Jump to content

Varjo Aero confirmed to have no Reprojection


Recommended Posts

SCG_Fenris_Wolf
Posted

Hey guys, 

 

Just wanted to let you know about a response by VR FlightSimguy who is trialing the Varjo Aero and in his usual sense hyping away at it with affiliate links --- 

 

He confirmed that the Varjo Aero has no motion reprojection.

 

 

P.S. He added that it was planned. He plays at 30-40fps in his videos. For me that's a hard pass. Will wait for release and MR implementation.

Posted

Yeah they must be planning then in that video showing the software settings there is a setting for motion prediction.

  • 2 weeks later...
Posted (edited)

Some good news regarding the Aero and reprojection. 

https://forums.flightsimulator.com/t/new-varjo-aero-consumer-vr-device/464385/97

 

I will say if it does at least as good as the Open XR implementation for WMR I will be very pleased.

 

Quote

Up until now the motion smoothing has not been enabled in the Varjo Base software for the Aero apparently, so no one has been able to test it, but after a number of emails back and forth with Varjo support here is what I am told…

  • The Aero does in fact have a motion reprojection equivalent.

  • It can do the standard reprojection ratio of 1:2 of course (45 fps to 90hz in the headset), but it can also do 1:3 (30fps to 90) like WMR (this one is critical for MSFS) and several more ratios, all the way down to 1:18 (5 fps to 90!) if you really want to. The support rep said that while ratios this extreme are available, it would of course look pretty awful with such low source fps. I love that they’re leaving this up to the users. Bravo.

  • The reprojection workload runs entirely on the GPU (probably one of the reasons it officially only supports Nvidia cards right now)

  • The reprojection comes with off, auto, and always on modes, just like WMR.

  • Visual artifacts and performance hit are hard to quantify, so I wasn’t able to get much of a useful answer on that. They said there is a performance cost for leaving it in “always on” mode, but that the cost depends on the content being reprojected. My gut feeling is that it will probably be at least as good as WMR performance hit wise and with similar artifacts around propellers etc, but with Varjo’s attention to detail I would not be surprised if theirs turns out to be noticeably superior. We won’t really know until some of you here with pre-orders get your units and fill us in on these nitty gritty details.

 

Edited by dburne
  • Like 1
SCG_Fenris_Wolf
Posted
On 11/23/2021 at 1:08 PM, dburne said:

Some good news regarding the Aero and reprojection. 

https://forums.flightsimulator.com/t/new-varjo-aero-consumer-vr-device/464385/97

 

I will say if it does at least as good as the Open XR implementation for WMR I will be very pleased.

We've been burned by promises many times. There were also some regarding the Varjo VR-3's lens transition zones. So - I'll wait until it is actually confirmed. But thank you for letting us know of this post. :salute:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...