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sherman comedy


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NoelGallagher
Posted (edited)

 

watch the best part from 2:00

it made me lough LOL

3shots right in to the gunner and commander sits

and still firing the gun like nothing happend 

5 shots in to the turret still rotating the gun 

 

Edited by NoelGallagher
  • Haha 1
Posted

You know that graphical representation of the hit doesnt corespond to actual damage.

So your 5 hits to the turret were just a glancing shots and the sherman is totaly fine.

You have to aim better next time. ?

 

 

Finger scrossed for the TC2 and revision of the damage model or we er stuck with this forever

 

  • Haha 1
NoelGallagher
Posted (edited)
30 minutes ago, Voidhunger said:

You know that graphical representation of the hit doesnt corespond to actual damage.

So your 5 hits to the turret were just a glancing shots and the sherman is totaly fine.

You have to aim better next time. ?

 

 

Finger scrossed for the TC2 and revision of the damage model or we er stuck with this forever

 

i don't know if this is really that much hard thing to look in to tho

it's been asked and posted many many times and seems like they don't even care....

Edited by NoelGallagher
Posted
19 minutes ago, NoelGallagher said:

i don't know if this is really that much hard thing to look in to tho

it's been asked and posted many many times and seems like they don't even care....

 

Quote from the Jasons Briefing room 11.September:

 

"Due to the requirements of our development schedule (which is often written months or years in advance) it is difficult for us to “go backward” and address certain issues without severally hurting the current product dev cycle. We have business obligations that we have to meet that require us to balance building new features, content and technology with changing old ones. During the pandemic, this has become and even greater challenge than before and has created unforeseen delays in all areas of development. We are struggling to meet our current deadlines without additional distractions. "

 

I do not expect any changes to damage model(if they agreed its wrong) until next major content.

I do not count the new DLC tanks, im pretty sure they will use current damage model.

 

but i do agree that any word from the developers that they will look into it would be much appreciated

 

NoelGallagher
Posted
8 minutes ago, Voidhunger said:

 

Quote from the Jasons Briefing room 11.September:

 

"Due to the requirements of our development schedule (which is often written months or years in advance) it is difficult for us to “go backward” and address certain issues without severally hurting the current product dev cycle. We have business obligations that we have to meet that require us to balance building new features, content and technology with changing old ones. During the pandemic, this has become and even greater challenge than before and has created unforeseen delays in all areas of development. We are struggling to meet our current deadlines without additional distractions. "

 

I do not expect any changes to damage model(if they agreed its wrong) until next major content.

I do not count the new DLC tanks, im pretty sure they will use current damage model.

 

but i do agree that any word from the developers that they will look into it would be much appreciated

 

damn things are must be going hard for them

 

i think it's not the problem of damage modeling as whole and how it works in general

since every other tanks works reasonably well(yes german tank blown up too frequently but it's not a big issue as much as invincible sherman issue

one of the reason why you see a lot of shermans on finnish servers is becasue people use this damage model bug as advantage)

but this sherman thing hmmm i think it's due to with sherman's specific damage count that they programmed 

Posted
6 minutes ago, NoelGallagher said:

damn things are must be going hard for them

 

i think it's not the problem of damage modeling as whole and how it works in general

since every other tanks works reasonably well(yes german tank blown up too frequently but it's not a big issue as much as invincible sherman issue

one of the reason why you see a lot of shermans on finnish servers is becasue people use this damage model bug as advantage)

but this sherman thing hmmm i think it's due to with sherman's specific damage count that they programmed 

 

if you shoot to the grey area in the panther tank it will still explode everytime. Only the yellow engine area can take one hit without exploding.

Im not sure about the damage model. Its all about hitboxes, unfortunatelly it seems that German tanks are all red and the sherman is all grey and yellow.

 

image_2020_02_07T07_57_48_163Z.png.f29244d235e41797dfe08453f5e957a1.png

image_2020_02_07T08_19_14_947Z.png.31abc920faed5ce38099b278935b5160.png

image_2020_02_07T08_40_48_533Z.png.3f82be16825bce50c6dc5fa1882dbf7f.png

Posted

I thought the Sherman was fixed a couple months back.  Noel and I were teaming up on a particular Sherman on Finnish just today; he in a Tiger and me in a Panther - I was 1800m out, he was even closer- he hit the Sherman 7 times from the front and me 3 times from the rear. It kept firing back until finally it exploded.  If the US would have gotten that performance out of the Sherman in real life,  WW2 would have been over by 1943.

  • Upvote 3
Posted

Maybe an unpopular opinion, but: making the default setting of this game to be the summer of 1943 was a mistake. In 1942 you would have a better match-up between T-34/76 and Pz.III and Pz.IVs. in 1944 T-34/85, Sherman with 76mm gun, and IS-2s would be a balanced opponents for Tiger I's and Panthers (well, at least more balanced than what we currently have). There would be no need to program terminator Shermans into the game to keep it balanced.

  • Haha 2
  • Upvote 1
Zinovy_Kolobanov
Posted

The sherman I do not believe that this is checked, in fact any projectile from a panzer causes half the crew to die, which means that the tank is already inoperative, another thing is to see it explode, but why do you want to see it explode if the guy is already dead ?

  • Upvote 1
Posted
2 hours ago, Zinovy_Kolobanov said:

The sherman I do not believe that this is checked, in fact any projectile from a panzer causes half the crew to die, which means that the tank is already inoperative, another thing is to see it explode, but why do you want to see it explode if the guy is already dead ?

 

we do not want to see it explode (exposions are exaggerated in this sim) we want to see crew bail out , start burning or stop firing and moving

  • Upvote 2
Zinovy_Kolobanov
Posted

Lately I usually drive the Sherman, and my experience is that, whenever I get shot before, practically the combat is over, or part of the crew dies or they leave me without chains, in general an inoperative tank.
In the same way, last week we left x6 sherman in the virtual pilots finish, and only 1pantera was able to knock us all out of combat, which is why I am surprised by these types of statements, that the sherman is supernatural, when it is not.

  • Upvote 2
Posted (edited)
4 minutes ago, Zinovy_Kolobanov said:

Lately I usually drive the Sherman, and my experience is that, whenever I get shot before, practically the combat is over, or part of the crew dies or they leave me without chains, in general an inoperative tank.
In the same way, last week we left x6 sherman in the virtual pilots finish, and only 1pantera was able to knock us all out of combat, which is why I am surprised by these types of statements, that the sherman is supernatural, when it is not.

 

in MP maybe but in SP the Sherman is still fighting back.

and of course its looks weird when the enemy tank can withstand multiple penetration and its still moving, shooting.

Its about immersion too. I dont play MP.

Edited by Voidhunger
NoelGallagher
Posted (edited)
1 hour ago, Zinovy_Kolobanov said:

Lately I usually drive the Sherman, and my experience is that, whenever I get shot before, practically the combat is over, or part of the crew dies or they leave me without chains, in general an inoperative tank.
In the same way, last week we left x6 sherman in the virtual pilots finish, and only 1pantera was able to knock us all out of combat, which is why I am surprised by these types of statements, that the sherman is supernatural, when it is not.

look at the video

after 3shot in to the turret and it still fire it back 5shot in to the turret and still rotating 

it means crews are not dead

and i don't think there's any diference between SP and MP in terms of how damage model works 

sherman is supernatural 

i have another video for you if you doubt it 

which is recorded in MP server with player tank

you see how many shot penetrated that sherman already he still drives like nothing happend 

still rotates the turret and firing back

 

 

let's say it's some rare occasion

then how about this 

again MP footage

 

 

 

 

his engine is on fire 

multiple shot from rear and side 

still drive like nothing happend and fires back

Edited by NoelGallagher
  • Haha 1
Posted

S!,

Sherman, Cadillac of tanks ;)

 

HB

  • Upvote 1
[F.Circus]MoerasGrizzly
Posted
20 hours ago, JV44HeinzBar said:

S!,

Sherman, Cadillac of tanks ;)

 

HB

This begs the question: What is the Toyota Hilux of tanks?

  • 1 month later...
Posted

I just played on the finish I believe. I was in a panther and I shot a Sherman at least 4 times on the side, 10 times in the front all at about 600 meters. He just comes rolling towards me and kills me after a few rounds. Doesn't felt correct to me.

Posted (edited)

Wonder what will be wrong with Churchill when it comes to game if Sherman is hard to kill for axis tankers LOL

Edited by CountZero
Posted
3 hours ago, baksie said:

I just played on the finish I believe. I was in a panther and I shot a Sherman at least 4 times on the side, 10 times in the front all at about 600 meters. He just comes rolling towards me and kills me after a few rounds. Doesn't felt correct to me.

I tested vs AI. You're right .There's a bug i think.Will post a video later.

Posted
On 10/31/2021 at 1:08 AM, JV44HeinzBar said:

S!,

Sherman, Cadillac of tanks ;)

 

HB

 

2cv, an awful lot cheaper at least on gas ... and when kaputt, jus'buy a new one.

 

b3b85059c9a82f49d8d8df82d2b91aa6.jpg

  • Haha 1
Leady_Brickov
Posted

I've got to ask, what ammunition was being used when these invulnerable Shermans were encountered? I'm betting APCR was being fired. After a number of deaths when panzers that wouldn't die to penetrations by 76mm APCR I gave up firing it. I only fire APHE with all tanks except the Su122 then I only fire HE. It is not penetration that's important, it's the behind armour effect that is penultimate. 

 

I watched a Sherman firing AP at a Panzer IV the other night on Finnish. He hit it 4 times, for no apparent effect. I killed the PzIV with a single APHE before the Panzer could train his gun on the Sherman.

 

My advice is, if you are going to fire APCR etc. Aim for the driver the enemy will auto bail. If you miss the driver.... you are likely dead

Posted
22 hours ago, Leady_Brickov said:

I've got to ask, what ammunition was being used when these invulnerable Shermans were encountered? I'm betting APCR was being fired. After a number of deaths when panzers that wouldn't die to penetrations by 76mm APCR I gave up firing it. I only fire APHE with all tanks except the Su122 then I only fire HE. It is not penetration that's important, it's the behind armour effect that is penultimate. 

 

I watched a Sherman firing AP at a Panzer IV the other night on Finnish. He hit it 4 times, for no apparent effect. I killed the PzIV with a single APHE before the Panzer could train his gun on the Sherman.

 

My advice is, if you are going to fire APCR etc. Aim for the driver the enemy will auto bail. If you miss the driver.... you are likely dead

No, just standard apcbc round. apcr is useless. Apcr has different graphic of the penetration.

NoelGallagher
Posted (edited)
On 12/7/2021 at 6:35 PM, Leady_Brickov said:

I've got to ask, what ammunition was being used when these invulnerable Shermans were encountered? I'm betting APCR was being fired. After a number of deaths when panzers that wouldn't die to penetrations by 76mm APCR I gave up firing it. I only fire APHE with all tanks except the Su122 then I only fire HE. It is not penetration that's important, it's the behind armour effect that is penultimate. 

 

I watched a Sherman firing AP at a Panzer IV the other night on Finnish. He hit it 4 times, for no apparent effect. I killed the PzIV with a single APHE before the Panzer could train his gun on the Sherman.

 

My advice is, if you are going to fire APCR etc. Aim for the driver the enemy will auto bail. If you miss the driver.... you are likely dead

as you can clearly see just by the thumbnail 

it was APHE rounds 

it leaves the different penetration mark than apcr rounds 

so it was APHE 

and it seems like tank crew currently don't model the internal spalling crew damage

 

On 12/3/2021 at 4:36 AM, CountZero said:

Wonder what will be wrong with Churchill when it comes to game if Sherman is hard to kill for axis tankers LOL

ughh okay whatever

Edited by NoelGallagher
  • 4 weeks later...
Posted

While not directly related to the game, this is somewhat relevant:

 

Spoiler

spacer.png

 

Spoiler

Low-res-Jpeg-Chrysler-E6347-front-end-ca

 

The highest PP is at 2079fps, the lowest CP is at 2109fps. If we take the BL(Navy) as equal to 2094fps, the equivalent thickness of vertical armour defeated by M62 shell at this velocity is 3,85in(98mm) Equivalent distance: 1500yrds. The german 75mm L/48 gun would have similar performance.

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