DIMON-211289 Posted October 18, 2021 Posted October 18, 2021 (edited) Dear friends, i'd like to discuss one very important aspect which hasn't been added in the game yet from the begininnig of testing of TANK CREW DLC for our favorite simulator IL-2Sturmovik BAttle of Stalingrad.. Tiger and Panther tanks could rotate on a place with neutral gear. In every single arcade game they can do it without any problem. So why devs still didn't add this important function wich gives more realism and it's a special technical opportunity and advantage of german CAT TANKS??? Edited October 18, 2021 by DIMON-211289 1 2
moustache Posted October 19, 2021 Posted October 19, 2021 not sure to understand... you can turn in place in game... what's wrong?
MajorMagee Posted October 19, 2021 Posted October 19, 2021 (edited) I believe he's referring to a neutral steer turn where one track runs in reverse while the other turns forward. This makes it possible to turn in place centered on the middle of the tank hull. The alternative zero speed turn locks one track and drives the other one in either forward or reverse to pivot on the middle of the stationary track. The second approach is easier and simpler to implement in the drivetrain / transmission. The first can still be successfully implemented without sacrificing mechanical durability, but typically did not result in that feature getting a lot of use in the field because it can lead to thrown tracks more often than a traditional steering solution. The trouble with a neutral steer turn is that the track running in reverse typically sees a lot of side load at the same moment it's being driven to lose it's natural track tension resulting in a thrown track. Having said that, it does make side loading onto railroad flatcars much easier than a traditional steering system since you can simply drive on and turn in place for tie down and transport. Edited October 21, 2021 by MajorMagee 1 1
Na-zdorovie Posted October 20, 2021 Posted October 20, 2021 its got nothing to do with firing etc, its to do with turning, and as Major says its pretty ok as is i think
DD_Friar Posted October 29, 2021 Posted October 29, 2021 I use rudder pedals for steering and can turn tanks on the spot. It actually quicker sometimes to rotate the tank towards a target rather than waiting for the turret to turn, especially when multi-crewing. It also presents the most armour towards what you are firing at. 1
ShampooX Posted October 30, 2021 Posted October 30, 2021 I think the net result is the actual speed of the pivot, right? If thats the case, just a simple arrow left or arrow right gets me pointed pretty quickly on target. I got no complaints. Since most of the time I'm looking out my turret I don;t see the tracks moving anyway.
Zinovy_Kolobanov Posted October 30, 2021 Posted October 30, 2021 (edited) O Edited October 30, 2021 by Zinovy_Kolobanov
DIMON-211289 Posted November 11, 2021 Author Posted November 11, 2021 Jesus.. I meant that there is NO NEUTRAL gear in this game! Even in War Thunder and stupid WOT it is! Thanks who understood me on a top of the commets 20.10.2021 в 02:03, MajorMagee сказал: I believe he's referring to a neutral steer turn where one track runs in reverse while the other turns forward. This makes it possible to turn in place centered on the middle of the tank hull. The alternative zero speed turn locks one track and drives the other one in either forward or reverse to pivot on the middle of the stationary track. The second approach is easier and simpler to implement in the drivetrain / transmission. The first can still be successfully implemented without sacrificing mechanical durability, but typically did not result in that feature getting a lot of use in the field because it can lead to thrown tracks more often than a traditional steering solution. The trouble with a neutral steer turn is that the track running in reverse typically sees a lot of side load at the same moment it's being driven to lose it's natural track tension resulting in a thrown track. Having said that, it does make side loading onto railroad flatcars much easier than a traditional steering system since you can simply drive on and turn in place for tie down and transport. That's it! Thanks 4 understanding! And it's huge problem! They are call it simulator..shit I've start to play in tank simulators from first PANZER FRONT (not including BATTLE CITY on NES) and then Steel Fury Kharkov 1942, T-34 VS Tiger.. Those are real simulators but this TANK CREW DLC devs can not do similar things like NEUTRAL gear to turn on a spot with german technics.. That's huge problem, cause DLC costs like a whole AAA project. 1 1
NoelGallagher Posted November 11, 2021 Posted November 11, 2021 (edited) 4 hours ago, DIMON-211289 said: Jesus.. I meant that there is NO NEUTRAL gear in this game! Even in War Thunder and stupid WOT it is! Thanks who understood me on a top of the commets That's it! Thanks 4 understanding! And it's huge problem! They are call it simulator..shit I've start to play in tank simulators from first PANZER FRONT (not including BATTLE CITY on NES) and then Steel Fury Kharkov 1942, T-34 VS Tiger.. Those are real simulators but this TANK CREW DLC devs can not do similar things like NEUTRAL gear to turn on a spot with german technics.. That's huge problem, cause DLC costs like a whole AAA project. it's in weird spot inbetween simulation and game for now they modelled the veheicles with simualtion quality but made too much compromise with gaming aspects especailly on TC that neutral gear thing is one of those things they intentionally left out to make the game more accesible(imagine you gotta put the gear on reverse everytime you want to reverse HLL do this and it is fuckin pain so as in p.s with new armour update this is great exmaple of how you take the negative things from realism and LOL HLL is basically arcade with gear system on it) (they did modelled that function you are talking about you can do that in ferdinand) just like they did on auto engine start up on their aircraft in my opinion both of aircraft and tank in this game can't be called as simulation it's 95%there but there's 5% still left out to be called as simulation it's super highly detailed game and it has it's own pros and cons overall i think they did good job on taking good side from both simulation and gaming Edited November 11, 2021 by NoelGallagher
ACG_Jackman Posted November 11, 2021 Posted November 11, 2021 (edited) I have no issues not having neutral gear I don't think it's a game stopper and like DD_Friar said I use my rudder pedal and advance my throttle a bit to turn the Tank on a sixpence to face enemy targets. I don't know why you are getting so angry about it. Il-2 sturmovik is a simulator but not a hard core one like DCS it has mostly good balance and is open to a lot more people. Edited November 11, 2021 by ACG_Jackman 1
VSN_Razor Posted November 11, 2021 Posted November 11, 2021 It's a shame since the Elefant has this feature but not the other two tanks. So the tech would be there... Just not used... 1
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