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NoelGallagher
Posted (edited)

overall most of the tank in TC lacks low frequency engine sound

what i can term it as "roaring sound" 

as i hear it from videos 

it seems liek TC only modelled mid - high frequency sound(and dev's did exellent job on that)

but it certainly lacks the lower frequency part of the engine sound

some might argue that most of the footage from youtube video is recorded from outside with low quality phone mic 

 

well here's an exmaple of sound from the mod that the modder actually visited the museums with professional recording gear and recorded the sound from inside

 

another example of the sound that recorded inside the tank with proper recording gear

https://www.asoundeffect.com/sound-library/tiger-ii/

Edited by NoelGallagher
  • Upvote 1
Posted (edited)

The old, abandoned Tiger versus T 34  video game did the tank engine sounds pretty well back in 2007. You even had to switch gears when driving the Tiger or the T34/85 and not doing it would cause the engine to sputter and die. They really pushed the simulation part to close to realism even making your engine die if you kept driving at high rpm. More than a couple of time I had to restart a mission as I broke my Tiger's engine pushing it too hard as was probably the case in real life:

 

PS: the guy who posted that video is absolutely awful as a gunner. H e doesn't  know how to use the reticule properly, has no clue about distances and is a terrible shot.  In real combat he would long have been out of action.

 

 

Edited by Frinik22
adding text
  • Upvote 1
Posted

Tiger vs T34 also had infantry the debussed from Half Tracks and things like that iirc.

Posted

I was an Alpha tester for that sim. So much potential, so little time and budget...

  • Upvote 1
Posted
52 minutes ago, Frinik22 said:

You even had to switch gears when driving the Tiger or the T34/85

You also were able to increase and decrease throttle. And there was no gunner AI, who took over control of the turret, if you didn't want him to.

Posted
6 minutes ago, MajorMagee said:

I was an Alpha tester for that sim. So much potential, so little time and budget...

A real shame it went like it did. Thankfully we have tank crew now. I just wish Tank Crew was a little more hard core when it came to things like simulating the different gear systems in each tank and managing them as a driver.

  • Upvote 1
Posted

Major Magee, haven't I seen your name on the Panzer Elite forum  by any chance? I recall a modder by that name on the PEDG forum.

 

What TC needs is improved AI. The one in game is super passive and it turn  single missions often in a turkey shoot for human player.

  • Upvote 1
Posted

Another thing, that keeps me from playing TC, and that after having been a commander of an IFV, which means the same way of fighting like in those old MBTs, is the white circle, showing you where the enemy is. I do understand, that this help is in normal difficulty setting and custom, when enabled, but having it in expert difficulty simply makes this game absolutely arcade.

SCG_judgedeath3
Posted

Breaking the tiger engine by driving on high gear, overheatening it I have done several times on the prokarovka map and stalingrad where temperature is hotter, so it do happen in tank crew too, in winter its harder to do unless the tank has taken samage and lost radiator cooling. But yeah wouldnt say no to even better simulated engine and gear system than hal automatic/automatic.

  • Upvote 1
NoelGallagher
Posted (edited)
1 hour ago, Yogiflight said:

Another thing, that keeps me from playing TC, and that after having been a commander of an IFV, which means the same way of fighting like in those old MBTs, is the white circle, showing you where the enemy is. I do understand, that this help is in normal difficulty setting and custom, when enabled, but having it in expert difficulty simply makes this game absolutely arcade.

very very very much agree on this

that little white circle completely ruins the immersion

also they should include the mouse zooming(shift + scroll) ability to difficulty option

so that realistic servers can have an option to disable it

it's like you have some kind of robotic vision.....

it simulates the how camera works but not huma eye

 

Edited by NoelGallagher
  • Upvote 1
Posted
2 hours ago, SCG_judgedeath3 said:

Breaking the tiger engine by driving on high gear, overheatening it I have done several times on the prokarovka map and stalingrad where temperature is hotter, so it do happen in tank crew too, in winter its harder to do unless the tank has taken samage and lost radiator cooling. But yeah wouldnt say no to even better simulated engine and gear system than hal automatic/automatic.

I noticed with the Sdkfz 10/5, when you decrease the maximum gear, the AI driver keeps the rpm at maximum, so top of the red rpm area, which of course ruins your engine after some time. This is exactly what happens in tanks, too. So if they want to stay with the way it works currently, they defintely have to program the driver AI to keep the rpm under the red area.

But the simulation solution would of course be, to simulate the throttle and the gear shifting for the player. Unfortunately they see the game as a combat simulation, only, not as a tank/aircraft simulation per se.

  • Upvote 1
Posted
19 hours ago, Frinik22 said:

Major Magee, haven't I seen your name on the Panzer Elite forum  by any chance? I recall a modder by that name on the PEDG forum.

 

What TC needs is improved AI. The one in game is super passive and it turn  single missions often in a turkey shoot for human player.

Yes, I was the one responsible for negotiating with Wings to obtain use of their program code to continue development by the modding team after they went under.

  • Like 1
Posted

Thanks Major. I have seen also Murkz 's name on this forum. Another veteran of various WW2 tank sims;?-)

  • Like 1
Posted
On 11/16/2021 at 12:32 PM, Frinik22 said:

Major Magee, haven't I seen your name on the Panzer Elite forum  by any chance? I recall a modder by that name on the PEDG forum.

 

What TC needs is improved AI. The one in game is super passive and it turn  single missions often in a turkey shoot for human player.

I missed out on the whole Panzer Elite scene. Really would have liked that I think. Was the Tanker community large back then? Because it seems very small here in comparison to the Flying community. I think Tanks are much more of a niche when it comes to simulations. 

Posted

It's never been all that large, but it was always intense. There's something about the stalking / hunting aspect of tanking that puts you in a high state of focus the whole time you're in sim mode. Even back in the heyday of Panzer Elite you had comms to coordinate your movements in multiplayer and tactically set up as a unit to attack/defend based on the terrain and available lines of sight.

 

When flying it's more like two minutes of white knuckle terror once you merge mixed into mostly cruising along looking at beautiful scenery, and occasionally checking six.

  • Like 1
Posted (edited)

True. Tank sims like Panzer Elite,  Steel Fury, Panzer Commander, M1A Tank Platoon, Steel Beasts, Steel Armour Blaze of War(SABOW), TvsT are all niche games with a few thousand aficionados each but they all have in common is a small but vocal, passionate , loyal dedicated base of fans who will mod and debate their respective games/sims and make them outlast many other more commercial, mainstream games which quickly lost their appeal once something shinier, glossier, newer AAA title grabbed their attention. This what separate the sims gamers from the mainstream ones ; a personal attachment to one's game and the willingness to stick with it as they know it's going to be  a long time before something better comes their way.

Edited by Frinik22
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  • Thanks 1
Posted (edited)

What makes me gravitate to tanks is the niche, you do not see it often because it's not as glorious as the flying arm, as well as what my imagination contrives as a tight knit bunch of people working in concert together and living together on campaign and becoming a very efficient team. But add to that the fascination of having a vehicle that can protect you and make a huge impact offensively or defensively as part of a larger army. 

 

I have played many flight sims and while it is similar, you cannot hold ground. There is a joy in flying amongst the clouds with a squadron. But the terrain that is the air rarely changes, you have clouds and you have weather at different heights, but generally it's only the altitude you fly at that changes. On the ground you still have weather but you also have various terrain types, various other ground units to work with and a huge amount of interaction with other arms like infantry and transport. Additionally you have so many more tactics to try than airborne units have. That is what makes it interesting. 

 

I like tanks because they are not something that is often simulated. So I got excited when Tank Crew came out. A simulator about tanks that can actually be quantified. Cold War and modern tank sims simply cannot because their has not been large conventional wars against large powers to test them. Data thus is lacking.

What disappoints me is the very small number of dedicated tankers. You could literally count on one hand the active members of this tank forum. Especially those that only own Tank Crew. Most are hybrid players that have an air focus with occasional tank play. World of Tanks and War Thunder has a huge following so you would think that the elite of that group would be champing at the bit to slide over to a simulator.

Edited by [KG]Destaex
Posted
2 hours ago, [KG]Destaex said:

World of Tanks and War Thunder has a huge following so you would think that the elite of that group would be champing at the bit to slide over to a simulator.

I was one of those and I still am champing at the bit. But I've been very disappointed by what tank crew offers. So I've turned my attention to other sims yet to be released.

 

  • Like 1
Posted (edited)
40 minutes ago, Saedriss said:

I was one of those and I still am champing at the bit. But I've been very disappointed by what tank crew offers. So I've turned my attention to other sims yet to be released.

 

There are more ww2 tank sims on the horizon that have multiplayer?

What is wrong with what tank crew offers?

Edited by [KG]Destaex
Posted (edited)
4 hours ago, [KG]Destaex said:

There are more ww2 tank sims on the horizon that have multiplayer?

What is wrong with what tank crew offers?

WW2 per se, no. But games like "Gunner Heat", etc. Multiplayer is a plus but not required, I want an enjoyable game with a detailed tank and damage simulation.

I have a lot of issues with Tank crew. Lack of career, subpar visuals outside of tank models, disappointing sound design, no infantry, lack of information about the damage model, etc.
My main issue is that the game feels like a sandbox, not a game.
Most of the actual single-player content needs to be provided by user-made missions.
And to get a decent multiplayer experience you need organized "operations", etc. And I enjoy playing whenever I feel like, not at predefined hours.
The vanilla "drop in" multiplayer experience is not very enjoyable to me. It is an afterthought on air maps, with a lot of driving around in ugly ground environment sometimes going as long as 45mins without seeing any one.

I am not saying that some people can find enjoyment in this game, this forum is proof of that. Not saying it is objectively bad either. But it is not what i expected.
Not saying any of these hypothetical future tank sim will please me, but there is still hope. Meanwhile after 2 years and not seeing any substantial improvements (to my issues) I've given up on TC.

Edited by Saedriss
  • Like 2
Posted (edited)

Well Destaex you said it yourself  tankers are a fairly small, exclusive group  which is why I see a lot of names here that I have come across on the fora of other tanks sim like Murkz, Major Magee, Fercyful etc. It's a niche market  and only shooters like WoT and War Thunder ( neither of which I play) which  are both fps, arcade tank shooters attract massive crowds because they cater to the mainstream players who have neither the patience, the attention to details nor the wish to get immersed into a simulator type of game.  This is why shooters like the Battlefield series ( which I play extensively) or Call of Duty, Warzone, Halo attract millions of players while hard core sims like Steel Beasts, or the Arma series( n both of which I also play) attract much smaller crowds of gamers not afraid of a steep learning curve and wanting the thrill of succeeding after overcoming the odd of learning all the ropes and getting good at it albeit at a slower pace. It's like preferring to cook high cuisine rather cooking beef patties to make burgers. It all depends on your tastes. But let's be realistic,  simulators with complexity and a tough learning curve are always going to be the preferred taste of a minority of people. The bulk of gamers are either casual ones or those looking to relax after a day of work and not necessarily interested in getting stressed getting to grips with  a realistic simulator rather than a casual shooter which allows you a couple of hours of mindless fun. 

Edited by Frinik22
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  • Upvote 2
Posted (edited)

Well I guess all we can hope for is some sort of campaign moving forward. The devs promised to try to get infantry in game years ago. If that's going to happen it will happen when the new collector tanks release. But I also highly doubt either of those will happen. Wish DCS did ww2 tanks is all I can say at this point.

I have played SB Pro PE in it's earliest iteration (you needed a usb key) and even though I like modern stuff, I find ww2 to have a lot more depth and challenge. Especially when it comes to being able to compare real stats because their is a lot of data floating around. Not so for modern stuff which is largely untested.

 

Glad to make all of your acquaintances though. Because most of the old meeting place forums are dead, being replaced by steam forums or twitter style hangouts that are hard to wade through and designed for "throw away" comments.

Edited by [KG]Destaex
  • Like 1
Posted (edited)

Yeah Steel Beasts is great for the MP side of it and it's very accurate and well recreated but then it's more a military simulator originally designed as a training tool for professional armies rather than for gamers. Hence it tends to be tedious and very "unfun" to coin a new word.  WW2 has always been a favourite because it puts more emphasis on skills and human qualities and training rather than having the cutting edge technology of modern tank warfare which puts machines, pcs and technology to the forefront with human interaction reduced to pressing a button or activating a system. Nowadays a Tank Ace is more likely to be on onboard computer made by Hewlett Packard, Johnson Controls, Elbit, Diehl Gmbh rather than a guy named Carius, Knispel or Kolobanov.

Edited by Frinik22
  • Like 1
Posted

Yep. It's the same as air sims. Both are fun but one is more about systems and the other more about skill and feel.

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