Max*PL Posted November 15, 2021 Posted November 15, 2021 (edited) Hello. I would like to run a dedicated server for version 4.12.2m with HsFX7.0 maps. 3. I downloaded a dedicated server 4.12.2m - Complete and a 30 minute tutorial "How to create a dedicated server IL-2 Sturmovik 1946". And I have a problem starting up, what am I doing wrong? I will be grateful for the tips. regards confc.ini Quote [il2_console] title=IL2-CONSOLE [NET] localHost=192.168.0.50 [Console] IP=2003 HISTORY=128 HISTORYCMD=128 LOG=1 LOGTIME=0 LOGFILE=logc.lst LOGKEEP=0 [window] width=800 height=600 ColourBits=16 DepthBits =16 StencilBits=0 EnableClose=1 [GLPROVIDER] GL =Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX =dx8wrap.dll [Render_DirectX] TexQual=2 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=1 Sky=2 Forest=1 TexAnisotropicExt=0 TexCompressARBExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 [Render_OpenGL] TexQual=2 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=0 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=1 Sky=2 Forest=1 TexAnisotropicExt=0 TexCompressARBExt=1 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 VisibilityDistance=2 LandGeom=2 confs.ini Quote [NET] speed=8000 serverChannels=16 localPort=21000 SkinDownload=0 difficulty=1 serverName=TopGun serverDescription=4.12.2m checkServerTimeSpeed=1 checkClientTimeSpeed=0 socksHost= [chat] autoLogDetail=3 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=10.0 cheaterWarningNum=3 checkserverTimespeed=1 checkclientTimespeed=1 checkTimeSpeedDifferense=0.15 checkTimeSpeedInterval=8 checkRuntime=0 [Console] IP=21000 IPS=192.168.0.50 LOG=1 LOGTIME=1 LOGFILE=logs.lst HISTORY=128 HISTORYCMD=128 LOGKEEP=1 [game] eventlog=eventlog.lst event_ground=1 event_air=1 eventlogkeep=1 TypeClouds=1 SkipParatrooperViews=0 NoMissionInfoHud=0 noKillInfoHud=0 BlockMorseChat=0 SmallMapWPLabels=1 ShowMorseAsText=0 [rts] UseSmartAxis=0 Spoiler Quote server.cmd Quote file difficulty1 mission LOAD Net/dogfight/ 1/01_1Net16armySummer1200.mis BEGIN f gc.cmd file localip Launching the file "il2server.exe" IL-2 Sturmovik- 30 Minute Server.zip Edited November 15, 2021 by Max*PL
FTC_Snafu26 Posted November 17, 2021 Posted November 17, 2021 make sure your virus scanner has an exception for it.
Max*PL Posted November 19, 2021 Author Posted November 19, 2021 (edited) Quote FTC_Snafu26 thanks for answering. But my computer is clean of viruses ! I test and work in the local network, one "PC" computer has DS_412.2m and FBDj, and the other laptop has IL-2 1946 v4.12.2m installed plus HsFXv-7.0.3 mod. DS_412.2, FBDj putting some maps in version "stock" for 4.12.2m rotates and there is no problem here. The problem is the maps included by the HsFX-v7.0.3 mod, adding one or more maps causes an error, the game stops at the beginning in the place "Standt by: Mission Loading", preview of events on attached photos, I ' m talking about the maps: maps: HsFXv- 7.0.3 dogFightCross352ndMap, map:352nd_Cross_Channel/load.ini Battle of Pacific-Dog-Fight-1, map: redko_palau/Online_load.ini BoB1940, -map: CAN_Channel/CAN_40_load.ini maps version "stock" :4.12.2m maps version:with the attached modem: HsFXv-7.0.3 Attached files: server.confc.confs.zip --------------------------------------- -server.cmd -confc.ini -confs.ini server.confc.confs.zip Edited November 19, 2021 by Max*PL
FTC_Snafu26 Posted December 27, 2021 Posted December 27, 2021 (edited) You may need to do port forwarding on your router if you have more than 1 IP address in your network, to make sure it knows which IP address to handle IL-2 on. The other problem seems to be you're trying to load missions for which the map is not included in your install. Edited December 17, 2022 by FTC_Snafu26 1
Max*PL Posted January 29, 2022 Author Posted January 29, 2022 On 12/27/2021 at 5:24 PM, FTC_Snafu26 said: You may need to do port forwarding on your router if you have more than 1 IP address in your network, to make sure it knows which IP address to handle IL-2 on. The redirect was correct On 12/27/2021 at 5:24 PM, FTC_Snafu26 said: The other problem seems to be you're trying to load misisons for which the map is not included in your install. I downloaded a dedicated server for HsFX7.0.3 and the maps work great! Now I have another problem, on the attached maps there are V-1 rockets taking off and they are flying, but they are not with the Dedicated Server released, which are not present when starting with FBDJ, Hyper lobby. Anyone encountered such a problem knows, maybe where to turn on / off this option? Greetings
352nd_Wheels Posted March 30, 2022 Posted March 30, 2022 On 1/29/2022 at 2:31 AM, Max*PL said: The redirect was correct I downloaded a dedicated server for HsFX7.0.3 and the maps work great! Now I have another problem, on the attached maps there are V-1 rockets taking off and they are flying, but they are not with the Dedicated Server released, which are not present when starting with FBDJ, Hyper lobby. Anyone encountered such a problem knows, maybe where to turn on / off this option? Greetings The V-1's are in the mission and are being flown on the server side but the client side is not seeing the V-1's but I guarantee if you are anywhere near where one lands you will be destroyed by the blast when one impacts the ground. The eventlog registers their impact on the server and client machines too. I asked about this in 2016 over at SAS and never got a satisfactory solution. V1 Rockets are invisible The only options you have are to edit the mission in the FMB or the Rockets section of the .mis file to remove the V-1's. Wheels
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