NoelGallagher Posted November 4, 2021 Posted November 4, 2021 (edited) it was sometimes used for substitute the HE rounds against infantries and light targets althought it's main function was to penetrate the armour with hot streamed gas but still there was subsequent amount of explosive charge inside the shell and i foudn out that inside the game when it's fired on the ground it didn't explode like normal ap shells when infact it should i think it's one of the error that devs can correct Edited November 4, 2021 by NoelGallagher
ShampooX Posted November 4, 2021 Posted November 4, 2021 (edited) I was just noticing this the other day and seems to occur more at far ranges like 2500m+ Edited November 4, 2021 by ShampooActual
Frinik22 Posted November 8, 2021 Posted November 8, 2021 I have noticed an unsual percentage of AP ricocheting off in this game not only on armour but also when hitting the ground as well. The same with APHE.
NoelGallagher Posted November 8, 2021 Author Posted November 8, 2021 (edited) 2 hours ago, Frinik22 said: I have noticed an unsual percentage of AP ricocheting off in this game not only on armour but also when hitting the ground as well. The same with APHE. shell ballistic physics in this game is pretty solid i don't doubt that they got it wrong and i'm talking about HEAT rounds not exploding whne it hits the ground or other object like trees and buildings On 11/4/2021 at 11:53 PM, ShampooActual said: I was just noticing this the other day and seems to occur more at far ranges like 2500m+ i just tested it with tiger and it didn't exploded no matter how far i shoot hmm Edited November 8, 2021 by NoelGallagher
Frinik22 Posted November 8, 2021 Posted November 8, 2021 I don't doubt that their b allistics are solid but it could be a programmign or coding issue. Their damage model I find fairly basic for such a recent sim. Background and battle sounds are also missing which impact the immersion imo. For the price they are askign they will need to polish their product quite a bit more. 1
javelina Posted November 9, 2021 Posted November 9, 2021 Holy smokes, trying to employ this weapon (panzerfaust). Lob and go...
NoelGallagher Posted November 9, 2021 Author Posted November 9, 2021 (edited) 5 hours ago, Frinik22 said: I don't doubt that their b allistics are solid but it could be a programmign or coding issue. Their damage model I find fairly basic for such a recent sim. Background and battle sounds are also missing which impact the immersion imo. For the price they are askign they will need to polish their product quite a bit more. well for me there was no unusual ap(aphe,ap,apcr) ricocheting off the ground but i agree 100% upon that they need to improve the game to ask such a price if you check their dev log they modellled every bit and pieces inside the tank which you can not see inside the game and from that perspective 80$ price is very cheap for what they made and modelled BUT! it's the feature only they can see and know yes you modelled everything so what? if player can't see it and experience it i think TC could have more success if they just made it as ultimate mechanic simulator so you can actually look through every bit and pieces and see how it all works together in real time with x-ray vision as you can see a lot of research has been done about modeling each part of the tank well for end user expereince it's not so different than post scriptum or hell let loose tank it's such a shame becasue this could had been the ultimate tank sim if they polish the product enough and put more time to emphasize their unique features before they released it honestly if they make it avaiable to see the tank in this kind of x-ray vision with more detailed damage modelling i'd say it's value is worth more than 100$ the detail is insane but only if you can see it lol but good news is they are still updating the tank crew along with aircraft module so it's not abandoned Edited November 9, 2021 by NoelGallagher 1
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