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Is there life possible after a land command?


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Posted

Problem: Make a Ju52 4 plane flight land and release cargo on another airfield.

But how can you keep this flight alive after landing, and reactivate it for a second (empty) flight home ...

Been trying all sorts of setups, but it seems impossible.

Posted
6 minutes ago, jollyjack said:

Problem: Make a Ju52 4 plane flight land and release cargo on another airfield.

But how can you keep this flight alive after landing, and reactivate it for a second (empty) flight home ...

Been trying all sorts of setups, but it seems impossible.

after unloading (cargo bingo), activate with a take off command?

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Posted

No, it takes some trickery.

 

You have to place a second/new aircraft. Then “on finished and alive” delete the original/spawn the new one with appropriate taxi/takeoff logic.

 

delete/spawn can be milliseconds.

This is how I have Ju-52’s landing and taking off, and A-20’s landing and rearming etc

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Posted
1 hour ago, Gambit21 said:

No, it takes some trickery.

 

You have to place a second/new aircraft. Then “on finished and alive” delete the original/spawn the new one with appropriate taxi/takeoff logic.

 

delete/spawn can be milliseconds.

This is how I have Ju-52’s landing and taking off, and A-20’s landing and rearming etc

I think Jack is asking about the player, not the ai (but I could be wrong). Gambit's logic will work 100% with the ai though.

 

For the player, use namhee2's logic. The player lands, taxis to a complex trigger and once completed, is given a take off command. (The player would not press escape -> finish mission in this case)

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Posted

Thanks guys, Was Ai, but for a player it could be useful too ..

PS, Gambit's way might be interesting for instant plane changes too during a mission: 

 

recincarnation-hippo-hippie.jpg

  • Like 1
Posted
18 hours ago, Gambit21 said:

No, it takes some trickery.

 

You have to place a second/new aircraft. Then “on finished and alive” delete the original/spawn the new one with appropriate taxi/takeoff logic.

 

delete/spawn can be milliseconds.

This is how I have Ju-52’s landing and taking off, and A-20’s landing and rearming etc

 

Hi Gambit, on "finished and alive" ?? tried on landed, and on bingo cargo ...

Posted
2 hours ago, jollyjack said:

 

Hi Gambit, on "finished and alive" ?? tried on landed, and on bingo cargo ...

For that you have to use the complex trigger. Have also the right taxi circuit that will bring you to a specific point. Then deactivated that Taxi Circuit, delete the plane which is empty of cargo. Spawn an identical plane full of cargo and activate a second Taxi Circuit that you will use for that plane when it will fly somewhere else.

  • Upvote 1
Posted

Icky’s got it.

Take a screenshot from above of where it finishes to aid you in placing it’s ‘clone’

Do it correctly, and you can barely notice the slight of hand even if you’re staring  right at it.

  • Upvote 1
Posted

Maybe things gets messy, as i was trying a group of 4 Ju52 Ai planes .. thanks for the tips.

Posted

Walk before you fly grasshopper.

Posted (edited)
1 hour ago, IckyATLAS said:

For that you have to use the complex trigger. Have also the right taxi circuit that will bring you to a specific point. Then deactivated that Taxi Circuit, delete the plane which is empty of cargo. Spawn an identical plane full of cargo and activate a second Taxi Circuit that you will use for that plane when it will fly somewhere else.

 

With deactivate "taxi circuit"  you mean deactivate the airfield with that (taxi) chart?

Edited by SYN_Vander
Posted
14 minutes ago, Gambit21 said:

Walk before you fly grasshopper.

 

I'll jump, frog's on my tail ...

 

Frog grasshopper.jpg

Posted
12 minutes ago, SYN_Vander said:

 

With deactivate "taxi circuit"  you mean deactivate the airfield with that (taxi) chart?

 

Just delete the plane. :)

 

  • Thanks 1
WWSitttingDuck
Posted (edited)

can't find my old post, which gave a better description.  It's do-able, but a pain...

 

put a grid of craters, or land canvas, or anything that will not interfere with the plane landing on the runway, so as to get a good idea of exactly where that plane is touching down.

 

once you have a good idea of where that spot is. put a complex trigger set to sphere (not cone), about the same diameter of the plane right in front of that landing spot.

link the complex trigger to a command delete.

 

so the plane gets the command land mcu, makes it's approach, but a second before it touches down, the command land is delete.  The plane is committed to the landing, and should finish, but it will not shut off it's engine.  If after say 2 mins, you hit the plane with a command take off, it should take off.

 

Unless something in game has changed since I last did this (and it was a really long time ago)...this works.

 

Edited by WWSitttingDuck
Posted (edited)

 It looks a bit as if you are using the same plane? Would be nice if you can find tour old post LoL.

 

Still did not get it to work ... I'll get back into this later, these puzzles are quite interesting and are what really makes IL2 the better flight sim.

Like playing chess .... the more you get into it, the better the rewards.

Edited by jollyjack
WWSitttingDuck
Posted

yeah,,,sorry,..had a brain fart there...it's not a command delete...it's a command force complete...

 

I'll try and make up a mission showing what I mean.

  • Upvote 1
WWSitttingDuck
Posted

ok..that wasn't too bad considering:

1 I forgot land canvas was a vehicle and looked for it forever

2 forgot you have to make land canvas a linked entity for it to show up in game

3 forgot to o/l command land to the plane

4 forgot to put a nationality in the complex trigger and select check planes.

 

single player mission so you can advance time.  left the land canvases in so you can see how I figured out where to put the complex trigger.

you will notice the plane goes pretty far after it lands, so if it is on a short runway, there might not be enough room to take off.

but it does still work.

 

Missions.rar

 

  • Thanks 1
Posted

To the OPs question. I would have to say no and if you disagree just ask Gen. Patton. Just couldn't resist. I tried very hard for over a day, but I just couldn't. LOL

  • Sad 1
Posted (edited)
On 10/1/2021 at 11:20 PM, WWSitttingDuck said:

ok..that wasn't too bad considering:

1 I forgot land canvas was a vehicle and looked for it forever

2 forgot you have to make land canvas a linked entity for it to show up in game

3 forgot to o/l command land to the plane

4 forgot to put a nationality in the complex trigger and select check planes

 

At first i did not get it working, still don't know why, probably some mctree cache error in my case, but you got me going:

For your peace of mind i reset your stuff to a Ju52 for the unload business, camera added, kept the player plane for viewing also ..

The great benefit so far if you DON"T use a taxi routine as suggested above in other suggestions, is that the plane stays aligned with the runway.

With airfield taxi-ing added and stopped they loop around on the ground a little and mess up a possible restart it seems.

 

Q: Is there a trick to leave the landed plane standing on the runway a little longer after landing with the doors open, say 2 minutes or so?

 

Now i am going after Gambit's spawning a new Ju52 for the rest of the flight, and hope i can get it going for a group of 3 Ju52 planes too,

guess that'll be the difficult part.

 

 

Edited by jollyjack
Posted (edited)

Disabled Complex Triggers get enabled by a Check Zone and Activate trigger. ...

 

So then it works partly with the AiJu52. Alas the Ju stops off the runway, and does not disappear, doors won't open, and engines running.

Now I still try to figure out how to let the landed Ju52 stay put ON the runway, and be replaced by a new one ...

 

- Ju52 respawn after land v4.zip

Edited by jollyjack

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