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Modifier Set Value 'Question'


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Hi to the devs..

 

A simple question OR a bug...

 

I noticed some 'strange' behaviour for this modifier before the latest update

- Resetting timers (delay = 0) by this MCU resulted in TRIGGERING the timer, too

- Resetting timers (delay > 0) did NOT trigger them

 

Since one of the last updates (maybe the latest, maybe an earlier one)

it seem that this mcu ALLWAYS triggers the timer...

 

What is the desired function  for this particular MCU?

 

Resetting the value AND leaving it active / retriggering it

Resetting the value AND setting it inactive

Resetting the value AND stopping it but not changing its activity state

 

It would make life much easier for mission creators (and maybe for you)

to know what the 'wanted' behaviour of 'Set Value' is

for timers and everything else

 

In addition:

Several 'data' fields are hard to use without theiy meaning...

It would be really great to know 'what' counl be modified/set

and how to determine the value of interests field...

 

For counters b.e. there are

          Counter = 1;
          Dropcount = 0;

which I think  could be modified..

 

For timers it could be

          Time = 0;
          Random = 100;

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