Team Fusion FG28Artist Posted September 30, 2021 Team Fusion Posted September 30, 2021 Greetings pilots! A new update is available on STEAM: *** New free campaign "Their Finest Hour" added to Blitz. [Cybermat47]*** Improved far target visibility for screen resolutions of 2560x1440, 4k, and beyond [Artist] Also see: Contact Spotting*** Fixed: Shaking aircraft ForceFeedback effects resulting from firing cannons are not added on top of cannon's own ForceFeedback effects anymore. [Artist]https://www.tfbt.nuvturais.de/issues/761*** New option to toggle all ingame info windows on/off (Options, Control, Chat) [Artist]https://www.tfbt.nuvturais.de/issues/1271This will hide or show all the info windows that you have configured (also hide the Net Stats if shown). Note 1: If you have used this to hide all windows and then use Send Message, Toggle Net Stats or Flash Net Stats, this will unhide all windows, too. Note 2: The current status will be remembered until you exit the game, but not beyond.*** A barrage balloon at Dover that caused crashes has been removed from the single missions A Busy Morning, Attack of the Eagles, Attack of the Kiwi, August Attrition, Corpo Aereo Italiano, and The Kanalkampf. [Cybermat47]Please note that when Single Missions are updated by TFS it is not automatic that you will see the updated missions in your game immediately. This is because TFS will *never* delete any files that are in your "\Documents\1C SoftClub\il-2 sturmovik cliffs of dover" folder! To get the updated Single Missions you must delete the existing missions in "\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single" while the game is not running. Next time you start the game the updated Single Missions will be copied from the game's installation folder (...\Steam\steamapps\...) into "\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single" where you can play them.*** Fixed: Mirror does not retain already subsided vibration/shake (when Difficulty "Head Shake" is disabled) anymore. [Artist] 20 2
343KKT_Kintaro Posted October 1, 2021 Posted October 1, 2021 So many players in the community were wanting such an update, some of them since 2011... Many many thanks, TFS. 1
334th_Hartmann Posted October 1, 2021 Posted October 1, 2021 (edited) not sure if its bugged but the increased contact spotting looks really bad for me (1440p), everything is blown up into blobs, you can see ships off french point from Eastchurch as if they were only 2k away its making IDing unless very close virtually impossible also because everything is ballooned/distorted Edited October 1, 2021 by 334th_Hartmann
Columbar Posted October 2, 2021 Posted October 2, 2021 (edited) Same here. I don´t know how useful is this for VR players, but for "monitor" players it is clearly step back... Edited October 2, 2021 by Columbar
OBT-Eazy Posted October 2, 2021 Posted October 2, 2021 14 hours ago, 334th_Hartmann said: not sure if its bugged but the increased contact spotting looks really bad for me (1440p), everything is blown up into blobs, you can see ships off french point from Eastchurch as if they were only 2k away its making IDing unless very close virtually impossible also because everything is ballooned/distorted Artist is working on a fix for the ships. Depend of the mp_range values defined on the server side. 1
Columbar Posted October 2, 2021 Posted October 2, 2021 (edited) I´d like to ask you if you changed (reduced) also building distance apearance? Here is screenshot of London from quick mission London sightseeing. Altitude is about 5000 ft. Graphic settings are on max. Edited October 2, 2021 by Columbar
Team Fusion FG28Artist Posted October 4, 2021 Author Team Fusion Posted October 4, 2021 There has been an update today, providing a hotfix for ships erroneusly shown beyond 25 km. Ships are shown only up to 25 km. On 10/2/2021 at 8:52 PM, Columbar said: I´d like to ask you if you changed (reduced) also building distance apearance? No. There was no change. 2
justin_z3r0 Posted October 4, 2021 Posted October 4, 2021 On 9/30/2021 at 9:26 AM, FG28Artist said: *** Fixed: Shaking aircraft ForceFeedback effects resulting from firing cannons are not added on top of cannon's own ForceFeedback effects anymore. [Artist]https://www.tfbt.nuvturais.de/issues/761 Does this mean I should be able to fly cannon armed aircraft with my MSFFB2 and not need to modify any file externally? I find the cannon FFB to be soo strong, I only fly early RAF .303 armed kites. Thanks,
Team Fusion FG28Artist Posted October 4, 2021 Author Team Fusion Posted October 4, 2021 1 hour ago, justin_z3r0 said: Does this mean I should be able to fly cannon armed aircraft with my MSFFB2 and not need to modify any file externally? I find the cannon FFB to be soo strong, I only fly early RAF .303 armed kites. Thanks, Yes 1
334th_Hartmann Posted October 5, 2021 Posted October 5, 2021 (edited) I don't want to come across sounding ungrateful because I really do appreciate all that you guys do for this sim, but I'm hoping you might revert the contact spotting back to what it was before, in comparison to BoS, CloDs spotting wasn't really an issue, for me at least anyway. Since the latest update you can definitely see contact further away for sure, which is great, but IDing aircraft or even being to tell which way they are headed at the ranges you once could, is impossible now unfortunately, here are a couple of screenshots to show you what I'm seeing (1440p) Before you could make out the shape/direction of the planes quite easily at range now sadly they're really distorted ? Edited October 5, 2021 by 334th_Hartmann
zzzxxxxzzz Posted October 5, 2021 Posted October 5, 2021 I think is a bug, already acknowledged by devs Quoting Artist: "Far Target Dots overlay the 3d rendered model in mid-distance. Next patch" From here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=35341&p=376232#post376232 2nd page 1
Padre* Posted October 25, 2021 Posted October 25, 2021 On 10/6/2021 at 12:27 AM, zzzxxxxzzz said: I think is a bug, already acknowledged by devs Well hopefully they will also acknowledge and fix the fact that spotting at lower resolutions is actually worse now.
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