Zinovy_Kolobanov Posted October 5, 2021 Posted October 5, 2021 Does any of you know what durability would be the most realistic for the different static objects? by default they appear with 25000 durability, practically immortal ... DURABILITY REALISTIC Light tank: Medium tank: Heavy tank: Light truck: Armored truck: Heavy artillery: Light artillery: Static plane: Static twin-engine plane: Big Hangar: Small Hangar: Bridges: Big buildings: Medium Buildings: Small Buildings: Fuel tanks: Horses and cows: I would appreciate it if you could solve this list, to be able to use it in possible missions. Thanks
ITAF_Airone1989 Posted October 5, 2021 Posted October 5, 2021 Spoiler af_barracksround1;6000 af_barracksround2;6000 af_barrackssmall;3000 af_camptents1;2000 af_camptents2;2000 af_guardgate;500 af_hangardoubleside;15000 af_hangartent1;3000 af_hangartent2;6000 af_smalltents;1000 arf_ammo_1;1500 arf_ammo_2;1500 arf_ammo_3;1500 arf_ammo_4;1500 arf_barak;6000 arf_caponiers_1_v_5;25000 arf_caponiers_10_h_3;25000 arf_caponiers_11_h_5;25000 arf_caponiers_12_h_5;25000 arf_caponiers_2_v_5;25000 arf_caponiers_3_v_5;25000 arf_caponiers_4_r_6;25000 arf_caponiers_5_r_7;25000 arf_caponiers_6_h_4;25000 arf_caponiers_7_h_4;25000 arf_caponiers_8_h_4;25000 arf_caponiers_9_h_3;25000 arf_dugouts_1;20000 arf_dugouts_2;20000 arf_dugouts_3;20000 arf_eu_barrackblack;10000 arf_eu_barrackblack4;10000 arf_eu_barrackwhite;15000 arf_eu_barrackwhite4;15000 arf_eu_controltower;15000 arf_eu_lufthangar;20000 arf_gsm_1;1500 arf_gsm_2;1500 arf_hangararc;35000 arf_hangarbox;25000 arf_hangars_1;15000 arf_hangars_2;15000 arf_hangars_3;15000 arf_nets_1_4;1500 arf_nets_2_5;1500 arf_nets_3_3;1500 arf_saray;10000 arf_sign_forward;500 arf_sign_left;500 arf_sign_noway;500 arf_sign_right;500 arf_sklad;20000 arf_tower;15000 arf_tower_1;1500 arf_tower_2;1500 art_position_amb1;500 art_position_amb2;500 art_position_at;10000 art_position_at2;10000 art_position_big;10000 art_position_medium;10000 art_position_small;10000 bf_barbed_1;1000 bf_barbed_2;1000 bf_barbed_3;1000 bf_barbed_4;1000 bf_barbed_5;1000 bf_barbed_50;1000 bf_gunpos_1;25000 bf_gunpos_2;25000 bf_gunpos_3;50000 bf_gunpos_4;50000 bf_gunpos_5;50000 bf_gunpos_6;50000 bf_gunpos_7;50000 bf_gunpos_8;50000 bf_tents_1;6000 bf_tents_2;6000 bf_tents_3;1000 country_100x100_1;10000 country_100x100_2;10000 country_100x100_3;10000 country_100x100_4;10000 country_200x100_1;10000 country_200x100_2;10000 country_200x100_3;10000 country_200x100_4;10000 country_200x100_5;10000 country_200x100_6;10000 country_b_block1;10000 country_b_block2;10000 country_b_block3;10000 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industrial_block_midwarehouse_200x140;20000 industrial_block_smallwarehouse_150x100;15000 industrial_block_smallwarehouse_300x100;15000 industrial_block_smallwarehouse2_150x100;15000 industrial_block_smallwarehouse2_300x100;15000 industrial_block_zavodcement;20000 industrial_block_zavodoktyabr;20000 industrial_cornerl_01;20000 industrial_cornerl_02;15000 industrial_cornerr_01;15000 industrial_cornerr_02;15000 industrial_object_oil;15000 industrial_object_oilsmall;10000 industrial_object_smallwarehouse;10000 industrial_object_zavodkorpys45m;20000 industrial_object_zavodkorpys70m;25000 meh_01;6000 mg_position;10000 port_up_crane;15000 port_up_group_cargo_190x15;6000 port_up_group_cargo_50x25;6000 port_up_group_smallsklad;10000 port_up_group_smallwarehouse_1;15000 port_up_group_smallwarehouse_2;15000 port_up_object_smallsklad;10000 port_up_object_smallwarehouse;15000 port_up_unit_bags;6000 port_up_unit_container;6000 port_up_unit_woodbox_1x4;6000 port_up_unit_woodbox_2x24;6000 rwstation_b;10000 rwstation_industrial_01;20000 rwstation_industrial_02;10000 rwstation_s1;6000 rwstation_s2;6000 scot_01;6000 sklad_01;10000 static_a20b;1500 static_b25d;1500 static_bf109;1000 static_bf109_net;1000 static_bf109_open;1000 static_bf109e7;1000 static_bf109e7_net;1000 static_bf109e7_open;1000 static_bf109k4;1000 static_bf110e2;1000 static_bf110e2_open;1000 static_bm13;1000 static_boxnb;10000 static_bt-7m;10000 static_e;15000 static_et;15000 static_ford-g917;1000 static_fw190a8;1000 static_fw190d9;1000 static_g8;15000 static_g8t;15000 static_gazaa;1000 static_gaz-m;500 static_gmc-cckw;1000 static_gmc-cckw-fuel;1000 static_he111;1500 static_he111_open;1500 static_horch830;500 static_hs129b2;1000 static_i16;1000 static_i16_net;1000 static_il2;1000 static_il2_net;1000 static_ju52;1500 static_ju87;1000 static_ju87_net;1000 static_ju87_open;1000 static_ju88;1500 static_ju88_net;1500 static_ju88_open;1500 static_kv1-41;20000 static_lagg3;1000 static_lagg3_net;1000 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town_eu_lrg_det_01_03;500 town_eu_lrg_det_01_04;500 town_eu_lrg_det_01_05;500 town_eu_lrg_det_01_06;500 town_eu_lrg_det_01_07;500 town_eu_lrg_object_01;15000 town_eu_lrg_object_02;15000 town_eu_lrg_object_03;15000 town_eu_lrg_object_04;15000 town_eu_lrg_object_05;15000 town_eu_lrg_object_06;15000 town_eu_lrg_object_07;15000 town_eu_lrg_object_08;15000 town_eu_lrg_object_09;15000 town_eu_lrg_object_10;15000 town_eu_lrg_object_11;15000 town_eu_lrg_object_12;15000 town_eu_lrg_object_13;15000 town_eu_lrg_object_14;15000 town_eu_med_block_01_01;8000 town_eu_med_block_01_02;8000 town_eu_med_block_01_03;8000 town_eu_med_block_01_04;8000 town_eu_med_block_01_05;8000 town_eu_med_block_01_06;8000 town_eu_med_block_01_07;8000 town_eu_med_block_01_08;8000 town_eu_med_block_01_09;8000 town_eu_med_block_02_01;8000 town_eu_med_block_02_02;8000 town_eu_med_block_02_03;8000 town_eu_med_block_02_04;8000 town_eu_med_block_02_05;8000 town_eu_med_block_02_06;8000 town_eu_med_block_03_01;8000 town_eu_med_block_03_02;8000 town_eu_med_block_03_03;8000 town_eu_med_block_03_04;8000 town_eu_med_block_03_05;8000 town_eu_med_block_03_06;8000 town_eu_med_block_03_07;8000 town_eu_med_block_03_08;8000 town_eu_med_block_03_09;8000 town_eu_med_det_01_01;1500 town_eu_med_det_01_03;1500 town_eu_med_det_01_04;1500 town_eu_med_det_01_05;1500 town_eu_med_det_01_06;1500 town_eu_med_det_01_07;1500 town_eu_med_det_01_08;1500 town_eu_med_det_01_09;1500 town_eu_med_det_02_01;1500 town_eu_med_det_02_02;1500 town_eu_med_det_02_03;1500 town_eu_med_det_02_04;1500 town_eu_med_det_02_05;1500 town_eu_med_det_02_06;1500 town_eu_med_det_03_01;1500 town_eu_med_det_03_02;1500 town_eu_med_det_03_03;1500 town_eu_med_det_03_04;1500 town_eu_med_object_01;8000 town_eu_med_object_02;8000 town_eu_med_object_03;8000 town_eu_med_object_04;8000 town_eu_med_object_05;8000 town_eu_med_object_06;8000 town_eu_med_object_07;8000 town_eu_med_object_08;8000 town_eu_med_object_09;8000 town_eu_med_object_10;8000 town_eu_med_object_11;8000 town_eu_med_object_12;8000 town_eu_objgrp_01;500 town_eu_objgrp_02;500 town_lrg_01;20000 town_lrg_02;20000 town_lrg_03;20000 town_lrg_04;20000 town_lrg_05;20000 town_lrg_06;20000 town_lrg_corner_01;20000 town_lrg_corner_02;20000 town_med_140x100_01;6000 town_med_140x100_02;6000 town_med_140x140_01;6000 town_med_140x140_02;6000 town_med_140x140_03;6000 town_med_140x140_04;6000 town_med_200x140_01;6000 town_med_200x140_02;6000 town_med_200x140_03;6000 town_med_240x140_01;6000 town_med_240x140_02;6000 town_med_240x140_03;6000 town_med_240x70_01;6000 town_med_240x70_02;6000 town_med_280x140;6000 town_med_420x280;6000 town_med_420x420;6000 town_med_corner_140x140;6000 town_med_cornerl_01;6000 town_med_cornerl_02;6000 town_med_cornerr_01;6000 town_med_cornerr_02;6000 town_med_trapeze_01;6000 town_med_trapeze_02;6000 village_200_block1;6000 village_200_block2;6000 village_200_block3;6000 village_400_block1;6000 village_400_block2;6000 village_400_block3;6000 village_cross_200_block1;6000 village_cross_200_block2;6000 village_tcross_200_block1;6000 village_tcross_200_block2;6000 vl_001;20000 vl_002;20000 vl_003;20000 vl_004;20000 vl_005;35000 vl_1-06;10000 vl_1-07;6000 vl_1-08;6000 vl_1-09;6000 vl_2wagons;10000 vl_3wagons;10000 vl_banya;15000 vl_cerkvoznes;15000 vl_chapel;6000 vl_depo;20000 vl_dk;20000 vl_factory;25000 vl_klad;10000 vl_n1station;30000 vl_n2station;10000 vl_nsstation;15000 vl_nsstation_w;15000 vl_pioner;15000 vl_pvrz01;20000 vl_pvrz02;10000 vl_pvrz03;20000 vl_rounddepot;50000 vl_rounddepot_right;50000 vl_school;15000 vl_school02;10000 vl_selmag;10000 vl_selpo;8000 vl_selsovet;10000 vl_stadium;2000 vl_torgryad;1000 vl_tupik;6000 vl_vlvokzal;25000 vl_vodonapor;25000 vl_wagon_pass;10000 vl_wagons;10000 watertower;1000 abbayesaintvaast;100000 arrascitadelle;30000 beauxartsdelille;35000 beffroidelamairiedelille;40000 notredamedamiens;100000 boosterstation;35000 church_eu_big;35000 church_eu_mid1;35000 church_eu_mid2;35000 church_eu_mid3;25000 church_eu_small1;20000 church_eu_small2;20000 churchred;10000 churchyellow;15000 citadelledelille;30000 chk;50000 dinamowtr;35000 hoteldeville;35000 kuban_block_zdravnica;30000 kuban_elevator;75000 kuban_funicolare;15000 kuban_funicolare1;15000 kuban_funicolare2;10000 kuban_lighthousebig;15000 kuban_lighthousesmall;10000 kuban_museum;15000 kuban_railroadstation00;20000 kuban_tower;20000 portedeparis;25000 prefecturedelille;35000 rechnoy;35000 rw;25000 rwplatform_eu;100000 rwstation01;15000 rwstation02;10000 rwstation03;10000 rwstation04;10000 rwstation05;6000 operadelille;35000 fountain;10000 rwstation_eu;35000 schodnya;100000 sec1;100000 sec2;100000 sec3;100000 secu;100000 Sight_eu_antverplady;75000 Sight_eu_beffroi;35000 Sight_eu_keln;75000 Sight_eu_memorialinterallie;25000 Sight_eu_memorialinterallie2;25000 Sight_eu_palaceofjustice;100000 Sight_eu_parcducinquantenaire;100000 Sight_eu_peacepalace;50000 Sight_eu_placesaintegudule;50000 Sight_eu_royalpalaceofbrussels;100000 Sight_eu_Schifffahrtmuseum;25000 Sight_eu_stbartholomew;35000 Sight_eu_stlambertus;20000 Sight_eu_stmartin;20000 townhall_eu_1;50000 townhall_eu_2;35000 tunel;35000 dot1;50000 dot2;50000 dot3;25000 dot4;50000 dot5;25000 dot6;25000 dottent1;6000 dottent2;1000 ballgate;500 barbed1;1000 barbed2;1000 barbed3;1000 barrackround;6000 barracksmall;3000 barrels;500 barrels_4x4;500 bench;500 bench2;500 bike;500 camptent1;2000 camptent2;2000 cart;500 stand;500 stela;3000 streetlamp;500 tent;1000 tentcart;500 coverstructure;15000 hangartent1;3000 hangartent2;6000 markettent1;1000 markettent2;1000 millitarytower1;1500 watertower_eu_1;10000 watertower_eu_2;15000 windmill1_eu_1;6000 windmill1_eu_2;10000 okt_01;100000 okt_02;100000 okt_03;100000 okt_04;100000 okt_05;100000 okt_06;100000 okt_07;100000 okt_08;100000 bar_01;100000 bar_02;100000 bar_03;100000 bar_04;100000 bar_05;100000 bar_06;100000 bar_07;100000 bar_09;100000 stalingrad_00;25000 stalingrad_01;25000 stalingrad_02;25000 stalingrad_03;25000 stalingrad_04;25000 stalingrad_05;25000 stalingrad_06;25000 stalingrad_07;25000 stalingrad_08;25000 stalingrad_09;25000 stalingrad_10;25000 stalingrad_11;25000 stalingrad_12;25000 stalingrad_13;25000 stalingrad_14;25000 stalingrad_15;25000 stalingrad_16;25000 stalingrad_17;25000 stalingrad_18;25000 stalingrad_19;25000 stalingrad_20;25000 stalingrad_21;25000 stalingrad_22;25000 stalingrad_23;25000 stalingrad_24;25000 stalingrad_25;25000 stalingrad_26;25000 stalingrad_27;25000 stalingrad_28;25000 stalingrad_29;25000 stalingrad_30;25000 stalingrad_31;25000 stalingrad_32;25000 stalingrad_33;25000 stalingrad_34;25000 stalingrad_35;25000 stalingrad_36;25000 stalingrad_37;25000 stalingrad_38;25000 stalingrad_39;25000 stalingrad_40;25000 stalingrad_41;25000 stalingrad_42;25000 stalingrad_43;25000 stalingrad_44;25000 stalingrad_45;25000 stalingrad_46;25000 stalingrad_47;25000 stalingrad_48;25000 stalingrad_49;25000 stalingrad_50;25000 stalingrad_51;25000 stalingrad_52;25000 stalingrad_53;25000 stalingrad_54;25000 stalingrad_bridge_01;50000 stalingrad_bridge_02;50000 stz_01;100000 stz_02;100000 stz_03;100000 stz_04;100000 stz_05;100000 stz_06;100000 stz_07;100000 stz_08;100000 stz_09;100000 stz_10;100000 stz_11;100000 stz_12;100000 townblock250x100_01;10000 townblock250x100_02;10000 townblock250x250_01;10000 townblock250x250_02;10000 townblock250x250u_01;10000 townblock250x500_01;10000 townblock250x500_02;10000 townblock250x500_03;10000 townblock500x250u_01;10000 townblock500x250u_02;10000 townblock500x250u_03;10000 townblock500x250u_04;10000 townblock500x250u_05;10000 townblock500x250u_06;10000 townblock500x500_01;10000 townblock500x500_02;10000 townblock500x500u_01;10000 townblock500x500u_02;10000 townblock500x500u_03;10000 townblock500x500u_04;10000 det-block-admina;3000 det-block-admina2;3000 det-block-Farm;3000 det-block-Farm2;3000 det-block-village1-01;3000 det-block-village1-02;3000 det-block-village2-01;3000 det-block-village2-02;3000 det-block-village4-01;3000 det-block-village4-02;3000 det-block-village4-03;3000 det-block-village4-04;3000 det-block-village4-05;3000 det-block-village4-06;3000 det-block-village4-07;3000 det-block-village4-08;3000 det-block-village4-09;3000 det-block-village4-10;3000 det-block-village4-11;3000 det-object-Admina;3000 det-object-Barnyard;3000 det-object-Farm;3000 det-object-Haystack;3000 det-object-HouseBlue;3000 br_rd_arch;50000 br_rd_arch170;50000 br_rd_dngrid;50000 br_rd_ramp_dn;50000 br_rd_ramp_up;50000 br_rd_ramphi_dn;50000 br_rd_ramphi_up;50000 br_rd_rampmed_dn;50000 br_rd_rampmed_up;50000 br_rd_start_dn_lft;50000 br_rd_start_dn_rgt;50000 br_rd_start_up_lft;50000 br_rd_start_up_rgt;50000 br_rd_trpz;50000 br_rd_updn_lft;50000 br_rd_updn_rgt;50000 br_rd_upgrid;50000 br_rw_arch;50000 br_rw_arch170;50000 br_rw_dngrid;50000 br_rw_ramp_dn;50000 br_rw_ramp_up;50000 br_rw_ramphi_dn;50000 br_rw_ramphi_up;50000 br_rw_rampmed_dn;50000 br_rw_rampmed_up;50000 br_rw_start_dn_lft;50000 br_rw_start_dn_rgt;50000 br_rw_start_up_lft;50000 br_rw_start_up_rgt;50000 br_rw_trpz;50000 br_rw_updn_lft;50000 br_rw_updn_rgt;50000 br_rw_upgrid;50000 bridge_road_300_ssp;100000 bridge_big_1;50000 bridge_big_2;50000 bridge_hw110;50000 bridge_hw130;50000 bridge_hw150;50000 bridge_hw170;50000 bridge_hw190;50000 bridge_hw70;50000 bridge_hw90;50000 bridge_pontoon_100;15000 bridge_railroad_100;50000 bridge_railroad_200;50000 bridge_rd_cptl_100;50000 bridge_rd_cptl_300;50000 bridge_road_100;15000 bridge_road_150;15000 bridge_road_200;15000 bridge_road_250;15000 bridge_rr110;50000 bridge_rr130;50000 bridge_rr150;50000 bridge_rr170;50000 bridge_rr190;50000 bridge_rr70;50000 bridge_rr90;50000 bridge_section_dmg;50000 bridgestower;20000 ferry;15000 ferry_pontoon_end;15000 ferry_pontoon_part;15000 ferry2;15000 ferryfloat;15000 kalmost;50000 These are the values provided by the devs 1
Gambit21 Posted October 5, 2021 Posted October 5, 2021 They provide the values instead of just giving the objects the appropriate value by default - I'm sure there's an amazingly good reason for it. 1
ITAF_Airone1989 Posted October 5, 2021 Posted October 5, 2021 20 minutes ago, Gambit21 said: They provide the values instead of just giving the objects the appropriate value by default - I'm sure there's an amazingly good reason for it. There is: every time I miss the target I can say that the drop was correct, but the durability was set too high. ? 1
Zinovy_Kolobanov Posted October 6, 2021 Author Posted October 6, 2021 500 for cow and horses group? Is show high, for happy meal
FTC_Zero Posted October 6, 2021 Posted October 6, 2021 That is why you cant kill static tanks on multiplayer servers with your own tank. That really sucks
ITAF_Airone1989 Posted October 6, 2021 Posted October 6, 2021 27 minutes ago, ZeroCrack01 said: That is why you cant kill static tanks on multiplayer servers with your own tank. That really sucks Nope. It's because (I guess you are talking of Finnish) they use "Static object" instead of "vehicles". The first have a simpler damage model, in which count the total amount of damage received by an object. I'm not sure if there is a difference if you hit them in front or behind, but if you damage a tank 9999 and the durability was 10.000 it will explode when I will it him with a single mg bullet. (I repeat, I'm not sure about the tank but for others static object works like that) Instead, "vehicles" have a damage model that is far more accurate and complex. So, why editors are using static objects and not vehicles? Because you can put a looooot of them without have any server problem. 1
jollyjack Posted October 6, 2021 Posted October 6, 2021 Well as wished before elsewhere: some general damage rubble pile or more general damage junk might be useful; f.i. all those indestructible buildings could use them. And i would like to see an undamaged Stalingrad too from before the Germans messed it up. 1
AEthelraedUnraed Posted October 6, 2021 Posted October 6, 2021 (edited) 3 hours ago, ITAF_Airone1989 said: Nope. It's because (I guess you are talking of Finnish) they use "Static object" instead of "vehicles". The first have a simpler damage model, in which count the total amount of damage received by an object. I'm not sure if there is a difference if you hit them in front or behind, but if you damage a tank 9999 and the durability was 10.000 it will explode when I will it him with a single mg bullet. (I repeat, I'm not sure about the tank but for others static object works like that) Instead, "vehicles" have a damage model that is far more accurate and complex. So, why editors are using static objects and not vehicles? Because you can put a looooot of them without have any server problem. "Simpler," yes, but IIRC armour still works. So your single MG bullet will still not penetrate the tank. But indeed, you could fire a couple of shells at just the tracks (which would disable but not kill a real tank), and the tank will explode once its HP reaches zero. Overall, static tanks work fine as long as the right durability values are chosen, and it's certainly possible to destroy them. Their damage model isn't perfect though; if you (or a server) want a better damage model, you can make it a vehicle at the cost of more CPU. Edited October 6, 2021 by AEthelraedUnraed 1 1
FTC_Zero Posted October 6, 2021 Posted October 6, 2021 4 hours ago, ITAF_Airone1989 said: Nope. It's because (I guess you are talking of Finnish) they use "Static object" instead of "vehicles". The first have a simpler damage model, in which count the total amount of damage received by an object. I'm not sure if there is a difference if you hit them in front or behind, but if you damage a tank 9999 and the durability was 10.000 it will explode when I will it him with a single mg bullet. (I repeat, I'm not sure about the tank but for others static object works like that) Instead, "vehicles" have a damage model that is far more accurate and complex. So, why editors are using static objects and not vehicles? Because you can put a looooot of them without have any server problem. Oh yes, I am talking about those static tanks of virtual Finnish pilots server. But I remember that they had vehicles in the past sich would be destroyed and shoot back. Must be the reasons you just explained why they don't use vehicle entities anymore. What a pitty.
LLv34_Temuri Posted October 7, 2021 Posted October 7, 2021 There also seems to be a bug with at least some static tank models. Even when putting a low durability value, the static tanks can't be destroyed by tank cannons. This durability system has been more or less buggy since Kuban release.
Gambit21 Posted October 7, 2021 Posted October 7, 2021 35 minutes ago, LLv34_Temuri said: There also seems to be a bug with at least some static tank models. Even when putting a low durability value, the static tanks can't be destroyed by tank cannons. This durability system has been more or less buggy since Kuban release. Yep
AEthelraedUnraed Posted October 7, 2021 Posted October 7, 2021 1 hour ago, LLv34_Temuri said: There also seems to be a bug with at least some static tank models. Even when putting a low durability value, the static tanks can't be destroyed by tank cannons. Are you sure? As I said, the static tanks do have some kind of armour value (which is not necessarily of the same thickness and at the same location as on the driving tanks), but once you've passed its armour, it should be a pretty foolproof hitpoint system. That said, I would certainly like some kind of "null" AI to enable mission designers to use high-res static vehicles without the CPU cost of an AI.
LLv34_Temuri Posted October 7, 2021 Posted October 7, 2021 7 minutes ago, AEthelraedUnraed said: Are you sure? Yes. I have a video about it on my computer. You can test it yourself too. Place a static_t34-76 in a mission and use the durability value (15000) recommended in: Try to destroy it with some tank. Reduce the durability, try to destroy it with some tank, reduce the durability....
ITAF_Airone1989 Posted October 7, 2021 Posted October 7, 2021 34 minutes ago, LLv34_Temuri said: Yes. I have a video about it on my computer. You can test it yourself too. Place a static_t34-76 in a mission and use the durability value (15000) recommended in: Try to destroy it with some tank. Reduce the durability, try to destroy it with some tank, reduce the durability.... Do you know which model seems to be bugged?
LLv34_Temuri Posted October 7, 2021 Posted October 7, 2021 7 minutes ago, ITAF_Airone1989 said: Do you know which model seems to be bugged? 42 minutes ago, LLv34_Temuri said: Place a static_t34-76 in a mission and use the durability value (15000 At least that's the one I remember being bugged. 1
AEthelraedUnraed Posted October 7, 2021 Posted October 7, 2021 Interesting, I'll see if I can find the time to take a look at its collision file, there might be something wrong there. It might have a too high armour value.
Gambit21 Posted October 7, 2021 Posted October 7, 2021 (edited) 7 hours ago, AEthelraedUnraed said: Are you sure? As I said, the static tanks do have some kind of armour value (which is not necessarily of the same thickness and at the same location as on the driving tanks), but once you've passed its armour, it should be a pretty foolproof hitpoint system. That said, I would certainly like some kind of "null" AI to enable mission designers to use high-res static vehicles without the CPU cost of an AI. They may be fixed now, but some static aircraft were basically impervious to being strafed (that’s with their durability set properly) when I was testing HH. That was some time ago mind you. So again probably fixed by now. Edited October 7, 2021 by Gambit21
AEthelraedUnraed Posted October 7, 2021 Posted October 7, 2021 7 hours ago, AEthelraedUnraed said: Interesting, I'll see if I can find the time to take a look at its collision file, there might be something wrong there. It might have a too high armour value. From what I can find in the files, it seems to be 45mm all around. Which IMHO is a reasonable simplification.
jollyjack Posted October 18, 2021 Posted October 18, 2021 On 10/7/2021 at 9:32 AM, AEthelraedUnraed said: Are you sure? As I said, the static tanks do have some kind of armour value (which is not necessarily of the same thickness and at the same location as on the driving tanks), but once you've passed its armour, it should be a pretty foolproof hitpoint system. That said, I would certainly like some kind of "null" AI to enable mission designers to use high-res static vehicles without the CPU cost of an AI. BTW the British made a lot of cardboard and rubber tanks ... https://rarehistoricalphotos.com/inflatable-dummy-tanks-1918-1945/ Now where are they in IL2? Battle of Normandy?
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Sight_eu_parcducinquantenaire;100000 Sight_eu_peacepalace;50000 Sight_eu_placesaintegudule;50000 Sight_eu_royalpalaceofbrussels;100000 Sight_eu_Schifffahrtmuseum;25000 Sight_eu_stbartholomew;35000 Sight_eu_stlambertus;20000 Sight_eu_stmartin;20000 townhall_eu_1;50000 townhall_eu_2;35000 tunel;35000 dot1;50000 dot2;50000 dot3;25000 dot4;50000 dot5;25000 dot6;25000 dottent1;6000 dottent2;1000 ballgate;500 barbed1;1000 barbed2;1000 barbed3;1000 barrackround;6000 barracksmall;3000 barrels;500 barrels_4x4;500 bench;500 bench2;500 bike;500 camptent1;2000 camptent2;2000 cart;500 stand;500 stela;3000 streetlamp;500 tent;1000 tentcart;500 coverstructure;15000 hangartent1;3000 hangartent2;6000 markettent1;1000 markettent2;1000 millitarytower1;1500 watertower_eu_1;10000 watertower_eu_2;15000 windmill1_eu_1;6000 windmill1_eu_2;10000 okt_01;100000 okt_02;100000 okt_03;100000 okt_04;100000 okt_05;100000 okt_06;100000 okt_07;100000 okt_08;100000 bar_01;100000 bar_02;100000 bar_03;100000 bar_04;100000 bar_05;100000 bar_06;100000 bar_07;100000 bar_09;100000 stalingrad_00;25000 stalingrad_01;25000 stalingrad_02;25000 stalingrad_03;25000 stalingrad_04;25000 stalingrad_05;25000 stalingrad_06;25000 stalingrad_07;25000 stalingrad_08;25000 stalingrad_09;25000 stalingrad_10;25000 stalingrad_11;25000 stalingrad_12;25000 stalingrad_13;25000 stalingrad_14;25000 stalingrad_15;25000 stalingrad_16;25000 stalingrad_17;25000 stalingrad_18;25000 stalingrad_19;25000 stalingrad_20;25000 stalingrad_21;25000 stalingrad_22;25000 stalingrad_23;25000 stalingrad_24;25000 stalingrad_25;25000 stalingrad_26;25000 stalingrad_27;25000 stalingrad_28;25000 stalingrad_29;25000 stalingrad_30;25000 stalingrad_31;25000 stalingrad_32;25000 stalingrad_33;25000 stalingrad_34;25000 stalingrad_35;25000 stalingrad_36;25000 stalingrad_37;25000 stalingrad_38;25000 stalingrad_39;25000 stalingrad_40;25000 stalingrad_41;25000 stalingrad_42;25000 stalingrad_43;25000 stalingrad_44;25000 stalingrad_45;25000 stalingrad_46;25000 stalingrad_47;25000 stalingrad_48;25000 stalingrad_49;25000 stalingrad_50;25000 stalingrad_51;25000 stalingrad_52;25000 stalingrad_53;25000 stalingrad_54;25000 stalingrad_bridge_01;50000 stalingrad_bridge_02;50000 stz_01;100000 stz_02;100000 stz_03;100000 stz_04;100000 stz_05;100000 stz_06;100000 stz_07;100000 stz_08;100000 stz_09;100000 stz_10;100000 stz_11;100000 stz_12;100000 townblock250x100_01;10000 townblock250x100_02;10000 townblock250x250_01;10000 townblock250x250_02;10000 townblock250x250u_01;10000 townblock250x500_01;10000 townblock250x500_02;10000 townblock250x500_03;10000 townblock500x250u_01;10000 townblock500x250u_02;10000 townblock500x250u_03;10000 townblock500x250u_04;10000 townblock500x250u_05;10000 townblock500x250u_06;10000 townblock500x500_01;10000 townblock500x500_02;10000 townblock500x500u_01;10000 townblock500x500u_02;10000 townblock500x500u_03;10000 townblock500x500u_04;10000 det-block-admina;3000 det-block-admina2;3000 det-block-Farm;3000 det-block-Farm2;3000 det-block-village1-01;3000 det-block-village1-02;3000 det-block-village2-01;3000 det-block-village2-02;3000 det-block-village4-01;3000 det-block-village4-02;3000 det-block-village4-03;3000 det-block-village4-04;3000 det-block-village4-05;3000 det-block-village4-06;3000 det-block-village4-07;3000 det-block-village4-08;3000 det-block-village4-09;3000 det-block-village4-10;3000 det-block-village4-11;3000 det-object-Admina;3000 det-object-Barnyard;3000 det-object-Farm;3000 det-object-Haystack;3000 det-object-HouseBlue;3000 br_rd_arch;50000 br_rd_arch170;50000 br_rd_dngrid;50000 br_rd_ramp_dn;50000 br_rd_ramp_up;50000 br_rd_ramphi_dn;50000 br_rd_ramphi_up;50000 br_rd_rampmed_dn;50000 br_rd_rampmed_up;50000 br_rd_start_dn_lft;50000 br_rd_start_dn_rgt;50000 br_rd_start_up_lft;50000 br_rd_start_up_rgt;50000 br_rd_trpz;50000 br_rd_updn_lft;50000 br_rd_updn_rgt;50000 br_rd_upgrid;50000 br_rw_arch;50000 br_rw_arch170;50000 br_rw_dngrid;50000 br_rw_ramp_dn;50000 br_rw_ramp_up;50000 br_rw_ramphi_dn;50000 br_rw_ramphi_up;50000 br_rw_rampmed_dn;50000 br_rw_rampmed_up;50000 br_rw_start_dn_lft;50000 br_rw_start_dn_rgt;50000 br_rw_start_up_lft;50000 br_rw_start_up_rgt;50000 br_rw_trpz;50000 br_rw_updn_lft;50000 br_rw_updn_rgt;50000 br_rw_upgrid;50000 bridge_road_300_ssp;100000 bridge_big_1;50000 bridge_big_2;50000 bridge_hw110;50000 bridge_hw130;50000 bridge_hw150;50000 bridge_hw170;50000 bridge_hw190;50000 bridge_hw70;50000 bridge_hw90;50000 bridge_pontoon_100;15000 bridge_railroad_100;50000 bridge_railroad_200;50000 bridge_rd_cptl_100;50000 bridge_rd_cptl_300;50000 bridge_road_100;15000 bridge_road_150;15000 bridge_road_200;15000 bridge_road_250;15000 bridge_rr110;50000 bridge_rr130;50000 bridge_rr150;50000 bridge_rr170;50000 bridge_rr190;50000 bridge_rr70;50000 bridge_rr90;50000 bridge_section_dmg;50000 bridgestower;20000 ferry;15000 ferry_pontoon_end;15000 ferry_pontoon_part;15000 ferry2;15000 ferryfloat;15000 kalmost;50000 These are the values provided by the devs are these values before the damage model update last year where bombs became useless or after? one thing to note about these durability values is that all of it is immediately thrown out the window with SC50s which can single hit/kill buildings. A direct hit on a building with SC50s is almost always a one hit kill, regardless of how "big" a factory building is. So let's assume there is a building that has a durability of 50000 and a SC1000 explodes 10m from it, the building will survive. But if you direct hit the same building with a SC50, the entire factory will die. There is something with the way the game calculates direct hits vs indirect hits that gives the direct hit a completely unfair advantage over any indirect hit, regardless of how close it exploded from target. So while other caliber bombs like FAB250/SC250 or SC1000s may now behave more realistically, the fact that a tiny explosion from a direct hit SC50 can wipe out 90% of the available objects in-game gives it a completely unfair edge over other bombs who, because of their dimensions, greatly limit the total number of such bombs they can carry. Currently, the most economic bomb is the SC50, hands down. 1
ITAF_Airone1989 Posted October 19, 2021 Posted October 19, 2021 4 hours ago, =KG76=flyus747 said: are these values before the damage model update last year where bombs became useless or after? This was the last update that I found, so I guess that was made after that update but I could be wrong. There should be a topic about durability value in which you can check when was the last update
IckyATLAS Posted November 5, 2021 Posted November 5, 2021 The way durability values work is not clear for me as you can set them to zero or 100'000 and it won't change much about the behavior at least for certain objects. I have not made a test of all of them but clearly this is not really something you can work with in a reliable way, or I was not able to do so. This is why whenever possible I do generate the destruction myself with a Command Damage, but because ground objects cannot be used as linked objects that can be spawned, activated or de-activated and deleted it does limit how nicely you can manage bombing destructions. The fact that many object do not have either a destroyed model and or a partially destroyed model (Damage Command can be Minor, Major, Complete) limits also the "reality" of the simulation. A particular case for the ships where the Command Damage effect on ships is in my personal view very badly modelled.
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