JG4_Deciman Posted October 22, 2021 Posted October 22, 2021 Hi to the devs.. A simple question OR a bug... I noticed some 'strange' behaviour for this modifier before the latest update - Resetting timers (delay = 0) by this MCU resulted in TRIGGERING the timer, too - Resetting timers (delay > 0) did NOT trigger them Since one of the last updates (maybe the latest, maybe an earlier one) it seem that this mcu ALLWAYS triggers the timer... What is the desired function for this particular MCU? Resetting the value AND leaving it active / retriggering it Resetting the value AND setting it inactive Resetting the value AND stopping it but not changing its activity state It would make life much easier for mission creators (and maybe for you) to know what the 'wanted' behaviour of 'Set Value' is for timers and everything else In addition: Several 'data' fields are hard to use without theiy meaning... It would be really great to know 'what' counl be modified/set and how to determine the value of interests field... For counters b.e. there are Counter = 1; Dropcount = 0; which I think could be modified.. For timers it could be Time = 0; Random = 100; 1
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