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In cockpit gun sounds


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taffy2jeffmorgan
Posted

Hi All, I know from way back that the machine gun and cannon sounds have been improved but could there been more room for improvement

I say this because I was watching some ground strafing world war two footage recently of P47's  and those eight 50's really clatter when firing and the breaches seem to have a very pronounced metallic sound, I also find that the Tempest's 20mm firing seems tame !

 

Is there anyway of also adding vibration to the joystick when firing, or does that depend on what type of stick that come with that option ?

 

Cheers

Posted

I don't think that the WWII guncams recorded audio, so whatever sounds there were on the footage were most probably added afterwards and are possibly not realistic. I think that in reality one would not hear the gun as good as we do in game, over engine's sound.

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Posted

Those sounds in ww2 gun camera footages are added afterwards, aren't they.

Force feedback joysticks are rare and the only good one (?) seems to be ancient Microsoft sidewinder.

 

But check out Simshaker section in Hardware forum. You can make your chair vibrate with gunfire and get other physical feedback from your plane with bass shakers. Of course you can attach the bass shaker to your joystick and get a feedback with through joystick.

I did have one shaker in chair and other in joystick but i removed it from joystick. I was worried that all that shaking might cause damage to the joystick.

NoelGallagher
Posted (edited)
1 hour ago, Robli said:

I don't think that the WWII guncams recorded audio, so whatever sounds there were on the footage were most probably added afterwards and are possibly not realistic. I think that in reality one would not hear the gun as good as we do in game, over engine's sound.

but we can guess at least how it sounds like 

this is flak 38 20mm live fire footage 

there's not that much difference between mg/151 and this gun

and i think current gun sound lacks some kind of puch

even though it's 20mm it's still a cannon

 

same goes for hispano cannon

 

so as 50.cal 

 

well if we use the line of logic that you can't hear the gun sound due to engine sound 

then they should erase the high frequency noise too

it's even less realistic becasue if you consider there's cockpit and engine sound blocking the gun sound 

then the first thing you don't hear is high frequency part of the gun sound

but current game sounds like it's reversed 

Edited by NoelGallagher
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Posted

first time in a sabreliner (small business jet) started it (im airplane mechanic), i was quite surprised that one could have the windows open and the jet engine noise was quiet enough that we could talk to each other despite open windows, step outside though of the airplane and hearing protection needed. i assume this has something to do with bunch of physics i cant be bothered with (im a mechanic not an engineer) so with the guns maybe the noise they made wasnt that bad at all from in cockpit perspective - maybe more a vibration thing?

taffy2jeffmorgan
Posted
4 hours ago, Robli said:

I don't think that the WWII guncams recorded audio, so whatever sounds there were on the footage were most probably added afterwards and are possibly not realistic. I think that in reality one would not hear the gun as good as we do in game, over engine's sound.

I must agree with that, cine film only with no sound, good point

Posted

There are two items here:

 

1) Yes the sound samples can be improved, the external sounds are a bit lacking too (guns, engines). I did a Merlin sound mod a long time ago (probably not working anymore) but i determined i didn't have the sufficient time or skill to do a great job. Even the partial results with my amateur editing were already an improvement.

 

2) As already mentioned by others, they were probably not very loud from the cockpit and those guncam videos had the sounds added afterwards.

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