkRuntime=0

[Console]
IP=21000
IPS=192.168.0.50
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1

[game]
eventlog=eventlog.lst
event_ground=1
event_air=1
eventlogkeep=1
TypeClouds=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0

[rts]
UseSmartAxis=0

Spoiler
Quote

 

 

server.cmd

Quote

file difficulty1
mission LOAD Net/dogfight/ 1/01_1Net16armySummer1200.mis BEGIN
f gc.cmd
file localip

 

Launching the file "il2server.exe" 

 

IL-2 Sturmovik- 30 Minute Server.zip

Obraz server -412.jpg

Edited by Max*PL
Posted

make sure your virus scanner has an exception for it.

 

Posted (edited)
Quote

FTC_Snafu26 thanks for answering.

But my computer is clean of viruses !

 

I test and work in the local network, one "PC" computer has DS_412.2m and FBDj, and the other laptop has IL-2 1946 v4.12.2m installed plus HsFXv-7.0.3 mod. DS_412.2, FBDj putting some maps in version "stock" for 4.12.2m rotates and there is no problem here. The problem is the maps included by the HsFX-v7.0.3 mod, adding one or more maps causes an error, the game stops at the beginning in the place "Standt by: Mission Loading", preview of events on attached photos, I ' m talking about the maps:

 

maps: HsFXv- 7.0.3

dogFightCross352ndMap, map:352nd_Cross_Channel/load.ini
Battle of Pacific-Dog-Fight-1, map: redko_palau/Online_load.ini
BoB1940, -map: CAN_Channel/CAN_40_load.ini

 

 

maps version "stock" :4.12.2m

Stock-1.thumb.jpg.9e67b6d96c5c0702ec066e51a51cbc02.jpg

 

maps version:with the attached modem: HsFXv-7.0.3

DS-hsfx-1.thumb.jpg.04133fe8ac2fd1b6f61d53c0bdb0d190.jpg

 

 

 

Attached files: server.confc.confs.zip

---------------------------------------

-server.cmd
-confc.ini
-confs.ini

 

server.confc.confs.zip

 

 

 

 

 

Edited by Max*PL
  • 1 month later...
Posted (edited)

You may need to do port forwarding on your router if you have more than 1 IP address in your network, to make sure it knows which IP address to handle IL-2 on.

The other problem seems to be you're trying to load missions for which the map is not included in your install.

Edited by FTC_Snafu26
  • Like 1
  • 1 month later...
Posted
On 12/27/2021 at 5:24 PM, FTC_Snafu26 said:

You may need to do port forwarding on your router if you have more than 1 IP address in your network, to make sure it knows which IP address to handle IL-2 on.

The redirect was correct

 

On 12/27/2021 at 5:24 PM, FTC_Snafu26 said:

The other problem seems to be you're trying to load misisons for which the map is not included in your install.

  I downloaded a dedicated server for HsFX7.0.3 and the maps work great!

 

 

Now I have another problem, on the attached maps there are V-1 rockets taking off and they are flying, but they are not with the Dedicated Server released, which are not present when starting with FBDJ, Hyper lobby.  Anyone encountered such a problem knows, maybe where to turn on / off this option?

 

Greetings

  • 2 months later...
352nd_Wheels
Posted
On 1/29/2022 at 2:31 AM, Max*PL said:

The redirect was correct

 

  I downloaded a dedicated server for HsFX7.0.3 and the maps work great!

 

 

Now I have another problem, on the attached maps there are V-1 rockets taking off and they are flying, but they are not with the Dedicated Server released, which are not present when starting with FBDJ, Hyper lobby.  Anyone encountered such a problem knows, maybe where to turn on / off this option?

 

Greetings

 

The V-1's are in the mission and are being flown on the server side but the client side is not seeing the V-1's but I guarantee if you are anywhere near where one lands you will be destroyed by the blast when one impacts the ground. The eventlog registers their impact on the server and client machines too. I asked about this in 2016 over at SAS and never got a satisfactory solution.

 

V1 Rockets are invisible

 

The only options you have are to edit the mission in the FMB or the Rockets section of the .mis file to remove the V-1's.

 

Wheels

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