IckyATLAS Posted October 20, 2021 Posted October 20, 2021 In my scripted campaign I use the two new playable collector vehicles. In the campaign info file you have to list the collector planes like: &planes=luascripts/worldobjects/planes/ju523mg4e.txt, luascripts/worldobjects/planes/p40e1.txt, luascripts/worldobjects/planes/la5s8.txt, luascripts/worldobjects/planes/la5fns2.txt, etc. do I need to add to this list the two collector vehicles? The player will not drive them but they are active in the game.
AEthelraedUnraed Posted October 21, 2021 Posted October 21, 2021 I think these are used by the game to determine if a player is able to run the module, so if it says you need the Ju-52, for example, and a player hasn't bought that collector plane, it will show the campaign as locked. At least, that's what it's supposed to do, I'm not sure if it actually locks user-made campaigns.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now