DSR_A-24 Posted October 12, 2021 Posted October 12, 2021 (edited) 6 hours ago, ZachariasX said: Lifting line theory is good at geting performance figures right, it tells you next to nothing what happens (and how things happen) at the very edge of the enveloppe, where we venture most of the time. The sims based on similar FM logic are prone to producing similar artefacts. It is very hard having control response over the entire speed range right, especially when you don't have access to the real aircraft or have sketchy data. Control response vs. plane weight (inertia) is a particularly tough nut to crack. You can give it a lot of control, and you get a butterfly of a plane like in the ridiculous videos posted above. You can give the controls less bite, but then you get the wobbly, rubberbanding slug that pleages most FM's in some way. They may dampen the oscillations, but then they dampen inputs as well. I have yet to see a real aircraft certified for aerobatics that is lagging stick inputs as the simulated planes in almost all sims do. You find that aircraftin sims are generally lagging control input. This to varying degrees. This makes precise flying hard. It's like putting a Chevy steering in a Porsche. ("Well, it has the same turn radius, so what's your problem?" Regarding this sim, I see nothing specific to the P-47 that is not how it (reasonably) could be. What the FM may be suffering from, that I find on many aircraft, the Spit XIV being the biggest victim. (I hope she gets an FM revision at some point because that wale is not a Spit yet.) As almost no simulation gets these things really right, I don't expect a simple fix. For any plane. They've been working on it since 2014. Eagle Dynamics put it on the back burner in favour of aircraft that were easier to model due to lack of data restrictions. This isn't hard proof of anything, but I certainly have more faith in DCS actually standards and saying we aren't going to release something if it cannot be modelled to their standards. That's an interesting point Zach. I sometimes wonder how much IL2 has catered their flight models to the general shorter stick length of what you can buy on the market. Giving the aircraft an appropriate feel for what the aircraft would fly like as if you had a longer stick. I hate to bring up DCS again, but with their Spitfire IX and P-47 they've clearly stated that you will limited to the lack of length in your flight controls. I do agree with your statement on how the P-47 performs in this sim. I'm actually not too keen on increasing its manoeuvrability. Possibly they have over done the "Heavy Aircraft" feel. I do believe I have the edge over a Bf-109 at high speeds in terms stick forces. I don't fly the spitfire so, I'm too sure what you are having troubles with. Edited October 12, 2021 by DSR_A-24
Cpt_Siddy Posted October 12, 2021 Posted October 12, 2021 3 hours ago, ZachariasX said: If it has to be done for every plane in the sim and still produce 100 FPS while computing thousands of bullets zipping through the air and entire aircraft systems, then it starts to get difficult. Plus you have to have programmers that can do all of that. I do not mean to run the simulation in real time, take ~10 data points of certain extreme situation, run the sims, observe the results and generate simplified model. 2 hours ago, unreasonable said: Computational simulations are just hypothesis generators - I would like to see the empirical test results that validate the projections, no matter how impressive, particularly for the Dragon Maid. Yes and no, they are more often correct than not if done properly. Many big bois in industry do 90% of the heavy lifting with computers and validate the stuff with prototypes. (That 90% used to be done with real stuff and wind tunnel test and 10% was done using slide-rulers and pencil) And we are not even doing prototypes, we are just testing some of the edge cases, and we can validate the simulation by testing it with known data, like stall data from common air frames. I am 100% sure you will get better results than the current guesstimates we have in our sim now.
unreasonable Posted October 12, 2021 Posted October 12, 2021 (edited) I wonder if they (complex simulations) really are more often correct than not - after all, how can you tell if they are done properly without real testing? Much modern military machinery fails to work as advertised, leading to expensive refits, upgrades, delays or even occasional cancellations. It is not in the interest of the contractors to do real tests because it is a) expensive and b) they might fail. Of course they prefer simulations. When they are forced to do real tests, they are fixed to give the desired results. Occasionally something useful slips through the system by mistake . That is just how the military-industrial complex works. That aside, we cannot even agree on what the actual TAS Vmin of the real P-47 was, making it very difficult to validate any model even for a simple edge-of-envelope case. Edited October 12, 2021 by unreasonable
ZachariasX Posted October 12, 2021 Posted October 12, 2021 (edited) 14 hours ago, DSR_A-24 said: I'm too sure what you are having troubles with. TL;DR: Response to pitch input depends on CG/aerodynamic stability, not really plane weight and weight dirstribution. You can reproduce that with most aircraft. The easiest way to do so is taking a plane in QMB and fly just that, nothing else, so you have least overhead for your system. What you do is you trim the aircraft straight, level flight, and then pull up the nose quickly in one swift motion, as fast as you can. In a sense, do the "short stick thing" (That the other sim guys frown upon for now obvious resons). By doing so, the plane wil start to raise his nose progressively faster until it hits the pitch rotation speed corresponding to the deflection of the elevator control. In simulators, heavier aircraft tend to have a significant lag (you have to "turn-accellerate" more mass) and planes with longer noses tend to be "less pitchy" that way. What you are looking for you can easiest meter with a stopwatch when you go (EDIT) 1/4x time aceeleration (you can do that if it's just you on the map). Fly her level, then pull the stick back maybe 1/5th of the travel and as soon as you yank the stick back start timing. Take time until the pitching speed of the corresponding is reached. You will find that planes are drastically different in that. The Spit XIV on average lags stick input by ~1/4 sec., depending on your input of course. The P-47 lags less but it does so, notably, still making it cumbersome for quick snapshots that work so well in the 190 or the 109. This lag. It must not be there. Over the years, the infamous wobble, a consequence of reactions lagging inputs and quick coarse inputs in general were damped out. Quiet to the dismay of some elites, that considered this "making it more difficult" being realistic, because it is difficult. Of course it made most non-elites garbage at hitting anything but sky. But the control lag remained. What can be a consequence of the plane reacting with a lag to stick inputs, Scott Crossfield found flying the X-15 for the first time: Crossfield later wrote in his book “Always Another Dawn”, “My right hand moved to the sidearm control handle, which I had elected to use on this flight.” He had been much involved in the design of the controller, and was itching to try it out. He then notes that almost immediately after launch the plane’s nose unexpectedly pitched up, and he quickly applied nose down control with the side controller. Instead of just leveling off, the nose pitched down, prompting him to apply a nose up control that overshot the mark even more. Subsequent attempts at trying to level off resulted in a pitching oscillation that was getting worse as he was getting closer to the lake bed. This overshooting happens with most planes in this sim and sometimes makes aim harder than it should be. It is the first oscillation of the infamous wobble. The consecutive oscillations now are mostly damped out inmost sims of today. Only slow input can mask entirely that behaviour. This is why you are required to have a long stick to get on average a suitable flight experience. But not when you are really pushing it. Hence what they ask of you is putting a truck steering whell into the Porsche that they can only equip with a Cadillac steering. If the car cannot corner, then you better use a steering wheel that makes it impossible for you to corner, hence no problem. The overshooting is a consequence of making excessive stick inputs as the nose just doesn't want to follow stick input and you are trying to overplay this effect. Hence, e.g. you pull back half way, only to go back to normal again split second later and then pull back slightly to maintain the pitch rate. Same as your LCD monitor overshoots on black to white when you want higher FPS that it actually can deliver, you make too strong of a Voltage input to hopefully catch it once desired signal is reached. It's a crutch and in our case garbage, as it has noithing to do with the aircraft that are simulated. The "nippyness" of your (real) crate does not really depend on weight. At least not while you are traveling at reasonable airspeed. It much rather depends on how stable/neutral/unstable your aircraft is. The F-22 weights as much as two P-47, yet it is one of the most agile aircraft available. And this is becuase it is an unstable aircraft. The whole fly by wire controls could not work if there was not an instant, immediate and robust control by moving the various control surfaces. If the F-22 took a quater of a second to follow commands if would never fly. Never. (Far enough for a write-off does not count.) The readyness of the P-47 to respond to control inputs depends on the loadout, the CG of the plane much more than the weight. The only issue the P-47 may have in this sim is that if anything, it is mosty slightly too stable. This requires you to pull her by the hair the maneuvers. Making the aircraft less stable will make it feel more agaile, yet it will be way easier to make her depart. So if you complain that she is not nimble enough and that she stalls all the time, then you are asking for mutually contradicting properties, essentially a different aircraft than she is. You can make her more nimble by putting weight in the back but then you will stall her very easily with more severe consequences. Again, I see no general performance problems in the P-47. Actually, all aircraft in this sim have a remarkably plausibe flight performance. There are some outliners, but in general at this price point, I have deep respect for the devs for what they deliver. It takes particular aircraft that are unlike others to make them outliners in this (and most other) sim. I mentioned the CG as determinant for instant maneurability. The Spit is a special case there. It is a tailheavy design that actually sits on the elevator in flight. You can see on all pictures of in flight Spitfires that it has an elevator down position. (In this sim, outs doesn't and it shows in the FM.) When you fly the real one, the stick is about 10 cm forward from what is neutral on the ground. This means, the aircraft will jump at any chance to put her nose up or down. You can pull g's with one finger. The only "mushiness" in control that you might detect is that it is a cable design and not pushrods. This makes her a bit more elastic. But this is almost an academic issue. The elevator is lighter and more effective than any GA aircraft I can think of out there. It may be comparable to that of a CAP 10, but that is already an purposly aerobatic aircraft. (Which in MSFS has the same mushy garbage elevator control that reacts too little around the center and too much towards the extremes.) What is noticeable in simulators, is that the longer and heavyier the nose gets, it progressively affects elevator effectiveness. In the real arcraft this is really only circumstancial. But in this sim there is already a step down from the MkV to the MkIX. This would be tolerable, as the V is the lighter aircraft an should thus tolerate a bit more if you take her for borderline aerobatics (that is what they also found out back then), but how the plane reacts to the pitch input depends on the actual CG. With he MkXIV, something terribe happened in this sim. It became notably nose heavy (250 kg more in front) and you can see that in the sim you fly her usually in an "elevator up" configuration. Having CG that far in front which makes her very stable in flight and she gets progressively reluctant to follow pitch. And this is what we are seeing in the game. It is not a Spit anymore. (This, together with the wobble in yaw made me ditch "the other" Spit and I never used her since.) What should be - and I tried it specifically - is that the real Spit IMMEDIATELY follows pitch input to EXACTLY the extent you give it. There is no lag in nothing. I Tried it. I tried with all my might (on the rudder, that takes a fair bit of force even in normal flight) and the plane doesn't wobble, it doesn't lag. At all times it does EXACTLY what the input is. You push one pedal, she immedaiately yaws and says at the yaw deflection that corresponds to your pedal input. She does that as fast as I am physically able to depress the pedal. The fact that she is neutral in pitch makes required inputs way smaller than intuitively expected, to the extent that in normal bank turns you don't give any elevator input at all, else you'd be again climbing 1000 ftm without any drop in speed. (At least until you are in Heathrow airspace and face other issues.) This trim does affect the P-47 and it makes the plane sluggish, even at speed. I don't think the P-47 was sluggish in control, but that doesn't mean she can fly a Red Bull Racing course. For anyone still arguing for weight, big engine, etc. as a bona fide reason that pitch performance (that is the main issue of the P-47) is impaired, just this: A 3 ton Spitfire is far more responsive on the elevator than a 1 ton Robin DR400. Edited October 13, 2021 by ZachariasX You have to decellerate to better stop lag time of stick input reactions. 1
DSR_A-24 Posted October 12, 2021 Posted October 12, 2021 19 minutes ago, ZachariasX said: TL;DR: Response to pitch input depends on CG/aerodynamic stability, not really plane weight and weight dirstribution. You can reproduce that with most aircraft. The easiest way to do so is taking a plane in QMB and fly just that, nothing else, so you have least overhead for your system. What you do is you trim the aircraft straight, level flight, and then pull up the nose quickly in one swift motion, as fast as you can. In a sense, do the "short stick thing" (That the other sim guys frown upon for now obvious resons). By doing so, the plane wil start to raise his nose progressively faster until it hits the pitch rotation speed corresponding to the deflection of the elevator control. In simulators, heavier aircraft tend to have a significant lag (you have to "turn-accellerate" more mass) and planes with longer noses tend to be "less pitchy" that way. What you are looking for you can easiest meter with a stopwatch when you go 4x time aceeleration (you can do that if it's just you on the map). Fly her level, then pull the stick back maybe 1/5th of the travel and as soon as you yank the stick back start timing. Take time until the pitching speed of the corresponding is reached. You will find that planes are drastically different in that. The Spit XIV on average lags stick input by ~1/4 sec., depending on your input of course. The P-47 lags less but it does so, notably, still making it cumbersome for quick snapshots that work so well in the 190 or the 109. This lag. It must not be there. Over the years, the infamous wobble, a consequence of reactions lagging inputs and quick coarse inputs in general were damped out. Quiet to the dismay of some elites, that considered this "making it more difficult" being realistic, because it is difficult. Of course it made most non-elites garbage at hitting anything but sky. But the control lag remained. What can be a consequence of the plane reacting with a lag to stick inputs, Scott Crossfield found flying the X-15 for the first time: Crossfield later wrote in his book “Always Another Dawn”, “My right hand moved to the sidearm control handle, which I had elected to use on this flight.” He had been much involved in the design of the controller, and was itching to try it out. He then notes that almost immediately after launch the plane’s nose unexpectedly pitched up, and he quickly applied nose down control with the side controller. Instead of just leveling off, the nose pitched down, prompting him to apply a nose up control that overshot the mark even more. Subsequent attempts at trying to level off resulted in a pitching oscillation that was getting worse as he was getting closer to the lake bed. This overshooting happens with most planes in this sim and sometimes makes aim harder than it should be. It is the first oscillation of the infamous wobble. The consecutive oscillations now are mostly damped out inmost sims of today. Only slow input can mask entirely that behaviour. This is why you are required to have a long stick to get on average a suitable flight experience. But not when you are really pushing it. Hence what they ask of you is putting a truck steering whell into the Porsche that they can only equip with a Cadillac steering. If the car cannot corner, then you better use a steering wheel that makes it impossible for you to corner, hence no problem. The overshooting is a consequence of making excessive stick inputs as the nose just doesn't want to follow stick input and you are trying to overplay this effect. Hence, e.g. you pull back half way, only to go back to normal again split second later and then pull back slightly to maintain the pitch rate. Same as your LCD monitor overshoots on black to white when you want higher FPS that it actually can deliver, you make too strong of a Voltage input to hopefully catch it once desired signal is reached. It's a crutch and in our case garbage, as it has noithing to do with the aircraft that are simulated. The "nippyness" of your (real) crate does not really depend on weight. At least not while you are traveling at reasonable airspeed. It much rather depends on how stable/neutral/unstable your aircraft is. The F-22 weights as much as two P-47, yet it is one of the most agile aircraft available. And this is becuase it is an unstable aircraft. The whole fly by wire controls could not work if there was not an instant, immediate and robust control by moving the various control surfaces. If the F-22 took a quater of a second to follow commands if would never fly. Never. (Far enough for a write-off does not count.) The readyness of the P-47 to respond to control inputs depends on the loadout, the CG of the plane much more than the weight. The only issue the P-47 may have in this sim is that if anything, it is mosty slightly too stable. This requires you to pull her by the hair the maneuvers. Making the aircraft less stable will make it feel more agaile, yet it will be way easier to make her depart. So if you complain that she is not nimble enough and that she stalls all the time, then you are asking for mutually contradicting properties, essentially a different aircraft than she is. You can make her more nimble by putting weight in the back but then you will stall her very easily with more severe consequences. Again, I see no general performance problems in the P-47. Actually, all aircraft in this sim have a remarkably plausibe flight performance. There are some outliners, but in general at this price point, I have deep respect for the devs for what they deliver. It takes particular aircraft that are unlike others to make them outliners in this (and most other) sim. I mentioned the CG as determinant for instant maneurability. The Spit is a special case there. It is a tailheavy design that actually sits on the elevator in flight. You can see on all pictures of in flight Spitfires that it has an elevator down position. (In this sim, outs doesn't and it shows in the FM.) When you fly the real one, the stick is about 10 cm forward from what is neutral on the ground. This means, the aircraft will jump at any chance to put her nose up or down. You can pull g's with one finger. The only "mushiness" in control that you might detect is that it is a cable design and not pushrods. This makes her a bit more elastic. But this is almost an academic issue. The elevator is lighter and more effective than any GA aircraft I can think of out there. It may be comparable to that of a CAP 10, but that is already an purposly aerobatic aircraft. (Which in MSFS has the same mushy garbage elevator control that reacts too little around the center and too much towards the extremes.) What is noticeable in simulators, is that the longer and heavyier the nose gets, it progressively affects elevator effectiveness. In the real arcraft this is really only circumstancial. But in this sim there is already a step down from the MkV to the MkIX. This would be tolerable, as the V is the lighter aircraft an should thus tolerate a bit more if you take her for borderline aerobatics (that is what they also found out back then), but how the plane reacts to the pitch input depends on the actual CG. With he MkXIV, something terribe happened in this sim. It became notably nose heavy (250 kg more in front) and you can see that in the sim you fly her usually in an "elevator up" configuration. Having CG that far in front which makes her very stable in flight and she gets progressively reluctant to follow pitch. And this is what we are seeing in the game. It is not a Spit anymore. (This, together with the wobble in yaw made me ditch "the other" Spit and I never used her since.) What should be - and I tried it specifically - is that the real Spit IMMEDIATELY follows pitch input to EXACTLY the extent you give it. There is no lag in nothing. I Tried it. I tried with all my might (on the rudder, that takes a fair bit of force even in normal flight) and the plane doesn't wobble, it doesn't lag. At all times it does EXACTLY what the input is. You push one pedal, she immedaiately yaws and says at the yaw deflection that corresponds to your pedal input. She does that as fast as I am physically able to depress the pedal. The fact that she is neutral in pitch makes required inputs way smaller than intuitively expected, to the extent that in normal bank turns you don't give any elevator input at all, else you'd be again climbing 1000 ftm without any drop in speed. (At least until you are in Heathrow airspace and face other issues.) This trim does affect the P-47 and it makes the plane sluggish, even at speed. I don't think the P-47 was sluggish in control, but that doesn't mean she can fly a Red Bull Racing course. For anyone still arguing for weight, big engine, etc. as a bona fide reason that pitch performance (that is the main issue of the P-47) is impaired, just this: A 3 ton Spitfire is far more responsive on the elevator than a 1 ton Robin DR400. I'm not going to say I fully understand what you've said but thanks for explaining. I suppose this explains why I find the Bf-109 and Fw-190 such a great gun platforms, as they have no notable lag input. I'm not sure what the "short stick thing" is. "In simulators, heavier aircraft tend to have a significant lag (you have to "turn-accellerate" more mass) and planes with longer noses tend to be "less pitchy" that way." Hence the Fw-190D9 and Ta-152 having progressively longer tails? So a response in pitch input, or perceived agility, is more responsive in an unstable aircraft? An aircraft longitudinal stability is then defined by not its weight, but its CG and aerodynamic stability. Where my confuse lies now is if the previous Spitfires were tail heavy and the XIV added 250kg to the nose of the aircraft would that make a more stable plane and hence more reluctant to smaller pitch inputs in level flight? Which is the exact phenomenon you are feeling in game. What Spitfire did you actually fly? I'm assuming you're saying that the Spitfire IX had zero notable input lag hence the difference in between the V and the IX in game isn't even supposed to be there, but it is tolerable by the community. However when the XIV came the input lag was very much noticeable from the IX. Thanks.
HR_Zunzun Posted October 12, 2021 Posted October 12, 2021 55 minutes ago, ZachariasX said: The readyness of the P-47 to respond to control inputs depends on the loadout, the CG of the plane much more than the weight. The only issue the P-47 may have in this sim is that if anything, it is mosty slightly too stable. This requires you to pull her by the hair the maneuvers. Making the aircraft less stable will make it feel more agaile, yet it will be way easier to make her depart. So if you complain that she is not nimble enough and that she stalls all the time, then you are asking for mutually contradicting properties, essentially a different aircraft than she is. You can make her more nimble by putting weight in the back but then you will stall her very easily with more severe consequences. Again, I see no general performance problems in the P-47. Actually, all aircraft in this sim have a remarkably plausibe flight performance. There are some outliners, but in general at this price point, I have deep respect for the devs for what they deliver. Without taking into account the differences in Cl Max that Yakpanther pointed out (whether or not they are truly accurate) and that would help with sustained turn, the fact that the P-47 was a responsive plane is found in one of the article he mentioned (https://ntrs.nasa.gov/citations/20090022749). In a discussion in the other sim about this same item, the main FM programmer indicated that this article actually says that the p-47 was neutral stable in some conditions. I do not see detrimental in making the p-47 more agile. Obviously, is going to be more prone to depart if you are not careful. But I would say that very much in like with what a fw190 is already doing. You will have to re-learn how to take it to the edge. Benefit being that you would come back to flying a fighter instead of a medium bomber.
ZachariasX Posted October 12, 2021 Posted October 12, 2021 33 minutes ago, DSR_A-24 said: I'm not sure what the "short stick thing" is. Making to coarse movements. A longer stick prevents some of the fast angular deflections one can easily make with short sticks. 34 minutes ago, DSR_A-24 said: Hence the Fw-190D9 and Ta-152 having progressively longer tails? Sort of. First of all, it was an efficient way getting the CG back after getting a new engine in a longer nose. It also helped for stability in pitch control at altitude. 36 minutes ago, DSR_A-24 said: So a response in pitch input, or perceived agility, is more responsive in an unstable aircraft? Yes. A stable aircraft needs more deflection of the same elevator than an unstable for the same pitch control movement of the same tail arrangement. 32 minutes ago, HR_Zunzun said: the main FM programmer indicated that this article actually says that the p-47 was neutral stable in some conditions. Hence it should be pleseant to maneuver. Within reason at least. 1
Yak_Panther Posted October 13, 2021 Posted October 13, 2021 (edited) The lift and drag curves on Foiltools.com for the Republic S-3 are not reliable. The model lacks enough detail for comparative analysis. There are far too few panels used in their modeling. There are only 37 panels on their S3 airfoil. The result is that the leading edge geometry is far too coarse. The leading edge geometry of the Republic S-3, as presented on AirfoilTools.com, is a result of the software using linear approximation to spline the leading edge together. Which causes the leading edge to be poorly resolved with excessive angles. The result is premature shearing of flow and a nonlinear distribution of pressure along the leading edge. The Airfoil tools Republic S-3, As compared to the real airfoil S-3 at mach .25 AoA 1. Both models are of relatively the same thickness. 11% for the Foiltools.com S-3 model and 10.5% for the NACA L4G12 model. . https://ntrs.nasa.gov/api/citations/19930092838 Due to the coarseness of the FoilTools.com S-3 model, the pressure distribution is both irregular and higher when compared to the NACA model at the same conditions. Therefore performance analysis of P-47 and S-3 airfoil based on Foiltools.com S-3 data and model should be avoided. There are still other numerous sources which can provide us with an idea of the lift coefficient I found the NACA wind tunnel tests of the P-47 prototypes. These tests were cited in the Analysis of the Aerodynamic Design of the P-47. This report cites a Cl max of 1.63 for P-47 wing on the P-41 fuselage. https://ntrs.nasa.gov/api/citations/20150014120/downloads/20150014120_Redacted.pdf The wind tunnel test data of that model. https://ntrs.nasa.gov/citations/19820069268 Which give a Cl max of 1.6 at ~19 AOA at an Re of 4.8e6 There are also the wind tunnel tests of the 1/6 scale model test of the P-47C. https://ntrs.nasa.gov/citations/20150019986 The power on Test Put the Cl max at ~ 1.8 The high speed wind tunnel tests of the P-47D model show a similar Cl to AOA relationship. Both models have a Cl of 1.2 at ~ 12 AOA. https://ntrs.nasa.gov/citations/20150011311 There is however, a primary source data from the manufacturer regarding the P-47's performance. It is in, NACA L5I04 “Analysis of Effect of Rolling Pull-Outs on Wing and Aileron Loads of a Fighter Airplane.” The NACA was computing the effect of rolling pull outs on wing and aileron loads of the P-47. Republic provided the NACA with a V-N diagram for the P-47. Republic says that a 12,000 lbs P-47 is capable of 8g at 271 EAS, at sea level. https://ntrs.nasa.gov/citations/19930092725 Republic states the Cl Max of P-47 is 1.7 Edited October 13, 2021 by Yak_Panther fix citation link, add pic 4 5
JtD Posted October 13, 2021 Posted October 13, 2021 (edited) 5 hours ago, Yak_Panther said: Republic states the Cl Max of P-47 is 1.7 No, they don't. "The wing lift coefficients at the corners of the dlagram were listed by the manufacturer as 1.75, 0.419, -0.206, and -5.~20 at the points A, B, C, and D, respectively." These are wing lift coefficients, not aircraft lift coefficients. 1.75 is totally unreasonable for an aircraft like the P-47. The aircraft at point A in fact has a lift coefficient of 1.3 (8g*12000lb @271 mph with 300 sqft reference area). Which is totally reasonable for an aircraft like the P-47. I'd appreciate if you put the figures you post into the proper context on your own. Otherwise it's a wasted effort to go through NACA reports for information. Anyway, to sum up what you've provided in your posts: The maximum lift coefficient for the P-47 is 1.3 according to the data of the manufacturer. Thanks, now we know. --- Edit: Made a typo in the spreadsheet. That chart really does give 1.7. It is related to structural loads, it probably makes sense to check what assumptions are behind these type of curves. Edited October 13, 2021 by JtD 2
Yak_Panther Posted October 13, 2021 Posted October 13, 2021 28 minutes ago, JtD said: No, they don't. "The wing lift coefficients at the corners of the dlagram were listed by the manufacturer as 1.75, 0.419, -0.206, and -5.~20 at the points A, B, C, and D, respectively." These are wing lift coefficients, not aircraft lift coefficients. 1.75 is totally unreasonable for an aircraft like the P-47. The aircraft at point A in fact has a lift coefficient of 1.3 (8g*12000lb @271 mph with 300 sqft reference area). Which is totally reasonable for an aircraft like the P-47. I'd appreciate if you put the figures you post into the proper context on your own. Otherwise it's a wasted effort to go through NACA reports for information. Anyway, to sum up what you've provided in your posts: The maximum lift coefficient for the P-47 is 1.3 according to the data of the manufacturer. Thanks, now we know. Where do you get 1.3 from? It’s not the 1/6 scale model test with the propeller off. Those give a Cl max of 1.4 The same model with propeller running gives Cl max of 1.8 The 30% scale model without propeller effects, gives a Cl max of 1.4 at 15 alfa. The Vn diagram for the aircraft gives a CL of either 1.5 or 1.7 depending on where you compute it 4
JtD Posted October 13, 2021 Posted October 13, 2021 Yes it does. Odd that actual flight test 1g stall speeds are typically in the range of 110mph@13000lbs. 1 2
354thFG_Panda_ Posted October 13, 2021 Posted October 13, 2021 2 hours ago, JtD said: Yes it does. Odd that actual flight test 1g stall speeds are typically in the range of 110mph@13000lbs. Is that range for power on or off?
JtD Posted October 13, 2021 Posted October 13, 2021 Power off. I just find it odd that Republic would use any other than a static power off cl for wing design purposes. In German engineering rules of the time designers had, among other things, to calculate structural strength for the points A, B, C and D. Typically, clmax was a simplified assumption there, but it would be in the vicinity of what the plane actually was doing statically, power off (i.e. 1.4-1.5). There are reasons to do it differently, but it's surprising for me and at this point I'd have to speculate, which isn't really useful. 1
unreasonable Posted October 13, 2021 Posted October 13, 2021 (edited) If chart 5, shown above was "the diagram used in the design of the wing" as the NACA report states, how could the designers have known the plane's actual cl when they drew it? I mean maybe they hoped/designed to stall (1g) at 100mph, near enough, but it turned out to be closer to 110mph (as flight test data suggests). That is enough to account for the differences in the calculated CLmax. edit: For the laymen like me who are puzzled by what that chart 5 shows, this generic version may be helpful. Edited October 13, 2021 by unreasonable
LColony_Kong Posted October 16, 2021 Posted October 16, 2021 On 10/12/2021 at 3:46 AM, ZachariasX said: it tells you next to nothing what happens (and how things happen) at the very edge of the enveloppe, where we venture most of the time. That's part of why the fact that this kind of behavior is happening is many different models, especially DCS, convinces me there might a a little something to it. DCS's entire modeling systems partial goal was to get alot more of that edge of envelope behavior correct, which it does by breaking the model into many many small parts and then putting them back together to hopefully organically generate something like the real plane. The Irony being that DCS tends to get certain quirky aircraft behaviors right where no other games do, while also requiring years to tuning to also get the general performance dialed in. The DCS Thunderbolt is tamer with full flaps down than the P-47 in Aces High or Il2 BOX, but its still quite similar. You can dump max flap and rudder turn the plane all over the place. On 10/12/2021 at 3:46 AM, ZachariasX said: ontrol response vs. plane weight (inertia) is a particularly tough nut to crack. You can give it a lot of control, and you get a butterfly of a plane like in the ridiculous videos posted above. You can give the controls less bite, but then you get the wobbly, rubberbanding slug that pleages most FM's in some way. They may dampen the oscillations, but then they dampen inputs as well. I have yet to see a real aircraft certified for aerobatics that is lagging stick inputs as the simulated planes in almost all sims do. You find that aircraftin sims are generally lagging control input. This to varying degrees. This makes precise flying hard. It's like putting a Chevy steering in a Porsche. ("Well, it has the same turn radius, so what's your problem?" Completely agree. This is one of the most annoying aspects of Il2's flight model system, whatever it is. Although Il2 is the only sim I have ever experienced it in, I have found DCS and old games like aces high to be quite unlaggy, and often see people complaining ignorantly that the games feel like they are on "rails" instead.
C6_lefuneste Posted November 14, 2021 Posted November 14, 2021 There are also some discussion about the Roll rate on a forum of another sim : https://forums.eagle.ru/topic/279803-p-47-roll-rate/#comment-4824012 Especially with one military reports http://www.wwiiaircraftperformance.org/p-47/p-47c-tactical-trials.html Maybe it's me but I do not feel the P47 having the best roll rate of all type of american fighters...
Cpt_Siddy Posted November 14, 2021 Posted November 14, 2021 (edited) I feel that p-47 should be either closer to Tempest or... Tempest needs to be closer to P-47. Both are planes that i feel are a bit wrong considering their power, weight and wing area. One is under preforming... and other is doing Top Gun tier BS energy equalization and amazing energy retention. I leave it to you to figure out which is which One has amazing rudder/vertical stab authority and can go boldly in to vertical and not worry about low speed stalls, and pull very low speed controlled flight against huge prop torque, other is far easier to slide in to asymmetric stall and feels sclerotic in climb and generally feels sluggish on all altitudes and speeds. Tempest is also preforming very well even after 6km while the turbine really does nothing for the p-47, considering that should have humongous advantage due to all the energy recovered from exhaust gasses... Edited November 14, 2021 by Cpt_Siddy 1 4
Dakpilot Posted November 14, 2021 Posted November 14, 2021 Which one (standard weight) weighs 2 tons more than the other.. Cheers, Dakpilot
DD_Arthur Posted November 14, 2021 Posted November 14, 2021 13 minutes ago, Dakpilot said: Which one (standard weight) weighs 2 tons more than the other.. Cheers, Dakpilot Please, let’s not let facts get in the way of feelings... 1
HR_Zunzun Posted November 14, 2021 Posted November 14, 2021 (edited) 1 hour ago, Dakpilot said: Which one (standard weight) weighs 2 tons more than the other.. Cheers, Dakpilot And what should happen if we flew the heavier one at minimum weight and the other one at the standard one, considering that the wing loading would be similar and the power to weight ratio would be in favour of the one flying at minimum weight? Edited November 14, 2021 by HR_Zunzun 1
DSR_A-24 Posted November 14, 2021 Posted November 14, 2021 3 hours ago, Dakpilot said: Which one (standard weight) weighs 2 tons more than the other.. Cheers, Dakpilot Power to weight ratio. SL P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 2180hp/10,700lbs=0.203 20,000ft P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 1750hp/10,700lbs=0.163 tHunDBoLT hEvy 1 1 2
Mtnbiker1998 Posted November 14, 2021 Posted November 14, 2021 2 hours ago, DSR_A-24 said: Power to weight ratio. SL P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 2180hp/10,700lbs=0.203 20,000ft P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 1750hp/10,700lbs=0.163 tHunDBoLT hEvy This. The numbers don't lie. but no "LeTs NoT lEt FaCtS gEt In ThE wAy Of FeElInGs" Everyone spews the same "Thundrbolt heavy" nonesense as if its all there is to it and then conveniently ignore the plethora of Data thats been posted on these forums in the past few months. Why is it that getting anything American to work like it should in a game always ends up being like pulling teeth? Forget all the data and real sources, NACA reports and the like, its just "those Pesky yanks who think their stuff should be untouchable!" 1 1 1
DSR_A-24 Posted November 15, 2021 Posted November 15, 2021 1 hour ago, Mtnbiker1998 said: This. The numbers don't lie. but no "LeTs NoT lEt FaCtS gEt In ThE wAy Of FeElInGs" Everyone spews the same "Thundrbolt heavy" nonesense as if its all there is to it and then conveniently ignore the plethora of Data thats been posted on these forums in the past few months. Why is it that getting anything American to work like it should in a game always ends up being like pulling teeth? Forget all the data and real sources, NACA reports and the like, its just "those Pesky yanks who think their stuff should be untouchable!" Just doing a bit of reading and finding out that the P-38 would burn more energy in a turn than a P-47. I can't prove this with math but its in a couple of reports and reflects pilot accounts of pulling hard on the yoke to burn off energy to cause an overshoot. However the P-47 is in a league of its own of burning energy in this game. So the P-38 is massively overperforming or there is something severely wrong with the P-47. I believe it starts with first impressions of an aircraft. When the P-47 entered combat it was undoubtedly a dog to fly at low altitude. A series of upgrades, paddle prop, 2 significant increases in power with water injection. And its too late as the narrative has been put in place. You know what people know about the P-47? It was a superb ground attack aircraft because it was too heavy as a fighter. You know what people don't know? The top 10 aces of the 8th air force. And... which ones made it home to tell the tale. My favourite is hearing modern pilot accounts of flying the P-47 without a turbo, lol. Yes, your judgement of the thunderbolt is conclusive as you are missing 600-800hp at seal level and even more so as you ascend. There are only 2 Thunderbolts today with a working turbosupercharger. And you can guess with sim has access to one. Then again you have the people who believe the Thunderbolt was a 20mm sponge or could kill a tiger tank by looking at it. 2
Knarley-Bob Posted November 15, 2021 Posted November 15, 2021 (edited) It's a simple concept: P-47 = Target drone. They need something they CAN shoot down ? Edited November 15, 2021 by Knarley-Bob 1
JtD Posted November 15, 2021 Posted November 15, 2021 8 hours ago, DSR_A-24 said: Power to weight ratio. SL P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 2180hp/10,700lbs=0.203 20,000ft P-47D 64"Hg 2535hp(2600)/12,700lbs=0.199(0.204) Tempest V +9lbs 1750hp/10,700lbs=0.163 tHunDBoLT hEvy Official British data cards of the aircraft dated 2/2/45 give 2300hp@56" for the P-47 and 2420/2050hp@11lb for the Tempest. Interesting because the data sets are contemporary. Not what we have in game, but what real life impressions may come from. 4 hours ago, DSR_A-24 said: Just doing a bit of reading and finding out that the P-38 would burn more energy in a turn than a P-47. This is because the P-38 is much easier to handle, so the P-38 pilots could pull high angles of attack, and quite suddenly, too. Something like a cobra-light manoeuvre. The P-47 can't do this. In a sustained turn, the P-38 does have some advantages, coming from the larger span and the higher power, and some disadvantages, coming from the higher weight. It's a different story than forcing an overshoot.
Dakpilot Posted November 15, 2021 Posted November 15, 2021 8 hours ago, Mtnbiker1998 said: This. The numbers don't lie. but no "LeTs NoT lEt FaCtS gEt In ThE wAy Of FeElInGs" Everyone spews the same "Thundrbolt heavy" nonesense as if its all there is to it and then conveniently ignore the plethora of Data thats been posted on these forums in the past few months. Why is it that getting anything American to work like it should in a game always ends up being like pulling teeth? Forget all the data and real sources, NACA reports and the like, its just "those Pesky yanks who think their stuff should be untouchable!" I have flown a few aircraft with similar power to weight as a P-47.. They were great fun to operate but heavier than P-47 with more than 10000hp (although not a fighter) you simply cannot substitute weight with excess power and expect it to "feel" or behave the same as a lighter aircraft. It is a bit similar to a lot of the whole P-40 complaining while always conveniently ignoring the fact that it weighed a full ton more than its contemporaries Little point in continuing discussions when adding a few jumbled cAPiTaL letters is seen/thought as a trump card to win a discussion. Out. Cheers, Dakpilot 9
Cpt_Siddy Posted November 15, 2021 Posted November 15, 2021 8 hours ago, DSR_A-24 said: Just doing a bit of reading and finding out that the P-38 would burn more energy in a turn than a P-47. I can't prove this with math but its in a couple of reports and reflects pilot accounts of pulling hard on the yoke to burn off energy to cause an overshoot. However the P-47 is in a league of its own of burning energy in this game. So the P-38 is massively overperforming or there is something severely wrong with the P-47. I am more interested to know why there is such a huge gulf in performance, when you compare the Thunder bolt to Tempest? On paper, they are close in wight, power and wing area and P-47 have slimmer wing. The elevator authority on tempest is from different planet comparing to P-47's. And Tiffy can retain energy in tight aerobatics like its no ones business. What sets these two, comparably similar aircraft's so much apart?
Pict Posted November 15, 2021 Posted November 15, 2021 (edited) 53 minutes ago, Cpt_Siddy said: What sets these two, comparably similar aircraft's so much apart? 1930's wing design versus 1940's wing design. My bad, I misread Tempest for Tiffie. Edited November 15, 2021 by Pict
Cpt_Siddy Posted November 15, 2021 Posted November 15, 2021 3 hours ago, Dakpilot said: I have flown a few aircraft with similar power to weight as a P-47.. They were great fun to operate but heavier than P-47 with more than 10000hp (although not a fighter) you simply cannot substitute weight with excess power and expect it to "feel" or behave the same as a lighter aircraft. It is a bit similar to a lot of the whole P-40 complaining while always conveniently ignoring the fact that it weighed a full ton more than its contemporaries Little point in continuing discussions when adding a few jumbled cAPiTaL letters is seen/thought as a trump card to win a discussion. Out. Cheers, Dakpilot P-40 main complains were mostly about its engine blowing out from the slightest provocation. P-40 is excellent tool in right hands and can do its job and no one in their right mind would say that it needs to be able to do what a plane with 1 tonns less mass and more powerful engine can. The discussion is about how on earth the current heavyweight super-props, that P-47D (with its water and 150oct) AND Typhoon/Tempest are, are preforming so different in low to mid alt. And how the high alt performance of Typhoon and tempest remain competitive while the P-47 feels like all those "extra"" horsepower's are not doing anything for it.
ZachariasX Posted November 15, 2021 Posted November 15, 2021 2 minutes ago, Cpt_Siddy said: P-40 main complains were mostly about its engine blowing out from the slightest provocation. 7
Cpt_Siddy Posted November 15, 2021 Posted November 15, 2021 3 minutes ago, Pict said: 1930's wing design versus 1940's wing design. Hawker submitted preliminary designs in July 1937 While the p-47 was result of continuous work and was fleshed out around 1939.
Pict Posted November 15, 2021 Posted November 15, 2021 2 minutes ago, Cpt_Siddy said: Hawker submitted preliminary designs in July 1937... Yep, I spotted my mistake and corrected it before you replied...see above.
Cpt_Siddy Posted November 15, 2021 Posted November 15, 2021 (edited) 19 minutes ago, Pict said: Yep, I spotted my mistake and corrected it before you replied...see above. Tiffy and tempest, despite having different wing, have remarkably similar performance in game. I am just wondering, what made p-47 to behave like a pregnant cow, while having similar wetted area, 4 bladed prop, and similar horse power available when making apples to apples comparison to Tiffy and Tempest? Was the P-47 wing really so horrible at keeping the plane in the air? And the empty weight of p-47 was around 4,500 kg Empty weight of Tiffy was 4000kg and tempest was slightly more considering the fuselage was strengthened, but hovered in the same ballpark. The max take off weight was also was almost 1000kg higher on P-47, telling us that P-47 was a plane that could, where the inferior, crooked teethed, British "engineering" was only capable of so much with similar horsies... Edited November 15, 2021 by Cpt_Siddy 1
Dakpilot Posted November 15, 2021 Posted November 15, 2021 (edited) Tempest Empty weight: 4354 kg Minimum weight (no ammo, 10% fuel): 4585 kg Standard weight: 5221 kg Maximum takeoff weight: 6190 kg Fuel load: 516 kg / 718 l / 158 gallons Maximum useful load: 1836 kg P-47D-28 Empty weight: 4755 kg (10483 lb) Minimum weight (no ammo, 10% fuel, 4 MG removed): 5163.9 kg (11385 lb) Standard weight: 6503 kg (14337 lb) Maximum takeoff weight: 8163.1 kg (17996 lb) Fuel load: 1006 kg (3095 lb) / 1404 l (370 gal) Useful load: 3408.1 kg (7514 lb) Add 2 x 1000lb gp bombs to the Tempest and you are about the same standard weight Cheers, Dakpilot Edited November 15, 2021 by Dakpilot 1
Pict Posted November 15, 2021 Posted November 15, 2021 21 minutes ago, Dakpilot said: P-47D-28 Empty weight: 4755 kg (10483 lb) Looks like "ThUnDerBolT iS hEavY" after all
Cpt_Siddy Posted November 15, 2021 Posted November 15, 2021 39 minutes ago, Pict said: Looks like "ThUnDerBolT iS hEavY" after all Within an error margin and relative weight vs wing loading and such remain withing spitting distance. When i did some test with fully loaded tempest vs empty p-47, the tempest still did circles around p-47. You cannot explain that with just "oh it just so much heavier". Either p-47 is underpreforming, both Hawkers overpreforming or a combination of both. But that is just the low alt flights ive did. Need i remind you that Tempest is one of the few rare planes in here that can rip its own wing off at will, reliably, every time? When we go higher in altitude, tempest turns in to a kite while p-47 seems to really start feeling its weight. You can pull the weight card in p-40 vs 109 when the relative weight difference is in 30%+ range and available horsies are in similar ballpark. Now we are talking about 15% (standard load) (less if we consider the fuel consumption difference), equal or better horsies and similar wing loading. I am not disputing that down low the Tempest/tiffy are more in their element and outperform p-47. It is the margin they do it i am concerned about. Tempest can confidently engage late war 109/190 and expect to win. This is blindingly obvious from ingame in TAW (where pilot skill ceiling is highest of all online servers we have). The p-47 cannot engage on any altitude with anything but maybe A8 at 11km and expect to come on top. There is ingame test made where spit 9 outdives p-47 in 45 degree dive FFS... and some people here claim with straight face that P-47 is a ok.... To add the final insult to injury, p-47 is stuck using american .50 cals. 1 1
HR_Zunzun Posted November 15, 2021 Posted November 15, 2021 2 hours ago, Dakpilot said: Tempest Empty weight: 4354 kg Minimum weight (no ammo, 10% fuel): 4585 kg Standard weight: 5221 kg Maximum takeoff weight: 6190 kg Fuel load: 516 kg / 718 l / 158 gallons Maximum useful load: 1836 kg P-47D-28 Empty weight: 4755 kg (10483 lb) Minimum weight (no ammo, 10% fuel, 4 MG removed): 5163.9 kg (11385 lb) Standard weight: 6503 kg (14337 lb) Maximum takeoff weight: 8163.1 kg (17996 lb) Fuel load: 1006 kg (3095 lb) / 1404 l (370 gal) Useful load: 3408.1 kg (7514 lb) Add 2 x 1000lb gp bombs to the Tempest and you are about the same standard weight Cheers, Dakpilot It is more simple than that. Fly the Thunderbolt at minimum weight and the Tempest at the standard and then tell me that the two of them (having similar wing loading and the power loading in favour of the thunderbolt) are going to behave in the same league in the game.
Pict Posted November 15, 2021 Posted November 15, 2021 (edited) 50 minutes ago, Cpt_Siddy said: When i did some test with fully loaded tempest vs empty p-47, the tempest still did circles around p-47. You cannot explain that with just "oh it just so much heavier". Ok, now I clearly see you are comparing the Tempest with the P-47, so I say with full confidence, 1930's wing design versus 1940's wing design. Weight for weight the P-47 is way heavier than the Tempest, which makes the power to weigh ratio sit heavily in the favor of the Tempest, coupled to that the far more modern wing design and you are flying utterly different machines from a very different evolutional era. Sure there appears to besome discrepency between the real life numbers and the in game P-47D-28 performance, but I don't think it's going to be massively off and it'll be more a question of when not if it will get smoothed out. The biggest problem the P-47 suffers from, I think™, is an over active media appraisal from the start. Far too many people take this over glowing appraisal and apply it like a one size fits all for all P-47 operations, regardless of how much thay differed from the intended purpose of the design. The .50 cals you're stuck with as you ought to be. What do you want? 4 x 20mm's? ================ These threads will pop up over and over again as the legend of the P-47 created by the media and Republic, conitinue to catch people like a discarded fishing net continues to catch unsuspecting fish. Edited November 15, 2021 by Pict
HR_Zunzun Posted November 15, 2021 Posted November 15, 2021 20 minutes ago, Pict said: Ok, now I clearly see you are comparing the Tempest with the P-47, so I say with full confidence, 1930's wing design versus 1940's wing design. Weight for weight the P-47 is way heavier than the Tempest, which makes the power to weigh ratio sit heavily in the favor of the Tempest, coupled to that the far more modern wing design and you are flying utterly different machines from a very different evolutional era. Sure there appears to besome discrepency between the real life numbers and the in game P-47D-28 performance, but I don't think it's going to be massively off and it'll be more a question of when not if it will get smoothed out. The biggest problem the P-47 suffers from, I think™, is an over active media appraisal from the start. Far too many people take this over glowing appraisal and apply it like a one size fits all for all P-47 operations, regardless of how much thay differed from the intended purpose of the design. The .50 cals you're stuck with as you ought to be. What do you want? 4 x 20mm's? ================ These threads will pop up over and over again as the legend of the P-47 created by the media and Republic, conitinue to catch people like a discarded fishing net continues to catch unsuspecting fish. The age of the wing says nothing about the relative performance. For instance, Tempest wing was designed for speed so it could as well be worse than the p-47 one in turning. Regarding the weight, Siddy has already remarked that by changing Thunderbolt weight to minimum the relative weight were the same. I won´t comment on the media appraisal "argument". 1 1
Pict Posted November 15, 2021 Posted November 15, 2021 3 minutes ago, HR_Zunzun said: I won´t comment on the media appraisal "argument". Don't then
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